internals:skills

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Skills

Targets

Stored in the database table m_skill, columns skill_target_master_id1 and skill_target_master_id2.

ID Target
1 All units
29 µ's
30 Aqours
31 Nijigaku
38 Vo Type
39 Sp Type
40 Gd Type
41 Sk Type
58 No target (skill affects SP gauge or stamina)
61 Smile
62 Pure
63 Cool
64 Active
65 Natural
66 Elegant
67 Non-Smile
68 Non-Vo Type
69 1st Years
70 2nd Years
71 3rd Years
72 Non-Pure
73 Non-Cool
74 Non-Active
75 Non-Natural
76 Non-Elegant
77 Non-Sp Types
78 Non-Gd Types
79 Non-Sk Types
83 Current Strategy
87 Non-Vo or Gd Types
88 Non-Vo or Sp Types
89 Non-Vo or Sk Types
90 Non-Gd or Sp Types
92 Non-Sp or Sk Types
96 Vo and Sk Types
97 Vo and Sp Types
98 Vo and Gd Types
99 Non-Aqours
100 Non-Niji
101 Non-1st Years
102 Non-2nd Years
103 Non-3rd Years
104 DiverDiva
105 A•ZU•NA
106 QU4RTZ
107 Non-DiverDiva
108 Non-A•ZU•NA
109 Non-QU4RTZ

Effect Types

Stored in the database table m_skill_effect, column effect_type.

ID Effect
3 SP Gauge Charge (fixed amount)
4 Shield Gain (fixed amount)
5 Stamina Restore (fixed amount)
17 Appeal Up
18 Voltage Gain Up
19 SP Gauge Fill Rate Up
20 Critical Chance Up
21 Critical Power Up
22 Skill Activation Chance Up
23 SP Voltage Gain Up
26 Base Appeal Up
33 Base Skill Activation Chance Up
45 Base SP Gauge Fill Rate Up
46 Base Critical Chance Up
47 Base Critical Power Up
48 Base Skill Activation Chance Up (dupe?)
49 Base Appeal Up (dupe?)
50 Base SP Voltage Gain Up
51 Base Voltage Gain Up
52 Remove Buffs
68 Stamina Damage (fixed amount)
69 SP Gauge Discharge (percentage of max)
70 Shield Removal (fixed amount)
71 Appeal Down
73 SP Gauge Fill Rate Down
75 Critical Power Down
76 Skill Activation Chance Down
78 Base Skill Activation Chance Down
81 Base Appeal Down
83 Base SP Gauge Fill Rate Down
84 Base Appeal Down (dupe?)
85 Base SP Gauge Fill Rate Down (dupe?)
86 Base Skill Activation Chance Down (dupe?)
91 SP Gauge Charge (percentage of max)
93 Shield Gain (percentage of max)
96 Stamina Restore (percentage of max)
119 Appeal Up, based on the amount of Vo types
128 Stamina Restore (fixed amount), based on the amount of Vo types
130 Stamina Restore (fixed amount), based on the amount of Sp types
132 Stamina Restore (fixed amount), based on the amount of Sk types
134 Stamina Restore (fixed amount), based on the amount of Gd types
137 Base Appeal Up, based on the amount of Vo types
141 Base Appeal Up, based on the amount of Sk types
143 Base Appeal Up, based on the amount of Gd types
163 Skill Activation Chance Up, based on the amount of Sk types
164 Skill Activation Chance Up, based on the amount of Gd types
169 Base Skill Activation Chance Up, based on the amount of Vo types
171 Base Skill Activation Chance Up, based on the amount of Sk types
172 Base Skill Activation Chance Up, based on the amount of Gd types
179 Critical Chance Up, based on the amount of Sk types
185 Base Critical Chance Up, based on the amount of Vo types
187 Base Critical Chance Up, based on the amount of Sk types
193 Critical Power Up, based on the amount of Vo types
210 SP Voltage Gain Up, based on the amount of Sp types
218 Base SP Voltage Gain Up, based on the amount of Sp types
219 Base SP Voltage Gain Up, based on the amount of Sk types
230 Strategy Switch Bonus Up (fixed amount)
263 Stamina Damage, bypassing Shield (percentage of max)

Finish Conditions

Stored in the database table m_skill_effect, column finish_type.

ID Condition
1 until song end
2 for X notes (see column finish_value)
3 instant effect, no finishing (stamina or SP gauge effects)
4 until AC ends
7 one time only
8 until next switch

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internals/skills.1631520841.txt.gz · Last modified: 2021/09/13 08:14 by Suyooo