events:dlp:parade_all_star
Parade: ALL STAR
Floors 1-19 are Intermediate difficulty. The low note count combined with rapidly growing Voltage targets means these floors can be surprisingly big PP sinks. Remember that the tap cap is still at 50k instead of 100k. The latter half of these stages will be very hard to one-shot - better go for two-shotting with weaker cards.
The base note damage for this parade is relatively low compared to others, only reaching above 500 in a single stage. Most of the damage will be coming from gimmick notes, especially in the Adv+ section, where survival will be your main concern. However, while the Adv+ songs have fairly difficult checks, a lot of them have very low Voltage targets compared to previous parades. You can often hit the targets without making it all the way through the song - so you don't have to focus on surviving, but just on sustaining your Stamina as long as you need to score enough Voltage.
There are very little cleansable songs, but there's also many songs gimmicks based on group instead of attribute. Plan out your attribute and group use, and check whether you can use off-attribute cards somewhere else - for example, there's barely any Pure songs, so see whether you can use Pure cards in a song where it matches by group instead.
1: Just Believe!!! (Int)
| Target | 1 064 960 | AC Rewards | 691 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 5 844 | Vo/Tap 2-shot | 1 254 | Vo/Tap 3-shot | – |
Notes |
| Scoring | Intermediate difficulty |
Recommendations |
2: Bokura wa Ima no Naka de (Int)
| Target | 1 080 640 | AC Rewards | 605 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 6 246 | Vo/Tap 2-shot | 1 422 | Vo/Tap 3-shot | – |
Notes |
| Scoring | Intermediate difficulty |
Recommendations |
3: Sore wa Bokutachi no Kiseki (Int)
| Target | 1 614 000 | AC Rewards | 430 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 10 701 | Vo/Tap 2-shot | 3 622 | Vo/Tap 3-shot | 1 263 |
Notes |
| Scoring | Intermediate difficulty |
Recommendations |
4: Bokutachi wa Hitotsu no Hikari (Int)
| Target | 1 650 000 | AC Rewards | 706 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 9 584 | Vo/Tap 2-shot | 2 984 | Vo/Tap 3-shot | 784 |
Notes |
| Scoring | Intermediate difficulty |
Recommendations |
5: Aozora Jumping Heart (Int)
| Target | 2 166 920 | AC Rewards | 392 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 17 672 | Vo/Tap 2-shot | 7 546 | Vo/Tap 3-shot | 4 171 |
Notes |
| Scoring | Intermediate difficulty |
Recommendations |
6: Mirai no Bokura wa Shitteru yo (Int)
| Target | 2 194 880 | AC Rewards | 486 800 | Note Map Link | Map DB |
Vo/Tap 1-shot | 16 516 | Vo/Tap 2-shot | 7 055 | Vo/Tap 3-shot | 3 901 |
Notes |
| Scoring | Intermediate difficulty |
Recommendations |
7: Brightest Melody (Int)
| Target | 3 258 750 | AC Rewards | 602 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 24 476 | Vo/Tap 2-shot | 10 307 | Vo/Tap 3-shot | 5 584 |
Notes |
Recommendations |
8: Nijiiro Passions! (Int)
| Target | 3 249 600 | AC Rewards | 479 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 28 909 | Vo/Tap 2-shot | 13 286 | Vo/Tap 3-shot | 8 078 |
Notes |
Recommendations |
9: NEO SKY, NEO MAP! (Int)
| Target | 4 342 720 | AC Rewards | 522 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 35 738 | Vo/Tap 2-shot | 16 351 | Vo/Tap 3-shot | 9 889 |
Notes |
| Scoring | High Voltage target with low note count |
| SP AC | Early SP AC |
Recommendations |
The first SP AC only gives 70k reward voltage and 7k penalty damage. You can ignore it and save SP Fillers for Floor 12: LONELIEST BABY. |
10: Yume ga Koko Kara Hajimaru yo (Int)
| Target | 4 362 880 | AC Rewards | 738 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 35 168 | Vo/Tap 2-shot | 15 691 | Vo/Tap 3-shot | 9 199 |
Notes |
| Scoring | High Voltage target with low note count |
| Type | Gimmick notes give 50% SP charge when hit with Sk - 9 in total, 3 for each slot |
| SP AC | Early SP AC |
Recommendations |
For the SP AC, you can either bring SP Fillers or just bring at least one Sk, which will ensure you hit at least one 50% SP charge gimmick note. |
11: SENTIMENTAL StepS (Int)
| Target | 5 362 520 | AC Rewards | 718 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 47 948 | Vo/Tap 2-shot | 22 653 | Vo/Tap 3-shot | 14 221 |
Notes |
| Scoring | High Voltage target with low note count |
| Stamina AC | Two 70% Stamina ACs |
| SustainSustain: A collective term for any kind of damage mitigation - Healing, Shielding and Damage Reduction cards. | 12k damage notes at the start must be dealt with for the Stamina ACs |
| Type | Clearing Stamina ACs rewards Sks with +50% Appeal for about half the song |
Recommendations |
If you'd rather try to run no sustain, you'll take about 46k damage in total (not counting Gd Strategy bonus/demerit), but you'll lose the Sk Appeal bonuses. With about 56k max Stamina you can still clear the first Stamina AC. You'd need to go up to 90k to clear both, which is not recommended. |
12: LONELIEST BABY (Int)
| Target | 5 460 800 | AC Rewards | 997 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 39 045 | Vo/Tap 2-shot | 17 714 | Vo/Tap 3-shot | 10 603 |
Notes |
| Scoring | High Voltage target with low note count |
| Type / SP AC | Early SP AC, requires SP Filler, 35k penalty damage |
| Stamina AC | 80% Stamina AC right after SP AC, 35k penalty damage again |
| Skill AC | 7% chance to clear Skill AC without at least one Gd card |
| Crit AC | About 50% of taps must crit |
Recommendations |
Failing the SP AC results in 70k of total damage: The damage increase applies to the AC penalty damage, and you will probably fail the Stamina AC as well if you fail the SP AC. Make sure to build for it. |
13: BANZAI! digital trippers (Int)
| Target | 6 560 000 | AC Rewards | 769 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 55 044 | Vo/Tap 2-shot | 25 758 | Vo/Tap 3-shot | 15 997 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Group | +20% crit chance for Aqours cards |
| Sustain / Swaps required | Either bring extra sustain or prepare to swap to deal with the damage increase gimmick notes |
| SP AC | Early SP AC |
Recommendations |
This is probably where you'll want to start considering two-shots at the latest. Going for a two-shot means you can ignore the Stamina AC as it only deals 7k damage and loses 70k Voltage, and can use some weaker SRs in the Frontline. |
The gimmick notes allow you to go for a trade-off: while you get +50% damage, you also get +20% crit chance. Depending on how strong your sustain is, you might be able to bring some weaker scorers that can then crit a lot. Consider actually bringing Chokers and Bangles! |
14: Jump up HIGH!! (Int)
| Target | 7 083 200 | AC Rewards | 931 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 60 640 | Vo/Tap 2-shot | 27 848 | Vo/Tap 3-shot | 16 917 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Group | Various buffs for Aqours and it's subunits |
| SP AC | High Requirement SP AC (105k, effectively 70k if you wait for the SP Voltage buffing gimmick notes, can double-SP with SP Fillers) |
Recommendations |
15: Colorful Dreams! Colorful Smiles! (Int)
| Target | 7 720 940 | AC Rewards | 254 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 66 556 | Vo/Tap 2-shot | 32 393 | Vo/Tap 3-shot | 21 005 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Sustain | Gimmick notes heal 30% of max Stamina |
| Attribute / Group | +20% Skill Activation for 60%+ of the song for Niji or Cool cards (+40% if matching both) |
Recommendations |
16: Yume ga Bokura no Taiyou sa (Int)
| Target | 8 250 200 | AC Rewards | 331 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 73 010 | Vo/Tap 2-shot | 35 510 | Vo/Tap 3-shot | 23 009 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Group | +20% Appeal to Niji cards |
Recommendations |
No need to build specifically for the Skill AC - the chance is high enough to just bruteforce a run through it, if you need to avoid the fail to stay in green Stamina. |
17: SUNNY DAY SONG (Int)
| Target | 8 732 600 | AC Rewards | 356 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 77 230 | Vo/Tap 2-shot | 37 894 | Vo/Tap 3-shot | 24 782 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Attribute | -20% Appeal (uncleansable) to non-Smile cards |
Recommendations |
The Stamina AC is pretty much free. |
18: Kimi no Hitomi o Meguru Bouken (Int)
| Target | 8 839 300 | AC Rewards | 912 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 75 993 | Vo/Tap 2-shot | 35 446 | Vo/Tap 3-shot | 21 930 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Type / SP AC | High Requirement SP ACs (94k/112k, Sp cards gain +100% SP gain during them, allowing two-shots) |
| Backline / Sustain | AC halfway through the song heals 10k per Sk in formation |
Recommendations |
19: Future Parade (Int)
| Target | 9 925 000 | AC Rewards | 306 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 77 776 | Vo/Tap 2-shot | 38 076 | Vo/Tap 3-shot | 24 842 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Group | +20% Appeal to Niji cards |
| Swaps required | 6-Member AC |
| Skill AC | Difficult Skill AC without at least one 3rd Year |
| Stamina AC | 80% Stamina AC in the latter half, +50% Skill chance for 3rd Years during it |
| Group | 3rd Year cards gain Skill chance during the Skill and Stamina ACs |
Recommendations |
ACs are fairly optional in this stage, as they all only have 30k reward Voltage/3k penalty damage. |
20: Twilight
| Target | 10 190 300 | AC Rewards | 4 674 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 37 634 | Vo/Tap 2-shot | 8 848 | Vo/Tap 3-shot | – |
Notes |
| Scoring | -25% Appeal (uncleansable) to all cards |
| Sustain | Two ACs healing 30% of max Stamina each |
| Attribute | Various buffs to Pure card's crit chance and SP gain |
| SP AC | High Requirement SP ACs (141k/141k, effectively 94k if you can carry the SP Voltage buff over from 2 ACs before, not two-shotable. 272k, two-shot required, three-shot possible with Pure cards) |
Recommendations |
If you don't have a 141k SP without the buff, don't tank the smaller SP ACs in favor of trying to get more SPs - they're worth 425k reward Voltage, more than two or three SPs, and the heals from them means you can bring no/less sustain. Bring Belts instead. |
21: Mitaiken HORIZON
| Target | 10 733 900 | AC Rewards | 2 516 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 45 910 | Vo/Tap 2-shot | 15 927 | Vo/Tap 3-shot | 5 932 |
Notes |
| Attribute / Cleansable | -20% Appeal (cleansable) to non-Pure cards |
| Backline / Sustain | 3x gimmick notes healing for 10k per Sk in formation |
| Type / SP AC | Early and High Requirement SP ACs (Early AC requires at least one Sp type in Frontline or SP Fillers, High Requirement AC needs 159k, two-shot possible with increased SP gain for Sp cards) |
| Type / Skill AC | Very difficult Skill AC debuffing Skill chance of non-Pure cards, buffing Skill chance of Sk cards by +10% per Sk in formation |
Recommendations |
As always with MitaHora, you'll want to bring the maximum of 4 Sks in the Backline. 1 Frontline Sk will then allow you a 19% pass chance for the Skill AC, 2 Frontline Sks raises it to 56%. If using off-attribute Sks, add a fifth Backline Sk. |
22: Aishiteru Banzai!
| Target | 11 679 400 | AC Rewards | 3 457 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 57 660 | Vo/Tap 2-shot | 20 700 | Vo/Tap 3-shot | 8 380 |
Notes |
| Group | µ's cards gain +30% Skill chance for 60%+ of the song |
| SP AC | Early and High Requirement SP ACs (Early SP needs SP Fillers, Hight Requirement ACs need 166k, two-shot possible with an SP Filler) |
Recommendations |
23: Miracle STAY TUNE!
| Target | 12 814 500 | AC Rewards | 3 905 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 52 604 | Vo/Tap 2-shot | 17 205 | Vo/Tap 3-shot | 5 406 |
Notes |
| Group | +20% Appeal to Niji cards |
| Sustain / Stamina AC | 60k damage notes, 80% Stamina AC in latter half |
| Type / SP AC | High Requirement SP ACs (202k, two-shot possible with SP Fillers thanks to Sp cards getting +20% Skill chance) |
| Type / Skill AC / Stamina AC | Difficult Skill AC and 80% Stamina AC right after a damage note, Gd cards gain +20% Skill chance during these ACs |
| Type / Crit AC | 60% crit rate requirement in Crit AC, Sk cards gain +50% crit chance during AC (and do not get debuffed during Voltage ACs) |
Recommendations |
No more Pure songs until Floor 35: Oh,Love&Peace!, by which point there's a good chance you have used the Full Refill. You can drop some on-attribute cards on this song. |
24: Mirai Harmony
| Target | 12 877 100 | AC Rewards | 4 333 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 53 637 | Vo/Tap 2-shot | 17 667 | Vo/Tap 3-shot | 5 678 |
Notes |
| Group / Cleansable | -20% Appeal (cleansable) to non-Niji cards, only Niji cards get buffs from AC successes |
| Swaps required | 9-Member AC, requires perfect swap timing |
| Type | Various formation-wide buffs when Sks hit gimmick notes, do not get debuffed in Voltage ACs |
| SP AC | High Requirement SP ACs (152k/268k, two-shots possible with SP Fillers if using an Sk to hit the +50% Skill chance buff gimmick notes - Slot 3 for the first AC, Slot 1 for the second) |
| Crit AC | 66% crit rate requirement in Crit AC, Sk in Slot 1 buffs all cards by +20%, clearing the first SP AC buffs all cards by another +30% |
| Skill AC | Very difficult Skill AC, Sk in Slot 1 buffs all cards by +20% Skill Chance, clearing the Crit AC before buffs all cards by another +20% |
Recommendations |
If you are having trouble scoring enough for the Voltage AC, running an Sk in Slot 2 grants a +20% to both Skill and crit chance of all cards, while an Sk in Slot 2 and clearing the Swap AC before it both grant +20% Appeal each. |
25: MY Mai☆TONIGHT
| Target | 12 901 000 | AC Rewards | 1 418 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 71 523 | Vo/Tap 2-shot | 33 579 | Vo/Tap 3-shot | 20 931 |
Notes |
| Attribute | -20% Appeal (uncleansable) to non-Active cards |
| Scoring | Low AC rewards |
| Swaps required | Gimmick notes debuff Skill chance by -50% until Strategies are switched |
Recommendations |
In the Free Live version, this song is basically a survival check. Here, due to note damage being far lower, you can focus far more on just scoring. There is not much challenge in terms of any checks here. |
26: Daisuki Dattara Daijoubu!
| Target | 15 991 800 | AC Rewards | 4 048 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 72 222 | Vo/Tap 2-shot | 26 269 | Vo/Tap 3-shot | 10 951 |
Notes |
| Attribute | -20% Appeal (uncleansable) to non-Active cards |
| Sustain | 90k damage notes |
| SP AC | High Requirement SP ACs (246k, can be two-shot with SP Fillers. 123k x2, cannot be two-shot) |
Recommendations |
It's very easy to snowball from failing the SP AC to failing the Stamina AC to failing the song from the damage notes. If you are planning to do an actual scoring run, you'll have to make sure to clear the first AC, and even then you might need a full UR Gd Strategy to stay in green Stamina. |
A full Healer run can score about 5-7 million, if you need to clean up a previous run. |
27: A song for You! You? You!!
| Target | 17 061 400 | AC Rewards | 3 136 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 80 450 | Vo/Tap 2-shot | 31 423 | Vo/Tap 3-shot | 15 081 |
Notes |
| Attribute / Cleansable | -20% Appeal (cleansable) to non-Cool cards, Cool cards gain +50% Skill chance in about half of the song |
| Scoring | ACs require 25k non-crit Tap Voltage |
| SP AC | High Requirement SP ACs (159k x2, cannot be two-shot) |
| Stamina AC | Two 80% Stamina ACs |
Recommendations |
The frequent high Skill chance buffs mean this is a good song to use 11% chance cards on, like CSk Fes Chika. |
28: Kitto Seishun ga Kikoeru
| Target | 19 066 000 | AC Rewards | 3 727 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 102 158 | Vo/Tap 2-shot | 44 030 | Vo/Tap 3-shot | 24 654 |
Notes |
| Attribute | -20% Appeal (uncleansable) to non-Natural cards |
| Group | Various buffs for µ's cards during ACs |
| Sustain | 75% AC note coverage |
Recommendations |
29: Ryouran! Victory Road (Type A)
| Target | 20 269 600 | AC Rewards | 4 350 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 94 622 | Vo/Tap 2-shot | 39 542 | Vo/Tap 3-shot | 21 182 |
Notes |
| Sustain | 40k damage notes |
| Stamina AC | 70% Stamina AC after 20k gimmick note damage |
| Skill AC | Very difficult Skill AC without using multiple gimmick buffs |
| Type / Group | Niji and Gd cards get +20% Skill chance during the Skill and Stamina ACs |
| SP AC | High Requirement SP AC (121k, cannot be two-shot) |
Recommendations |
30: Ryouran! Victory Road (Type B)
| Target | 21 343 200 | AC Rewards | 4 331 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 99 772 | Vo/Tap 2-shot | 41 775 | Vo/Tap 3-shot | 22 442 |
Notes |
| Group | +20% Skill chance to Niji cards |
| Type | Various large buffs to Sp and Sk type cards during relevant ACs |
| Backline / Sustain | 3x gimmick notes healing for 4k per Sp/Sk in formation |
| Crit AC | 60% crit rate requirement in AC, Sp/Sk buffed by +30% |
| SP AC | High Requirement SP ACs (188k, can be two-shot with Sp/Sk buffs from AC gimmicks. 160k, cannot be two-shot, effectively 94k if you wait for the SP Voltage buffing gimmick notes) |
| Swaps required | AC5 reduces Tap Voltage by 50% until switching Strategies three times |
Recommendations |
31: Eien no Isshun
| Target | 21 247 400 | AC Rewards | 2 840 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 114 632 | Vo/Tap 2-shot | 49 053 | Vo/Tap 3-shot | 27 194 |
Notes |
| Crit AC | Three Crit ACs: 60%/45%/42% crit rate requirement, buffing Sp/Gd/Vo for +30% respectively |
| SP AC | High Requirement SP AC (108k, cannot two-shot) |
| Stamina AC | 80% Stamina AC halfway through the song |
| Swaps required | 9-Member AC |
Recommendations |
32: Aqours☆HEROES
| Target | 21 355 200 | AC Rewards | 2 888 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 106 029 | Vo/Tap 2-shot | 45 361 | Vo/Tap 3-shot | 25 138 |
Notes |
| Type | Gds can only proc during Skill ACs, but get capped Skill chance during them |
| Sustain | 150k damage notes |
| Group / SP AC | High Requirement SP ACs (159k, can be two-shot with SP Fillers using the +50% Skill chance buff to Aqours cards) |
Recommendations |
The Skill ACs can be easily cleared without any Gds. If an Sk type healer is enough for you to deal with the damage notes, you'll be good. |
Two Gd type shielder cards in a backline Strategy can be enough to deal with the damage notes - switch to them during the Skill ACs and when the notes come, then stay in a full scoring Strategy for the rest. |
33: Future Flight
| Target | 22 185 030 | AC Rewards | 1 121 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 125 701 | Vo/Tap 2-shot | 60 833 | Vo/Tap 3-shot | 39 210 |
Notes |
| Scoring | -50% Appeal (uncleansable) to all, low AC rewards |
| Backline / Sustain | Heals and buffs for whole formation based on number of Sks in formation (2x gimmick notes healing for 1.5k per Sk) |
| Backline / Sustain | Heals and buffs for whole formation based on number of Sks in formation (2x gimmick notes healing for 1.5k per Sk) |
| Crit AC | 60% crit rate requirement in AC, all cards buffed by +10% per Sk in the formation |
Recommendations |
Extremely low scoring song. Even with a fully on-attribute MLB team, you might only get barely over half of the target. Prepare to sink several runs and powerful cards into this stage. |
34: Nando Datte Yakusoku!
| Target | 22 347 500 | AC Rewards | 3 504 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 111 817 | Vo/Tap 2-shot | 47 229 | Vo/Tap 3-shot | 25 700 |
Notes |
| SP AC | High Requirement SP ACs (145k, can be two-shot with SP Fillers. 170k, cannot be two-shot, but you can save the SP voltage buffs from clearing the two ACs before it - effectively 113k with one buff, 85k with both) |
| Group / Skill AC | Very difficult Skill AC without at least two Aqours cards |
| Swaps required | 9-Member AC |
Recommendations |
Make sure to delay the clear on AC2 to make sure the Skill chance buff applies during the entirety of the following Skill AC. Try switching to a weak Backline Strategy. |
35: Oh,Love&Peace!
| Target | 23 240 470 | AC Rewards | 3 837 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 112 617 | Vo/Tap 2-shot | 47 699 | Vo/Tap 3-shot | 26 060 |
Notes |
| Group | -50% Skill chance (uncleansable) to non-µ's cards |
| Sustain | 50k damage notes |
| Type / SP AC | Early and High Requirement SP ACs (Early AC needs SP Fillers, Sp cards gain +50% SP gain and +30% Skill chance. Final AC has 101k requirement, cannot two-shot unless you bring at least two SP Fillers) |
| Type / Stamina AC | Two 80% Stamina ACs right after damage notes, Gd Skill chance buffed by +30% |
Recommendations |
The last Pure song of the parade. As non-µ's cards are basically disabled on this song, use the µ's cards here, and try to find upcoming songs where your other Pure cards would work nice even off-attribute. |
36: MOMENT RING
| Target | 23 558 480 | AC Rewards | 3 874 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 111 334 | Vo/Tap 2-shot | 47 316 | Vo/Tap 3-shot | 25 977 |
Notes |
| Group | -20% Appeal (uncleansable) to non-µ's cards |
| Sustain | 60k damage notes |
| Group / SP AC | Early SP AC, needs either SP Fillers or 2nd Year cards using the 50% SP gain buff |
| Group / Skill AC | Difficult Skill ACs, 3rd Years buffed by +20%, alternatively Gd cards +20% for the first and Active cards +10% for the second AC |
Recommendations |
37: Dancing stars on me!
| Target | 23 631 630 | AC Rewards | 2 599 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 134 703 | Vo/Tap 2-shot | 62 213 | Vo/Tap 3-shot | 38 050 |
Notes |
| Type / SP AC | High Requirement SP ACs (242k, Skills disabled, can be two-shot with SP gain boosts from Bond Board or Sp Strategy bonus. 112k, cannot be two-shot) |
Recommendations |
This might be a good time to use up some 11% Skill chance cards. |
38: Music S.T.A.R.T!! (Adv+)
| Target | 7 379 300 | AC Rewards | 13 947 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | – | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
| Attribute | -25% Appeal (uncleansable) to non-Cool cards |
| Type | +30% Skill chance to Gd cards for 66% of the song |
| Sustain | 300k damage notes |
Recommendations |
The upcoming Voltage targets are extremely low for Adv+ songs. Your goal should just be to survive long enough to reach the target, no need to get through the entire song. |
Consider using a Damage Reduction Stack Strategy and a scoring/SP filling Strategy - this will be the best chance to make DRs useful. Check the song strategy page for the switching points. If you can make it to around AC3, you should be getting close to the target. |
If DR doesn't work out, just take three good healers and have them tank through. Their tap Voltage is probably enough to one-shot still as long as you make it to the end. |
39: Landing action Yeah!! (Adv+)
| Target | 9 111 610 | AC Rewards | 26 749 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | – | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
| Group | -25% Appeal (uncleansable) to non-Aqours cards |
| Sustain | 90k damage notes |
| Type | +30% Appeal during Voltage ACs for Vo and Gd cards |
| Attribute / Stamina AC | Two 80% Stamina ACs right after damage notes, buff Cool and Aqours cards by +20% Skill chance each |
| SP AC | High Requirement SP ACs (185k/267k, cannot two-shot) |
Recommendations |
As in the previous floor, a three healer Frontline will simply tank all the damage and still one-shot the song, thanks to the rewards from the Stamina ACs. |
40: Zensoku Dreamer (Adv+)
| Target | 9 255 600 | AC Rewards | 9 647 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 3 724 | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
| Attribute | -25% Appeal (uncleansable) to non-Active cards |
Recommendations |
41: No brand girls (Adv+)
| Target | 12 148 300 | AC Rewards | 16 729 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 538 | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
| Group | -25% Appeal (uncleansable) to non-µ's cards |
| Backline / Crit AC | 60% crit rate requirement in AC, all cards get buffed by +10% for each Sk in the formation in several ACs |
Recommendations |
Despite the large Appeal debuff, try clearing this stage with your good non-µ's cards to save them for Floor 50: Snow halation. |
42: Thrilling • One Way (Adv+)
| Target | 13 257 100 | AC Rewards | 13 448 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 12 074 | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
| Group | -25% Appeal (uncleansable) to non-Aqours cards |
| SP AC | High Requirement SP ACs (248k, can be two-shot with SP Fillers) |
Recommendations |
43: Love U my friends (Adv+)
| Target | 16 794 250 | AC Rewards | 18 171 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 16 894 | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
| Group | -25% Appeal (uncleansable) to non-Niji cards |
| Scoring | Each AC debuffs Appeal of three of the four card types by -50% |
| Type | -50% Appeal to Sk cards in every AC |
Recommendations |
44: Arashi no Naka no Koi Dakara (Adv+)
| Target | 17 198 500 | AC Rewards | 7 265 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 30 849 | Vo/Tap 2-shot | 4 143 | Vo/Tap 3-shot | – |
Notes |
| Attribute | -25% Appeal (uncleansable) to non-Smile cards |
| Type | -50% Appeal for a third of the song |
| Type / SP AC | It's all SP ACs (the highest requirement ones need 158k, and can be two-shot) |
Recommendations |
45: Kimi no Kokoro wa Kagayaiteru kai? (Adv+)
| Target | 19 814 500 | AC Rewards | 10 834 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 38 069 | Vo/Tap 2-shot | 4 485 | Vo/Tap 3-shot | – |
Notes |
| Type | -25% Appeal (uncleansable) to non-Sk cards, Sk cards recieve buffs based on number of Sks in formation during ACs |
| Backline / Sustain | 2 ACs heal by 3.5k per Sk in formation after success |
| Swaps required | Gimmick notes debuff Appeal by -50% until Strategies are switched |
| SP AC | High Requirement SP AC (213k, cannot two-shot) |
Recommendations |
46: Sweet Eyes (Adv+)
| Target | 20 468 000 | AC Rewards | 8 158 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 48 039 | Vo/Tap 2-shot | 11 489 | Vo/Tap 3-shot | – |
Notes |
| Attribute | -25% Appeal (uncleansable) to non-Cool cards |
| Group | Lots of buffs for Niji cards |
Recommendations |
47: Natsuiro Egao de 1,2,Jump! (Adv+)
| Target | 23 381 450 | AC Rewards | 17 969 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 26 904 | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
| Attribute | -25% Appeal (uncleansable) to non-Elegant cards |
| Group | µ's cards gain relevant buffs in each AC |
| Type / SP AC | High Requirement SP ACs (243k, can two-shot with Sp cards) |
| Type / Crit AC | 60% crit rate requirement in AC, Sk cards get buffed by +20% |
| Type / Skill AC | Difficult Skill AC without having at least two of Gd or µ's cards, which get buffed by +20% each |
Recommendations |
Avoid using good µ's and Elegant cards here, despite the buffs. You need as many as you possible for Floor 48: Mijuku DREAMER and Floor 50: Snow halation. |
48: Mijuku DREAMER (Adv+)
| Target | 35 632 550 | AC Rewards | 16 078 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 114 749 | Vo/Tap 2-shot | 29 503 | Vo/Tap 3-shot | 1 088 |
Notes |
| Attribute | -25% Appeal (uncleansable) to non-Elegant cards, Elegant cards get Skill chance and Appeal buffs during ACs |
| Sustain / Stamina AC | 380% of max Stamina dealt through gimmick notes, bypassing Shields, right before and during 80%/90% Stamina ACs |
| Swaps required | Gimmick notes debuff Skill chance by -50% until Strategies are switched, appearing during the Stamina ACs |
Recommendations |
Unlike other survival check stages, one advantage you have here is that the majority of ACs are Stamina ACs, which means you get the Voltage reward for what you already need to do - recovering health - instead of having to score at the same time. Still, you will have to do multiple runs, and bring some scoring if you want to attempt the Voltage ACs. |
DR on Switch cards, such as SGd Hanamaru, PGd Chika, NGd Fes Hanayo and NGd SR Ayumu, can be used right at the start, to reduce the damage from the initial 80% damage note. |
49: TOKIMEKI Runners (Adv+)
| Target | 46 431 040 | AC Rewards | 5 960 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 162 578 | Vo/Tap 2-shot | 73 630 | Vo/Tap 3-shot | 43 980 |
Notes |
| Attribute / Cleansable | -20% Appeal (cleansable) to non-Smile cards |
| Sustain | 500+ note damage, 10k damage notes |
| Scoring | Low AC rewards, high Voltage target |
Recommendations |
This will be a big PP sink. Use your cleanses, and make sure you don't use anything that could be useful for the last floor. |
50: Snow halation (Ch)
| Target | 46 850 690 | AC Rewards | 23 312 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 90 086 | Vo/Tap 2-shot | 8 464 | Vo/Tap 3-shot | – |
Notes |
| Group | -50% Appeal (uncleansable) to non-µ's cards |
| Attribute | Natural cards get Skill chance buffs for Voltage and SP ACs, especially important for the ACs that disable Tap Voltage |
| Scoring | AC2 disables SP Voltage, must score through taps and Skills |
| Sustain / Stamina AC | 38k damage notes right before Stamina AC, 90% Stamina ACs with damage increased by 800%/400% |
| SP AC | Extremely high Requirement SP ACs, cannot two-shot |
Recommendations |
A Challenge song with these kinds of extreme checks is hard to get through in DLP unless you've managed to save all of your best cards. Give it your best shot, then clean up the rest of the target Voltage with formations focusing on just surviving and scoring through taps and the Stamina AC rewards. |
Contributors to this page:
events/dlp/parade_all_star.txt · Last modified: 2023/02/20 02:48 by
Suyooo