28700
2340
2530
Hit MA
Defense Type
Bond Awakenable
Stats
28700
2340
2530
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units at full health gain 6 OL charge
Artes
Arte 1: Increase defense power of all Wind party units by 40%
BP: Heal all Wind party units for 30%
BP: Heal all Wind party units for 30%
Arte 2: Increase attack power of all Wind party units by 40%
BP: Heal all Wind party units for 30%
BP: Heal all Wind party units for 30%
Arte 3: Increase Crit chance by 10% and damage by 30% on all Wind party units
BP: Increase attack power of all Wind party units by 80% (current turn)
BP: Increase attack power of all Wind party units by 80% (current turn)
Mystic Arte
Hit + Quick Charge MA: 300% of damage to one enemy (57 hits)
BP: Hit count increases by 8
OL Charge: 20 (avg. 2.72 turns)
BP: Hit count increases by 8
OL Charge: 20 (avg. 2.72 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (125 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 50 (20 + 30, avg. 6.06 turns)
Co-op Skill
Fast Appeal Target 8 + Luck Heal
Increase the boss' aggression towards your party, plus a 25% chance to heal your party by 20%
Soulmates



23700
2770
2410
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
23700
2770
2410
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Wind units in matching frames gain 25% Critical chance
Artes
Arte 1: Increase Crit chance by 10% and damage by 30% on all Wind party units
BP: Increase attack power of all Wind party units by 30% (3 turns)
BP: Increase attack power of all Wind party units by 30% (3 turns)
Arte 2: 300% of damage to one enemy (3 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 400% of damage to one enemy (1 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Mixed + Quick Charge MA: 310% of damage to one enemy (31 hits)
BP: Deal an additional 100% of damage
OL Charge: 20 (avg. 2.35 turns)
BP: Deal an additional 100% of damage
OL Charge: 20 (avg. 2.35 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 700% of damage to one enemy (70 hits)
BP: Increase attack power of all Wind party units by 50% (1 turn)
BP: Increase attack power of all Wind party units by 50% (1 turn)
OL Charge: 40 (20 + 20, avg. 4.2 turns)
Co-op Skill
Fast Wind Attack 7 + Chain Plus
90% of physical Wind damage, and increase the Attack chain by an additional 5 points
Soulmates



23700
2770
2460
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
23700
2770
2460
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Fire units in matching frames gain 50% Attack power and 40% Defense power
Artes
Arte 1: 300% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 240% of damage to one enemy (10 hits)
BP: Increase attack power of all Fire party units by 30% (2 turns)
BP: Increase attack power of all Fire party units by 30% (2 turns)
Arte 3: 400% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (40 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.15 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.15 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 1000% of damage to one enemy (60 hits)
BP: Cleanse DEF debuffs on all Fire party units
BP: Cleanse DEF debuffs on all Fire party units
OL Charge: 60 (40 + 20, avg. 4.47 turns)
Co-op Skill
Fire Attack 8
230% of physical Fire damage
Soulmates



24700
2430
2700
Finish + Hit MA
Defense Type
Bond Awakenable
Stats
24700
2430
2700
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 60% and the effect of Frame Defense bonuses by 70% for all Water units
Artes
Arte 1: 200% of damage to all enemies (7 hits)
BP: Heal all Water party units for 15%
BP: Heal all Water party units for 15%
Arte 2: 250% of damage to one enemy (5 hits)
BP: Increase attack power of all Water party units by 20% (3 turns)
BP: Increase attack power of all Water party units by 20% (3 turns)
Arte 3: 300% of damage to one enemy (10 hits)
BP: Increase defense power of all Water party units by 100% (1 turn)
BP: Increase defense power of all Water party units by 100% (1 turn)
Mystic Arte
Finish + Hit MA: 550% of damage to one enemy (55 hits)
BP: Increase defense power of all Water party units by 50% (1 turn)
OL Charge: 40 (avg. 3 turns)
BP: Increase defense power of all Water party units by 50% (1 turn)
OL Charge: 40 (avg. 3 turns)
EX Mystic Arte
Finish + Hit MA: 930% of damage to one enemy (92 hits)
BP: Cleanse DEF debuffs on all Water party units
BP: Cleanse DEF debuffs on all Water party units
OL Charge: 80 (40 + 40, avg. 5.5 turns)
Co-op Skill
High Guard 7
Reduce damage taken by your party from the boss' next attack by 92%
Soulmates



27000
2260
2640
Hit MA
Defense Type
Bond Awakenable
Stats
27000
2260
2640
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Once per quest, when a Earth unit is KO'd, revive one unit with 80% HP
Artes
Arte 1: 160% of damage to one enemy (6 hits)
BP: Increase attack power of all Earth party units by 20% (3 turns)
BP: Increase attack power of all Earth party units by 20% (3 turns)
Arte 2: Remove MA seals on all Earth party units
BP: Heal all Earth party units for 30%
BP: Heal all Earth party units for 30%
Arte 3: 200% of damage to one enemy (20 hits)
BP: Paralyze one enemy for the current turn
BP: Paralyze one enemy for the current turn
Mystic Arte
Hit MA: 300% of damage to one enemy (80 hits)
BP: Hit count increases by 10
OL Charge: 45 (avg. 3.26 turns)
BP: Hit count increases by 10
OL Charge: 45 (avg. 3.26 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (145 hits)
BP: Increase attack power of all Earth party units by 100% (current turn)
BP: Increase attack power of all Earth party units by 100% (current turn)
OL Charge: 80 (45 + 35, avg. 5.41 turns)
Co-op Skill
Heal 6
Heal your party for 52%
Soulmates



28500
2370
2450
Hit MA
Defense Type
Bond Awakenable
Stats
28500
2370
2450
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Water units are healed for 4000 HP
Artes
Arte 1: 150% of damage to one enemy (4 hits)
BP: Heal all Water party units for 15%
BP: Heal all Water party units for 15%
Arte 2: 200% of damage to one enemy (4 hits)
BP: Increase attack power of all Water party units by 20% (2 turns)
BP: Increase attack power of all Water party units by 20% (2 turns)
Arte 3: 250% of damage to all enemies (7 hits)
BP: Increase attack power of all Water party units by 120% (current turn)
BP: Increase attack power of all Water party units by 120% (current turn)
Mystic Arte
Hit + Quick Charge MA: 250% of damage to one enemy (50 hits)
BP: Hit count increases by 5
OL Charge: 20 (avg. 2 turns)
BP: Hit count increases by 5
OL Charge: 20 (avg. 2 turns)
EX Mystic Arte
Hit + Quick Charge MA: 250% of damage to one enemy (110 hits)
BP: Increase attack power of all Water party units by 80% (current turn)
BP: Increase attack power of all Water party units by 80% (current turn)
OL Charge: 40 (20 + 20, avg. 3.51 turns)
Co-op Skill
High Heal 6
Heal your party for 75%
Soulmates



24600
2700
2410
Finish + AOE MA
Attack Type
Bond Awakenable
Stats
24600
2700
2410
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
For every enemy alive, all Water units gain 35% Attack power
Artes
Arte 1: 240% of damage to all enemies (3 hits)
BP: Decrease defense power of all enemies by 10% (current turn)
BP: Decrease defense power of all enemies by 10% (current turn)
Arte 2: 340% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 30% (3 turns)
BP: Increase attack power of this unit by 30% (3 turns)
Arte 3: 400% of damage to all enemies (8 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish + AOE MA: 630% of damage to all enemies (10 hits)
BP: Deal an additional 70% of damage
OL Charge: 45 (avg. 3.88 turns)
BP: Deal an additional 70% of damage
OL Charge: 45 (avg. 3.88 turns)
EX Mystic Arte
Finish + AOE MA: 1000% of damage to all enemies (10 hits)
BP: Increase attack power of this unit by 100% (3 turns)
BP: Increase attack power of this unit by 100% (3 turns)
OL Charge: 77 (45 + 32, avg. 6.29 turns)
Co-op Skill
High Water Attack 8
360% of physical Water damage
Soulmates



25300
2600
2470
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
25300
2600
2470
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Water units gain 3 OL charge
Artes
Arte 1: 260% of damage to one enemy (7 hits)
BP: Increase defense power of all Water party units by 20% (3 turns)
BP: Increase defense power of all Water party units by 20% (3 turns)
Arte 2: 260% of damage to all enemies (12 hits)
BP: Heal all Water party units for 25%
BP: Heal all Water party units for 25%
Arte 3: 340% of damage to all enemies (17 hits)
BP: Increase attack power of all Water party units by 40% (1 turn)
BP: Increase attack power of all Water party units by 40% (1 turn)
Mystic Arte
Hit MA: 400% of damage to one enemy (60 hits)
BP: Increase attack power of all Water party units by 40% (current turn)
OL Charge: 45 (avg. 2.78 turns)
BP: Increase attack power of all Water party units by 40% (current turn)
OL Charge: 45 (avg. 2.78 turns)
EX Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (110 hits)
BP: Increase attack power of all Water party units by 100% (current turn)
BP: Increase attack power of all Water party units by 100% (current turn)
OL Charge: 90 (45 + 45, avg. 5.06 turns)
Co-op Skill
Fast Water Shot 7
125% of magical Water damage
Soulmates



22600
2500
2140
Finish MA
Magic Type
Bond Awakenable
Stats
22600
2500
2140
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 70% and Frame OL bonuses charge an additional 2 points for all Water units
Artes
Arte 1: 200% of damage to one enemy (3 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 240% of damage to all enemies (5 hits)
BP: Increase attack power of all Water party units by 20% (2 turns)
BP: Increase attack power of all Water party units by 20% (2 turns)
Arte 3: 350% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 40% (3 turns)
BP: Increase attack power of this unit by 40% (3 turns)
Mystic Arte
Finish MA: 570% of damage to one enemy (8 hits)
BP: Deal an additional 50% of damage
OL Charge: 38 (avg. 3.21 turns)
BP: Deal an additional 50% of damage
OL Charge: 38 (avg. 3.21 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (8 hits)
BP: Increase attack power of this unit by 50% (4 turns)
BP: Increase attack power of this unit by 50% (4 turns)
OL Charge: 75 (38 + 37, avg. 5.86 turns)
Co-op Skill
Fast Water Shot 4
85% of magical Water damage
Soulmate

26100
2720
2320
Finish MA
Magic Type
Bond Awakenable
Stats
26100
2720
2320
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Light units at full health gain 120% Attack power
Artes
Arte 1: 270% of damage to one enemy (4 hits)
BP: Heal this unit for 25%
BP: Heal this unit for 25%
Arte 2: 300% of damage to all enemies (5 hits)
BP: Heal all Light party units for 25%
BP: Heal all Light party units for 25%
Arte 3: 400% of damage to one enemy (7 hits)
BP: Increase attack power of all Light party units by 50% (2 turns)
BP: Increase attack power of all Light party units by 50% (2 turns)
Mystic Arte
Finish MA: 700% of damage to one enemy (10 hits)
BP: Heal all Light party units for 30%
OL Charge: 40 (avg. 3.37 turns)
BP: Heal all Light party units for 30%
OL Charge: 40 (avg. 3.37 turns)
EX Mystic Arte
Finish MA: 1450% of damage to one enemy (10 hits)
BP: Increase attack power of all Light party units by 80% (1 turn)
BP: Increase attack power of all Light party units by 80% (1 turn)
OL Charge: 77 (40 + 37, avg. 6.02 turns)
Co-op Skill
Light Shot 8
290% of magical Light damage
Soulmates



28000
2260
2530
Hit MA
Defense Type
Bond Awakenable
Stats
28000
2260
2530
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Light units are healed for 4000 HP
Artes
Arte 1: 220% of damage to one enemy (5 hits)
BP: Increase attack power of all Light party units by 25% (4 turns)
BP: Increase attack power of all Light party units by 25% (4 turns)
Arte 2: 280% of damage to one enemy (5 hits)
BP: Heal all Light party units for 25%
BP: Heal all Light party units for 25%
Arte 3: 320% of damage to all enemies (10 hits)
BP: Increase attack power of all Light party units by 50% (2 turns)
BP: Increase attack power of all Light party units by 50% (2 turns)
Mystic Arte
Hit MA: 340% of damage to one enemy (55 hits)
BP: Heal all Light party units for 30%
OL Charge: 35 (avg. 2.83 turns)
BP: Heal all Light party units for 30%
OL Charge: 35 (avg. 2.83 turns)
EX Mystic Arte
Hit MA: 340% of damage to one enemy (115 hits)
BP: Heal all Light party units for 60%
BP: Heal all Light party units for 60%
OL Charge: 70 (35 + 35, avg. 5.17 turns)
Co-op Skill
High Heal 5 + Luck Heal
Heal your party for 70%, plus a 30% chance to heal your party by 30%
Soulmates



28600
2200
2570
Hit MA
Defense Type
Bond Awakenable
Stats
28600
2200
2570
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Fire units at full health gain 60% Attack power and 60% Defense power
Artes
Arte 1: Heal all party units for 30%
BP: Increase defense power of all Fire party units by 20% (3 turns)
BP: Increase defense power of all Fire party units by 20% (3 turns)
Arte 2: 200% of damage to one enemy (8 hits)
BP: Heal all Fire party units for 20%
BP: Heal all Fire party units for 20%
Arte 3: 220% of damage to all enemies (14 hits)
BP: Increase attack power of all Fire party units by 50% (2 turns)
BP: Increase attack power of all Fire party units by 50% (2 turns)
Mystic Arte
Hit MA: 300% of damage to one enemy (65 hits)
BP: Heal all Fire party units for 30%
OL Charge: 35 (avg. 2.83 turns)
BP: Heal all Fire party units for 30%
OL Charge: 35 (avg. 2.83 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (120 hits)
BP: Heal all Fire party units for 60%
BP: Heal all Fire party units for 60%
OL Charge: 70 (35 + 35, avg. 5.17 turns)
Co-op Skill
Long Physical Defense Boost 6 + Luck Heal
Increase your party's physical defense power by 50% for 360 seconds, plus a 40% chance to heal your party by 30%
Soulmates



24600
2710
2320
Finish MA
Attack Type
Bond Awakenable
Stats
24600
2710
2320
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 140% for all Wind units
Artes
Arte 1: 210% of damage to one enemy (3 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 310% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 30% (3 turns)
BP: Increase attack power of this unit by 30% (3 turns)
Arte 3: 410% of damage to one enemy (5 hits)
BP: Increase attack power of all Wind party units by 30% (2 turns)
BP: Increase attack power of all Wind party units by 30% (2 turns)
Mystic Arte
Finish + Quick Charge MA: 510% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 20 (avg. 1.92 turns)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 20 (avg. 1.92 turns)
EX Mystic Arte
Finish MA: 1300% of damage to one enemy (10 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (20 + 50, avg. 5.48 turns)
Co-op Skill
Wind Attack 8
230% of physical Wind damage
Soulmates



27000
2130
2760
Hit + AOE MA
Defense Type
Bond Awakenable
Stats
27000
2130
2760
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units at full health gain 50% Attack power and 50% Defense power
Artes
Arte 1: 130% of damage to all enemies (13 hits)
BP: Increase attack power of all Earth party units by 20% (2 turns)
BP: Increase attack power of all Earth party units by 20% (2 turns)
Arte 2: 230% of damage to all enemies (23 hits)
BP: Increase defense power of all Earth party units by 30% (3 turns)
BP: Increase defense power of all Earth party units by 30% (3 turns)
Arte 3: Heal all party units for 30%
BP: Heal all Earth party units for 20%
BP: Heal all Earth party units for 20%
Mystic Arte
Hit + AOE MA: 330% of damage to all enemies (73 hits)
BP: Shield damage is increased by 100%
OL Charge: 43 (avg. 2.51 turns)
BP: Shield damage is increased by 100%
OL Charge: 43 (avg. 2.51 turns)
EX Mystic Arte
Hit + AOE MA: 330% of damage to all enemies (133 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 93 (43 + 50, avg. 4.85 turns)
Co-op Skill
Protect 3
Cover 3 party slots in the target range behind yours for the boss' next 2 attacks
Soulmates



26100
2550
2540
Finish + Hit + AOE MA
Magic Type
Bond Awakenable
Stats
26100
2550
2540
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Light units gain 35% Defense power
Artes
Arte 1: 220% of damage to all enemies (6 hits)
BP: Increase OL of all Light party units by 2
BP: Increase OL of all Light party units by 2
Arte 2: Heal all party units for 30%
BP: Increase defense power of all Light party units by 20% (3 turns)
BP: Increase defense power of all Light party units by 20% (3 turns)
Arte 3: 330% of damage to all enemies (10 hits)
BP: Increase attack power of all Light party units by 40% (1 turn)
BP: Increase attack power of all Light party units by 40% (1 turn)
Mystic Arte
Hit + AOE MA: 440% of damage to all enemies (55 hits)
BP: Increase defense power of all Light party units by 50% (current turn)
OL Charge: 40 (avg. 3.36 turns)
BP: Increase defense power of all Light party units by 50% (current turn)
OL Charge: 40 (avg. 3.36 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 770% of damage to all enemies (100 hits)
BP: Increase attack power of all Light party units by 100% (current turn)
BP: Increase attack power of all Light party units by 100% (current turn)
OL Charge: 70 (40 + 30, avg. 5.5 turns)
Co-op Skill
High Light Shot 8
490% of magical Light damage
Soulmates



24200
2810
2430
Finish + AOE MA
Attack Type
Bond Awakenable
Stats
24200
2810
2430
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
For every enemy alive, all Light units gain 40% Attack power
Artes
Arte 1: 200% of damage to all enemies (4 hits)
BP: Increase attack power of all Light party units by 30% (1 turn)
BP: Increase attack power of all Light party units by 30% (1 turn)
Arte 2: 300% of damage to all enemies (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 400% of damage to all enemies (11 hits)
BP: Increase Critical damage of this Arte by 40%
BP: Increase Critical damage of this Arte by 40%
Mystic Arte
Finish + AOE MA: 700% of damage to all enemies (7 hits)
BP: Increase attack power of this unit by 100% (2 turns)
OL Charge: 46 (avg. 3.57 turns)
BP: Increase attack power of this unit by 100% (2 turns)
OL Charge: 46 (avg. 3.57 turns)
EX Mystic Arte
Finish + AOE MA: 1100% of damage to all enemies (7 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 90 (46 + 44, avg. 6.5 turns)
Co-op Skill
High Light Attack 9 + Chain Plus
400% of physical Light damage, and increase the Attack chain by an additional 10 points
Soulmates



27200
2300
2740
Hit MA
Defense Type
Bond Awakenable
Stats
27200
2300
2740
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame OL bonuses charge an additional 10 points for all Fire units
Artes
Arte 1: 210% of damage to all enemies (10 hits)
BP: Increase attack power of all Fire party units by 20% (2 turns)
BP: Increase attack power of all Fire party units by 20% (2 turns)
Arte 2: Heal all party units for 30%
BP: Increase attack power of all Fire party units by 30% (2 turns)
BP: Increase attack power of all Fire party units by 30% (2 turns)
Arte 3: 270% of damage to one enemy (15 hits)
BP: Decrease defense power of one enemy by 20% (1 turn)
BP: Decrease defense power of one enemy by 20% (1 turn)
Mystic Arte
Hit MA: 340% of damage to one enemy (81 hits)
BP: Hit count increases by 10
OL Charge: 45 (avg. 3.15 turns)
BP: Hit count increases by 10
OL Charge: 45 (avg. 3.15 turns)
EX Mystic Arte
Hit MA: 340% of damage to one enemy (150 hits)
BP: Decrease defense power of one enemy by 30% (current turn)
BP: Decrease defense power of one enemy by 30% (current turn)
OL Charge: 80 (45 + 35, avg. 5.21 turns)
Co-op Skill
Magical Defense Boost 7 + Luck Heal
Increase your party's magical defense power by 90% for 180 seconds, plus a 40% chance to heal your party by 30%
Soulmates



25500
2650
2560
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
25500
2650
2560
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Dark units in matching frames gain 30% Critical chance
Artes
Arte 1: 300% of damage to one enemy (4 hits)
BP: Increase attack power of all Dark party units by 20% (2 turns)
BP: Increase attack power of all Dark party units by 20% (2 turns)
Arte 2: 400% of damage to all enemies (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: Increase Crit chance by 10% and damage by 30% on all Dark party units
BP: Increase OL of this unit by 20
BP: Increase OL of this unit by 20
Mystic Arte
Hit MA: 340% of damage to one enemy (50 hits)
BP: Deal an additional 100% of break gauge damage
OL Charge: 35 (avg. 3.37 turns)
BP: Deal an additional 100% of break gauge damage
OL Charge: 35 (avg. 3.37 turns)
EX Mystic Arte
Finish + Hit MA: 600% of damage to one enemy (90 hits)
BP: Increase attack power of all Dark party units by 100% (current turn)
BP: Increase attack power of all Dark party units by 100% (current turn)
OL Charge: 70 (35 + 35, avg. 6.24 turns)
Co-op Skill
Dark Attack 9 + Chain Plus
245% of physical Dark damage, and increase the Attack chain by an additional 10 points
Soulmates



22200
2650
2230
Finish MA
Attack Type
Bond Awakenable
Stats
22200
2650
2230
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 60% and Frame OL bonuses charge an additional 3 points for all Earth units
Artes
Arte 1: 200% of damage to one enemy (3 hits)
BP: Decrease defense power of one enemy by 10% (current turn)
BP: Decrease defense power of one enemy by 10% (current turn)
Arte 2: 260% of damage to one enemy (5 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 430% of damage to one enemy (7 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Mystic Arte
Finish MA: 800% of damage to one enemy (12 hits)
BP: Increase attack power of all Earth party units by 30% (1 turn)
OL Charge: 45 (avg. 3.88 turns)
BP: Increase attack power of all Earth party units by 30% (1 turn)
OL Charge: 45 (avg. 3.88 turns)
EX Mystic Arte
Finish MA: 1300% of damage to one enemy (12 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 75 (45 + 30, avg. 6.14 turns)
Co-op Skill
High Earth Attack 6 + Chain Plus
300% of physical Earth damage, and increase the Attack chain by an additional 5 points
Soulmate

27000
2300
2760
Hit MA
Attack Type
Bond Awakenable
Stats
27000
2300
2760
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units in matching frames gain 50% Attack power and 50% Defense power
Artes
Arte 1: 200% of damage to one enemy (4 hits)
BP: Heal all Water party units for 20%
BP: Heal all Water party units for 20%
Arte 2: 200% of damage to all enemies (4 hits)
BP: Increase defense power of all Water party units by 25% (2 turns)
BP: Increase defense power of all Water party units by 25% (2 turns)
Arte 3: 250% of damage to all enemies (10 hits)
BP: Increase attack power of all Water party units by 100% (current turn)
BP: Increase attack power of all Water party units by 100% (current turn)
Mystic Arte
Mixed + Quick Charge MA: 300% of damage to one enemy (30 hits)
BP: Increase attack power of all Water party units by 30% (current turn)
OL Charge: 10 (avg. 1 turn)
BP: Increase attack power of all Water party units by 30% (current turn)
OL Charge: 10 (avg. 1 turn)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (100 hits)
BP: Increase attack power of all Water party units by 80% (current turn)
BP: Increase attack power of all Water party units by 80% (current turn)
OL Charge: 60 (10 + 50, avg. 4.82 turns)
Co-op Skill
Fast Water Attack 9 + Chain Plus
120% of physical Water damage, and increase the Attack chain by an additional 10 points
Soulmates



25300
2800
2470
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
25300
2800
2470
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units gain 2500 Attack power and 70% chance to resist Seal
Artes
Arte 1: 210% of damage to all enemies (7 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: 300% of damage to one enemy (11 hits)
BP: Increase attack power of all Fire party units by 40% (3 turns)
BP: Increase attack power of all Fire party units by 40% (3 turns)
Arte 3: 300% of damage to all enemies (11 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish + Hit MA: 550% of damage to one enemy (55 hits)
BP: Remove MA seals on all Fire party units
OL Charge: 47 (avg. 3.11 turns)
BP: Remove MA seals on all Fire party units
OL Charge: 47 (avg. 3.11 turns)
EX Mystic Arte
Finish + Hit MA: 1000% of damage to one enemy (100 hits)
BP: Increase attack power of all Fire party units by 100% (current turn)
BP: Increase attack power of all Fire party units by 100% (current turn)
OL Charge: 90 (47 + 43, avg. 5.5 turns)
Co-op Skill
Unison Physical Attack Boost 5
Increase all participating party's physical attack power by 30% for 60 seconds. If another Unison Physical Attack Boost is currently active, increase its power by 5% instead.
Soulmates



24300
2060
2410
Hit MA
Defense Type
Bond Awakenable
Stats
24300
2060
2410
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame Heal bonuses heal an additional 25% and Frame OL bonuses charge an additional 3 points for all Earth units
Artes
Arte 1: 180% of damage to one enemy (4 hits)
BP: Hit count increases by 4
BP: Hit count increases by 4
Arte 2: 180% of damage to one enemy (8 hits)
BP: Increase defense power of all party units by 15% (2 turns)
BP: Increase defense power of all party units by 15% (2 turns)
Arte 3: Increase attack power of all party units by 30%
BP: Increase attack power of all party units by 20% (current turn)
BP: Increase attack power of all party units by 20% (current turn)
Mystic Arte
Hit MA: 240% of damage to one enemy (60 hits)
BP: Heal all party units for 30%
OL Charge: 40 (avg. 3.24 turns)
BP: Heal all party units for 30%
OL Charge: 40 (avg. 3.24 turns)
EX Mystic Arte
Hit MA: 240% of damage to one enemy (125 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 70 (40 + 30, avg. 5.29 turns)
Co-op Skill
Fast Guard 5
Reduce damage taken by your party from the boss' next attack by 45%
Soulmate

28800
2400
2520
Hit MA
Defense Type
Bond Awakenable
Stats
28800
2400
2520
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame OL bonuses charge an additional 10 points for all Light units
Artes
Arte 1: 200% of damage to one enemy (6 hits)
BP: Increase attack power of all Light party units by 30% (4 turns)
BP: Increase attack power of all Light party units by 30% (4 turns)
Arte 2: 200% of damage to all enemies (6 hits)
BP: Increase defense power of all Light party units by 30% (4 turns)
BP: Increase defense power of all Light party units by 30% (4 turns)
Arte 3: 260% of damage to one enemy (10 hits)
BP: Heal all Light party units for 40%
BP: Heal all Light party units for 40%
Mystic Arte
Hit + Quick Charge MA: 100% of damage to one enemy (40 hits)
BP: Increase attack power of all Light party units by 40% (current turn)
OL Charge: 12 (avg. 1 turn)
BP: Increase attack power of all Light party units by 40% (current turn)
OL Charge: 12 (avg. 1 turn)
EX Mystic Arte
Hit MA: 100% of damage to one enemy (100 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 66 (12 + 54, avg. 4.57 turns)
Co-op Skill
Unison Physical Attack Boost 5
Increase all participating party's physical attack power by 30% for 60 seconds. If another Unison Physical Attack Boost is currently active, increase its power by 5% instead.
Soulmates



25100
2060
2540
Hit MA
Defense Type
Bond Awakenable
Stats
25100
2060
2540
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
At the end of every turn, all Light units that were damaged in this turn gain 10% Attack power
Artes
Arte 1: 140% of damage to one enemy (6 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: 210% of damage to one enemy (11 hits)
BP: Increase defense power of all party units by 15% (2 turns)
BP: Increase defense power of all party units by 15% (2 turns)
Arte 3: 270% of damage to all enemies (17 hits)
BP: Heal all party units for 15%
BP: Heal all party units for 15%
Mystic Arte
Hit MA: 300% of damage to one enemy (70 hits)
BP: Increase defense power of this unit by 50% (current turn)
OL Charge: 40 (avg. 2.7 turns)
BP: Increase defense power of this unit by 50% (current turn)
OL Charge: 40 (avg. 2.7 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (120 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 75 (40 + 35, avg. 4.62 turns)
Co-op Skill
Long Physical Defense Boost 4
Increase your party's physical defense power by 35% for 360 seconds
Soulmates



27200
2110
2770
Hit MA
Defense Type
Bond Awakenable
Stats
27200
2110
2770
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
At the end of every turn, all Fire units that were damaged in this turn gain 6 OL charge
Artes
Arte 1: 170% of damage to one enemy (10 hits)
BP: Increase defense power of all Fire party units by 20% (2 turns)
BP: Increase defense power of all Fire party units by 20% (2 turns)
Arte 2: 170% of damage to all enemies (14 hits)
BP: Heal all Fire party units for 20%
BP: Heal all Fire party units for 20%
Arte 3: 210% of damage to one enemy (20 hits)
BP: Decrease attack power of one enemy by 10% (current turn)
BP: Decrease attack power of one enemy by 10% (current turn)
Mystic Arte
Hit MA: 410% of damage to one enemy (77 hits)
BP: Decrease defense power of one enemy by 10% (current turn)
OL Charge: 50 (avg. 2.76 turns)
BP: Decrease defense power of one enemy by 10% (current turn)
OL Charge: 50 (avg. 2.76 turns)
EX Mystic Arte
Hit MA: 410% of damage to one enemy (135 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 100 (50 + 50, avg. 5.02 turns)
Co-op Skill
Cross Counter 3
Reflect a part of damage taken by your party back at the boss for 120 seconds
Soulmates



22000
2470
2470
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
22000
2470
2470
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 80% for all Wind units
Artes
Arte 1: 210% of damage to one enemy (4 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
Arte 2: Increase attack power of all Wind party units by 50%
BP: Increase attack power of this unit by 20% (1 turn)
BP: Increase attack power of this unit by 20% (1 turn)
Arte 3: 410% of damage to one enemy (7 hits)
BP: Decrease defense power of one enemy by 10% (current turn)
BP: Decrease defense power of one enemy by 10% (current turn)
Mystic Arte
Finish + AOE MA: 500% of damage to all enemies (25 hits)
BP: Hit count increases by 10
OL Charge: 40 (avg. 3.59 turns)
BP: Hit count increases by 10
OL Charge: 40 (avg. 3.59 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 820% of damage to all enemies (40 hits)
BP: Increase attack power of this unit by 40% (2 turns)
BP: Increase attack power of this unit by 40% (2 turns)
OL Charge: 75 (40 + 35, avg. 6.29 turns)
Co-op Skill
Fast Wind Attack 4 + Chain Plus
60% of physical Wind damage, and increase the Attack chain by an additional 5 points
Soulmates



23100
2800
2200
Finish MA
Attack Type
Bond Awakenable
Stats
23100
2800
2200
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 70% and Frame OL bonuses charge an additional 4 points for all Water units
Artes
Arte 1: 200% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 20% (5 turns)
BP: Increase attack power of this unit by 20% (5 turns)
Arte 2: 280% of damage to one enemy (11 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 480% of damage to all enemies (17 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Finish MA: 740% of damage to one enemy (20 hits)
BP: Increase attack power of this unit by 50% (2 turns)
OL Charge: 50 (avg. 3 turns)
BP: Increase attack power of this unit by 50% (2 turns)
OL Charge: 50 (avg. 3 turns)
EX Mystic Arte
Finish MA: 1300% of damage to one enemy (20 hits)
BP: Increase attack power of this unit by 100% (2 turns)
BP: Increase attack power of this unit by 100% (2 turns)
OL Charge: 100 (50 + 50, avg. 5.5 turns)
Co-op Skill
High Water Attack 7
330% of physical Water damage
Soulmates



21400
2730
1970
Finish MA
Attack Type
Bond Awakenable
Stats
21400
2730
1970
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Every turn, all Earth units gain 3 OL charge
Artes
Arte 1: 180% of damage to all enemies (4 hits)
BP: Increase attack power of all party units by 5% (5 turns)
BP: Increase attack power of all party units by 5% (5 turns)
Arte 2: 240% of damage to all enemies (4 hits)
BP: Increase attack power of this unit by 10% (2 turns)
BP: Increase attack power of this unit by 10% (2 turns)
Arte 3: 360% of damage to all enemies (6 hits)
BP: Increase attack power of this unit by 70% (current turn)
BP: Increase attack power of this unit by 70% (current turn)
Mystic Arte
Finish MA: 690% of damage to one enemy (7 hits)
BP: Increase attack power of this unit by 20% (1 turn)
OL Charge: 45 (avg. 3.86 turns)
BP: Increase attack power of this unit by 20% (1 turn)
OL Charge: 45 (avg. 3.86 turns)
EX Mystic Arte
Finish MA: 1270% of damage to one enemy (7 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
OL Charge: 90 (45 + 45, avg. 7.22 turns)
Co-op Skill
High Earth Attack 5
280% of physical Earth damage
Soulmates



24200
2740
2440
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
24200
2740
2440
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Light units in matching frames gain 100% Attack power
Artes
Arte 1: 220% of damage to all enemies (4 hits)
BP: Increase attack power of all Light party units by 20% (2 turns)
BP: Increase attack power of all Light party units by 20% (2 turns)
Arte 2: 330% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 3: 440% of damage to one enemy (14 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish + Hit MA: 550% of damage to one enemy (55 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.17 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.17 turns)
EX Mystic Arte
Finish + Hit MA: 930% of damage to one enemy (93 hits)
BP: Increase attack power of all Light party units by 80% (1 turn)
BP: Increase attack power of all Light party units by 80% (1 turn)
OL Charge: 75 (40 + 35, avg. 5.5 turns)
Co-op Skill
Short Physical Attack Boost 6
Increase your party's physical attack power by 110% for 90 seconds
Soulmates



25100
2020
2470
Hit + AOE MA
Defense Type
Bond Awakenable
Stats
25100
2020
2470
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units in matching frames gain 20% Attack power and 20% Defense power
Artes
Arte 1: 180% of damage to one enemy (8 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 2: 150% of damage to one enemy (10 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Arte 3: Increase attack power of all party units by 25%
BP: Increase defense power of all party units by 25% (3 turns)
BP: Increase defense power of all party units by 25% (3 turns)
Mystic Arte
Hit + AOE MA: 250% of damage to all enemies (60 hits)
BP: Hit count increases by 5
OL Charge: 40 (avg. 2.78 turns)
BP: Hit count increases by 5
OL Charge: 40 (avg. 2.78 turns)
EX Mystic Arte
Hit + AOE MA: 250% of damage to all enemies (110 hits)
BP: Hit count increases by 20
BP: Hit count increases by 20
OL Charge: 75 (40 + 35, avg. 4.77 turns)
Co-op Skill
Physical Defense Boost 4
Increase your party's physical defense power by 50% for 180 seconds
Soulmates



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