songs:landing_action_yeah_advplus
Attribute: Cool Landing action Yeah!!
Difficulty Advanced+
Unlock Requirement Always Unlocked
Map DB Link Note Map

Landing action Yeah!! (Adv+)

Song Hints

Song Gimmick

The Song Gimmick reduces the Appeal of all non-Aqours cards by 25% and is not cleansable. However, matching attributes with a non-Aqours card can easily undo the debuff. If you don't have great Cool Aqours cards, consider Cool Non-Aqours cards over Non-Cool Aqours cards, especially if you have upgraded their Attribute Match bonus in the Bond Board.

Damage and Stamina Appeal Chances

The primary obstacle of this song is the Base Note Damage of 1888, the highest in the game at release. Combined with the 90k worth of damage notes and Stamina ACs requiring you to stay above 80%, sustainSustain: A collective term for any kind of damage mitigation - Healing, Shielding and Damage Reduction cards. will be your main concern when building for this song.

Shielders will have trouble getting enough Shields up before the 30k damage notes hit. Try to get a healer that can profit from the +20% Skill Activation Chance buffs for Cool and Aqours cards, and include cards that heal on damage such as CGd You, stack Necklaces, or use multiple Frontline defenders if needed.

SP Appeal Chances

Both of the SP ACs are extremely short (6 and 8 notes respectively), so they must be one-shot. Only the second one comes with a 30% Appeal buff to Aqours, which can help with the higher requirement.

However, failing these is not too tragic, as they only carry half penalties (33k penalty damage), about the same as one of the damage notes. Since you are probably already bringing enough sustain to deal with those, tanking the AC damage will probably not be too difficult either, especially considering they only happen after the two Stamina ACs.

Scoring

This song scores surprisingly high, thanks to very high AC rewards and the big 30% Appeal buff to Vo and Gd type cards or Aqours cards during most ACs. If they are well developed, you can reach an S Rank even with two Frontline defenders. Try to build your formation for survival first, and then see whether you still need to score more or not.

Useful Cards

Having a powerful Frontline healer is a must for most formations. With Cool and Aqours cards getting +20% Skill Activation Chance each in the Stamina ACs, Cool Aqours healers will hit +40% and can do some massive healing there. CGd Yoshiko will also profit from the 30% Appeal buffs in the ACs, while CSk Fes Mari can score big thanks to her crit senseCrit Sense: Short for "Critical Sense". A property where Cards gain +15% Critical Chance if Technique is their highest stat.➔ Learn More.
As usual, CGd You is a key card for a high damage song. She won't be able to solo heal, but you can combine her with Necklaces to support a Frontline defender.
Surprise: Note Damage is finally high enough to make the SRs with the “Heal when taking more than 2000 damage” relevant. You can reach the threshold by using 2 Vo type Cards in your Frontline. None of them will be able to outheal the damage alone, but if you have a few of them or combine them with CGd You, you can stack multiple sources of Backline healing all working together.

Formation Setups

CSk Fes Mari, CVo Fes Ai, CSp Fes Nozomi (Heal Strategy)

SP Unit SP Unit SP Unit
Brooch (Smile)
Brooch (Cool)
Bangle (Active)
Belt (Cool)
Belt (Natural)
Bracelet (Elegant)
Bracelet (Elegant)
Necklace (Active)
Necklace (Elegant)

41.5m with AVo Fes Kanan guest (3x M Attribute, 1x M Strategy), without Mari's 5% LSALSA: Short for "Live Show Ability". The second Ability of a Card. proccing, all ACs cleared.

For my Frontline, taking CVo Fes Ai and CSp Fes Nozomi over my weak Cool Aqours cards was a no-brainer because of their higher LBs and developed Bond Boards. CSk Fes Mari is strong enough to keep up with the note damage with CGd You's support, but for the damage notes and Stamina ACs, a seperate Strategy was absolutely neccessary - there was no way for me to heal enough in time even with two Frontline defenders.

The SP Appeal Chances were luckily no problem thanks to CSp Fes Nozomi, I probably could've even cleared them without the Belts. One problem was the second AC, which required two Bracelets to get another SP in time so both AC1 and AC2 could be cleared. The requirement for AC7 is also very tight, and is basically impossible for this formation if I fail any of the ACs before and get there in yellow Stamina because of that. I do drop to yellow towards the end of AC7, but it's fine at that point.

Suyooo 2022/01/15 00:31 UTC


Contributors to this page:
songs/landing_action_yeah_advplus.txt · Last modified: 2022/08/29 06:56 by Suyooo