22200
1260
2160
Heal MA
Defense Type
Stats
22200
1260
2160
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Heal all party units for 10%
Arte 2: Heal all party units for 25%
Arte 3: Heal all party units for 40%
Mystic Arte
Heal MA: Heal all party units for 65%
OL Charge: 35 (avg. 4.39 turns)
OL Charge: 35 (avg. 4.39 turns)
Co-op Skill
Fast Guard 2
Reduce damage taken by your party from the boss' next attack by 33%
Subquests Available
18200
1790
2120
Heal MA
Defense Type
Stats
18200
1790
2120
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 100% of damage to one enemy (10 hits)
Arte 2: Heal all party units for 20%
Arte 3: 120% of damage to one enemy (9 hits)
Mystic Arte
Heal MA: Heal all party units for 65%
OL Charge: 35 (avg. 2.8 turns)
OL Charge: 35 (avg. 2.8 turns)
Co-op Skill
Appeal Target 4
Increase the boss' aggression towards your party
19800
1790
1990
Heal MA
Defense Type
Stats
19800
1790
1990
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Heal all party units for 20%
Arte 2: Heal all party units for 30%
Arte 3: 120% of damage to one enemy (10 hits)
Mystic Arte
Heal MA: Heal all party units for 65%
OL Charge: 35 (avg. 3.42 turns)
OL Charge: 35 (avg. 3.42 turns)
Co-op Skill
Short Magical Defense Boost 2
Increase your party's magical defense power by 65% for 90 seconds
15000
1480
1670
Heal MA
Defense Type
Stats
15000
1480
1670
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 140% of damage to one enemy (5 hits)
Arte 2: 100% of damage to one enemy (10 hits)
Mystic Arte
Heal MA: Heal all party units for 65%
OL Charge: 35 (avg. 3.42 turns)
OL Charge: 35 (avg. 3.42 turns)
Co-op Skill
High Guard 2
Reduce damage taken by your party from the boss' next attack by 75%
Subquests Available
17200
1690
1470
Heal MA
Attack Type
Stats
17200
1690
1470
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 140% of damage to one enemy (5 hits)
Arte 2: 300% of damage to one enemy (2 hits)
Mystic Arte
Heal MA: Heal all party units for 65%
OL Charge: 37 (avg. 3.89 turns)
OL Charge: 37 (avg. 3.89 turns)
Co-op Skill
High Fire Attack 3 + Vital Pinch
235% of physical Fire damage, and deal additional damage if your party is at critical health (30% HP or less)
Subquests Available
22500
1310
2210
Heal MA
Defense Type
Stats
22500
1310
2210
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Increase defense power of all party units by 20%
Arte 2: Heal all party units for 20%
Arte 3: Heal all party units for 40%
Mystic Arte
Heal MA: Heal all party units for 65%
OL Charge: 38 (avg. 4.72 turns)
OL Charge: 38 (avg. 4.72 turns)
Co-op Skill
Poison Guard 3
Guard your party against Poison status effects for 40 seconds
16200
1510
1480
Heal MA
Defense Type
Stats
16200
1510
1480
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 180% of damage to one enemy (3 hits)
Arte 2: Heal all party units for 25%
Mystic Arte
Heal MA: Heal all party units for 65%
OL Charge: 37 (avg. 4.24 turns)
OL Charge: 37 (avg. 4.24 turns)
Co-op Skill
Heal 1
Heal your party for 35%
21900
1890
1890
Hit MA
Defense Type
Awakenable
Stats
21900
1890
1890
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Heal all party units for 30%
Arte 2: Increase defense power of all party units by 25%
Arte 3: 100% of damage to one enemy (15 hits)
Mystic Arte
Hit MA: 100% of damage to one enemy (45 hits)
OL Charge: 40 (avg. 3.46 turns)
OL Charge: 40 (avg. 3.46 turns)
Co-op Skill
High Appeal Target 4
Increase the boss' aggression towards your party
Awakening Partner
25500
2050
2050
Hit MA
Defense Type
Awakened
Stats
25500
2050
2050
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Dark units gain 5% Attack power
Artes
Arte 1: Heal all party units for 30%
Arte 2: Increase defense power of all party units by 25%
Arte 3: 100% of damage to one enemy (15 hits)
Mystic Arte
Hit MA: 100% of damage to one enemy (45 hits)
OL Charge: 40 (avg. 3.46 turns)
OL Charge: 40 (avg. 3.46 turns)
EX Mystic Arte
Hit MA: 100% of damage to one enemy (99 hits)
OL Charge: 70 (40 + 30, avg. 5.69 turns)
Co-op Skill
High Appeal Target 4
Increase the boss' aggression towards your party
21300
1840
2130
Mixed MA
Defense Type
(Bond) Awakenable
Stats
21300
1840
2130
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Heal all party units for 15%
Arte 2: Heal all party units for 30%
Arte 3: Heal all party units for 40%
Mystic Arte
Mixed + Quick Charge MA: 100% of damage to one enemy (30 hits)
OL Charge: 14 (avg. 2.06 turns)
OL Charge: 14 (avg. 2.06 turns)
Co-op Skill
High Guard 3 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 80%, plus a 50% chance to heal your party by 40%
Awakening Partner
24200
1900
2420
Hit MA
Defense Type
Bond Awakenable
Stats
24200
1900
2420
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame Heal bonuses heal an additional 20% and Frame OL bonuses charge an additional 3 points for all Fire units
Artes
Arte 1: Heal all party units for 15%
BP: Heal this unit for 5%
BP: Heal this unit for 5%
Arte 2: Heal all party units for 30%
BP: Cure status effects on this unit
BP: Cure status effects on this unit
Arte 3: Heal all party units for 40%
BP: Cure status effects on all party units
BP: Cure status effects on all party units
Mystic Arte
Mixed + Quick Charge MA: 100% of damage to one enemy (30 hits)
BP: Increase defense power of this unit by 30% (current turn)
OL Charge: 14 (avg. 2.06 turns)
BP: Increase defense power of this unit by 30% (current turn)
OL Charge: 14 (avg. 2.06 turns)
EX Mystic Arte
Hit MA: 100% of damage to one enemy (100 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 46 (14 + 32, avg. 5.61 turns)
Co-op Skill
High Guard 3 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 80%, plus a 50% chance to heal your party by 40%
Soulmates


20400
2040
2100
AOE MA
Defense Type
(Bond) Awakenable
Stats
20400
2040
2100
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Increase defense power of all party units by 20%
Arte 2: Increase attack power of all party units by 20%
Arte 3: Decrease defense power of one enemy by 10%
Mystic Arte
AOE + Quick Charge MA: 210% of damage to all enemies (20 hits)
OL Charge: 14 (avg. 2.06 turns)
OL Charge: 14 (avg. 2.06 turns)
Co-op Skill
Magical Defense Boost 4
Increase your party's magical defense power by 50% for 180 seconds
Awakening Partner
24200
2270
2360
Finish + Hit + AOE MA
Defense Type
Bond Awakenable
Stats
24200
2270
2360
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 40% and the effect of Frame Defense bonuses by 50% for all Water units
Artes
Arte 1: Increase defense power of all party units by 20%
BP: Increase defense power of all party units by 15% (1 turn)
BP: Increase defense power of all party units by 15% (1 turn)
Arte 2: Increase attack power of all party units by 20%
BP: Increase attack power of all party units by 15% (1 turn)
BP: Increase attack power of all party units by 15% (1 turn)
Arte 3: Decrease defense power of one enemy by 10%
BP: Decrease Defense power by an additional 5%
BP: Decrease Defense power by an additional 5%
Mystic Arte
AOE + Quick Charge MA: 210% of damage to all enemies (20 hits)
BP: Cure status effects on this unit
OL Charge: 14 (avg. 2.06 turns)
BP: Cure status effects on this unit
OL Charge: 14 (avg. 2.06 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 550% of damage to all enemies (55 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
OL Charge: 45 (14 + 31, avg. 5.5 turns)
Co-op Skill
Magical Defense Boost 4
Increase your party's magical defense power by 50% for 180 seconds
Soulmates



16000
1720
1500
Finish MA
Attack Type
Stats
16000
1720
1500
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 170% of damage to one enemy (4 hits)
Arte 2: Heal all party units for 15%
Mystic Arte
Finish MA: 580% of damage to one enemy (10 hits)
OL Charge: 40 (avg. 4.5 turns)
OL Charge: 40 (avg. 4.5 turns)
Co-op Skill
Earth Attack 2 + Luck Heal
135% of physical Earth damage, plus a 40% chance to heal your party by 20%
20900
2190
2010
Finish MA
Magic Type
(Bond) Awakenable
Stats
20900
2190
2010
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 200% of damage to one enemy (5 hits)
Arte 2: 250% of damage to all enemies (7 hits)
Arte 3: Heal all party units for 20% and cure status effects on them
Mystic Arte
Finish MA: 550% of damage to one enemy (10 hits)
OL Charge: 35 (avg. 3.17 turns)
OL Charge: 35 (avg. 3.17 turns)
Co-op Skill
Dark Shot 5
230% of magical Dark damage
Awakening Partner
23400
2500
2220
Finish MA
Magic Type
Bond Awakenable
Stats
23400
2500
2220
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Dark units at full health gain 50% Attack power
Artes
Arte 1: 200% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 10% (4 turns)
BP: Increase attack power of this unit by 10% (4 turns)
Arte 2: 250% of damage to all enemies (7 hits)
BP: Heal all party units for 10%
BP: Heal all party units for 10%
Arte 3: Heal all party units for 20% and cure status effects on them
BP: Heal an additional 5%
BP: Heal an additional 5%
Mystic Arte
Finish MA: 550% of damage to one enemy (10 hits)
BP: Deal an additional 80% of damage
OL Charge: 35 (avg. 3.17 turns)
BP: Deal an additional 80% of damage
OL Charge: 35 (avg. 3.17 turns)
EX Mystic Arte
Finish MA: 1000% of damage to one enemy (10 hits)
BP: Deal an additional 120% of damage
BP: Deal an additional 120% of damage
OL Charge: 65 (35 + 30, avg. 5.46 turns)
Co-op Skill
Dark Shot 5
230% of magical Dark damage
Soulmates



22300
1890
2140
Hit MA
Defense Type
(Bond) Awakenable
Stats
22300
1890
2140
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Heal all party units for 15%
Arte 2: Heal all party units for 25%
Arte 3: Heal all party units for 35%
Mystic Arte
Hit + Quick Charge MA: 400% of damage to one enemy (50 hits)
OL Charge: 20 (avg. 2.72 turns)
OL Charge: 20 (avg. 2.72 turns)
Co-op Skill
High Appeal Target 5
Increase the boss' aggression towards your party
Awakening Partner
25400
2020
2460
Hit MA
Defense Type
Bond Awakenable
Stats
25400
2020
2460
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Water units gain 1500 max HP
Artes
Arte 1: Heal all party units for 15%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: Heal all party units for 25%
BP: Increase defense power of this unit by 10% (5 turns)
BP: Increase defense power of this unit by 10% (5 turns)
Arte 3: Heal all party units for 35%
BP: Increase defense power of all Water party units by 20% (2 turns)
BP: Increase defense power of all Water party units by 20% (2 turns)
Mystic Arte
Hit + Quick Charge MA: 400% of damage to one enemy (50 hits)
BP: Increase attack power of all Water party units by 20% (3 turns)
OL Charge: 20 (avg. 2.72 turns)
BP: Increase attack power of all Water party units by 20% (3 turns)
OL Charge: 20 (avg. 2.72 turns)
EX Mystic Arte
Hit MA: 400% of damage to one enemy (110 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 54 (20 + 34, avg. 6.5 turns)
Co-op Skill
High Appeal Target 5
Increase the boss' aggression towards your party
Soulmates



16800
1250
1630
Heal MA
Defense Type
Stats
16800
1250
1630
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 100% of damage to one enemy (4 hits)
Arte 2: 130% of damage to one enemy (7 hits)
Mystic Arte
Heal MA: Heal all party units for 50%
OL Charge: 37 (avg. 3.69 turns)
OL Charge: 37 (avg. 3.69 turns)
Co-op Skill
Fast Heal 2
Heal your party for 20%
24100
1980
2010
Hit MA
Defense Type
(Bond) Awakenable
Stats
24100
1980
2010
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 160% of damage to all enemies (10 hits)
Arte 2: 130% of damage to all enemies (17 hits)
Arte 3: Decrease defense power of all enemies by 10%
Mystic Arte
Hit MA: 240% of damage to one enemy (70 hits)
OL Charge: 45 (avg. 2.86 turns)
OL Charge: 45 (avg. 2.86 turns)
Co-op Skill
Long Magical Defense Boost 5
Increase your party's magical defense power by 40% for 360 seconds
Awakening Partner
28000
2120
2220
Hit MA
Defense Type
Bond Awakenable
Stats
28000
2120
2220
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units in matching frames gain 70% Attack power
Artes
Arte 1: 160% of damage to all enemies (10 hits)
BP: Heal all Light party units for 15%
BP: Heal all Light party units for 15%
Arte 2: 130% of damage to all enemies (17 hits)
BP: Increase attack power of all Light party units by 20% (2 turns)
BP: Increase attack power of all Light party units by 20% (2 turns)
Arte 3: Decrease defense power of all enemies by 10%
BP: Decrease Defense power by an additional 5%
BP: Decrease Defense power by an additional 5%
Mystic Arte
Hit MA: 240% of damage to one enemy (70 hits)
BP: Decrease defense power of one enemy by 10% (current turn)
OL Charge: 45 (avg. 2.86 turns)
BP: Decrease defense power of one enemy by 10% (current turn)
OL Charge: 45 (avg. 2.86 turns)
EX Mystic Arte
Hit MA: 240% of damage to one enemy (130 hits)
BP: Decrease defense power of one enemy by 15% (1 turn)
BP: Decrease defense power of one enemy by 15% (1 turn)
OL Charge: 90 (45 + 45, avg. 5.21 turns)
Co-op Skill
Long Magical Defense Boost 5
Increase your party's magical defense power by 40% for 360 seconds
Soulmates



24000
1970
2220
Heal MA
Defense Type
(Bond) Awakenable
Stats
24000
1970
2220
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Heal all party units for 30%
Arte 2: Increase attack power of all Fire party units by 40%
Arte 3: Increase defense power of all Fire party units by 40%
Mystic Arte
Heal + Quick Charge MA: Heal all party units for 30%
OL Charge: 14 (avg. 2.06 turns)
OL Charge: 14 (avg. 2.06 turns)
Co-op Skill
High Heal 4 + Luck Heal
Heal your party for 65%, plus a 50% chance to heal your party by 35%
Awakening Partner
27100
2140
2500
Heal MA
Defense Type
Bond Awakenable
Stats
27100
2140
2500
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Once per quest, when a Fire unit is KO'd, revive one unit with 30% HP
Artes
Arte 1: Heal all party units for 30%
BP: Heal this unit for 15%
BP: Heal this unit for 15%
Arte 2: Increase attack power of all Fire party units by 40%
BP: Increase attack power of all Fire party units by 20% (current turn)
BP: Increase attack power of all Fire party units by 20% (current turn)
Arte 3: Increase defense power of all Fire party units by 40%
BP: Increase defense power of all Fire party units by 20% (current turn)
BP: Increase defense power of all Fire party units by 20% (current turn)
Mystic Arte
Heal + Quick Charge MA: Heal all party units for 30%
BP: Heal an additional 5%
OL Charge: 14 (avg. 2.06 turns)
BP: Heal an additional 5%
OL Charge: 14 (avg. 2.06 turns)
EX Mystic Arte
Heal + Quick Charge MA: Heal all party units for 65%
BP: Cure status effects on all Fire party units
BP: Cure status effects on all Fire party units
OL Charge: 34 (14 + 20, avg. 4.28 turns)
Co-op Skill
High Heal 4 + Luck Heal
Heal your party for 65%, plus a 50% chance to heal your party by 35%
Soulmates



15700
1890
1560
AOE MA
Attack Type
Stats
15700
1890
1560
Co-op Type: Attack
Artes
Arte 1: 180% of damage to one enemy (3 hits)
Arte 2: 230% of damage to one enemy (8 hits)
Mystic Arte
AOE MA: 400% of damage to all enemies (24 hits)
OL Charge: 40 (avg. 3.98 turns)
OL Charge: 40 (avg. 3.98 turns)
Co-op Skill
Fast Light Attack 3
60% of physical Light damage
22900
2040
2240
Hit MA
Defense Type
(Bond) Awakenable
Stats
22900
2040
2240
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 130% of damage to one enemy (8 hits)
Arte 2: Heal all party units for 25% and cure status effects on them
Arte 3: 200% of damage to all enemies (11 hits)
Mystic Arte
Hit MA: 300% of damage to one enemy (70 hits)
OL Charge: 35 (avg. 2.7 turns)
OL Charge: 35 (avg. 2.7 turns)
Co-op Skill
Protect 3
Cover 3 party slots in the target range behind yours for the boss' next 2 attacks
Awakening Partner
26600
2160
2500
Hit MA
Defense Type
Bond Awakenable
Stats
26600
2160
2500
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 120% for all Water units
Artes
Arte 1: 130% of damage to one enemy (8 hits)
BP: Increase attack power of all Water party units by 10% (2 turns)
BP: Increase attack power of all Water party units by 10% (2 turns)
Arte 2: Heal all party units for 25% and cure status effects on them
BP: Increase attack power of all Water party units by 20% (1 turn)
BP: Increase attack power of all Water party units by 20% (1 turn)
Arte 3: 200% of damage to all enemies (11 hits)
BP: Increase attack power of all Water party units by 30% (current turn)
BP: Increase attack power of all Water party units by 30% (current turn)
Mystic Arte
Hit MA: 300% of damage to one enemy (70 hits)
BP: Increase attack power of all Water party units by 25% (current turn)
OL Charge: 35 (avg. 2.7 turns)
BP: Increase attack power of all Water party units by 25% (current turn)
OL Charge: 35 (avg. 2.7 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (130 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 72 (35 + 37, avg. 5.03 turns)
Co-op Skill
Protect 3
Cover 3 party slots in the target range behind yours for the boss' next 2 attacks
Soulmates



23600
1990
2330
Hit MA
Defense Type
(Bond) Awakenable
Stats
23600
1990
2330
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 240% of damage to one enemy (12 hits)
Arte 2: Remove MA seals on all Fire party units
Arte 3: Heal all party units for 30%
Mystic Arte
Hit MA: 340% of damage to one enemy (70 hits)
OL Charge: 35 (avg. 2.83 turns)
OL Charge: 35 (avg. 2.83 turns)
Co-op Skill
Heal 5
Heal your party for 50%
Awakening Partner
26700
2120
2640
Hit MA
Defense Type
Bond Awakenable
Stats
26700
2120
2640
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Fire units are healed for 3500 HP
Artes
Arte 1: 240% of damage to one enemy (12 hits)
BP: Increase attack power of all Fire party units by 15% (2 turns)
BP: Increase attack power of all Fire party units by 15% (2 turns)
Arte 2: Remove MA seals on all Fire party units
BP: Heal all Fire party units for 25%
BP: Heal all Fire party units for 25%
Arte 3: Heal all party units for 30%
BP: Increase attack power of all Fire party units by 30% (1 turn)
BP: Increase attack power of all Fire party units by 30% (1 turn)
Mystic Arte
Hit MA: 340% of damage to one enemy (70 hits)
BP: Hit count increases by 7
OL Charge: 35 (avg. 2.83 turns)
BP: Hit count increases by 7
OL Charge: 35 (avg. 2.83 turns)
EX Mystic Arte
Hit MA: 340% of damage to one enemy (130 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 70 (35 + 35, avg. 5.17 turns)
Co-op Skill
Heal 5
Heal your party for 50%
Soulmates



24000
2140
2390
Hit + AOE MA
Magic Type
(Bond) Awakenable
Stats
24000
2140
2390
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 170% of damage to all enemies (7 hits)
Arte 2: 210% of damage to all enemies (11 hits)
Arte 3: 270% of damage to all enemies (17 hits)
Mystic Arte
Hit + AOE MA: 300% of damage to all enemies (75 hits)
OL Charge: 45 (avg. 2.88 turns)
OL Charge: 45 (avg. 2.88 turns)
Co-op Skill
Fast Wind Shot 8
140% of magical Wind damage
Awakening Partner
27100
2260
2700
Hit + AOE MA
Magic Type
Bond Awakenable
Stats
27100
2260
2700
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Wind units gain 35% Defense power
Artes
Arte 1: 170% of damage to all enemies (7 hits)
BP: Heal all Wind party units for 15%
BP: Heal all Wind party units for 15%
Arte 2: 210% of damage to all enemies (11 hits)
BP: Increase OL of all Wind party units by 3
BP: Increase OL of all Wind party units by 3
Arte 3: 270% of damage to all enemies (17 hits)
BP: Increase attack power of all Wind party units by 40% (1 turn)
BP: Increase attack power of all Wind party units by 40% (1 turn)
Mystic Arte
Hit + AOE MA: 300% of damage to all enemies (75 hits)
BP: Shield damage is increased by 100%
OL Charge: 45 (avg. 2.88 turns)
BP: Shield damage is increased by 100%
OL Charge: 45 (avg. 2.88 turns)
EX Mystic Arte
Hit + AOE MA: 300% of damage to all enemies (135 hits)
BP: Increase attack power of all Wind party units by 100% (current turn)
BP: Increase attack power of all Wind party units by 100% (current turn)
OL Charge: 90 (45 + 45, avg. 5.26 turns)
Co-op Skill
Fast Wind Shot 8
140% of magical Wind damage
Soulmates



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