This is an old revision of the document!
Table of Contents
Landing action Yeah!! (Adv+)
Song Hints
Song Gimmick
The Song Gimmick reduces the Appeal of all non-Aqours cards by 25% and is not cleansable. However, matching attributes with a non-Aqours card can easily undo the debuff. If you don't have great Cool Aqours cards, consider Cool Non-Aqours cards over Non-Cool Aqours cards, especially if you have upgraded their Attribute Match bonus in the Bond Board.
Damage and Stamina Appeal Chances
The primary obstacle of this song is the Base Note Damage of 1888, the highest in the game at release. Combined with the 90k worth of damage notes and Stamina ACs requiring you to stay above 80%, sustainSustain: A collective term for any kind of damage mitigation - Healing, Shielding and Damage Reduction cards. will be your main concern when building for this song.
Shielders will have trouble getting enough Shields up before the 30k damage notes hit. Try to get a healer that can profit from the +20% Skill Activation Chance buffs for Cool and Aqours cards, and include cards that heal on damage such as CGd You, stack Necklaces, or use multiple Frontline defenders if needed.
SP Appeal Chances
Both of the SP ACs are extremely short (6 and 8 notes respectively), so they must be one-shot. Only the second one comes with a 30% Appeal buff to Aqours, which can help with the higher requirement.
However, failing these is not too tragic, as they only carry half penalties (33k penalty damage), about the same as one of the damage notes. Since you are probably already bringing enough sustain to deal with those, tanking the AC damage will probably not be too difficult either, especially considering they only happen after the two Stamina ACs.
Scoring
This song scores surprisingly high, thanks to very high AC rewards and the big 30% Appeal buff to Vo and Gd type cards or Aqours cards during most ACs. If they are well developed, you can reach an S Rank even with two Frontline defenders. Try to build your formation for survival first, and then see whether you still need to score more or not.
Useful Cards
![]() ![]() | The Cool Aqours healers are thriving. ![]() ![]() |
---|---|
![]() | As usual, ![]() |
![]() ![]() ![]() ![]() ![]() | Surprise: Note Damage is finally high enough to make the SRs with the “Heal when taking more than 2000 damage” relevant. None of them will be able to outheal the damage alone, but if you have a couple of them, you can stack up the heals, to the point where it even is possible to run this song without a Frontline defender. |
Formation Setups
Example Formation
Here is a text describing how this formation works, how it solves the problems described in the Song Hints, and how much you score with this
— don't forget your signature
Contributors to this page: