24000
2320
2410
Finish + Hit + AOE MA
Defense Type
Bond Awakenable
Stats
24000
2320
2410
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units in matching frames gain 20% Attack power and 20% Defense power
Artes
Arte 1: 230% of damage to one enemy (5 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: 200% of damage to all enemies (6 hits)
BP: Poison all enemies for 2 turns
BP: Poison all enemies for 2 turns
Arte 3: Increase attack power of all Light party units by 40%
BP: Increase defense power of all party units by 30% (2 turns)
BP: Increase defense power of all party units by 30% (2 turns)
Mystic Arte
AOE MA: 430% of damage to all enemies (35 hits)
BP: Increase defense power of all party units by 30% (2 turns)
OL Charge: 40 (avg. 3.58 turns)
BP: Increase defense power of all party units by 30% (2 turns)
OL Charge: 40 (avg. 3.58 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 700% of damage to all enemies (55 hits)
BP: Increase attack power of all party units by 30% (2 turns)
BP: Increase attack power of all party units by 30% (2 turns)
OL Charge: 70 (40 + 30, avg. 5.88 turns)
Co-op Skill
Long Magical Defense Boost 4
Increase your party's magical defense power by 35% for 360 seconds
Soulmates



25500
2310
2540
Hit MA
Magic Type
Bond Awakenable
Stats
25500
2310
2540
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 140% for all Water units
Artes
Arte 1: 250% of damage to one enemy (7 hits)
BP: Increase attack power of all Water party units by 15% (3 turns)
BP: Increase attack power of all Water party units by 15% (3 turns)
Arte 2: 300% of damage to one enemy (11 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: Increase Crit chance by 10% and damage by 30% on all Water party units
BP: Increase attack power of all Water party units by 25% (1 turn)
BP: Increase attack power of all Water party units by 25% (1 turn)
Mystic Arte
Hit MA: 400% of damage to one enemy (75 hits)
BP: Increase attack power of all Water party units by 40% (1 turn)
OL Charge: 40 (avg. 3.09 turns)
BP: Increase attack power of all Water party units by 40% (1 turn)
OL Charge: 40 (avg. 3.09 turns)
EX Mystic Arte
Hit MA: 400% of damage to one enemy (135 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 75 (40 + 35, avg. 5.35 turns)
Co-op Skill
Fast Water Shot 7
125% of magical Water damage
Soulmates



24700
2160
2570
Dual Finish + Hit MA
Defense Type
Bond Awakenable
Stats
24700
2160
2570
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units in matching frames gain 30% Attack power and 30% Defense power
Artes
Arte 1: 160% of damage to one enemy (10 hits)
BP: Increase attack power of all Light party units by 10% (2 turns)
BP: Increase attack power of all Light party units by 10% (2 turns)
Arte 2: Heal all party units for 35%
BP: Increase defense power of all Light party units by 20% (1 turn)
BP: Increase defense power of all Light party units by 20% (1 turn)
Arte 3: 240% of damage to all enemies (12 hits)
BP: Hit count increases by 12
BP: Hit count increases by 12
Mystic Arte
Hit MA: 300% of damage to one enemy (65 hits)
BP: Increase defense power of all Light party units by 20% (1 turn)
OL Charge: 40 (avg. 2.63 turns)
BP: Increase defense power of all Light party units by 20% (1 turn)
OL Charge: 40 (avg. 2.63 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (120 hits)
BP: Increase attack power of all Light party units by 20% (1 turn)
BP: Increase attack power of all Light party units by 20% (1 turn)
OL Charge: 75 (40 + 35, avg. 4.49 turns)
Partner: Spada
Finish + Hit MA: 500% of damage to one enemy (70 hits)
BP: Increase attack power of all Light party units by 20% (1 turn)
OL Charge: 50 (avg. 3.16 turns)
BP: Increase attack power of all Light party units by 20% (1 turn)
OL Charge: 50 (avg. 3.16 turns)
Dual EX Mystic Arte
Finish + Hit MA: 500% of damage to one enemy (130 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 100 (50 + 50, avg. 5.82 turns)
Co-op Skill
Guard 4 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 60%, plus a 40% chance to heal your party by 30%
Soulmates



24200
2650
2330
Dual Finish + AOE MA
Attack Type
Bond Awakenable
Stats
24200
2650
2330
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
For every enemy alive, all Fire units gain 35% Attack power
Artes
Arte 1: 220% of damage to all enemies (4 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 2: 260% of damage to all enemies (5 hits)
BP: Increase attack power of all Fire party units by 25% (2 turns)
BP: Increase attack power of all Fire party units by 25% (2 turns)
Arte 3: 400% of damage to all enemies (14 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Hit + AOE MA: 340% of damage to all enemies (50 hits)
BP: Heal this unit for 40%
OL Charge: 45 (avg. 3.34 turns)
BP: Heal this unit for 40%
OL Charge: 45 (avg. 3.34 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 600% of damage to all enemies (90 hits)
BP: Increase attack power of all Fire party units by 60% (current turn)
BP: Increase attack power of all Fire party units by 60% (current turn)
OL Charge: 78 (45 + 33, avg. 5.42 turns)
Partner: Spada
Finish + AOE MA: 710% of damage to all enemies (15 hits)
BP: Increase attack power of this unit by 80% (2 turns)
OL Charge: 50 (avg. 3.65 turns)
BP: Increase attack power of this unit by 80% (2 turns)
OL Charge: 50 (avg. 3.65 turns)
Dual EX Mystic Arte
Finish + AOE MA: 1100% of damage to all enemies (15 hits)
BP: Deal an additional 150% of damage
BP: Deal an additional 150% of damage
OL Charge: 95 (50 + 45, avg. 6.49 turns)
Co-op Skill
Fire Attack 7 + Chain Plus
210% of physical Fire damage, and increase the Attack chain by an additional 5 points
Soulmates



24700
2500
2230
Finish MA
Magic Type
Bond Awakenable
Stats
24700
2500
2230
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Light units at critical health (30% HP or less) gain 200% Attack power
Artes
Arte 1: 300% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 10% (3 turns)
BP: Increase attack power of this unit by 10% (3 turns)
Arte 2: 300% of damage to all enemies (4 hits)
BP: Increase attack power of all Light party units by 10% (3 turns)
BP: Increase attack power of all Light party units by 10% (3 turns)
Arte 3: 500% of damage to one enemy (12 hits)
BP: Decrease defense power of one enemy by 15% (current turn)
BP: Decrease defense power of one enemy by 15% (current turn)
Mystic Arte
Finish MA: 999% of damage to one enemy (6 hits)
BP: Increase attack power of all Light party units by 30% (1 turn)
OL Charge: 55 (avg. 4.62 turns)
BP: Increase attack power of all Light party units by 30% (1 turn)
OL Charge: 55 (avg. 4.62 turns)
EX Mystic Arte
Finish + Quick Charge MA: 1300% of damage to one enemy (6 hits)
BP: Heal all Light party units for 70%
BP: Heal all Light party units for 70%
OL Charge: 75 (55 + 20, avg. 6.12 turns)
Co-op Skill
High Light Shot 5 + Vital Pinch
390% of magical Light damage, and deal additional damage if your party is at critical health (30% HP or less)
Soulmates



23600
2710
2430
Finish MA
Magic Type
Bond Awakenable
Stats
23600
2710
2430
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Light units in matching frames gain 25% Critical chance
Artes
Arte 1: 270% of damage to one enemy (3 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 300% of damage to all enemies (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 520% of damage to one enemy (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 1000% of damage to one enemy (6 hits)
BP: Increase attack power of all Light party units by 50% (2 turns)
OL Charge: 51 (avg. 4.52 turns)
BP: Increase attack power of all Light party units by 50% (2 turns)
OL Charge: 51 (avg. 4.52 turns)
EX Mystic Arte
Finish MA: 1500% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 100% (2 turns)
BP: Increase attack power of this unit by 100% (2 turns)
OL Charge: 77 (51 + 26, avg. 6.56 turns)
Co-op Skill
Light Shot 7
270% of magical Light damage
Soulmates



25300
2810
2260
Finish MA
Magic Type
Bond Awakenable
Stats
25300
2810
2260
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Earth units gain 2500 Attack power
Artes
Arte 1: 250% of damage to one enemy (3 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 350% of damage to all enemies (5 hits)
BP: Increase attack power of all Earth party units by 30% (2 turns)
BP: Increase attack power of all Earth party units by 30% (2 turns)
Arte 3: 750% of damage to one enemy (13 hits)
BP: Increase Critical damage of this Arte by 50%
BP: Increase Critical damage of this Arte by 50%
Mystic Arte
Finish MA: 1000% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 60% (1 turn)
OL Charge: 53 (avg. 4.52 turns)
BP: Increase attack power of this unit by 60% (1 turn)
OL Charge: 53 (avg. 4.52 turns)
EX Mystic Arte
Finish MA: 1500% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 120% (1 turn)
BP: Increase attack power of this unit by 120% (1 turn)
OL Charge: 80 (53 + 27, avg. 6.56 turns)
Co-op Skill
High Earth Shot 8
490% of magical Earth damage
Soulmates



25000
2500
2450
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
25000
2500
2450
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Dark units in matching frames gain 4 OL charge
Artes
Arte 1: 240% of damage to one enemy (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 340% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 25% (2 turns)
BP: Increase attack power of this unit by 25% (2 turns)
Arte 3: 440% of damage to all enemies (4 hits)
BP: Increase attack power of all Dark party units by 50% (current turn)
BP: Increase attack power of all Dark party units by 50% (current turn)
Mystic Arte
Finish + Hit + AOE MA: 500% of damage to all enemies (50 hits)
BP: Deal an additional 100% of damage
OL Charge: 50 (avg. 3.64 turns)
BP: Deal an additional 100% of damage
OL Charge: 50 (avg. 3.64 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 800% of damage to all enemies (80 hits)
BP: Increase attack power of all Dark party units by 50% (current turn)
BP: Increase attack power of all Dark party units by 50% (current turn)
OL Charge: 90 (50 + 40, avg. 6.16 turns)
Co-op Skill
Dark Attack 7
210% of physical Dark damage
Soulmates



24000
2700
2350
Finish MA
Magic Type
Bond Awakenable
Stats
24000
2700
2350
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
At the end of every turn, all Water units that were damaged in this turn gain 15% Attack power
Artes
Arte 1: 240% of damage to one enemy (3 hits)
BP: Increase defense power of all Water party units by 15% (4 turns)
BP: Increase defense power of all Water party units by 15% (4 turns)
Arte 2: 240% of damage to all enemies (5 hits)
BP: Heal all Water party units for 15%
BP: Heal all Water party units for 15%
Arte 3: 440% of damage to one enemy (6 hits)
BP: Decrease defense power of one enemy by 15% (current turn)
BP: Decrease defense power of one enemy by 15% (current turn)
Mystic Arte
Finish MA: 800% of damage to one enemy (8 hits)
BP: Heal this unit for 50%
OL Charge: 40 (avg. 3.53 turns)
BP: Heal this unit for 50%
OL Charge: 40 (avg. 3.53 turns)
EX Mystic Arte
Finish MA: 1300% of damage to one enemy (8 hits)
BP: Increase defense power of this unit by 100% (1 turn)
BP: Increase defense power of this unit by 100% (1 turn)
OL Charge: 70 (40 + 30, avg. 5.8 turns)
Co-op Skill
Short Magical Attack Boost 5
Increase your party's magical attack power by 95% for 90 seconds
Soulmates



25100
2710
2440
Finish MA
Magic Type
Bond Awakenable
Stats
25100
2710
2440
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Water units at full health gain 110% Attack power
Artes
Arte 1: 210% of damage to all enemies (3 hits)
BP: Heal all Water party units for 15%
BP: Heal all Water party units for 15%
Arte 2: 270% of damage to one enemy (12 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 400% of damage to all enemies (4 hits)
BP: Increase attack power of all Water party units by 40% (1 turn)
BP: Increase attack power of all Water party units by 40% (1 turn)
Mystic Arte
Finish MA: 670% of damage to one enemy (14 hits)
BP: Increase attack power of all Water party units by 40% (1 turn)
OL Charge: 35 (avg. 3 turns)
BP: Increase attack power of all Water party units by 40% (1 turn)
OL Charge: 35 (avg. 3 turns)
EX Mystic Arte
Finish MA: 1400% of damage to one enemy (14 hits)
BP: Paralyze one enemy for 2 turns
BP: Paralyze one enemy for 2 turns
OL Charge: 80 (35 + 45, avg. 6.21 turns)
Co-op Skill
High Hidden Target 6
Decrease the boss' aggression towards your party
Soulmates



26000
2670
2550
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
26000
2670
2550
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 80% and Frame OL bonuses charge an additional 4 points for all Dark units
Artes
Arte 1: 300% of damage to one enemy (8 hits)
BP: Heal all Dark party units for 20%
BP: Heal all Dark party units for 20%
Arte 2: 300% of damage to all enemies (7 hits)
BP: Poison all enemies for 1 turn
BP: Poison all enemies for 1 turn
Arte 3: Decrease defense power of one enemy by 20%
BP: Increase attack power of all Dark party units by 40% (2 turns)
BP: Increase attack power of all Dark party units by 40% (2 turns)
Mystic Arte
Mixed + Quick Charge MA: 370% of damage to one enemy (37 hits)
BP: Deal an additional 80% of damage
OL Charge: 20 (avg. 1.83 turns)
BP: Deal an additional 80% of damage
OL Charge: 20 (avg. 1.83 turns)
EX Mystic Arte
Finish + Hit MA: 770% of damage to one enemy (77 hits)
BP: Decrease defense power of one enemy by 30% (1 turn)
BP: Decrease defense power of one enemy by 30% (1 turn)
OL Charge: 60 (20 + 40, avg. 4.5 turns)
Co-op Skill
High Dark Shot 8
490% of magical Dark damage
Soulmates



27000
2470
2630
Hit MA
Magic Type
Bond Awakenable
Stats
27000
2470
2630
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Dark units gain 2000 Attack power and 50% chance to resist Seal
Artes
Arte 1: 210% of damage to one enemy (6 hits)
BP: Heal all Dark party units for 15%
BP: Heal all Dark party units for 15%
Arte 2: 310% of damage to all enemies (12 hits)
BP: Heal all Dark party units for 25%
BP: Heal all Dark party units for 25%
Arte 3: Heal all party units for 40%
BP: Remove MA seals on all Dark party units
BP: Remove MA seals on all Dark party units
Mystic Arte
Hit MA: 410% of damage to one enemy (80 hits)
BP: Increase attack power of all Dark party units by 30% (current turn)
OL Charge: 40 (avg. 3.11 turns)
BP: Increase attack power of all Dark party units by 30% (current turn)
OL Charge: 40 (avg. 3.11 turns)
EX Mystic Arte
Hit MA: 410% of damage to one enemy (140 hits)
BP: Increase attack power of all Dark party units by 100% (1 turn)
BP: Increase attack power of all Dark party units by 100% (1 turn)
OL Charge: 70 (40 + 30, avg. 5.08 turns)
Co-op Skill
Unison Magical Attack Boost 5
Increase all participating party's magical attack power by 30% for 60 seconds. If another Unison Magical Attack Boost is currently active, increase its power by 5% instead.
Soulmates



25200
2370
2770
Hit MA
Defense Type
Bond Awakenable
Stats
25200
2370
2770
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 70% and Frame OL bonuses charge an additional 4 points for all Dark units
Artes
Arte 1: 120% of damage to all enemies (12 hits)
BP: Increase attack power of all Dark party units by 15% (2 turns)
BP: Increase attack power of all Dark party units by 15% (2 turns)
Arte 2: Remove MA seals on all Dark party units
BP: Heal all Dark party units for 30%
BP: Heal all Dark party units for 30%
Arte 3: 200% of damage to one enemy (20 hits)
BP: Increase attack power of all Dark party units by 70% (current turn)
BP: Increase attack power of all Dark party units by 70% (current turn)
Mystic Arte
Hit MA: 250% of damage to one enemy (70 hits)
BP: Poison one enemy for 2 turns
OL Charge: 45 (avg. 2.89 turns)
BP: Poison one enemy for 2 turns
OL Charge: 45 (avg. 2.89 turns)
EX Mystic Arte
Hit MA: 250% of damage to one enemy (130 hits)
BP: Decrease defense power of one enemy by 20% (1 turn)
BP: Decrease defense power of one enemy by 20% (1 turn)
OL Charge: 90 (45 + 45, avg. 5.29 turns)
Co-op Skill
Long Magical Defense Boost 6
Increase your party's magical defense power by 50% for 360 seconds
Soulmates



28300
2370
2600
Hit MA
Defense Type
Bond Awakenable
Stats
28300
2370
2600
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 80% and Frame OL bonuses charge an additional 4 points for all Light units
Artes
Arte 1: Heal all party units for 30%
BP: Increase attack power of all Light party units by 20% (3 turns)
BP: Increase attack power of all Light party units by 20% (3 turns)
Arte 2: Increase attack power of all Light party units by 50%
BP: Increase defense power of all Light party units by 30% (1 turn)
BP: Increase defense power of all Light party units by 30% (1 turn)
Arte 3: Decrease attack power of all enemies by 10%
BP: Heal all Light party units for 25%
BP: Heal all Light party units for 25%
Mystic Arte
Hit + Quick Charge MA: 250% of damage to one enemy (50 hits)
BP: Increase attack power of all Light party units by 30% (current turn)
OL Charge: 20 (avg. 2.72 turns)
BP: Increase attack power of all Light party units by 30% (current turn)
OL Charge: 20 (avg. 2.72 turns)
EX Mystic Arte
Hit MA: 250% of damage to one enemy (110 hits)
BP: Increase OL of this unit by 14
BP: Increase OL of this unit by 14
OL Charge: 50 (20 + 30, avg. 6.06 turns)
Co-op Skill
Unison Magical Attack Boost 5
Increase all participating party's magical attack power by 30% for 60 seconds. If another Unison Magical Attack Boost is currently active, increase its power by 5% instead.
Soulmates



28600
2330
2470
Hit MA
Defense Type
Bond Awakenable
Stats
28600
2330
2470
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units at full health gain 5 OL charge
Artes
Arte 1: 210% of damage to one enemy (7 hits)
BP: Decrease defense power of one enemy by 10% (1 turn)
BP: Decrease defense power of one enemy by 10% (1 turn)
Arte 2: 210% of damage to all enemies (11 hits)
BP: Heal all Earth party units for 20%
BP: Heal all Earth party units for 20%
Arte 3: 310% of damage to one enemy (17 hits)
BP: Decrease attack power of one enemy by 10% (current turn)
BP: Decrease attack power of one enemy by 10% (current turn)
Mystic Arte
Hit MA: 340% of damage to one enemy (80 hits)
BP: Shield damage is increased by 100%
OL Charge: 45 (avg. 2.93 turns)
BP: Shield damage is increased by 100%
OL Charge: 45 (avg. 2.93 turns)
EX Mystic Arte
Hit MA: 340% of damage to one enemy (145 hits)
BP: Increase attack power of all Earth party units by 60% (1 turn)
BP: Increase attack power of all Earth party units by 60% (1 turn)
OL Charge: 90 (45 + 45, avg. 5.36 turns)
Co-op Skill
High Guard 6
Reduce damage taken by your party from the boss' next attack by 90%
Soulmates



24600
2860
2420
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
24600
2860
2420
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Fire units at full health gain 30% Critical chance
Artes
Arte 1: 250% of damage to one enemy (7 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: Increase Crit chance by 10% and damage by 30% on all Fire party units
BP: Heal all Fire party units for 25%
BP: Heal all Fire party units for 25%
Arte 3: 400% of damage to all enemies (12 hits)
BP: Increase attack power of all Fire party units by 30% (3 turns)
BP: Increase attack power of all Fire party units by 30% (3 turns)
Mystic Arte
Hit MA: 400% of damage to one enemy (59 hits)
BP: Increase Critical damage of this unit by 25% for 1 turn
OL Charge: 40 (avg. 3.06 turns)
BP: Increase Critical damage of this unit by 25% for 1 turn
OL Charge: 40 (avg. 3.06 turns)
EX Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (100 hits)
BP: Increase Critical damage of all Fire party units by 50% for 1 turn
BP: Increase Critical damage of all Fire party units by 50% for 1 turn
OL Charge: 75 (40 + 35, avg. 5.31 turns)
Co-op Skill
Unison Magical Attack Boost 5
Increase all participating party's magical attack power by 30% for 60 seconds. If another Unison Magical Attack Boost is currently active, increase its power by 5% instead.
Soulmates



24400
2740
2420
Finish MA
Attack Type
Bond Awakenable
Stats
24400
2740
2420
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Dark units at full health gain 110% Attack power
Artes
Arte 1: 240% of damage to all enemies (3 hits)
BP: Heal this unit for 40%
BP: Heal this unit for 40%
Arte 2: 300% of damage to all enemies (4 hits)
BP: Increase attack power of all Dark party units by 30% (4 turns)
BP: Increase attack power of all Dark party units by 30% (4 turns)
Arte 3: 410% of damage to all enemies (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Mixed + Quick Charge MA: 470% of damage to one enemy (15 hits)
BP: Deal an additional 70% of damage
OL Charge: 20 (avg. 2.1 turns)
BP: Deal an additional 70% of damage
OL Charge: 20 (avg. 2.1 turns)
EX Mystic Arte
Finish MA: 1400% of damage to one enemy (15 hits)
BP: Increase attack power of all Dark party units by 100% (1 turn)
BP: Increase attack power of all Dark party units by 100% (1 turn)
OL Charge: 70 (20 + 50, avg. 6.1 turns)
Co-op Skill
Fast Dark Attack 7 + Chain Plus
90% of physical Dark damage, and increase the Attack chain by an additional 5 points
Soulmates



22700
2870
2360
Finish MA
Attack Type
Bond Awakenable
Stats
22700
2870
2360
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
For every Water unit in your party, this unit gains 40% Attack power
Artes
Arte 1: 250% of damage to all enemies (3 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 2: 300% of damage to all enemies (4 hits)
BP: Increase attack power of this unit by 60% (1 turn)
BP: Increase attack power of this unit by 60% (1 turn)
Arte 3: 600% of damage to one enemy (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Mixed + Quick Charge MA: 450% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 25% (3 turns)
OL Charge: 20 (avg. 2.1 turns)
BP: Increase attack power of this unit by 25% (3 turns)
OL Charge: 20 (avg. 2.1 turns)
EX Mystic Arte
Finish MA: 1500% of damage to one enemy (10 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (20 + 50, avg. 6.1 turns)
Co-op Skill
High Water Attack 8 + Chain Plus
360% of physical Water damage, and increase the Attack chain by an additional 8 points
Soulmates



26200
2570
2370
Hit MA
Magic Type
Bond Awakenable
Stats
26200
2570
2370
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Light units at full health gain 30% Critical chance
Artes
Arte 1: 230% of damage to all enemies (6 hits)
BP: Heal all Light party units for 15%
BP: Heal all Light party units for 15%
Arte 2: 300% of damage to one enemy (14 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: Increase Crit chance by 10% and damage by 30% on all Light party units
BP: Increase attack power of all Light party units by 25% (1 turn)
BP: Increase attack power of all Light party units by 25% (1 turn)
Mystic Arte
Hit MA: 400% of damage to one enemy (70 hits)
BP: Increase attack power of all Light party units by 25% (2 turns)
OL Charge: 40 (avg. 3.08 turns)
BP: Increase attack power of all Light party units by 25% (2 turns)
OL Charge: 40 (avg. 3.08 turns)
EX Mystic Arte
Hit MA: 400% of damage to one enemy (140 hits)
BP: Increase attack power of all Light party units by 50% (2 turns)
BP: Increase attack power of all Light party units by 50% (2 turns)
OL Charge: 75 (40 + 35, avg. 5.34 turns)
Co-op Skill
Magical Attack Boost 5
Increase your party's magical attack power by 60% for 180 seconds
Soulmates



28000
2270
2730
Hit MA
Defense Type
Bond Awakenable
Stats
28000
2270
2730
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 80% and Frame OL bonuses charge an additional 4 points for all Wind units
Artes
Arte 1: 200% of damage to one enemy (7 hits)
BP: Heal all Wind party units for 20%
BP: Heal all Wind party units for 20%
Arte 2: Cleanse ATK and DEF debuffs on all party units
BP: Increase OL of this unit by 20
BP: Increase OL of this unit by 20
Arte 3: 250% of damage to all enemies (7 hits)
BP: Increase attack power of all Wind party units by 50% (1 turn)
BP: Increase attack power of all Wind party units by 50% (1 turn)
Mystic Arte
Hit MA: 300% of damage to one enemy (80 hits)
BP: Hit count increases by 8
OL Charge: 45 (avg. 3.66 turns)
BP: Hit count increases by 8
OL Charge: 45 (avg. 3.66 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (150 hits)
BP: Increase attack power of all Wind party units by 110% (current turn)
BP: Increase attack power of all Wind party units by 110% (current turn)
OL Charge: 85 (45 + 40, avg. 6.46 turns)
Co-op Skill
Long Physical Defense Boost 7
Increase your party's physical defense power by 60% for 360 seconds
Soulmates



23500
2900
2250
Finish MA
Attack Type
Bond Awakenable
Stats
23500
2900
2250
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 150% for all Fire units
Artes
Arte 1: 240% of damage to one enemy (3 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 300% of damage to all enemies (5 hits)
BP: Increase attack power of this unit by 60% (2 turns)
BP: Increase attack power of this unit by 60% (2 turns)
Arte 3: 600% of damage to one enemy (11 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 920% of damage to one enemy (10 hits)
BP: Decrease defense power of one enemy by 20% (1 turn)
OL Charge: 46 (avg. 3.93 turns)
BP: Decrease defense power of one enemy by 20% (1 turn)
OL Charge: 46 (avg. 3.93 turns)
EX Mystic Arte
Finish MA: 1500% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 120% (1 turn)
BP: Increase attack power of this unit by 120% (1 turn)
OL Charge: 76 (46 + 30, avg. 6.17 turns)
Co-op Skill
Fire Attack 8 + Chain Plus
230% of physical Fire damage, and increase the Attack chain by an additional 8 points
Soulmates



24700
2800
2510
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
24700
2800
2510
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Every turn, all Earth units gain 4 OL charge
Artes
Arte 1: 200% of damage to all enemies (3 hits)
BP: Increase attack power of all Earth party units by 20% (3 turns)
BP: Increase attack power of all Earth party units by 20% (3 turns)
Arte 2: 300% of damage to all enemies (4 hits)
BP: Increase attack power of this unit by 60% (2 turns)
BP: Increase attack power of this unit by 60% (2 turns)
Arte 3: 500% of damage to all enemies (8 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
AOE + Quick Charge MA: 320% of damage to all enemies (36 hits)
BP: Deal an additional 80% of damage
OL Charge: 20 (avg. 2.06 turns)
BP: Deal an additional 80% of damage
OL Charge: 20 (avg. 2.06 turns)
EX Mystic Arte
Finish + Hit + AOE + Quick Charge MA: 660% of damage to all enemies (80 hits)
BP: Increase attack power of all Earth party units by 80% (1 turn)
BP: Increase attack power of all Earth party units by 80% (1 turn)
OL Charge: 40 (20 + 20, avg. 3.63 turns)
Co-op Skill
Fast Earth Attack 8 + Chain Plus
105% of physical Earth damage, and increase the Attack chain by an additional 8 points
Soulmates



26200
2470
2610
Hit + AOE MA
Attack Type
Bond Awakenable
Stats
26200
2470
2610
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
At the end of every turn, all Dark units that were damaged in this turn gain 7 OL charge
Artes
Arte 1: 150% of damage to all enemies (10 hits)
BP: Heal all Dark party units for 20%
BP: Heal all Dark party units for 20%
Arte 2: 200% of damage to one enemy (12 hits)
BP: Increase attack power of all Dark party units by 30% (2 turns)
BP: Increase attack power of all Dark party units by 30% (2 turns)
Arte 3: 250% of damage to all enemies (17 hits)
BP: Decrease attack power of all enemies by 10% (1 turn)
BP: Decrease attack power of all enemies by 10% (1 turn)
Mystic Arte
Hit + AOE MA: 300% of damage to all enemies (80 hits)
BP: Shield damage is increased by 200%
OL Charge: 50 (avg. 2.92 turns)
BP: Shield damage is increased by 200%
OL Charge: 50 (avg. 2.92 turns)
EX Mystic Arte
Hit + AOE MA: 300% of damage to all enemies (145 hits)
BP: Increase attack power of all Dark party units by 110% (current turn)
BP: Increase attack power of all Dark party units by 110% (current turn)
OL Charge: 100 (50 + 50, avg. 5.34 turns)
Co-op Skill
Fast Dark Attack 9 + Chain Plus
120% of physical Dark damage, and increase the Attack chain by an additional 10 points
Soulmates



24600
2800
2440
Finish MA
Attack Type
Bond Awakenable
Stats
24600
2800
2440
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 150% for all Dark units
Artes
Arte 1: 210% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 280% of damage to one enemy (8 hits)
BP: Increase attack power of this unit by 25% (2 turns)
BP: Increase attack power of this unit by 25% (2 turns)
Arte 3: 340% of damage to all enemies (4 hits)
BP: Increase attack power of all Dark party units by 50% (1 turn)
BP: Increase attack power of all Dark party units by 50% (1 turn)
Mystic Arte
Mixed + Quick Charge MA: 440% of damage to one enemy (3 hits)
BP: Increase attack power of all Dark party units by 30% (1 turn)
OL Charge: 20 (avg. 1.91 turns)
BP: Increase attack power of all Dark party units by 30% (1 turn)
OL Charge: 20 (avg. 1.91 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (3 hits)
BP: Increase OL of this unit by 13
BP: Increase OL of this unit by 13
OL Charge: 70 (20 + 50, avg. 5.43 turns)
Co-op Skill
Long Physical Attack Boost 6
Increase your party's physical attack power by 50% for 360 seconds
Soulmates



25700
2640
2540
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
25700
2640
2540
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Earth units at full health gain 30% Critical chance
Artes
Arte 1: 300% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: Increase Crit chance by 10% and damage by 30% on all Earth party units
BP: Heal all Earth party units for 25%
BP: Heal all Earth party units for 25%
Arte 3: 400% of damage to one enemy (13 hits)
BP: Increase Critical damage of this unit by 30% for 2 turns
BP: Increase Critical damage of this unit by 30% for 2 turns
Mystic Arte
Finish + Hit MA: 540% of damage to one enemy (40 hits)
BP: Increase attack power of this unit by 80% (2 turns)
OL Charge: 35 (avg. 3 turns)
BP: Increase attack power of this unit by 80% (2 turns)
OL Charge: 35 (avg. 3 turns)
EX Mystic Arte
Finish + Hit MA: 1000% of damage to one enemy (70 hits)
BP: Increase attack power of all Earth party units by 80% (1 turn)
BP: Increase attack power of all Earth party units by 80% (1 turn)
OL Charge: 70 (35 + 35, avg. 5.5 turns)
Co-op Skill
Fast Earth Attack 8 + Chain Plus
105% of physical Earth damage, and increase the Attack chain by an additional 8 points
Soulmates



23200
2850
2310
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
23200
2850
2310
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units at full health gain 120% Attack power
Artes
Arte 1: 200% of damage to all enemies (7 hits)
BP: Increase attack power of this unit by 30% (3 turns)
BP: Increase attack power of this unit by 30% (3 turns)
Arte 2: 260% of damage to all enemies (4 hits)
BP: Heal this unit for 50%
BP: Heal this unit for 50%
Arte 3: 380% of damage to all enemies (9 hits)
BP: Increase attack power of this unit by 100% (current turn)
BP: Increase attack power of this unit by 100% (current turn)
Mystic Arte
AOE + Quick Charge MA: 200% of damage to all enemies (20 hits)
BP: Increase attack power of this unit by 50% (1 turn)
OL Charge: 10 (avg. 1 turn)
BP: Increase attack power of this unit by 50% (1 turn)
OL Charge: 10 (avg. 1 turn)
EX Mystic Arte
Finish + AOE MA: 700% of damage to all enemies (20 hits)
BP: Increase attack power of this unit by 50% (4 turns)
BP: Increase attack power of this unit by 50% (4 turns)
OL Charge: 45 (10 + 35, avg. 3.49 turns)
Co-op Skill
Fast Fire Shot 8
140% of magical Fire damage
Soulmates



23700
2400
2340
Finish MA
Magic Type
Bond Awakenable
Stats
23700
2400
2340
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Water units in matching frames gain 50% Attack power
Artes
Arte 1: 300% of damage to one enemy (8 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: Increase attack power of this unit by 100%
BP: Increase attack power of all Water party units by 10% (2 turns)
BP: Increase attack power of all Water party units by 10% (2 turns)
Arte 3: Increase attack power of all Water party units by 40%
BP: Increase attack power of all Water party units by 20% (current turn)
BP: Increase attack power of all Water party units by 20% (current turn)
Mystic Arte
Finish MA: 580% of damage to one enemy (8 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.4 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.4 turns)
EX Mystic Arte
Finish MA: 1180% of damage to one enemy (8 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
OL Charge: 80 (40 + 40, avg. 6.3 turns)
Co-op Skill
High Water Shot 5
395% of magical Water damage
Soulmates



25200
1940
2460
Hit + Fixed MA
Defense Type
Bond Awakenable
Stats
25200
1940
2460
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 40% and the effect of Frame Defense bonuses by 50% for all Earth units
Artes
Arte 1: Heal all party units for 30%
BP: Heal an additional 5%
BP: Heal an additional 5%
Arte 2: Increase attack power of all party units by 30%
BP: Increase attack power of all Earth party units by 20% (current turn)
BP: Increase attack power of all Earth party units by 20% (current turn)
Arte 3: Increase defense power of all party units by 30%
BP: Increase defense power of all Earth party units by 20% (current turn)
BP: Increase defense power of all Earth party units by 20% (current turn)
Mystic Arte
Hit + Fixed + Quick Charge MA: 100000 HP of damage to one enemy (50 hits)
BP: Deal an additional 50000HP of damage
OL Charge: 20 (avg. 2.72 turns)
BP: Deal an additional 50000HP of damage
OL Charge: 20 (avg. 2.72 turns)
EX Mystic Arte
Hit + Fixed MA: 100000 HP of damage to one enemy (110 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 54 (20 + 34, avg. 6.5 turns)
Co-op Skill
Physical Defense Boost 4 + Luck Heal
Increase your party's physical defense power by 50% for 180 seconds, plus a 40% chance to heal your party by 30%
Soulmates



24400
2500
2160
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
24400
2500
2160
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
At the end of every turn, all Light units that were damaged in this turn gain 5 OL charge
Artes
Arte 1: Increase attack power of all Light party units by 50%
BP: Increase attack power of this unit by 10% (2 turns)
BP: Increase attack power of this unit by 10% (2 turns)
Arte 2: 200% of damage to all enemies (3 hits)
BP: Heal all Light party units for 10%
BP: Heal all Light party units for 10%
Arte 3: 260% of damage to one enemy (8 hits)
BP: Paralyze one enemy for the current turn
BP: Paralyze one enemy for the current turn
Mystic Arte
Finish + Hit MA: 600% of damage to one enemy (60 hits)
BP: Increase attack power of all Light party units by 20% (current turn)
OL Charge: 44 (avg. 3.91 turns)
BP: Increase attack power of all Light party units by 20% (current turn)
OL Charge: 44 (avg. 3.91 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 770% of damage to one enemy (77 hits)
BP: Increase attack power of all Light party units by 40% (current turn)
BP: Increase attack power of all Light party units by 40% (current turn)
OL Charge: 64 (44 + 20, avg. 5.46 turns)
Co-op Skill
Short Magical Attack Boost 4
Increase your party's magical attack power by 85% for 90 seconds
Soulmates



24700
2710
2420
Finish MA
Attack Type
Bond Awakenable
Stats
24700
2710
2420
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Light units at full health gain 110% Attack power
Artes
Arte 1: 210% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 250% of damage to all enemies (10 hits)
BP: Heal all Light party units for 25%
BP: Heal all Light party units for 25%
Arte 3: 370% of damage to one enemy (9 hits)
BP: Increase attack power of all Light party units by 60% (1 turn)
BP: Increase attack power of all Light party units by 60% (1 turn)
Mystic Arte
Mixed + Quick Charge MA: 460% of damage to one enemy (12 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 20 (avg. 1.81 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 20 (avg. 1.81 turns)
EX Mystic Arte
Finish MA: 1300% of damage to one enemy (12 hits)
BP: Decrease defense power of one enemy by 15% (1 turn)
BP: Decrease defense power of one enemy by 15% (1 turn)
OL Charge: 70 (20 + 50, avg. 5.09 turns)
Co-op Skill
High Light Attack 8
360% of physical Light damage
Soulmates



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