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Parade: ALL STAR
Floors 1-19 are Intermediate difficulty. The low note count combined with rapidly growing Voltage targets means these floors can be surprisingly big PP sinks. Remember that the tap cap is still at 50k instead of 100k. The latter half of these stages will be very hard to one-shot - better go for two-shotting with weaker cards.
The base note damage for this parade is relatively low compared to others, only reaching above 500 in a single stage. Most of the damage will be coming from gimmick notes, especially in the Adv+ section, where survival will be your main concern. Save your good
sustainSustain: A collective term for any kind of damage mitigation - Healing, Shielding and Damage Reduction cards. cards for those stages.
There are very little cleansable songs. Plan out your attribute use, and see where you can use off-attribute cards - for example, there's barely any Pure songs, so see whether you can use Pure cards somewhere else.
1: Just Believe!!! (Int)
| Target | 1 064 960 | AC Rewards | 691 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 5 844 | Vo/Tap 2-shot | 1 254 | Vo/Tap 3-shot | – |
Notes |
| Scoring | Intermediate difficulty |
Recommendations |
2: Bokura wa Ima no Naka de (Int)
| Target | 1 080 640 | AC Rewards | 605 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 6 246 | Vo/Tap 2-shot | 1 422 | Vo/Tap 3-shot | – |
Notes |
| Scoring | Intermediate difficulty |
Recommendations |
3: Sore wa Bokutachi no Kiseki (Int)
| Target | 1 614 000 | AC Rewards | 430 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 10 701 | Vo/Tap 2-shot | 3 622 | Vo/Tap 3-shot | 1 263 |
Notes |
| Scoring | Intermediate difficulty |
Recommendations |
4: Bokutachi wa Hitotsu no Hikari (Int)
| Target | 1 650 000 | AC Rewards | 706 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 9 584 | Vo/Tap 2-shot | 2 984 | Vo/Tap 3-shot | 784 |
Notes |
| Scoring | Intermediate difficulty |
Recommendations |
5: Aozora Jumping Heart (Int)
| Target | 2 166 920 | AC Rewards | 392 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 17 672 | Vo/Tap 2-shot | 7 546 | Vo/Tap 3-shot | 4 171 |
Notes |
| Scoring | Intermediate difficulty |
Recommendations |
6: Mirai no Bokura wa Shitteru yo (Int)
| Target | 2 194 880 | AC Rewards | 486 800 | Note Map Link | Map DB |
Vo/Tap 1-shot | 16 516 | Vo/Tap 2-shot | 7 055 | Vo/Tap 3-shot | 3 901 |
Notes |
| Scoring | Intermediate difficulty |
Recommendations |
7: Brightest Melody (Int)
| Target | 3 258 750 | AC Rewards | 602 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 24 476 | Vo/Tap 2-shot | 10 307 | Vo/Tap 3-shot | 5 584 |
Notes |
Recommendations |
8: Nijiiro Passions! (Int)
| Target | 3 249 600 | AC Rewards | 479 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 28 909 | Vo/Tap 2-shot | 13 286 | Vo/Tap 3-shot | 8 078 |
Notes |
Recommendations |
9: NEO SKY, NEO MAP! (Int)
| Target | 4 342 720 | AC Rewards | 522 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 35 738 | Vo/Tap 2-shot | 16 351 | Vo/Tap 3-shot | 9 889 |
Notes |
| Scoring | High Voltage target with low note count |
| SP AC | Early SP AC |
Recommendations |
The first SP AC only gives 70k reward voltage and 7k penalty damage. You can ignore it and save SP Fillers for Floor 12: LONELIEST BABY. |
10: Yume ga Koko Kara Hajimaru yo (Int)
| Target | 4 362 880 | AC Rewards | 738 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 35 168 | Vo/Tap 2-shot | 15 691 | Vo/Tap 3-shot | 9 199 |
Notes |
| Scoring | High Voltage target with low note count |
| Type | Gimmick notes give 50% SP charge when hit with Sk - 9 in total, 3 for each slot |
| SP AC | Early SP AC |
Recommendations |
For the SP AC, you can either bring SP Fillers or just bring at least one Sk, which will ensure you hit at least one 50% SP charge gimmick note. |
11: SENTIMENTAL StepS (Int)
| Target | 5 362 520 | AC Rewards | 718 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 47 948 | Vo/Tap 2-shot | 22 653 | Vo/Tap 3-shot | 14 221 |
Notes |
| Scoring | High Voltage target with low note count |
| Stamina AC | Two 70% Stamina ACs |
| Sustain | 12k damage notes at the start must be dealt with for the Stamina ACs |
| Type | Clearing Stamina ACs rewards Sks with +50% Appeal for about half the song |
Recommendations |
If you'd rather try to run no sustain, you'll take about 46k damage in total (not counting Gd Strategy bonus/demerit), but you'll lose the Sk Appeal bonuses. With about 56k max Stamina you can still clear the first Stamina AC. You'd need to go up to 90k to clear both, which is not recommended. |
12: LONELIEST BABY (Int)
| Target | 5 460 800 | AC Rewards | 997 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 39 045 | Vo/Tap 2-shot | 17 714 | Vo/Tap 3-shot | 10 603 |
Notes |
| Scoring | High Voltage target with low note count |
| Type / SP AC | Early SP AC, requires SP Filler, 35k penalty damage |
| Stamina AC | 80% Stamina AC right after SP AC, 35k penalty damage again |
| Skill AC | 7% chance to clear Skill AC without at least one Gd card |
| Crit AC | About 50% of taps must crit |
Recommendations |
Failing the SP AC results in 70k of total damage: The damage increase applies to the AC penalty damage, and you will probably fail the Stamina AC as well if you fail the SP AC. Make sure to build for it. |
13: BANZAI! digital trippers (Int)
| Target | 6 560 000 | AC Rewards | 769 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 55 044 | Vo/Tap 2-shot | 25 758 | Vo/Tap 3-shot | 15 997 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Group | +20% crit chance for Aqours cards |
| Sustain / Swaps required | Either bring extra sustain or prepare to swap to deal with the damage increase gimmick notes |
Recommendations |
This is probably where you'll want to start considering two-shots at the latest. Going for a two-shot means you can ignore the Stamina AC as it only deals 7k damage and loses 70k Voltage, and can use some weaker SRs in the Frontline. |
The gimmick notes allow you to go for a trade-off: while you get +50% damage, you also get +20% crit chance. Depending on how strong your sustain is, you might be able to bring some weaker scorers that can then crit a lot. |
14: Jump up HIGH!! (Int)
| Target | 7 083 200 | AC Rewards | 931 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 60 640 | Vo/Tap 2-shot | 27 848 | Vo/Tap 3-shot | 16 917 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Group | Various buffs for Aqours and it's subunits |
| SP AC | Early SP AC |
| SP AC | High Requirement SP AC (105k, effectively 70k if you wait for the SP Voltage buffing gimmick notes, can double-SP with SP Fillers) |
Recommendations |
15: Colorful Dreams! Colorful Smiles! (Int)
| Target | 7 720 940 | AC Rewards | 254 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 66 556 | Vo/Tap 2-shot | 32 393 | Vo/Tap 3-shot | 21 005 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Sustain | Gimmick notes heal 30% of max Stamina |
| Attribute / Group | +20% Skill Activation for 60%+ of the song for Niji or Cool cards (+40% if matching both) |
Recommendations |
16: Yume ga Bokura no Taiyou sa (Int)
| Target | 8 250 200 | AC Rewards | 331 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 73 010 | Vo/Tap 2-shot | 35 510 | Vo/Tap 3-shot | 23 009 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Group | +20% Appeal to Niji cards |
Recommendations |
17: SUNNY DAY SONG (Int)
| Target | 8 732 600 | AC Rewards | 356 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 77 230 | Vo/Tap 2-shot | 37 894 | Vo/Tap 3-shot | 24 782 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Attribute | -20% Appeal (uncleansable) to non-Smile cards |
| Type / Stamina AC | 80% Stamina AC in the latter half, +50% Skill chance for Gds during it |
Recommendations |
Gd units gain +50% Skill chance during the Stamina AC, so it might be enough to have one in the Backline and swapping to it, instead of Frontlining one. |
18: Kimi no Hitomi o Meguru Bouken (Int)
| Target | 8 839 300 | AC Rewards | 912 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 75 993 | Vo/Tap 2-shot | 35 446 | Vo/Tap 3-shot | 21 930 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Type / SP AC | High Requirement SP ACs (94k/112k, Sp cards gain +100% SP gain during them, allowing two-shots) |
| Backline / Sustain | AC halfway through the song heals 10k per Sk in formation |
Recommendations |
19: Future Parade (Int)
| Target | 9 925 000 | AC Rewards | 306 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 77 776 | Vo/Tap 2-shot | 38 076 | Vo/Tap 3-shot | 24 842 |
Notes |
| Scoring | Very high Voltage target with low note count |
| Group | +20% Appeal to Niji cards |
| Swaps required | 6-Member ACs |
| Skill AC | Difficult Skill AC without at least one 3rd Year |
| Stamina AC | 80% Stamina AC in the latter half, +50% Skill chance for 3rd Years during it |
| Group | 3rd Year cards gain Skill chance during the Skill and Stamina ACs |
Recommendations |
ACs are fairly optional in this stage, as they all only have 30k reward Voltage/3k penalty damage. |
20: Twilight
| Target | 10 190 300 | AC Rewards | 4 674 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 37 634 | Vo/Tap 2-shot | 8 848 | Vo/Tap 3-shot | – |
Notes |
| Scoring | -25% Appeal (uncleansable) to all cards |
| Sustain | Two ACs healing 30% of max Stamina each |
| Attribute | Various buffs to Pure card's crit chance and SP gain |
| SP AC | High Requirement SP ACs (141k/141k, effectively 94k if you can carry the SP Voltage buff over from 2 ACs before, not two-shotable. 272k, two-shot required, three-shot possible with Pure cards) |
Recommendations |
If you don't have a 141k SP without the buff, don't tank the smaller SP ACs in favor of trying to get more SPs - they're worth 425k reward Voltage, more than two or three SPs, and the heals from them means you can bring no/less sustain. |
21: Mitaiken HORIZON
| Target | 10 733 900 | AC Rewards | 2 516 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 45 910 | Vo/Tap 2-shot | 15 927 | Vo/Tap 3-shot | 5 932 |
Notes |
| Attribute / Cleansable | -20% Appeal (cleansable) to non-Pure cards |
| Backline / Sustain | 3x gimmick notes healing for 10k per Sk in formation |
| Type / SP AC | High Requirement SP AC (159k, two-shot possible with increased SP gain for Sp cards) |
| Type / Skill AC | Very difficult Skill AC debuffing Skill chance of non-Pure cards, buffing Skill chance of Sk cards by +10% per Sk in formation |
Recommendations |
As always with MitaHora, you'll want to bring the maximum of 4 Sks in the Backline. 1 Frontline Sk will then allow you a 19% pass chance for the Skill AC, 2 Frontline Sks raises it to 56%. If using off-attribute Sks, add a fifth Backline Sk. |
22: Aishiteru Banzai!
| Target | 11 679 400 | AC Rewards | 3 457 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 57 660 | Vo/Tap 2-shot | 20 700 | Vo/Tap 3-shot | 8 380 |
Notes |
| Group | µ's cards gain +30% Skill chance for 60%+ of the song |
| SP AC | High Requirement SP ACs (166k, two-shot possible with an SP Filler) |
Recommendations |
23: Miracle STAY TUNE!
| Target | 12 814 500 | AC Rewards | 3 905 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 52 604 | Vo/Tap 2-shot | 17 205 | Vo/Tap 3-shot | 5 406 |
Notes |
| Group | +20% Appeal to Niji cards |
| Sustain / Stamina AC | 60k damage notes, 80% Stamina AC in latter half |
| Type / SP AC | High Requirement SP ACs (202k, two-shot possible with SP Fillers thanks to Sp cards getting +20% Skill chance) |
| Type / Crit AC | 60% crit rate requirement in Crit AC, Sk cards gain +50% crit chance during AC (and do not get debuffed during Voltage ACs) |
Recommendations |
24: Mirai Harmony
| Target | 12 877 100 | AC Rewards | 4 333 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 53 637 | Vo/Tap 2-shot | 17 667 | Vo/Tap 3-shot | 5 678 |
Notes |
| Group / Cleansable | -20% Appeal (cleansable) to non-Niji cards, only Niji cards get buffs from AC successes |
| Swaps required | 9-Member ACs, requires perfect swap timing |
| Type | Various formation-wide buffs when Sks hit gimmick notes, do not get debuffed in Voltage ACs |
| SP AC | High Requirement SP ACs (152k/268k, two-shots possible with SP Fillers if using an Sk to hit the +50% Skill chance buff gimmick notes - Slot 3 for the first AC, Slot 1 for the second) |
| Crit AC | 66% crit rate requirement in Crit AC, Sk in Slot 1 buffs all cards by +20%, clearing the first SP AC buffs all cards by another +30% |
| Skill AC | Very difficult Skill AC, Sk in Slot 1 buffs all cards by +20% Skill Chance, clearing the Crit AC before buffs all cards by another +20% |
Recommendations |
If you are having trouble scoring enough for the Voltage AC, running an Sk in Slot 2 grants a +20% to both Skill and crit chance of all cards, while an Sk in Slot 2 and clearing the Swap AC before it both grant +20% Appeal each. |
25: MY Mai☆TONIGHT
| Target | 12 901 000 | AC Rewards | 1 418 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 71 523 | Vo/Tap 2-shot | 33 579 | Vo/Tap 3-shot | 20 931 |
Notes |
| Attribute | -20% Appeal (uncleansable) to non-Active cards |
| Scoring | Low AC rewards |
| Swaps required | Gimmick notes debuff Skill chance by -50% until Strategies are switched |
Recommendations |
In the Free Live version, this song is basically a survival check. Here, due to note damage being far lower, you can focus far more on just scoring. There is not much challenge in terms of any checks here. |
26: Daisuki Dattara Daijoubu!
| Target | 15 991 800 | AC Rewards | 4 048 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 72 222 | Vo/Tap 2-shot | 26 269 | Vo/Tap 3-shot | 10 951 |
Notes |
| Attribute | -20% Appeal (uncleansable) to non-Active cards |
| Sustain | 90k damage notes |
| SP AC | High Requirement SP ACs (246k, can be two-shot with SP Fillers. 123k x2, cannot be two-shot) |
Recommendations |
You can consider switching to a 3-Gd Strategy after the Stamina AC to reduce the damage taken from the gimmick notes, |
27: A song for You! You? You!!
| Target | 17 061 400 | AC Rewards | 3 136 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 80 450 | Vo/Tap 2-shot | 31 423 | Vo/Tap 3-shot | 15 081 |
Notes |
| Attribute / Cleansable | -20% Appeal (cleansable) to non-Cool cards, Cool cards gain +50% Skill chance in about half of the song |
| Scoring | ACs require 25k non-crit tap voltage |
| SP AC | High Requirement SP ACs (159k x2, cannot be two-shot) |
| Stamina AC | Two 80% Stamina ACs |
Recommendations |
28: Kitto Seishun ga Kikoeru
| Target | 19 066 000 | AC Rewards | 3 727 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 102 158 | Vo/Tap 2-shot | 44 030 | Vo/Tap 3-shot | 24 654 |
Notes |
| Attribute | -20% Appeal (uncleansable) to non-Natural cards |
| Group | Various buffs for µ's cards during ACs |
| Sustain | 75% AC note coverage |
Recommendations |
29: Ryouran! Victory Road (Type A)
| Target | 20 269 600 | AC Rewards | 4 350 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 94 622 | Vo/Tap 2-shot | 39 542 | Vo/Tap 3-shot | 21 182 |
Notes |
| Sustain | 40k damage notes |
| Stamina AC | 70% Stamina AC after 20k gimmick note damage |
| Skill AC | Very difficult Skill AC without using multiple gimmick buffs |
| Type / Group | Niji and Gd cards get +20% Skill chance during the Skill and Stamina ACs |
| SP AC | High Requirement SP AC (121k, cannot be two-shot) |
Recommendations |
30: Ryouran! Victory Road (Type B)
| Target | 21 343 200 | AC Rewards | 4 331 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 99 772 | Vo/Tap 2-shot | 41 775 | Vo/Tap 3-shot | 22 442 |
Notes |
| Group | +20% Skill chance to Niji cards |
| Type | Various large buffs to Sp and Sk type cards during relevant ACs |
| Backline / Sustain | 3x gimmick notes healing for 4k per Sp/Sk in formation |
| Crit AC | 60% crit rate requirement in AC, Sp/Sk buffed by +30% |
| SP AC | High Requirement SP ACs (188k, can be two-shot with Sp/Sk buffs from AC gimmicks. 160k, cannot be two-shot, effectively 94k if you wait for the SP Voltage buffing gimmick notes) |
| Swaps required | AC5 reduces tap Voltage by 50% until switching Strategies three times |
Recommendations |
31: Eien no Isshun
| Target | 21 247 400 | AC Rewards | 2 840 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 114 632 | Vo/Tap 2-shot | 49 053 | Vo/Tap 3-shot | 27 194 |
Notes |
| Cleansable | (cleansable) |
| Swaps required | 9-Member ACs |
Recommendations |
32: Aqours☆HEROES
| Target | 21 355 200 | AC Rewards | 2 888 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 106 029 | Vo/Tap 2-shot | 45 361 | Vo/Tap 3-shot | 25 138 |
Notes |
Recommendations |
33: Future Flight
| Target | 22 185 030 | AC Rewards | 1 121 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 125 701 | Vo/Tap 2-shot | 60 833 | Vo/Tap 3-shot | 39 210 |
Notes |
Recommendations |
34: Nando Datte Yakusoku!
| Target | 22 347 500 | AC Rewards | 3 504 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 111 817 | Vo/Tap 2-shot | 47 229 | Vo/Tap 3-shot | 25 700 |
Notes |
| Swaps required | 9-Member ACs |
Recommendations |
35: Oh,Love&Peace!
| Target | 23 240 470 | AC Rewards | 3 837 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 112 617 | Vo/Tap 2-shot | 47 699 | Vo/Tap 3-shot | 26 060 |
Notes |
Recommendations |
36: MOMENT RING
| Target | 23 558 480 | AC Rewards | 3 874 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 111 334 | Vo/Tap 2-shot | 47 316 | Vo/Tap 3-shot | 25 977 |
Notes |
Recommendations |
37: Dancing stars on me!
| Target | 23 631 630 | AC Rewards | 2 599 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 134 703 | Vo/Tap 2-shot | 62 213 | Vo/Tap 3-shot | 38 050 |
Notes |
Recommendations |
38: Music S.T.A.R.T!! (Adv+)
| Target | 7 379 300 | AC Rewards | 13 947 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | – | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
Recommendations |
39: Landing action Yeah!! (Adv+)
| Target | 9 111 610 | AC Rewards | 26 749 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | – | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
Recommendations |
40: Zensoku Dreamer (Adv+)
| Target | 9 255 600 | AC Rewards | 9 647 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 3 724 | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
Recommendations |
41: No brand girls (Adv+)
| Target | 12 148 300 | AC Rewards | 16 729 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 538 | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
Recommendations |
42: Thrilling • One Way (Adv+)
| Target | 13 257 100 | AC Rewards | 13 448 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 12 074 | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
Recommendations |
43: Love U my friends (Adv+)
| Target | 16 794 250 | AC Rewards | 18 171 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 16 894 | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
Recommendations |
44: Arashi no Naka no Koi Dakara (Adv+)
| Target | 17 198 500 | AC Rewards | 7 265 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 30 849 | Vo/Tap 2-shot | 4 143 | Vo/Tap 3-shot | – |
Notes |
Recommendations |
45: Kimi no Kokoro wa Kagayaiteru kai? (Adv+)
| Target | 19 814 500 | AC Rewards | 10 834 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 38 069 | Vo/Tap 2-shot | 4 485 | Vo/Tap 3-shot | – |
Notes |
Recommendations |
46: Sweet Eyes (Adv+)
| Target | 20 468 000 | AC Rewards | 8 158 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 48 039 | Vo/Tap 2-shot | 11 489 | Vo/Tap 3-shot | – |
Notes |
Recommendations |
47: Natsuiro Egao de 1,2,Jump! (Adv+)
| Target | 23 381 450 | AC Rewards | 17 969 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 26 904 | Vo/Tap 2-shot | – | Vo/Tap 3-shot | – |
Notes |
Recommendations |
48: Mijuku DREAMER (Adv+)
| Target | 35 632 550 | AC Rewards | 16 078 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 114 749 | Vo/Tap 2-shot | 29 503 | Vo/Tap 3-shot | 1 088 |
Notes |
Recommendations |
49: TOKIMEKI Runners (Adv+)
| Target | 46 431 040 | AC Rewards | 5 960 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 162 578 | Vo/Tap 2-shot | 73 630 | Vo/Tap 3-shot | 43 980 |
Notes |
| Cleansable | (cleansable) |
| Sustain | 500+ note damage |
Recommendations |
50: Snow halation (Ch)
| Target | 46 850 690 | AC Rewards | 23 312 000 | Note Map Link | Map DB |
Vo/Tap 1-shot | 90 086 | Vo/Tap 2-shot | 8 464 | Vo/Tap 3-shot | – |
Notes |
Recommendations |
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