internals:skills
Table of Contents
Skills
Targets
Stored in the database table m_skill, columns skill_target_master_id1 and skill_target_master_id2.
| ID | Target |
|---|---|
| 1 | All units |
| 2-28 | Single Member (2 = Honoka, up to 28 = Rina – R3BIRTH are below at 112) |
| 29 | µ's |
| 30 | Aqours |
| 31 | Nijigaku |
| 35 | CYaRon |
| 36 | AZALEA |
| 37 | Guilty Kiss |
| 38 | Vo Type |
| 39 | Sp Type |
| 40 | Gd Type |
| 41 | Sk Type |
| 50 | Others (“Group”) |
| 53 | Same Strategy |
| 54 | Same School |
| 56 | Same Attribute |
| 57 | Same Type |
| 58 | No target (skill affects SP gauge or stamina) |
| 59 | Self |
| 60 | Same Year |
| 61 | Smile |
| 62 | Pure |
| 63 | Cool |
| 64 | Active |
| 65 | Natural |
| 66 | Elegant |
| 67 | Non-Smile |
| 68 | Non-Vo Type |
| 69 | 1st Years |
| 70 | 2nd Years |
| 71 | 3rd Years |
| 72 | Non-Pure |
| 73 | Non-Cool |
| 74 | Non-Active |
| 75 | Non-Natural |
| 76 | Non-Elegant |
| 77 | Non-Sp Types |
| 78 | Non-Gd Types |
| 79 | Non-Sk Types |
| 83 | Current Strategy |
| 86 | Non-µ's |
| 87 | Non-Vo or Gd Types |
| 88 | Non-Vo or Sp Types |
| 89 | Non-Vo or Sk Types |
| 90 | Non-Gd or Sp Types |
| 92 | Non-Sp or Sk Types |
| 93 | Sp and Sk Types |
| 96 | Vo and Sk Types |
| 97 | Vo and Sp Types |
| 98 | Vo and Gd Types |
| 99 | Non-Aqours |
| 100 | Non-Niji |
| 101 | Non-1st Years |
| 102 | Non-2nd Years |
| 103 | Non-3rd Years |
| 104 | DiverDiva |
| 105 | A•ZU•NA |
| 106 | QU4RTZ |
| 107 | Non-DiverDiva |
| 108 | Non-A•ZU•NA |
| 109 | Non-QU4RTZ |
| 112 | Shioriko |
| 113 | Lanzhu [sic] |
| 114 | Mia [sic] |
Effect Types
Stored in the database table m_skill_effect, column effect_type.
| ID | Effect |
|---|---|
| 2 | Voltage + (fixed amount) |
| 3 | SP Gauge Charge (fixed amount) |
| 4 | Shield Gain (fixed amount) |
| 5 | Stamina Restore (fixed amount) |
| 6 | Damage Reduction |
| 9 | Base Stamina Up |
| 10 | Base Appeal Up |
| 11 | Base Technique Up |
| 17 | Appeal Up |
| 18 | Voltage Gain Up |
| 19 | SP Gauge Fill Rate Up |
| 20 | Critical Chance Up |
| 21 | Critical Power Up |
| 22 | Skill Activation Chance Up |
| 23 | SP Voltage Gain Up (fixed amount) |
| 25 | SP Voltage Gain Up (based on Appeal) |
| 26 | Base Appeal Up |
| 28 | Base Appeal Up (based on current formation Stamina) |
| 29 | Base SP Gauge Fill Rate Up |
| 33 | Base Skill Activation Chance Up |
| 36 | Base Critical Chance Up |
| 40 | Base Critical Power Up |
| 45 | Base SP Gauge Fill Rate Up |
| 46 | Base Critical Chance Up (dupe?) |
| 47 | Base Critical Power Up (dupe?) |
| 48 | Base Skill Activation Chance Up (dupe?) |
| 49 | Base Appeal Up (dupe?) |
| 50 | Base SP Voltage Gain Up |
| 51 | Base Voltage Gain Up |
| 52 | Remove Buffs |
| 60 | Remove Debuffs |
| 68 | Stamina Damage (fixed amount) |
| 69 | SP Gauge Discharge (percentage of max) |
| 70 | Shield Removal (fixed amount) |
| 71 | Appeal Down |
| 72 | Voltage Gain Down |
| 73 | SP Gauge Fill Rate Down |
| 75 | Critical Power Down |
| 76 | Skill Activation Chance Down |
| 78 | Base Skill Activation Chance Down |
| 79 | Base Voltage Gain Down |
| 81 | Base Appeal Down |
| 82 | Base Critical Chance Down |
| 83 | Base SP Gauge Fill Rate Down |
| 84 | Base Appeal Down (dupe?) |
| 85 | Base SP Gauge Fill Rate Down (dupe?) |
| 86 | Base Skill Activation Chance Down (dupe?) |
| 90 | Voltage + (based on Appeal) |
| 91 | SP Gauge Charge (percentage of max) |
| 92 | SP Gauge Charge (based on Appeal) |
| 93 | Shield Gain (percentage of max) |
| 94 | Shield Gain (based on Stamina) |
| 96 | Stamina Restore (percentage of max) |
| 97 | Stamina Restore (based on Stamina) |
| 101 | Damage Increase |
| 105 | Damage Increase |
| 106 | Add Revive buff |
| 108 | SP Voltage Gain Up (based on Technique) |
| 109 | Voltage + (based on Stamina) |
| 110 | Voltage + (based on Technique) |
| 111 | SP Gauge Charge (based on Stamina) |
| 112 | SP Gauge Charge (based on Technique) |
| 113 | Shield Gain (based on Appeal) |
| 114 | Shield Gain (based on Technique) |
| 116 | Stamina Restore (based on Technique) |
| 118 | Gd Strategy Switch Bonus Up |
| 119 | Appeal Up, based on the amount of Vo types |
| 120 | Appeal Down, based on the amount of Vo types |
| 123 | Appeal Up, based on the amount of Sk types |
| 128 | Stamina Restore (fixed amount), based on the amount of Vo types |
| 130 | Stamina Restore (fixed amount), based on the amount of Sp types |
| 132 | Stamina Restore (fixed amount), based on the amount of Sk types |
| 134 | Stamina Restore (fixed amount), based on the amount of Gd types |
| 137 | Base Appeal Up, based on the amount of Vo types |
| 141 | Base Appeal Up, based on the amount of Sk types |
| 143 | Base Appeal Up, based on the amount of Gd types |
| 161 | Skill Activation Chance Up, based on the amount of Vo types |
| 163 | Skill Activation Chance Up, based on the amount of Sk types |
| 164 | Skill Activation Chance Up, based on the amount of Gd types |
| 169 | Base Skill Activation Chance Up, based on the amount of Vo types |
| 171 | Base Skill Activation Chance Up, based on the amount of Sk types |
| 172 | Base Skill Activation Chance Up, based on the amount of Gd types |
| 177 | Critical Chance Up, based on the amount of Vp types |
| 179 | Critical Chance Up, based on the amount of Sk types |
| 185 | Base Critical Chance Up, based on the amount of Vo types |
| 187 | Base Critical Chance Up, based on the amount of Sk types |
| 193 | Critical Power Up, based on the amount of Vo types |
| 210 | SP Voltage Gain Up, based on the amount of Sp types |
| 217 | Base SP Voltage Gain Up, based on the amount of Vo types |
| 218 | Base SP Voltage Gain Up, based on the amount of Sp types |
| 219 | Base SP Voltage Gain Up, based on the amount of Sk types |
| 228 | Vo Strategy Switch Bonus Up (absolute amount of Voltage) |
| 229 | Sk Strategy Switch Bonus Up (absolute amount of turns) |
| 230 | Sp Strategy Switch Bonus Up (absolute amount of SP points) |
| 261 | Increase Critical Voltage Cap |
| 263 | Stamina Damage, bypassing Shield (percentage of max) |
| 265 | Block Healing |
| 266 | Allow SP Gauge Overcharge |
| 267 | SP Voltage Gain Up (based on Overcharge) |
Finish Conditions
Stored in the database table m_skill_effect, column finish_type.
| ID | Condition |
|---|---|
| 1 | until song end |
| 2 | for X notes (see column finish_value) |
| 3 | instant effect, no finishing (stamina or SP gauge effects) |
| 4 | until AC ends |
| 7 | until X SPs have been used (see column finish_value) |
| 8 | until X strategy switches (see column finish_value) If finish_value is 0, it behaves the same as if it was 1 |
Contributors to this page:
internals/skills.txt · Last modified: 2022/10/03 11:05 by Suyooo