20600
2400
2410
Hit MA
Defense Type
Bond Awakenable
Stats
20600
2400
2410
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Wind units gain 3 OL charge
Artes
Arte 1: 170% of damage to one enemy (2 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 2: 200% of damage to one enemy (3 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 3: 300% of damage to one enemy (3 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Mystic Arte
Mixed + Quick Charge MA: 330% of damage to one enemy (25 hits)
BP: Increase attack power of this unit by 10% (3 turns)
OL Charge: 17 (avg. 1.75 turns)
BP: Increase attack power of this unit by 10% (3 turns)
OL Charge: 17 (avg. 1.75 turns)
EX Mystic Arte
Hit MA: 330% of damage to one enemy (99 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
OL Charge: 70 (17 + 53, avg. 5.65 turns)
Co-op Skill
Fast Appeal Target 4
Increase the boss' aggression towards your party
Soulmates


23300
2300
2300
Finish MA
Magic Type
Bond Awakenable
Stats
23300
2300
2300
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units at full health gain 50% Attack power
Artes
Arte 1: 160% of damage to one enemy (4 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: Heal all party units for 30%
BP: Increase defense power of this unit by 10% (1 turn)
BP: Increase defense power of this unit by 10% (1 turn)
Arte 3: 400% of damage to one enemy (1 hits)
BP: Increase attack power of this unit by 50% (current turn)
BP: Increase attack power of this unit by 50% (current turn)
Mystic Arte
Finish MA: 555% of damage to one enemy (5 hits)
BP: Deal an additional 40% of damage
OL Charge: 35 (avg. 3.77 turns)
BP: Deal an additional 40% of damage
OL Charge: 35 (avg. 3.77 turns)
EX Mystic Arte
Finish MA: 999% of damage to one enemy (9 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
OL Charge: 65 (35 + 30, avg. 6.57 turns)
Co-op Skill
Fire Shot 3 + Luck Heal
190% of magical Fire damage, plus a 40% chance to heal your party by 35%
Soulmates


24700
1900
2430
Hit MA
Defense Type
Bond Awakenable
Stats
24700
1900
2430
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units at full health gain 50% Attack power
Artes
Arte 1: Heal all party units for 15%
BP: Heal this unit for 5%
BP: Heal this unit for 5%
Arte 2: Heal all party units for 25%
BP: Increase defense power of this unit by 15% (2 turns)
BP: Increase defense power of this unit by 15% (2 turns)
Arte 3: Heal all party units for 50%
BP: Cure status effects on all Wind party units
BP: Cure status effects on all Wind party units
Mystic Arte
Mixed + Quick Charge MA: 150% of damage to one enemy (30 hits)
BP: Cure status effects on this unit
OL Charge: 14 (avg. 2.06 turns)
BP: Cure status effects on this unit
OL Charge: 14 (avg. 2.06 turns)
EX Mystic Arte
Hit MA: 150% of damage to one enemy (100 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 46 (14 + 32, avg. 5.61 turns)
Co-op Skill
Heal 3 + Luck Heal
Heal your party for 45%, plus a 40% chance to heal your party by 25%
Soulmates


21200
2560
2420
Finish MA
Attack Type
Bond Awakenable
Stats
21200
2560
2420
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Earth units in matching frames gain 4 OL charge
Artes
Arte 1: 300% of damage to one enemy (2 hits)
BP: Increase defense power of this unit by 10% (2 turns)
BP: Increase defense power of this unit by 10% (2 turns)
Arte 2: 300% of damage to all enemies (5 hits)
BP: Increase attack power of this unit by 20% (2 turns)
BP: Increase attack power of this unit by 20% (2 turns)
Arte 3: Increase attack power of this unit by 100%
BP: Increase attack power of all Earth party units by 25% (2 turns)
BP: Increase attack power of all Earth party units by 25% (2 turns)
Mystic Arte
Finish MA: 670% of damage to one enemy (10 hits)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.98 turns)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.98 turns)
EX Mystic Arte
Finish MA: 1230% of damage to one enemy (10 hits)
BP: Increase attack power of all Earth party units by 25% (2 turns)
BP: Increase attack power of all Earth party units by 25% (2 turns)
OL Charge: 80 (40 + 40, avg. 7.46 turns)
Co-op Skill
Physical Attack Boost 4
Increase your party's physical attack power by 50% for 180 seconds
Soulmates



27300
2670
2700
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
27300
2670
2700
Co-op Type: Magic
EX Skill
All Water units in matching frames gain 4 OL charge
Artes
Arte 1: 260% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 360% of damage to all enemies (11 hits)
BP: Increase attack power of all Water party units by 15% (2 turns)
BP: Increase attack power of all Water party units by 15% (2 turns)
Arte 3: Cleanse DEF debuffs on all party units
BP: Heal all Water party units for 30%
BP: Heal all Water party units for 30%
Mystic Arte
Finish + Hit MA: 600% of damage to one enemy (60 hits)
BP: Increase attack power of all Water party units by 20% (1 turn)
OL Charge: 50 (avg. 4.05 turns)
BP: Increase attack power of all Water party units by 20% (1 turn)
OL Charge: 50 (avg. 4.05 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 800% of damage to one enemy (80 hits)
BP: Increase attack power of all Water party units by 40% (1 turn)
BP: Increase attack power of all Water party units by 40% (1 turn)
OL Charge: 70 (50 + 20, avg. 5.46 turns)
Co-op Skill
Water Shot 6
250% of magical Water damage
Soulmates



27200
2240
2640
Hit MA
Defense Type
Bond Awakenable
Stats
27200
2240
2640
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units gain 1500 Defense power and gain 50% chance to resist Paralysis
Artes
Arte 1: 160% of damage to one enemy (8 hits)
BP: Heal all Light party units for 20%
BP: Heal all Light party units for 20%
Arte 2: 240% of damage to one enemy (12 hits)
BP: Increase attack power of all Light party units by 30% (2 turns)
BP: Increase attack power of all Light party units by 30% (2 turns)
Arte 3: Heal all party units for 30% and cure status effects on them
BP: Increase defense power of all Light party units by 30% (2 turns)
BP: Increase defense power of all Light party units by 30% (2 turns)
Mystic Arte
Hit MA: 340% of damage to one enemy (80 hits)
BP: Heal all Light party units for 30%
OL Charge: 44 (avg. 3.25 turns)
BP: Heal all Light party units for 30%
OL Charge: 44 (avg. 3.25 turns)
EX Mystic Arte
Hit MA: 340% of damage to one enemy (145 hits)
BP: Increase attack power of all Light party units by 50% (2 turns)
BP: Increase attack power of all Light party units by 50% (2 turns)
OL Charge: 77 (44 + 33, avg. 5.31 turns)
Co-op Skill
Protect 3
Cover 3 party slots in the target range behind yours for the boss' next 2 attacks
Soulmates



21000
2600
2060
Finish MA
Magic Type
Bond Awakenable
Stats
21000
2600
2060
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Dark units gain 3 OL charge
Artes
Arte 1: 200% of damage to one enemy (5 hits)
BP: Deal an additional 20% of damage
BP: Deal an additional 20% of damage
Arte 2: 300% of damage to one enemy (3 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 3: 400% of damage to one enemy (2 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Mystic Arte
Finish MA: 660% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 10% (1 turn)
OL Charge: 50 (avg. 4.23 turns)
BP: Increase attack power of this unit by 10% (1 turn)
OL Charge: 50 (avg. 4.23 turns)
EX Mystic Arte
Finish MA: 999% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 30% (2 turns)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 74 (50 + 24, avg. 6.02 turns)
Co-op Skill
High Dark Shot 4 + Vital Pinch
360% of magical Dark damage, and deal additional damage if your party is at critical health (30% HP or less)
Soulmates


21400
2800
2140
Finish MA
Magic Type
Bond Awakenable
Stats
21400
2800
2140
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Once per quest, when a Dark unit is KO'd, revive one unit with 30% HP
Artes
Arte 1: 240% of damage to one enemy (4 hits)
BP: Increase attack power of all Dark party units by 5% (8 turns)
BP: Increase attack power of all Dark party units by 5% (8 turns)
Arte 2: 300% of damage to one enemy (5 hits)
BP: Increase attack power of all Dark party units by 10% (6 turns)
BP: Increase attack power of all Dark party units by 10% (6 turns)
Arte 3: 340% of damage to all enemies (6 hits)
BP: Increase attack power of all Dark party units by 20% (2 turns)
BP: Increase attack power of all Dark party units by 20% (2 turns)
Mystic Arte
Mixed + Quick Charge MA: 370% of damage to one enemy (10 hits)
BP: Increase attack power of all Dark party units by 25% (1 turn)
OL Charge: 10 (avg. 1 turn)
BP: Increase attack power of all Dark party units by 25% (1 turn)
OL Charge: 10 (avg. 1 turn)
EX Mystic Arte
Finish MA: 1000% of damage to one enemy (10 hits)
BP: Increase attack power of all Dark party units by 50% (1 turn)
BP: Increase attack power of all Dark party units by 50% (1 turn)
OL Charge: 60 (10 + 50, avg. 4.88 turns)
Co-op Skill
Fast Dark Shot 6
100% of magical Dark damage
Soulmates



26400
2100
2760
Hit MA
Defense Type
Bond Awakenable
Stats
26400
2100
2760
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
At the end of every turn, all Dark units that were damaged in this turn gain 6 OL charge
Artes
Arte 1: Increase attack power of all Dark party units by 20%
BP: Increase Attack power by an additional 10%
BP: Increase Attack power by an additional 10%
Arte 2: Increase attack power of all Dark party units by 40%
BP: Heal this unit for 70%
BP: Heal this unit for 70%
Arte 3: Increase attack power of all Dark party units by 50%
BP: Increase attack power of all Dark party units by 50% (current turn)
BP: Increase attack power of all Dark party units by 50% (current turn)
Mystic Arte
Hit + Quick Charge MA: 200% of damage to one enemy (60 hits)
BP: Increase attack power of all Dark party units by 30% (current turn)
OL Charge: 20 (avg. 2.72 turns)
BP: Increase attack power of all Dark party units by 30% (current turn)
OL Charge: 20 (avg. 2.72 turns)
EX Mystic Arte
Hit MA: 200% of damage to one enemy (130 hits)
BP: Increase attack power of all Dark party units by 60% (current turn)
BP: Increase attack power of all Dark party units by 60% (current turn)
OL Charge: 50 (20 + 30, avg. 6.06 turns)
Co-op Skill
Long Magical Defense Boost 6 + Luck Heal
Increase your party's magical defense power by 50% for 360 seconds, plus a 40% chance to heal your party by 30%
Soulmates



23000
2320
2300
Finish MA
Attack Type
Bond Awakenable
Stats
23000
2320
2300
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units in matching frames gain 50% Attack power
Artes
Arte 1: 170% of damage to one enemy (5 hits)
BP: Deal an additional 20% of damage
BP: Deal an additional 20% of damage
Arte 2: 140% of damage to one enemy (8 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 3: 280% of damage to one enemy (12 hits)
BP: Increase defense power of this unit by 20% (1 turn)
BP: Increase defense power of this unit by 20% (1 turn)
Mystic Arte
Mixed MA: 470% of damage to one enemy (20 hits)
BP: Deal an additional 40% of damage
OL Charge: 38 (avg. 2.8 turns)
BP: Deal an additional 40% of damage
OL Charge: 38 (avg. 2.8 turns)
EX Mystic Arte
Finish MA: 790% of damage to one enemy (35 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
OL Charge: 74 (38 + 36, avg. 4.98 turns)
Co-op Skill
Fast Water Attack 4
60% of physical Water damage
Soulmates


21700
2160
2500
Finish + Hit MA
Defense Type
Bond Awakenable
Stats
21700
2160
2500
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units gain 600 Defense power
Artes
Arte 1: 140% of damage to one enemy (3 hits)
BP: Hit count increases by 4
BP: Hit count increases by 4
Arte 2: 150% of damage to one enemy (4 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 3: 180% of damage to one enemy (6 hits)
BP: Deal an additional 90% of damage
BP: Deal an additional 90% of damage
Mystic Arte
Hit MA: 300% of damage to one enemy (40 hits)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.18 turns)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.18 turns)
EX Mystic Arte
Finish + Hit MA: 550% of damage to one enemy (75 hits)
BP: Deal an additional 110% of damage
BP: Deal an additional 110% of damage
OL Charge: 80 (40 + 40, avg. 5.87 turns)
Co-op Skill
Guard 3
Reduce damage taken by your party from the boss' next attack by 55%
Soulmate

22200
2370
2410
Finish + Hit + AOE MA
Defense Type
Bond Awakenable
Stats
22200
2370
2410
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Water units gain 5% Defense power
Artes
Arte 1: 140% of damage to all enemies (4 hits)
BP: Increase defense power of this unit by 15% (4 turns)
BP: Increase defense power of this unit by 15% (4 turns)
Arte 2: 200% of damage to all enemies (6 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 3: 270% of damage to one enemy (2 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
Mystic Arte
AOE MA: 320% of damage to all enemies (38 hits)
BP: Hit count increases by 7
OL Charge: 40 (avg. 3.49 turns)
BP: Hit count increases by 7
OL Charge: 40 (avg. 3.49 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 660% of damage to all enemies (80 hits)
BP: Hit count increases by 13
BP: Hit count increases by 13
OL Charge: 70 (40 + 30, avg. 5.72 turns)
Co-op Skill
Guard 4
Reduce damage taken by your party from the boss' next attack by 60%
Soulmates



21300
2700
1970
Finish MA
Attack Type
Bond Awakenable
Stats
21300
2700
1970
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Fire units gain 600 Attack power
Artes
Arte 1: 210% of damage to one enemy (7 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: 180% of damage to all enemies (9 hits)
BP: Increase attack power of all Fire party units by 20% (3 turns)
BP: Increase attack power of all Fire party units by 20% (3 turns)
Arte 3: 240% of damage to all enemies (13 hits)
BP: Decrease defense power of all enemies by 10% (1 turn)
BP: Decrease defense power of all enemies by 10% (1 turn)
Mystic Arte
Finish MA: 600% of damage to one enemy (11 hits)
BP: Increase attack power of all Fire party units by 20% (2 turns)
OL Charge: 40 (avg. 2.79 turns)
BP: Increase attack power of all Fire party units by 20% (2 turns)
OL Charge: 40 (avg. 2.79 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (11 hits)
BP: Increase attack power of all Fire party units by 40% (3 turns)
BP: Increase attack power of all Fire party units by 40% (3 turns)
OL Charge: 80 (40 + 40, avg. 5.07 turns)
Co-op Skill
High Fire Attack 5
280% of physical Fire damage
Soulmates



21400
2600
2460
Finish MA
Attack Type
Bond Awakenable
Stats
21400
2600
2460
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 100% for all Earth units
Artes
Arte 1: 200% of damage to all enemies (6 hits)
BP: Increase attack power of all Earth party units by 10% (4 turns)
BP: Increase attack power of all Earth party units by 10% (4 turns)
Arte 2: 250% of damage to one enemy (14 hits)
BP: Hit count increases by 7
BP: Hit count increases by 7
Arte 3: 370% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 50% (2 turns)
BP: Increase attack power of this unit by 50% (2 turns)
Mystic Arte
Finish MA: 630% of damage to one enemy (9 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 45 (avg. 3.03 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 45 (avg. 3.03 turns)
EX Mystic Arte
Finish MA: 1300% of damage to one enemy (9 hits)
BP: Decrease defense power of one enemy by 15% (1 turn)
BP: Decrease defense power of one enemy by 15% (1 turn)
OL Charge: 90 (45 + 45, avg. 5.56 turns)
Co-op Skill
High Earth Attack 5
280% of physical Earth damage
Soulmates



24500
2740
2270
Finish MA
Attack Type
Bond Awakenable
Stats
24500
2740
2270
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Wind units at full health gain 90% Attack power
Artes
Arte 1: 240% of damage to one enemy (4 hits)
BP: Heal this unit for 25%
BP: Heal this unit for 25%
Arte 2: 310% of damage to one enemy (4 hits)
BP: Heal all Wind party units for 20%
BP: Heal all Wind party units for 20%
Arte 3: 440% of damage to all enemies (8 hits)
BP: Increase attack power of all Wind party units by 40% (3 turns)
BP: Increase attack power of all Wind party units by 40% (3 turns)
Mystic Arte
Finish MA: 680% of damage to one enemy (9 hits)
BP: Heal this unit for 50%
OL Charge: 40 (avg. 3.44 turns)
BP: Heal this unit for 50%
OL Charge: 40 (avg. 3.44 turns)
EX Mystic Arte
Finish MA: 1400% of damage to one enemy (9 hits)
BP: Increase attack power of all Wind party units by 70% (1 turn)
BP: Increase attack power of all Wind party units by 70% (1 turn)
OL Charge: 75 (40 + 35, avg. 6.01 turns)
Co-op Skill
Wind Attack 6 + Luck Heal
195% of physical Wind damage, plus a 40% chance to heal your party by 30%
Soulmates



24600
2740
2300
Finish MA
Attack Type
Bond Awakenable
Stats
24600
2740
2300
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units at full health gain 100% Attack power
Artes
Arte 1: 250% of damage to one enemy (3 hits)
BP: Heal all Water party units for 20%
BP: Heal all Water party units for 20%
Arte 2: 300% of damage to one enemy (4 hits)
BP: Heal this unit for 30%
BP: Heal this unit for 30%
Arte 3: 500% of damage to one enemy (12 hits)
BP: Increase attack power of this unit by 50% (2 turns)
BP: Increase attack power of this unit by 50% (2 turns)
Mystic Arte
Finish MA: 860% of damage to one enemy (10 hits)
BP: Heal this unit for 40%
OL Charge: 47 (avg. 3.93 turns)
BP: Heal this unit for 40%
OL Charge: 47 (avg. 3.93 turns)
EX Mystic Arte
Finish MA: 1400% of damage to one enemy (10 hits)
BP: Increase attack power of all Water party units by 70% (1 turn)
BP: Increase attack power of all Water party units by 70% (1 turn)
OL Charge: 77 (47 + 30, avg. 6.12 turns)
Co-op Skill
High Water Attack 7 + Chain Plus
330% of physical Water damage, and increase the Attack chain by an additional 5 points
Soulmates



26600
2260
2640
Hit MA
Defense Type
Bond Awakenable
Stats
26600
2260
2640
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Wind units gain 3 OL charge
Artes
Arte 1: 200% of damage to one enemy (7 hits)
BP: Increase attack power of all Wind party units by 20% (3 turns)
BP: Increase attack power of all Wind party units by 20% (3 turns)
Arte 2: 200% of damage to all enemies (11 hits)
BP: Decrease defense power of all enemies by 10% (current turn)
BP: Decrease defense power of all enemies by 10% (current turn)
Arte 3: Decrease defense power of one enemy by 20%
BP: Decrease defense power of one enemy by 20% (current turn)
BP: Decrease defense power of one enemy by 20% (current turn)
Mystic Arte
Hit MA: 300% of damage to one enemy (77 hits)
BP: Increase attack power of all Wind party units by 40% (current turn)
OL Charge: 44 (avg. 3.28 turns)
BP: Increase attack power of all Wind party units by 40% (current turn)
OL Charge: 44 (avg. 3.28 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (140 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 77 (44 + 33, avg. 5.37 turns)
Co-op Skill
Fast Appeal Target 7 + Luck Heal
Increase the boss' aggression towards your party, plus a 25% chance to heal your party by 20%
Soulmates



24100
2610
2540
Dual Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
24100
2610
2540
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
At the end of every turn, all Fire units that were damaged in this turn gain 6 OL charge
Artes
Arte 1: 250% of damage to all enemies (4 hits)
BP: Heal all Fire party units for 15%
BP: Heal all Fire party units for 15%
Arte 2: 300% of damage to all enemies (5 hits)
BP: Increase defense power of all Fire party units by 20% (3 turns)
BP: Increase defense power of all Fire party units by 20% (3 turns)
Arte 3: 400% of damage to one enemy (7 hits)
BP: Increase attack power of all Fire party units by 60% (current turn)
BP: Increase attack power of all Fire party units by 60% (current turn)
Mystic Arte
AOE + Quick Charge MA: 300% of damage to all enemies (35 hits)
BP: Deal an additional 70% of damage
OL Charge: 20 (avg. 1.94 turns)
BP: Deal an additional 70% of damage
OL Charge: 20 (avg. 1.94 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 650% of damage to all enemies (80 hits)
BP: Increase attack power of this unit by 70% (3 turns)
BP: Increase attack power of this unit by 70% (3 turns)
OL Charge: 55 (20 + 35, avg. 4.46 turns)
Partner: Hubert
Finish + Hit + AOE MA: 550% of damage to all enemies (55 hits)
BP: Increase defense power of all Fire party units by 120% (current turn)
OL Charge: 50 (avg. 4.1 turns)
BP: Increase defense power of all Fire party units by 120% (current turn)
OL Charge: 50 (avg. 4.1 turns)
Dual EX Mystic Arte
Finish + Hit + AOE MA: 850% of damage to all enemies (85 hits)
BP: Increase attack power of all Fire party units by 80% (1 turn)
BP: Increase attack power of all Fire party units by 80% (1 turn)
OL Charge: 80 (50 + 30, avg. 6.26 turns)
Co-op Skill
High Fire Attack 7 + Chain Plus
330% of physical Fire damage, and increase the Attack chain by an additional 5 points
Soulmates



24100
2810
2420
Finish MA
Attack Type
Bond Awakenable
Stats
24100
2810
2420
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Light units at full health gain 6 OL charge
Artes
Arte 1: 220% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 30% (3 turns)
BP: Increase attack power of this unit by 30% (3 turns)
Arte 2: 330% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 60% (1 turn)
BP: Increase attack power of this unit by 60% (1 turn)
Arte 3: 550% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 100% (current turn)
BP: Increase attack power of this unit by 100% (current turn)
Mystic Arte
Finish MA: 700% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 100% (1 turn)
OL Charge: 40 (avg. 3.44 turns)
BP: Increase attack power of this unit by 100% (1 turn)
OL Charge: 40 (avg. 3.44 turns)
EX Mystic Arte
Finish MA: 1450% of damage to one enemy (6 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 5.65 turns)
Co-op Skill
High Light Attack 9
400% of physical Light damage
Soulmates



22700
2300
2300
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
22700
2300
2300
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Every turn, all Water units gain 3 OL charge
Artes
Arte 1: 130% of damage to one enemy (5 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 180% of damage to one enemy (10 hits)
BP: Hit count increases by 5
BP: Hit count increases by 5
Arte 3: Heal all party units for 30%
BP: Heal this unit for 15%
BP: Heal this unit for 15%
Mystic Arte
Mixed MA: 450% of damage to one enemy (25 hits)
BP: Increase attack power of this unit by 20% (1 turn)
OL Charge: 40 (avg. 3.36 turns)
BP: Increase attack power of this unit by 20% (1 turn)
OL Charge: 40 (avg. 3.36 turns)
EX Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (40 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 5.5 turns)
Co-op Skill
Fast Water Attack 4
60% of physical Water damage
Soulmates


20400
2650
2040
Finish MA
Attack Type
Bond Awakenable
Stats
20400
2650
2040
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units in matching frames gain 50% Attack power
Artes
Arte 1: 250% of damage to one enemy (1 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 150% of damage to one enemy (8 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 3: 100% of damage to one enemy (16 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Mystic Arte
Finish MA: 600% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 20% (2 turns)
OL Charge: 40 (avg. 3.15 turns)
BP: Increase attack power of this unit by 20% (2 turns)
OL Charge: 40 (avg. 3.15 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 40% (2 turns)
BP: Increase attack power of this unit by 40% (2 turns)
OL Charge: 70 (40 + 30, avg. 5.14 turns)
Co-op Skill
Short Physical Attack Boost 3
Increase your party's physical attack power by 75% for 90 seconds
Soulmates


21200
2550
2170
Finish MA
Magic Type
Bond Awakenable
Stats
21200
2550
2170
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Frame OL bonuses charge an additional 7 points for all Dark units
Artes
Arte 1: 170% of damage to one enemy (3 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 340% of damage to one enemy (11 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 3: Increase attack power of this unit by 100%
BP: Increase attack power of this unit by 30% (current turn)
BP: Increase attack power of this unit by 30% (current turn)
Mystic Arte
Finish MA: 510% of damage to one enemy (7 hits)
BP: Deal an additional 50% of damage
OL Charge: 35 (avg. 3.19 turns)
BP: Deal an additional 50% of damage
OL Charge: 35 (avg. 3.19 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (7 hits)
BP: Increase attack power of this unit by 30% (2 turns)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 70 (35 + 35, avg. 5.88 turns)
Co-op Skill
Dark Shot 4
210% of magical Dark damage
Soulmates


21100
2450
2440
Finish + AOE MA
Attack Type
Bond Awakenable
Stats
21100
2450
2440
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Every turn, all Wind units gain 5% Attack power
Artes
Arte 1: 200% of damage to one enemy (2 hits)
BP: Increase attack power of this unit by 5% (8 turns)
BP: Increase attack power of this unit by 5% (8 turns)
Arte 2: 310% of damage to one enemy (1 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 3: 450% of damage to one enemy (4 hits)
BP: Heal this unit for 20%
BP: Heal this unit for 20%
Mystic Arte
AOE + Quick Charge MA: 240% of damage to all enemies (18 hits)
BP: Deal an additional 60% of damage
OL Charge: 20 (avg. 2.3 turns)
BP: Deal an additional 60% of damage
OL Charge: 20 (avg. 2.3 turns)
EX Mystic Arte
Finish + AOE + Quick Charge MA: 500% of damage to all enemies (36 hits)
BP: Increase attack power of this unit by 10% (4 turns)
BP: Increase attack power of this unit by 10% (4 turns)
OL Charge: 40 (20 + 20, avg. 4.1 turns)
Co-op Skill
Long Physical Attack Boost 4
Increase your party's physical attack power by 35% for 360 seconds
Soulmates



23600
2570
2170
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
23600
2570
2170
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Dark units at full health gain 70% Attack power
Artes
Arte 1: 200% of damage to one enemy (5 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: 270% of damage to all enemies (4 hits)
BP: Heal all Dark party units for 15%
BP: Heal all Dark party units for 15%
Arte 3: 300% of damage to one enemy (3 hits)
BP: Decrease attack power of one enemy by 5% (current turn)
BP: Decrease attack power of one enemy by 5% (current turn)
Mystic Arte
Finish + AOE MA: 500% of damage to all enemies (32 hits)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 40 (avg. 3.51 turns)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 40 (avg. 3.51 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 800% of damage to all enemies (50 hits)
BP: Decrease attack power of all enemies by 10% (1 turn)
BP: Decrease attack power of all enemies by 10% (1 turn)
OL Charge: 70 (40 + 30, avg. 5.76 turns)
Co-op Skill
Fast Dark Attack 5
60% of physical Dark damage
Soulmates



26100
2600
2880
Dual Finish + AOE MA
Defense Type
Bond Awakenable
Stats
26100
2600
2880
Co-op Type: Defense
EX Skill
All Earth units in matching frames gain 70% Attack power
Artes
Arte 1: 250% of damage to all enemies (5 hits)
BP: Increase attack power of all Earth party units by 10% (2 turns)
BP: Increase attack power of all Earth party units by 10% (2 turns)
Arte 2: Heal this unit for 70%
BP: Heal all Earth party units for 25%
BP: Heal all Earth party units for 25%
Arte 3: 400% of damage to one enemy (10 hits)
BP: Increase defense power of this unit by 70% (current turn)
BP: Increase defense power of this unit by 70% (current turn)
Mystic Arte
Mixed + Quick Charge MA: 310% of damage to one enemy (27 hits)
BP: Hit count increases by 8
OL Charge: 20 (avg. 1.93 turns)
BP: Hit count increases by 8
OL Charge: 20 (avg. 1.93 turns)
EX Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (55 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 55 (20 + 35, avg. 4.43 turns)
Partner: Pascal
Finish + AOE MA: 650% of damage to all enemies (10 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 43 (avg. 3.57 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 43 (avg. 3.57 turns)
Dual EX Mystic Arte
Finish + AOE MA: 1000% of damage to all enemies (15 hits)
BP: Decrease defense power of all enemies by 20% (1 turn)
BP: Decrease defense power of all enemies by 20% (1 turn)
OL Charge: 83 (43 + 40, avg. 6.43 turns)
Co-op Skill
Fast Guard 5 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 45%, plus a 25% chance to heal your party by 20%
Soulmates



28500
2100
2500
Hit MA
Defense Type
Bond Awakenable
Stats
28500
2100
2500
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 70% and Frame OL bonuses charge an additional 4 points for all Light units
Artes
Arte 1: Increase defense power of this unit by 120%
BP: Heal all Light party units for 25%
BP: Heal all Light party units for 25%
Arte 2: 150% of damage to all enemies (11 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
Arte 3: Decrease attack power of one enemy by 10%
BP: Increase attack power of all Light party units by 25% (2 turns)
BP: Increase attack power of all Light party units by 25% (2 turns)
Mystic Arte
Hit MA: 210% of damage to one enemy (70 hits)
BP: Increase defense power of all Light party units by 60% (current turn)
OL Charge: 40 (avg. 2.55 turns)
BP: Increase defense power of all Light party units by 60% (current turn)
OL Charge: 40 (avg. 2.55 turns)
EX Mystic Arte
Hit MA: 210% of damage to one enemy (145 hits)
BP: Increase attack power of all Light party units by 60% (1 turn)
BP: Increase attack power of all Light party units by 60% (1 turn)
OL Charge: 80 (40 + 40, avg. 4.6 turns)
Co-op Skill
High Guard 5 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 90%, plus a 50% chance to heal your party by 40%
Soulmates



22700
2900
2330
Dual Finish MA
Attack Type
Bond Awakenable
Stats
22700
2900
2330
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Wind units in matching frames gain 110% Attack power
Artes
Arte 1: 230% of damage to all enemies (4 hits)
BP: Increase attack power of this unit by 40% (2 turns)
BP: Increase attack power of this unit by 40% (2 turns)
Arte 2: 340% of damage to one enemy (5 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 370% of damage to all enemies (18 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 750% of damage to one enemy (24 hits)
BP: Increase attack power of all Wind party units by 30% (1 turn)
OL Charge: 37 (avg. 2.89 turns)
BP: Increase attack power of all Wind party units by 30% (1 turn)
OL Charge: 37 (avg. 2.89 turns)
EX Mystic Arte
Finish + Quick Charge MA: 1100% of damage to one enemy (24 hits)
BP: Increase attack power of all Wind party units by 50% (2 turns)
BP: Increase attack power of all Wind party units by 50% (2 turns)
OL Charge: 57 (37 + 20, avg. 4.18 turns)
Partner: Pascal
Finish MA: 900% of damage to one enemy (10 hits)
BP: Deal an additional 75% of break gauge damage
OL Charge: 48 (avg. 3.6 turns)
BP: Deal an additional 75% of break gauge damage
OL Charge: 48 (avg. 3.6 turns)
Dual EX Mystic Arte
Finish MA: 1400% of damage to one enemy (10 hits)
BP: Deal an additional 150% of damage
BP: Deal an additional 150% of damage
OL Charge: 90 (48 + 42, avg. 6.31 turns)
Co-op Skill
High Wind Attack 8
360% of physical Wind damage
Soulmates



26400
2320
2340
Hit MA
Defense Type
Bond Awakenable
Stats
26400
2320
2340
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
At the end of every turn, all Dark units that were damaged in this turn gain 5 OL charge
Artes
Arte 1: 170% of damage to one enemy (10 hits)
BP: Increase attack power of all Dark party units by 10% (2 turns)
BP: Increase attack power of all Dark party units by 10% (2 turns)
Arte 2: 270% of damage to one enemy (14 hits)
BP: Heal all Dark party units for 15%
BP: Heal all Dark party units for 15%
Arte 3: Heal all party units for 50%
BP: Increase defense power of all Dark party units by 100% (current turn)
BP: Increase defense power of all Dark party units by 100% (current turn)
Mystic Arte
Hit MA: 360% of damage to one enemy (70 hits)
BP: Increase attack power of all Dark party units by 25% (current turn)
OL Charge: 45 (avg. 2.82 turns)
BP: Increase attack power of all Dark party units by 25% (current turn)
OL Charge: 45 (avg. 2.82 turns)
EX Mystic Arte
Hit MA: 360% of damage to one enemy (130 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 85 (45 + 40, avg. 4.88 turns)
Co-op Skill
High Guard 5
Reduce damage taken by your party from the boss' next attack by 90%
Soulmates



23400
2610
2410
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
23400
2610
2410
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Earth units gain 30% Attack power
Artes
Arte 1: 200% of damage to all enemies (4 hits)
BP: Increase attack power of this unit by 15% (5 turns)
BP: Increase attack power of this unit by 15% (5 turns)
Arte 2: 300% of damage to all enemies (4 hits)
BP: Increase attack power of all Earth party units by 20% (2 turns)
BP: Increase attack power of all Earth party units by 20% (2 turns)
Arte 3: 500% of damage to all enemies (20 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Finish + AOE MA: 600% of damage to all enemies (10 hits)
BP: Increase attack power of all Earth party units by 25% (3 turns)
OL Charge: 45 (avg. 3.58 turns)
BP: Increase attack power of all Earth party units by 25% (3 turns)
OL Charge: 45 (avg. 3.58 turns)
EX Mystic Arte
Finish + AOE MA: 920% of damage to all enemies (10 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
OL Charge: 77 (45 + 32, avg. 5.77 turns)
Co-op Skill
Earth Shot 7
270% of magical Earth damage
Soulmates



25500
2050
2050
Hit MA
Defense Type
Awakened
Stats
25500
2050
2050
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Dark units gain 5% Attack power
Artes
Arte 1: Heal all party units for 30%
Arte 2: Increase defense power of all party units by 25%
Arte 3: 100% of damage to one enemy (15 hits)
Mystic Arte
Hit MA: 100% of damage to one enemy (45 hits)
OL Charge: 40 (avg. 3.46 turns)
OL Charge: 40 (avg. 3.46 turns)
EX Mystic Arte
Hit MA: 100% of damage to one enemy (99 hits)
OL Charge: 70 (40 + 30, avg. 5.69 turns)
Co-op Skill
High Appeal Target 4
Increase the boss' aggression towards your party
In-Game Character ID
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