events:dlp:parade_all_star

Parade: ALL STAR

Overview TableImportant Important Useful Useful Save cards Save cards No need No need
Hover cursor over icons or click the stage name for hint details
AttributeTypeGroupRolesBacklineOther
Attribute: Active 1: Just Believe!!! (Int)High ScoringNo need
Attribute: Active 2: Bokura wa Ima no Naka de (Int)High ScoringNo need
Attribute: Smile 3: Sore wa Bokutachi no Kiseki (Int)High ScoringNo need
Attribute: Smile 4: Bokutachi wa Hitotsu no Hikari (Int)High ScoringNo need
Attribute: Pure 5: Aozora Jumping Heart (Int)High ScoringNo need
Attribute: Smile 6: Mirai no Bokura wa Shitteru yo (Int)High ScoringNo need
Attribute: Smile 7: Brightest Melody (Int)
Attribute: Active 8: Nijiiro Passions! (Int)
Attribute: Pure 9: NEO SKY, NEO MAP! (Int)High ScoringUsefulSP AC
Attribute: Smile 10: Yume ga Koko Kara Hajimaru yo (Int)Type: SkUsefulHigh ScoringUsefulSP AC
Attribute: Natural 11: SENTIMENTAL StepS (Int)Type: SkUsefulHigh ScoringUsefulSustainUsefulStamina AC
Attribute: Active 12: LONELIEST BABY (Int)Type: SpImportantHigh ScoringUsefulSP ACStamina ACCrit ACCrit AC
Attribute: Pure 13: BANZAI! digital trippers (Int)Group: Group: AqoursUsefulHigh ScoringImportantSustainUsefulBacklineSP AC
Attribute: Active 14: Jump up HIGH!! (Int)Group: Group: AqoursUsefulHigh ScoringImportantSP AC
Attribute: Cool 15: Colorful Dreams! Colorful Smiles! (Int)Attribute: CoolUsefulGroup: Group: NijigakuUsefulHigh ScoringImportantSustainNo need
Attribute: Active 16: Yume ga Bokura no Taiyou sa (Int)Group: Group: NijigakuImportantHigh ScoringImportant
Attribute: Smile 17: SUNNY DAY SONG (Int)Attribute: SmileImportantHigh ScoringImportant
Attribute: Elegant 18: Kimi no Hitomi o Meguru Bouken (Int)Type: SpImportantHigh ScoringImportantSustainNo needBackline: SkUsefulSP AC
Attribute: Natural 19: Future Parade (Int)Group: Group: NijigakuImportantGroup: Group: 3rd YearsUsefulHigh ScoringImportantBacklineCrit ACStamina AC
Attribute: Pure 20: TwilightAttribute: PureUsefulHigh ScoringUsefulSustainNo needSP AC
Attribute: Pure 21: Mitaiken HORIZONAttribute: PureUsefulType: SpUsefulType: SkImportantSustainNo needBackline: SkImportantCleansableSP ACCrit AC
Attribute: Elegant 22: Aishiteru Banzai!Group: Group: µ'sImportantSP AC
Attribute: Pure 23: Miracle STAY TUNE!Type: SpUsefulType: GdUsefulType: SkUsefulGroup: Group: NijigakuImportantSustainImportantStamina ACSP ACCrit ACStamina ACCrit AC
Attribute: Cool 24: Mirai HarmonyType: SkImportantGroup: Group: NijigakuImportantCleansableBacklineSP ACCrit ACCrit AC
Attribute: Active 25: MY Mai☆TONIGHTAttribute: ActiveImportantHigh ScoringUsefulBackline
Attribute: Active 26: Daisuki Dattara Daijoubu!Attribute: ActiveImportantSustainImportantSP AC
Attribute: Cool 27: A song for You! You? You!!Attribute: CoolImportantHigh ScoringImportantCleansableSP ACStamina AC
Attribute: Natural 28: Kitto Seishun ga KikoeruAttribute: NaturalImportantGroup: Group: µ'sUsefulSustainSave cards
Attribute: Elegant 29: Ryouran! Victory Road (Type A)Type: GdUsefulGroup: Group: NijigakuUsefulSustainImportantStamina ACCrit ACSP AC
Attribute: Smile 30: Ryouran! Victory Road (Type B)Type: SpUsefulType: SkUsefulGroup: Group: NijigakuImportantSustainNo needBackline: SpImportantBackline: SkImportantCrit ACSP ACBackline
Attribute: Natural 31: Eien no IsshunCrit ACSP ACStamina ACBackline
Attribute: Natural 32: Aqours☆HEROESType: GdNoteGroup: Group: AqoursUsefulSustainImportantSP AC
Attribute: Active 33: Future FlightHigh ScoringImportantSustainSave cardsBackline: SkImportantCrit AC
Attribute: Smile 34: Nando Datte Yakusoku!Group: Group: AqoursImportantSP ACCrit ACBackline
Attribute: Pure 35: Oh,Love&Peace!Type: SpImportantType: GdUsefulGroup: Group: µ'sImportantSustainImportantSP ACStamina AC
Attribute: Active 36: MOMENT RINGGroup: Group: µ'sImportantGroup: Group: 2nd YearsUsefulGroup: Group: 3rd YearsUsefulSustainImportantSP ACCrit AC
Attribute: Elegant 37: Dancing stars on me!Type: SpUsefulSP AC
Attribute: Cool 38: Music S.T.A.R.T!! (Adv+)Attribute: CoolImportantType: GdImportantSustainImportant
Attribute: Cool 39: Landing action Yeah!! (Adv+)Attribute: CoolUsefulType: VoUsefulType: GdUsefulGroup: Group: AqoursImportantSustainImportantStamina ACSP AC
Attribute: Active 40: Zensoku Dreamer (Adv+)Attribute: ActiveImportant
Attribute: Elegant 41: No brand girls (Adv+)Group: Group: µ'sUsefulBackline: SkUsefulCrit AC
Attribute: Elegant 42: Thrilling • One Way (Adv+)Group: Group: AqoursImportantSP AC
Attribute: Smile 43: Love U my friends (Adv+)Type: SkSave cardsGroup: Group: NijigakuImportantHigh ScoringImportant
Attribute: Smile 44: Arashi no Naka no Koi Dakara (Adv+)Attribute: SmileImportantType: VoSave cardsType: SpUsefulSP AC
Attribute: Natural 45: Kimi no Kokoro wa Kagayaiteru kai? (Adv+)Type: SkImportantSustainSave cardsBackline: SkUsefulBacklineSP AC
Attribute: Cool 46: Sweet Eyes (Adv+)Attribute: CoolImportantGroup: Group: NijigakuImportant
Attribute: Elegant 47: Natsuiro Egao de 1,2,Jump! (Adv+)Attribute: ElegantImportantType: SpUsefulType: SkUsefulType: GdUsefulGroup: Group: µ'sUsefulSP ACCrit ACCrit AC
Attribute: Elegant 48: Mijuku DREAMER (Adv+)Attribute: ElegantImportantSustainImportantStamina ACBackline
Attribute: Smile 49: TOKIMEKI Runners (Adv+)Attribute: SmileUsefulSustainUsefulHigh ScoringImportantCleansable
Attribute: Natural 50: Snow halation (Ch)Attribute: NaturalImportantGroup: Group: µ'sImportantHigh ScoringImportantSustainImportantStamina ACSP AC
  • Floors 1-19 are Intermediate difficulty. The low note count combined with rapidly growing Voltage targets means these floors can be surprisingly big PP sinks. Remember that the tap cap is still at 50k instead of 100k. The latter half of these stages will be very hard to one-shot - better go for two-shotting with weaker cards.
  • The base note damage for this parade is relatively low compared to others, only reaching above 500 in a single stage. Most of the damage will be coming from gimmick notes, especially in the Adv+ section, where survival will be your main concern. However, while the Adv+ songs have fairly difficult checks, a lot of them have very low Voltage targets compared to previous parades. You can often hit the targets without making it all the way through the song - so you don't have to focus on surviving, but just on sustaining your Stamina as long as you need to score enough Voltage.
  • There are very little cleansable songs, but there's also many songs gimmicks based on group instead of attribute. Plan out your attribute and group use, and check whether you can use off-attribute cards somewhere else - for example, there's barely any Pure songs, so see whether you can use Pure cards in a song where it matches by group instead.

1: Just Believe!!! (Int)

Attribute: Active Target 1 064 960 AC Rewards 691 000 Note Map Link Map DB
Vo/Tap 1-shot 5 844 Vo/Tap 2-shot 1 254 Vo/Tap 3-shot
Notes
Skill: Voltage+No need Scoring Intermediate difficulty
Recommendations

2: Bokura wa Ima no Naka de (Int)

Attribute: Active Target 1 080 640 AC Rewards 605 000 Note Map Link Map DB
Vo/Tap 1-shot 6 246 Vo/Tap 2-shot 1 422 Vo/Tap 3-shot
Notes
Skill: Voltage+No need Scoring Intermediate difficulty
Recommendations

3: Sore wa Bokutachi no Kiseki (Int)

Attribute: Smile Target 1 614 000 AC Rewards 430 000 Note Map Link Map DB
Vo/Tap 1-shot 10 701 Vo/Tap 2-shot 3 622 Vo/Tap 3-shot 1 263
Notes
Skill: Voltage+No need Scoring Intermediate difficulty
Recommendations

4: Bokutachi wa Hitotsu no Hikari (Int)

Attribute: Smile Target 1 650 000 AC Rewards 706 000 Note Map Link Map DB
Vo/Tap 1-shot 9 584 Vo/Tap 2-shot 2 984 Vo/Tap 3-shot 784
Notes
Skill: Voltage+No need Scoring Intermediate difficulty
Recommendations

5: Aozora Jumping Heart (Int)

Attribute: Pure Target 2 166 920 AC Rewards 392 000 Note Map Link Map DB
Vo/Tap 1-shot 17 672 Vo/Tap 2-shot 7 546 Vo/Tap 3-shot 4 171
Notes
Skill: Voltage+No need Scoring Intermediate difficulty
Recommendations

6: Mirai no Bokura wa Shitteru yo (Int)

Attribute: Smile Target 2 194 880 AC Rewards 486 800 Note Map Link Map DB
Vo/Tap 1-shot 16 516 Vo/Tap 2-shot 7 055 Vo/Tap 3-shot 3 901
Notes
Skill: Voltage+No need Scoring Intermediate difficulty
Recommendations

7: Brightest Melody (Int)

Attribute: Smile Target 3 258 750 AC Rewards 602 000 Note Map Link Map DB
Vo/Tap 1-shot 24 476 Vo/Tap 2-shot 10 307 Vo/Tap 3-shot 5 584
Notes
Recommendations

8: Nijiiro Passions! (Int)

Attribute: Active Target 3 249 600 AC Rewards 479 000 Note Map Link Map DB
Vo/Tap 1-shot 28 909 Vo/Tap 2-shot 13 286 Vo/Tap 3-shot 8 078
Notes
Recommendations

9: NEO SKY, NEO MAP! (Int)

Attribute: Pure Target 4 342 720 AC Rewards 522 000 Note Map Link Map DB
Vo/Tap 1-shot 35 738 Vo/Tap 2-shot 16 351 Vo/Tap 3-shot 9 889
Notes
Skill: Voltage+Useful Scoring High Voltage target with low note count
Skill: SP Gauge Gain Up SP AC Early SP AC
Recommendations
The first SP AC only gives 70k reward voltage and 7k penalty damage. You can ignore it and save SP Fillers for Floor 12: LONELIEST BABY.

10: Yume ga Koko Kara Hajimaru yo (Int)

Attribute: Smile Target 4 362 880 AC Rewards 738 000 Note Map Link Map DB
Vo/Tap 1-shot 35 168 Vo/Tap 2-shot 15 691 Vo/Tap 3-shot 9 199
Notes
Skill: Voltage+Useful Scoring High Voltage target with low note count
Type: SkUseful Type Gimmick notes give 50% SP charge when hit with Sk - 9 in total, 3 for each slot
Skill: SP Gauge Gain Up SP AC Early SP AC
Recommendations
For the SP AC, you can either bring SP Fillers or just bring at least one Sk, which will ensure you hit at least one 50% SP charge gimmick note.

11: SENTIMENTAL StepS (Int)

Attribute: Natural Target 5 362 520 AC Rewards 718 000 Note Map Link Map DB
Vo/Tap 1-shot 47 948 Vo/Tap 2-shot 22 653 Vo/Tap 3-shot 14 221
Notes
Skill: Voltage+Useful Scoring High Voltage target with low note count
Skill: Damage Reduction Stamina AC Two 70% Stamina ACs
Skill: HealUseful SustainSustain: A collective term for any kind of damage mitigation - Healing, Shielding and Damage Reduction cards. 12k damage notes at the start must be dealt with for the Stamina ACs
Type: SkUseful Type Clearing Stamina ACs rewards Sks with +50% Appeal for about half the song
Recommendations
If you'd rather try to run no sustain, you'll take about 46k damage in total (not counting Gd Strategy bonus/demerit), but you'll lose the Sk Appeal bonuses. With about 56k max Stamina you can still clear the first Stamina AC. You'd need to go up to 90k to clear both, which is not recommended.

12: LONELIEST BABY (Int)

Attribute: Active Target 5 460 800 AC Rewards 997 000 Note Map Link Map DB
Vo/Tap 1-shot 39 045 Vo/Tap 2-shot 17 714 Vo/Tap 3-shot 10 603
Notes
Skill: Voltage+Useful Scoring High Voltage target with low note count
Type: SpImportantSkill: SP Gauge Gain Up Type / SP AC Early SP AC, requires SP Filler, 35k penalty damage
Skill: Damage Reduction Stamina AC 80% Stamina AC right after SP AC, 35k penalty damage again
Skill: Skill Chance Up Skill AC 7% chance to clear Skill AC without at least one Gd card
Skill: Critical Chance Up Crit AC About 50% of taps must crit
Recommendations
Failing the SP AC results in 70k of total damage: The damage increase applies to the AC penalty damage, and you will probably fail the Stamina AC as well if you fail the SP AC. Make sure to build for it.

13: BANZAI! digital trippers (Int)

Attribute: Pure Target 6 560 000 AC Rewards 769 000 Note Map Link Map DB
Vo/Tap 1-shot 55 044 Vo/Tap 2-shot 25 758 Vo/Tap 3-shot 15 997
Notes
Skill: Voltage+Important Scoring Very high Voltage target with low note count
Group: AqoursUseful Group +20% crit chance for Aqours cards
Skill: HealUsefulPosition: Backline Sustain / Swaps required Either bring extra sustain or prepare to swap to deal with the damage increase gimmick notes
Skill: SP Gauge Gain Up SP AC Early SP AC
Recommendations
This is probably where you'll want to start considering two-shots at the latest. Going for a two-shot means you can ignore the Stamina AC as it only deals 7k damage and loses 70k Voltage, and can use some weaker SRs in the Frontline.
The gimmick notes allow you to go for a trade-off: while you get +50% damage, you also get +20% crit chance. Depending on how strong your sustain is, you might be able to bring some weaker scorers that can then crit a lot. Consider actually bringing Chokers and Bangles!

14: Jump up HIGH!! (Int)

Attribute: Active Target 7 083 200 AC Rewards 931 000 Note Map Link Map DB
Vo/Tap 1-shot 60 640 Vo/Tap 2-shot 27 848 Vo/Tap 3-shot 16 917
Notes
Skill: Voltage+Important Scoring Very high Voltage target with low note count
Group: AqoursUseful Group Various buffs for Aqours and it's subunits
Skill: SP Gauge Gain Up SP AC High Requirement SP AC (105k, effectively 70k if you wait for the SP Voltage buffing gimmick notes, can double-SP with SP Fillers)
Recommendations

15: Colorful Dreams! Colorful Smiles! (Int)

Attribute: Cool Target 7 720 940 AC Rewards 254 000 Note Map Link Map DB
Vo/Tap 1-shot 66 556 Vo/Tap 2-shot 32 393 Vo/Tap 3-shot 21 005
Notes
Skill: Voltage+Important Scoring Very high Voltage target with low note count
Skill: HealNo need Sustain Gimmick notes heal 30% of max Stamina
Attribute: CoolUsefulGroup: NijigakuUseful Attribute / Group +20% Skill Activation for 60%+ of the song for Niji or Cool cards (+40% if matching both)
Recommendations

16: Yume ga Bokura no Taiyou sa (Int)

Attribute: Active Target 8 250 200 AC Rewards 331 000 Note Map Link Map DB
Vo/Tap 1-shot 73 010 Vo/Tap 2-shot 35 510 Vo/Tap 3-shot 23 009
Notes
Skill: Voltage+Important Scoring Very high Voltage target with low note count
Group: NijigakuImportant Group +20% Appeal to Niji cards
Recommendations
No need to build specifically for the Skill AC - the chance is high enough to just bruteforce a run through it, if you need to avoid the fail to stay in green Stamina.

17: SUNNY DAY SONG (Int)

Attribute: Smile Target 8 732 600 AC Rewards 356 000 Note Map Link Map DB
Vo/Tap 1-shot 77 230 Vo/Tap 2-shot 37 894 Vo/Tap 3-shot 24 782
Notes
Skill: Voltage+Important Scoring Very high Voltage target with low note count
Attribute: SmileImportant Attribute -20% Appeal (uncleansable) to non-Smile cards
Recommendations
The Stamina AC is pretty much free.

18: Kimi no Hitomi o Meguru Bouken (Int)

Attribute: Elegant Target 8 839 300 AC Rewards 912 000 Note Map Link Map DB
Vo/Tap 1-shot 75 993 Vo/Tap 2-shot 35 446 Vo/Tap 3-shot 21 930
Notes
Skill: Voltage+Important Scoring Very high Voltage target with low note count
Type: SpImportantSkill: SP Gauge Gain Up Type / SP AC High Requirement SP ACs (94k/112k, Sp cards gain +100% SP gain during them, allowing two-shots)
Type: SkUsefulSkill: HealNo need Backline / Sustain AC halfway through the song heals 10k per Sk in formation
Recommendations

19: Future Parade (Int)

Attribute: Natural Target 9 925 000 AC Rewards 306 000 Note Map Link Map DB
Vo/Tap 1-shot 77 776 Vo/Tap 2-shot 38 076 Vo/Tap 3-shot 24 842
Notes
Skill: Voltage+Important Scoring Very high Voltage target with low note count
Group: NijigakuImportant Group +20% Appeal to Niji cards
Position: Backline Swaps required 6-Member AC
Skill: Skill Chance Up Skill AC Difficult Skill AC without at least one 3rd Year
Skill: Damage Reduction Stamina AC 80% Stamina AC in the latter half, +50% Skill chance for 3rd Years during it
Group: 3rd YearsUseful Group 3rd Year cards gain Skill chance during the Skill and Stamina ACs
Recommendations
ACs are fairly optional in this stage, as they all only have 30k reward Voltage/3k penalty damage.

20: Twilight

Attribute: Pure Target 10 190 300 AC Rewards 4 674 000 Note Map Link Map DB
Vo/Tap 1-shot 37 634 Vo/Tap 2-shot 8 848 Vo/Tap 3-shot
Notes
Skill: Voltage+Useful Scoring -25% Appeal (uncleansable) to all cards
Skill: HealNo need Sustain Two ACs healing 30% of max Stamina each
Attribute: PureUseful Attribute Various buffs to Pure card's crit chance and SP gain
Skill: SP Gauge Gain Up SP AC High Requirement SP ACs (141k/141k, effectively 94k if you can carry the SP Voltage buff over from 2 ACs before, not two-shotable. 272k, two-shot required, three-shot possible with Pure cards)
Recommendations
If you don't have a 141k SP without the buff, don't tank the smaller SP ACs in favor of trying to get more SPs - they're worth 425k reward Voltage, more than two or three SPs, and the heals from them means you can bring no/less sustain. Bring Belts instead.

21: Mitaiken HORIZON

Attribute: Pure Target 10 733 900 AC Rewards 2 516 000 Note Map Link Map DB
Vo/Tap 1-shot 45 910 Vo/Tap 2-shot 15 927 Vo/Tap 3-shot 5 932
Notes
Attribute: PureUsefulSkill: Cleanse Debuffs Attribute / Cleansable -20% Appeal (cleansable) to non-Pure cards
Type: SkImportantSkill: HealNo need Backline / Sustain 3x gimmick notes healing for 10k per Sk in formation
Type: SpUsefulSkill: SP Gauge Gain Up Type / SP AC Early and High Requirement SP ACs (Early AC requires at least one Sp type in Frontline or SP Fillers, High Requirement AC needs 159k, two-shot possible with increased SP gain for Sp cards)
Type: SkImportantSkill: Skill Chance Up Type / Skill AC Very difficult Skill AC debuffing Skill chance of non-Pure cards, buffing Skill chance of Sk cards by +10% per Sk in formation
Recommendations
As always with MitaHora, you'll want to bring the maximum of 4 Sks in the Backline. 1 Frontline Sk will then allow you a 19% pass chance for the Skill AC, 2 Frontline Sks raises it to 56%. If using off-attribute Sks, add a fifth Backline Sk.

22: Aishiteru Banzai!

Attribute: Elegant Target 11 679 400 AC Rewards 3 457 000 Note Map Link Map DB
Vo/Tap 1-shot 57 660 Vo/Tap 2-shot 20 700 Vo/Tap 3-shot 8 380
Notes
Group: µ'sImportant Group µ's cards gain +30% Skill chance for 60%+ of the song
Skill: SP Gauge Gain Up SP AC Early and High Requirement SP ACs (Early SP needs SP Fillers, Hight Requirement ACs need 166k, two-shot possible with an SP Filler)
Recommendations

23: Miracle STAY TUNE!

Attribute: Pure Target 12 814 500 AC Rewards 3 905 000 Note Map Link Map DB
Vo/Tap 1-shot 52 604 Vo/Tap 2-shot 17 205 Vo/Tap 3-shot 5 406
Notes
Group: NijigakuImportant Group +20% Appeal to Niji cards
Skill: HealImportantSkill: Damage Reduction Sustain / Stamina AC 60k damage notes, 80% Stamina AC in latter half
Type: SpUsefulSkill: SP Gauge Gain Up Type / SP AC High Requirement SP ACs (202k, two-shot possible with SP Fillers thanks to Sp cards getting +20% Skill chance)
Type: GdUsefulSkill: Skill Chance UpSkill: Damage Reduction Type / Skill AC / Stamina AC Difficult Skill AC and 80% Stamina AC right after a damage note, Gd cards gain +20% Skill chance during these ACs
Type: SkUsefulSkill: Critical Chance Up Type / Crit AC 60% crit rate requirement in Crit AC, Sk cards gain +50% crit chance during AC (and do not get debuffed during Voltage ACs)
Recommendations
No more Pure songs until Floor 35: Oh,Love&Peace!, by which point there's a good chance you have used the Full Refill. You can drop some on-attribute cards on this song.

24: Mirai Harmony

Attribute: Cool Target 12 877 100 AC Rewards 4 333 000 Note Map Link Map DB
Vo/Tap 1-shot 53 637 Vo/Tap 2-shot 17 667 Vo/Tap 3-shot 5 678
Notes
Group: NijigakuImportantSkill: Cleanse Debuffs Group / Cleansable -20% Appeal (cleansable) to non-Niji cards, only Niji cards get buffs from AC successes
Position: Backline Swaps required 9-Member AC, requires perfect swap timing
Type: SkImportant Type Various formation-wide buffs when Sks hit gimmick notes, do not get debuffed in Voltage ACs
Skill: SP Gauge Gain Up SP AC High Requirement SP ACs (152k/268k, two-shots possible with SP Fillers if using an Sk to hit the +50% Skill chance buff gimmick notes - Slot 3 for the first AC, Slot 1 for the second)
Skill: Critical Chance Up Crit AC 66% crit rate requirement in Crit AC, Sk in Slot 1 buffs all cards by +20%, clearing the first SP AC buffs all cards by another +30%
Skill: Skill Chance Up Skill AC Very difficult Skill AC, Sk in Slot 1 buffs all cards by +20% Skill Chance, clearing the Crit AC before buffs all cards by another +20%
Recommendations
If you are having trouble scoring enough for the Voltage AC, running an Sk in Slot 2 grants a +20% to both Skill and crit chance of all cards, while an Sk in Slot 2 and clearing the Swap AC before it both grant +20% Appeal each.

25: MY Mai☆TONIGHT

Attribute: Active Target 12 901 000 AC Rewards 1 418 000 Note Map Link Map DB
Vo/Tap 1-shot 71 523 Vo/Tap 2-shot 33 579 Vo/Tap 3-shot 20 931
Notes
Attribute: ActiveImportant Attribute -20% Appeal (uncleansable) to non-Active cards
Skill: Voltage+Useful Scoring Low AC rewards
Position: Backline Swaps required Gimmick notes debuff Skill chance by -50% until Strategies are switched
Recommendations
In the Free Live version, this song is basically a survival check. Here, due to note damage being far lower, you can focus far more on just scoring. There is not much challenge in terms of any checks here.

26: Daisuki Dattara Daijoubu!

Attribute: Active Target 15 991 800 AC Rewards 4 048 000 Note Map Link Map DB
Vo/Tap 1-shot 72 222 Vo/Tap 2-shot 26 269 Vo/Tap 3-shot 10 951
Notes
Attribute: ActiveImportant Attribute -20% Appeal (uncleansable) to non-Active cards
Skill: HealImportant Sustain 90k damage notes
Skill: SP Gauge Gain Up SP AC High Requirement SP ACs (246k, can be two-shot with SP Fillers. 123k x2, cannot be two-shot)
Recommendations
It's very easy to snowball from failing the SP AC to failing the Stamina AC to failing the song from the damage notes. If you are planning to do an actual scoring run, you'll have to make sure to clear the first AC, and even then you might need a full UR Gd Strategy to stay in green Stamina.
A full Healer run can score about 5-7 million, if you need to clean up a previous run.

27: A song for You! You? You!!

Attribute: Cool Target 17 061 400 AC Rewards 3 136 000 Note Map Link Map DB
Vo/Tap 1-shot 80 450 Vo/Tap 2-shot 31 423 Vo/Tap 3-shot 15 081
Notes
Attribute: CoolImportantSkill: Cleanse Debuffs Attribute / Cleansable -20% Appeal (cleansable) to non-Cool cards, Cool cards gain +50% Skill chance in about half of the song
Skill: Voltage+Important Scoring ACs require 25k non-crit Tap Voltage
Skill: SP Gauge Gain Up SP AC High Requirement SP ACs (159k x2, cannot be two-shot)
Skill: Damage Reduction Stamina AC Two 80% Stamina ACs
Recommendations
The frequent high Skill chance buffs mean this is a good song to use 11% chance cards on, like CSk Fes Chika.

28: Kitto Seishun ga Kikoeru

Attribute: Natural Target 19 066 000 AC Rewards 3 727 000 Note Map Link Map DB
Vo/Tap 1-shot 102 158 Vo/Tap 2-shot 44 030 Vo/Tap 3-shot 24 654
Notes
Attribute: NaturalImportant Attribute -20% Appeal (uncleansable) to non-Natural cards
Group: µ'sUseful Group Various buffs for µ's cards during ACs
Skill: HealSave cards Sustain 75% AC note coverage
Recommendations

29: Ryouran! Victory Road (Type A)

Attribute: Elegant Target 20 269 600 AC Rewards 4 350 000 Note Map Link Map DB
Vo/Tap 1-shot 94 622 Vo/Tap 2-shot 39 542 Vo/Tap 3-shot 21 182
Notes
Skill: HealImportant Sustain 40k damage notes
Skill: Damage Reduction Stamina AC 70% Stamina AC after 20k gimmick note damage
Skill: Skill Chance Up Skill AC Very difficult Skill AC without using multiple gimmick buffs
Type: GdUsefulGroup: NijigakuUseful Type / Group Niji and Gd cards get +20% Skill chance during the Skill and Stamina ACs
Skill: SP Gauge Gain Up SP AC High Requirement SP AC (121k, cannot be two-shot)
Recommendations

30: Ryouran! Victory Road (Type B)

Attribute: Smile Target 21 343 200 AC Rewards 4 331 000 Note Map Link Map DB
Vo/Tap 1-shot 99 772 Vo/Tap 2-shot 41 775 Vo/Tap 3-shot 22 442
Notes
Group: NijigakuImportant Group +20% Skill chance to Niji cards
Type: SpUsefulType: SkUseful Type Various large buffs to Sp and Sk type cards during relevant ACs
Type: SpImportantType: SkImportantSkill: HealNo need Backline / Sustain 3x gimmick notes healing for 4k per Sp/Sk in formation
Skill: Critical Chance Up Crit AC 60% crit rate requirement in AC, Sp/Sk buffed by +30%
Skill: SP Gauge Gain Up SP AC High Requirement SP ACs (188k, can be two-shot with Sp/Sk buffs from AC gimmicks. 160k, cannot be two-shot, effectively 94k if you wait for the SP Voltage buffing gimmick notes)
Position: Backline Swaps required AC5 reduces Tap Voltage by 50% until switching Strategies three times
Recommendations

31: Eien no Isshun

Attribute: Natural Target 21 247 400 AC Rewards 2 840 000 Note Map Link Map DB
Vo/Tap 1-shot 114 632 Vo/Tap 2-shot 49 053 Vo/Tap 3-shot 27 194
Notes
Skill: Critical Chance Up Crit AC Three Crit ACs: 60%/45%/42% crit rate requirement, buffing Sp/Gd/Vo for +30% respectively
Skill: SP Gauge Gain Up SP AC High Requirement SP AC (108k, cannot two-shot)
Skill: Damage Reduction Stamina AC 80% Stamina AC halfway through the song
Position: Backline Swaps required 9-Member AC
Recommendations

32: Aqours☆HEROES

Attribute: Natural Target 21 355 200 AC Rewards 2 888 000 Note Map Link Map DB
Vo/Tap 1-shot 106 029 Vo/Tap 2-shot 45 361 Vo/Tap 3-shot 25 138
Notes
Type: GdNote Type Gds can only proc during Skill ACs, but get capped Skill chance during them
Skill: HealImportant Sustain 150k damage notes
Group: AqoursUsefulSkill: SP Gauge Gain Up Group / SP AC High Requirement SP ACs (159k, can be two-shot with SP Fillers using the +50% Skill chance buff to Aqours cards)
Recommendations
The Skill ACs can be easily cleared without any Gds. If an Sk type healer is enough for you to deal with the damage notes, you'll be good.
Two Gd type shielder cards in a backline Strategy can be enough to deal with the damage notes - switch to them during the Skill ACs and when the notes come, then stay in a full scoring Strategy for the rest.

33: Future Flight

Attribute: Active Target 22 185 030 AC Rewards 1 121 000 Note Map Link Map DB
Vo/Tap 1-shot 125 701 Vo/Tap 2-shot 60 833 Vo/Tap 3-shot 39 210
Notes
Skill: Voltage+Important Scoring -50% Appeal (uncleansable) to all, low AC rewards
Type: SkImportantSkill: HealSave cards Backline / Sustain Heals and buffs for whole formation based on number of Sks in formation (2x gimmick notes healing for 1.5k per Sk)
Type: SkImportantSkill: HealSave cards Backline / Sustain Heals and buffs for whole formation based on number of Sks in formation (2x gimmick notes healing for 1.5k per Sk)
Skill: Critical Chance Up Crit AC 60% crit rate requirement in AC, all cards buffed by +10% per Sk in the formation
Recommendations
Extremely low scoring song. Even with a fully on-attribute MLB team, you might only get barely over half of the target. Prepare to sink several runs and powerful cards into this stage.

34: Nando Datte Yakusoku!

Attribute: Smile Target 22 347 500 AC Rewards 3 504 000 Note Map Link Map DB
Vo/Tap 1-shot 111 817 Vo/Tap 2-shot 47 229 Vo/Tap 3-shot 25 700
Notes
Skill: SP Gauge Gain Up SP AC High Requirement SP ACs (145k, can be two-shot with SP Fillers. 170k, cannot be two-shot, but you can save the SP voltage buffs from clearing the two ACs before it - effectively 113k with one buff, 85k with both)
Group: AqoursImportantSkill: Skill Chance Up Group / Skill AC Very difficult Skill AC without at least two Aqours cards
Position: Backline Swaps required 9-Member AC
Recommendations
Make sure to delay the clear on AC2 to make sure the Skill chance buff applies during the entirety of the following Skill AC. Try switching to a weak Backline Strategy.

35: Oh,Love&Peace!

Attribute: Pure Target 23 240 470 AC Rewards 3 837 000 Note Map Link Map DB
Vo/Tap 1-shot 112 617 Vo/Tap 2-shot 47 699 Vo/Tap 3-shot 26 060
Notes
Group: µ'sImportant Group -50% Skill chance (uncleansable) to non-µ's cards
Skill: HealImportant Sustain 50k damage notes
Type: SpImportantSkill: SP Gauge Gain Up Type / SP AC Early and High Requirement SP ACs (Early AC needs SP Fillers, Sp cards gain +50% SP gain and +30% Skill chance. Final AC has 101k requirement, cannot two-shot unless you bring at least two SP Fillers)
Type: GdUsefulSkill: Damage Reduction Type / Stamina AC Two 80% Stamina ACs right after damage notes, Gd Skill chance buffed by +30%
Recommendations
The last Pure song of the parade. As non-µ's cards are basically disabled on this song, use the µ's cards here, and try to find upcoming songs where your other Pure cards would work nice even off-attribute.

36: MOMENT RING

Attribute: Active Target 23 558 480 AC Rewards 3 874 000 Note Map Link Map DB
Vo/Tap 1-shot 111 334 Vo/Tap 2-shot 47 316 Vo/Tap 3-shot 25 977
Notes
Group: µ'sImportant Group -20% Appeal (uncleansable) to non-µ's cards
Skill: HealImportant Sustain 60k damage notes
Group: 2nd YearsUsefulSkill: SP Gauge Gain Up Group / SP AC Early SP AC, needs either SP Fillers or 2nd Year cards using the 50% SP gain buff
Group: 3rd YearsUsefulSkill: Skill Chance Up Group / Skill AC Difficult Skill ACs, 3rd Years buffed by +20%, alternatively Gd cards +20% for the first and Active cards +10% for the second AC
Recommendations

37: Dancing stars on me!

Attribute: Elegant Target 23 631 630 AC Rewards 2 599 000 Note Map Link Map DB
Vo/Tap 1-shot 134 703 Vo/Tap 2-shot 62 213 Vo/Tap 3-shot 38 050
Notes
Type: SpUsefulSkill: SP Gauge Gain Up Type / SP AC High Requirement SP ACs (242k, Skills disabled, can be two-shot with SP gain boosts from Bond Board or Sp Strategy bonus. 112k, cannot be two-shot)
Recommendations
This might be a good time to use up some 11% Skill chance cards.

38: Music S.T.A.R.T!! (Adv+)

Attribute: Cool Target 7 379 300 AC Rewards 13 947 000 Note Map Link Map DB
Vo/Tap 1-shot Vo/Tap 2-shot Vo/Tap 3-shot
Notes
Attribute: CoolImportant Attribute -25% Appeal (uncleansable) to non-Cool cards
Type: GdImportant Type +30% Skill chance to Gd cards for 66% of the song
Skill: HealImportant Sustain 300k damage notes
Recommendations
The upcoming Voltage targets are extremely low for Adv+ songs. Your goal should just be to survive long enough to reach the target, no need to get through the entire song.
Consider using a Damage Reduction Stack Strategy and a scoring/SP filling Strategy - this will be the best chance to make DRs useful. Check the song strategy page for the switching points. If you can make it to around AC3, you should be getting close to the target.
If DR doesn't work out, just take three good healers and have them tank through. Their tap Voltage is probably enough to one-shot still as long as you make it to the end.

39: Landing action Yeah!! (Adv+)

Attribute: Cool Target 9 111 610 AC Rewards 26 749 000 Note Map Link Map DB
Vo/Tap 1-shot Vo/Tap 2-shot Vo/Tap 3-shot
Notes
Group: AqoursImportant Group -25% Appeal (uncleansable) to non-Aqours cards
Skill: HealImportant Sustain 90k damage notes
Type: VoUsefulType: GdUseful Type +30% Appeal during Voltage ACs for Vo and Gd cards
Attribute: CoolUsefulSkill: Damage Reduction Attribute / Stamina AC Two 80% Stamina ACs right after damage notes, buff Cool and Aqours cards by +20% Skill chance each
Skill: SP Gauge Gain Up SP AC High Requirement SP ACs (185k/267k, cannot two-shot)
Recommendations
As in the previous floor, a three healer Frontline will simply tank all the damage and still one-shot the song, thanks to the rewards from the Stamina ACs.

40: Zensoku Dreamer (Adv+)

Attribute: Active Target 9 255 600 AC Rewards 9 647 000 Note Map Link Map DB
Vo/Tap 1-shot 3 724 Vo/Tap 2-shot Vo/Tap 3-shot
Notes
Attribute: ActiveImportant Attribute -25% Appeal (uncleansable) to non-Active cards
Recommendations

41: No brand girls (Adv+)

Attribute: Elegant Target 12 148 300 AC Rewards 16 729 000 Note Map Link Map DB
Vo/Tap 1-shot 538 Vo/Tap 2-shot Vo/Tap 3-shot
Notes
Group: µ'sUseful Group -25% Appeal (uncleansable) to non-µ's cards
Type: SkUsefulSkill: Critical Chance Up Backline / Crit AC 60% crit rate requirement in AC, all cards get buffed by +10% for each Sk in the formation in several ACs
Recommendations
Despite the large Appeal debuff, try clearing this stage with your good non-µ's cards to save them for Floor 50: Snow halation.

42: Thrilling • One Way (Adv+)

Attribute: Elegant Target 13 257 100 AC Rewards 13 448 000 Note Map Link Map DB
Vo/Tap 1-shot 12 074 Vo/Tap 2-shot Vo/Tap 3-shot
Notes
Group: AqoursImportant Group -25% Appeal (uncleansable) to non-Aqours cards
Skill: SP Gauge Gain Up SP AC High Requirement SP ACs (248k, can be two-shot with SP Fillers)
Recommendations

43: Love U my friends (Adv+)

Attribute: Smile Target 16 794 250 AC Rewards 18 171 000 Note Map Link Map DB
Vo/Tap 1-shot 16 894 Vo/Tap 2-shot Vo/Tap 3-shot
Notes
Group: NijigakuImportant Group -25% Appeal (uncleansable) to non-Niji cards
Skill: Voltage+Important Scoring Each AC debuffs Appeal of three of the four card types by -50%
Type: SkSave cards Type -50% Appeal to Sk cards in every AC
Recommendations

44: Arashi no Naka no Koi Dakara (Adv+)

Attribute: Smile Target 17 198 500 AC Rewards 7 265 000 Note Map Link Map DB
Vo/Tap 1-shot 30 849 Vo/Tap 2-shot 4 143 Vo/Tap 3-shot
Notes
Attribute: SmileImportant Attribute -25% Appeal (uncleansable) to non-Smile cards
Type: VoSave cards Type -50% Appeal for a third of the song
Type: SpUsefulSkill: SP Gauge Gain Up Type / SP AC It's all SP ACs (the highest requirement ones need 158k, and can be two-shot)
Recommendations

45: Kimi no Kokoro wa Kagayaiteru kai? (Adv+)

Attribute: Natural Target 19 814 500 AC Rewards 10 834 000 Note Map Link Map DB
Vo/Tap 1-shot 38 069 Vo/Tap 2-shot 4 485 Vo/Tap 3-shot
Notes
Type: SkImportant Type -25% Appeal (uncleansable) to non-Sk cards, Sk cards recieve buffs based on number of Sks in formation during ACs
Type: SkUsefulSkill: HealSave cards Backline / Sustain 2 ACs heal by 3.5k per Sk in formation after success
Position: Backline Swaps required Gimmick notes debuff Appeal by -50% until Strategies are switched
Skill: SP Gauge Gain Up SP AC High Requirement SP AC (213k, cannot two-shot)
Recommendations

46: Sweet Eyes (Adv+)

Attribute: Cool Target 20 468 000 AC Rewards 8 158 000 Note Map Link Map DB
Vo/Tap 1-shot 48 039 Vo/Tap 2-shot 11 489 Vo/Tap 3-shot
Notes
Attribute: CoolImportant Attribute -25% Appeal (uncleansable) to non-Cool cards
Group: NijigakuImportant Group Lots of buffs for Niji cards
Recommendations

47: Natsuiro Egao de 1,2,Jump! (Adv+)

Attribute: Elegant Target 23 381 450 AC Rewards 17 969 000 Note Map Link Map DB
Vo/Tap 1-shot 26 904 Vo/Tap 2-shot Vo/Tap 3-shot
Notes
Attribute: ElegantImportant Attribute -25% Appeal (uncleansable) to non-Elegant cards
Group: µ'sUseful Group µ's cards gain relevant buffs in each AC
Type: SpUsefulSkill: SP Gauge Gain Up Type / SP AC High Requirement SP ACs (243k, can two-shot with Sp cards)
Type: SkUsefulSkill: Critical Chance Up Type / Crit AC 60% crit rate requirement in AC, Sk cards get buffed by +20%
Type: GdUsefulSkill: Skill Chance Up Type / Skill AC Difficult Skill AC without having at least two of Gd or µ's cards, which get buffed by +20% each
Recommendations
Avoid using good µ's and Elegant cards here, despite the buffs. You need as many as you possible for Floor 48: Mijuku DREAMER and Floor 50: Snow halation.

48: Mijuku DREAMER (Adv+)

Attribute: Elegant Target 35 632 550 AC Rewards 16 078 000 Note Map Link Map DB
Vo/Tap 1-shot 114 749 Vo/Tap 2-shot 29 503 Vo/Tap 3-shot 1 088
Notes
Attribute: ElegantImportant Attribute -25% Appeal (uncleansable) to non-Elegant cards, Elegant cards get Skill chance and Appeal buffs during ACs
Skill: HealImportantSkill: Damage Reduction Sustain / Stamina AC 380% of max Stamina dealt through gimmick notes, bypassing Shields, right before and during 80%/90% Stamina ACs
Position: Backline Swaps required Gimmick notes debuff Skill chance by -50% until Strategies are switched, appearing during the Stamina ACs
Recommendations
Unlike other survival check stages, one advantage you have here is that the majority of ACs are Stamina ACs, which means you get the Voltage reward for what you already need to do - recovering health - instead of having to score at the same time. Still, you will have to do multiple runs, and bring some scoring if you want to attempt the Voltage ACs.
DR on Switch cards, such as SGd Hanamaru, PGd Chika, NGd Fes Hanayo and NGd SR Ayumu, can be used right at the start, to reduce the damage from the initial 80% damage note.

49: TOKIMEKI Runners (Adv+)

Attribute: Smile Target 46 431 040 AC Rewards 5 960 000 Note Map Link Map DB
Vo/Tap 1-shot 162 578 Vo/Tap 2-shot 73 630 Vo/Tap 3-shot 43 980
Notes
Attribute: SmileUsefulSkill: Cleanse Debuffs Attribute / Cleansable -20% Appeal (cleansable) to non-Smile cards
Skill: HealUseful Sustain 500+ note damage, 10k damage notes
Skill: Voltage+Important Scoring Low AC rewards, high Voltage target
Recommendations
This will be a big PP sink. Use your cleanses, and make sure you don't use anything that could be useful for the last floor.

50: Snow halation (Ch)

Attribute: Natural Target 46 850 690 AC Rewards 23 312 000 Note Map Link Map DB
Vo/Tap 1-shot 90 086 Vo/Tap 2-shot 8 464 Vo/Tap 3-shot
Notes
Group: µ'sImportant Group -50% Appeal (uncleansable) to non-µ's cards
Attribute: NaturalImportant Attribute Natural cards get Skill chance buffs for Voltage and SP ACs, especially important for the ACs that disable Tap Voltage
Skill: Voltage+Important Scoring AC2 disables SP Voltage, must score through taps and Skills
Skill: HealImportantSkill: Damage Reduction Sustain / Stamina AC 38k damage notes right before Stamina AC, 90% Stamina ACs with damage increased by 800%/400%
Skill: SP Gauge Gain Up SP AC Extremely high Requirement SP ACs, cannot two-shot
Recommendations
A Challenge song with these kinds of extreme checks is hard to get through in DLP unless you've managed to save all of your best cards. Give it your best shot, then clean up the rest of the target Voltage with formations focusing on just surviving and scoring through taps and the Stamina AC rewards.


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events/dlp/parade_all_star.txt · Last modified: 2023/02/20 02:48 by Suyooo