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Page 24
23000
2900
2350
Finish MA
Attack Type
Bond Awakenable
Stats
23000
2900
2350
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Light units in matching frames gain 110% Attack power
Artes
Arte 1: 240% of damage to one enemy (5 hits)
BP: Increase attack power of all Light party units by 25% (3 turns)
BP: Increase attack power of all Light party units by 25% (3 turns)
Arte 2: 300% of damage to one enemy (2 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 450% of damage to one enemy (10 hits)
BP: Increase attack power of all Light party units by 50% (1 turn)
BP: Increase attack power of all Light party units by 50% (1 turn)
Mystic Arte
Finish MA: 900% of damage to one enemy (9 hits)
BP: Increase Critical damage of this unit by 50% for 1 turn
OL Charge: 45 (avg. 3.86 turns)
BP: Increase Critical damage of this unit by 50% for 1 turn
OL Charge: 45 (avg. 3.86 turns)
EX Mystic Arte
Finish MA: 1450% of damage to one enemy (9 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 75 (45 + 30, avg. 6.1 turns)
Co-op Skill
Long Physical Attack Boost 7
Increase your party's physical attack power by 60% for 360 seconds
Soulmates



27300
2230
2640
Hit + AOE MA
Defense Type
Bond Awakenable
Stats
27300
2230
2640
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame OL bonuses charge an additional 9 points for all Dark units
Artes
Arte 1: 200% of damage to one enemy (5 hits)
BP: Increase attack power of all Dark party units by 20% (3 turns)
BP: Increase attack power of all Dark party units by 20% (3 turns)
Arte 2: Cleanse ATK and DEF debuffs on all party units
BP: Heal all Dark party units for 30%
BP: Heal all Dark party units for 30%
Arte 3: 240% of damage to all enemies (12 hits)
BP: Decrease defense power of all enemies by 10% (1 turn)
BP: Decrease defense power of all enemies by 10% (1 turn)
Mystic Arte
Hit + AOE MA: 340% of damage to all enemies (65 hits)
BP: Heal all Dark party units for 30%
OL Charge: 40 (avg. 3.26 turns)
BP: Heal all Dark party units for 30%
OL Charge: 40 (avg. 3.26 turns)
EX Mystic Arte
Hit + AOE MA: 340% of damage to all enemies (115 hits)
BP: Heal all Dark party units for 60%
BP: Heal all Dark party units for 60%
OL Charge: 70 (40 + 30, avg. 5.33 turns)
Co-op Skill
Magical Defense Boost 6 + Luck Heal
Increase your party's magical defense power by 75% for 180 seconds, plus a 40% chance to heal your party by 30%
Soulmates



27500
2260
2740
Hit + AOE MA
Defense Type
Bond Awakenable
Stats
27500
2260
2740
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame OL bonuses charge an additional 10 points for all Water units
Artes
Arte 1: 170% of damage to one enemy (10 hits)
BP: Heal all Water party units for 15%
BP: Heal all Water party units for 15%
Arte 2: 170% of damage to all enemies (10 hits)
BP: Increase attack power of all Water party units by 40% (1 turn)
BP: Increase attack power of all Water party units by 40% (1 turn)
Arte 3: Cleanse ATK and DEF debuffs on all party units
BP: Heal all Water party units for 30%
BP: Heal all Water party units for 30%
Mystic Arte
Hit + AOE MA: 240% of damage to all enemies (77 hits)
BP: Increase attack power of all Water party units by 30% (current turn)
OL Charge: 45 (avg. 3.23 turns)
BP: Increase attack power of all Water party units by 30% (current turn)
OL Charge: 45 (avg. 3.23 turns)
EX Mystic Arte
Hit + AOE MA: 240% of damage to all enemies (140 hits)
BP: Increase attack power of all Water party units by 100% (current turn)
BP: Increase attack power of all Water party units by 100% (current turn)
OL Charge: 80 (45 + 35, avg. 5.35 turns)
Co-op Skill
Long Magical Defense Boost 7
Increase your party's magical defense power by 60% for 360 seconds
Soulmates



25100
2570
2520
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
25100
2570
2520
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
At the end of every turn, all Wind units that were damaged in this turn gain 6 OL charge
Artes
Arte 1: 250% of damage to one enemy (4 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: 250% of damage to all enemies (9 hits)
BP: Increase defense power of all Wind party units by 20% (4 turns)
BP: Increase defense power of all Wind party units by 20% (4 turns)
Arte 3: 350% of damage to all enemies (12 hits)
BP: Increase attack power of all Wind party units by 30% (4 turns)
BP: Increase attack power of all Wind party units by 30% (4 turns)
Mystic Arte
Finish + Hit MA: 550% of damage to one enemy (55 hits)
BP: Increase defense power of all Wind party units by 100% (current turn)
OL Charge: 40 (avg. 2.98 turns)
BP: Increase defense power of all Wind party units by 100% (current turn)
OL Charge: 40 (avg. 2.98 turns)
EX Mystic Arte
Finish + Hit MA: 940% of damage to one enemy (92 hits)
BP: Increase attack power of all Wind party units by 50% (2 turns)
BP: Increase attack power of all Wind party units by 50% (2 turns)
OL Charge: 80 (40 + 40, avg. 5.47 turns)
Co-op Skill
High Wind Attack 7 + Chain Plus
330% of physical Wind damage, and increase the Attack chain by an additional 5 points
Soulmates



24500
2700
2620
Finish + Hit MA
Defense Type
Bond Awakenable
Stats
24500
2700
2620
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units in matching frames gain 50% Attack power and 50% Defense power
Artes
Arte 1: 250% of damage to one enemy (5 hits)
BP: Increase defense power of all Wind party units by 20% (3 turns)
BP: Increase defense power of all Wind party units by 20% (3 turns)
Arte 2: 250% of damage to all enemies (5 hits)
BP: Increase attack power of all Wind party units by 20% (3 turns)
BP: Increase attack power of all Wind party units by 20% (3 turns)
Arte 3: 350% of damage to all enemies (10 hits)
BP: Increase attack power of all Wind party units by 40% (2 turns)
BP: Increase attack power of all Wind party units by 40% (2 turns)
Mystic Arte
Hit MA: 400% of damage to one enemy (60 hits)
BP: Increase attack power of all Wind party units by 40% (current turn)
OL Charge: 40 (avg. 3.17 turns)
BP: Increase attack power of all Wind party units by 40% (current turn)
OL Charge: 40 (avg. 3.17 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 700% of damage to one enemy (110 hits)
BP: Cleanse DEF debuffs on all Wind party units
BP: Cleanse DEF debuffs on all Wind party units
OL Charge: 60 (40 + 20, avg. 4.5 turns)
Co-op Skill
Poison Guard 6
Guard your party against Poison status effects for 90 seconds
Soulmates



25000
2800
2500
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
25000
2800
2500
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Light units at full health gain 60% Attack power and 60% Defense power
Artes
Arte 1: 250% of damage to one enemy (8 hits)
BP: Increase OL of this unit by 10
BP: Increase OL of this unit by 10
Arte 2: 300% of damage to one enemy (4 hits)
BP: Increase attack power of all Light party units by 35% (1 turn)
BP: Increase attack power of all Light party units by 35% (1 turn)
Arte 3: 350% of damage to all enemies (6 hits)
BP: Heal all Light party units for 30%
BP: Heal all Light party units for 30%
Mystic Arte
Finish + Hit MA: 600% of damage to one enemy (60 hits)
BP: Increase defense power of all Light party units by 100% (current turn)
OL Charge: 44 (avg. 3.53 turns)
BP: Increase defense power of all Light party units by 100% (current turn)
OL Charge: 44 (avg. 3.53 turns)
EX Mystic Arte
Finish + Hit MA: 1100% of damage to one enemy (110 hits)
BP: Increase attack power of all Light party units by 100% (1 turn)
BP: Increase attack power of all Light party units by 100% (1 turn)
OL Charge: 88 (44 + 44, avg. 6.57 turns)
Co-op Skill
High Light Attack 8 + Chain Plus
360% of physical Light damage, and increase the Attack chain by an additional 8 points
Soulmates



27000
2410
2640
Hit MA
Magic Type
Bond Awakenable
Stats
27000
2410
2640
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units gain 2000 Attack power and 40% chance to resist Stun
Artes
Arte 1: 180% of damage to one enemy (10 hits)
BP: Increase OL of all Fire party units by 2
BP: Increase OL of all Fire party units by 2
Arte 2: 240% of damage to one enemy (12 hits)
BP: Heal all Fire party units for 30%
BP: Heal all Fire party units for 30%
Arte 3: 260% of damage to all enemies (16 hits)
BP: Increase attack power of all Fire party units by 30% (2 turns)
BP: Increase attack power of all Fire party units by 30% (2 turns)
Mystic Arte
Hit MA: 300% of damage to one enemy (84 hits)
BP: Increase attack power of all Fire party units by 30% (current turn)
OL Charge: 50 (avg. 2.9 turns)
BP: Increase attack power of all Fire party units by 30% (current turn)
OL Charge: 50 (avg. 2.9 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (145 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 100 (50 + 50, avg. 5.31 turns)
Co-op Skill
Magical Attack Boost 6
Increase your party's magical attack power by 75% for 180 seconds
Soulmates



22600
2850
2540
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
22600
2850
2540
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Wind units in matching frames gain 30% Critical chance
Artes
Arte 1: 240% of damage to one enemy (4 hits)
BP: Increase Critical damage of this unit by 20% for 3 turns
BP: Increase Critical damage of this unit by 20% for 3 turns
Arte 2: 300% of damage to one enemy (2 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 360% of damage to all enemies (6 hits)
BP: Increase OL of this unit by 14
BP: Increase OL of this unit by 14
Mystic Arte
Finish MA: 500% of damage to one enemy (35 hits)
BP: Increase Critical damage of this unit by 25% for 1 turn
OL Charge: 35 (avg. 3.28 turns)
BP: Increase Critical damage of this unit by 25% for 1 turn
OL Charge: 35 (avg. 3.28 turns)
EX Mystic Arte
Finish + Hit MA: 900% of damage to one enemy (60 hits)
BP: Increase Critical damage of all Wind party units by 50% for 1 turn
BP: Increase Critical damage of all Wind party units by 50% for 1 turn
OL Charge: 70 (35 + 35, avg. 6.06 turns)
Co-op Skill
Physical Attack Boost 7
Increase your party's physical attack power by 90% for 180 seconds
Soulmates



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Page 24
In-Game Character ID
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