internals:skills

Skills

Targets

Stored in the database table m_skill, columns skill_target_master_id1 and skill_target_master_id2.

ID Target
1 All units
2-28 Single Member (2 = Honoka, up to 28 = Rina – R3BIRTH are below at 112)
29 µ's
30 Aqours
31 Nijigaku
35 CYaRon
36 AZALEA
37 Guilty Kiss
38 Vo Type
39 Sp Type
40 Gd Type
41 Sk Type
50 Others (“Group”)
53 Same Strategy
54 Same School
56 Same Attribute
57 Same Type
58 No target (skill affects SP gauge or stamina)
59 Self
60 Same Year
61 Smile
62 Pure
63 Cool
64 Active
65 Natural
66 Elegant
67 Non-Smile
68 Non-Vo Type
69 1st Years
70 2nd Years
71 3rd Years
72 Non-Pure
73 Non-Cool
74 Non-Active
75 Non-Natural
76 Non-Elegant
77 Non-Sp Types
78 Non-Gd Types
79 Non-Sk Types
83 Current Strategy
86 Non-µ's
87 Non-Vo or Gd Types
88 Non-Vo or Sp Types
89 Non-Vo or Sk Types
90 Non-Gd or Sp Types
92 Non-Sp or Sk Types
93 Sp and Sk Types
96 Vo and Sk Types
97 Vo and Sp Types
98 Vo and Gd Types
99 Non-Aqours
100 Non-Niji
101 Non-1st Years
102 Non-2nd Years
103 Non-3rd Years
104 DiverDiva
105 A•ZU•NA
106 QU4RTZ
107 Non-DiverDiva
108 Non-A•ZU•NA
109 Non-QU4RTZ
112 Shioriko
113 Lanzhu [sic]
114 Mia [sic]

Effect Types

Stored in the database table m_skill_effect, column effect_type.

ID Effect
2 Voltage + (fixed amount)
3 SP Gauge Charge (fixed amount)
4 Shield Gain (fixed amount)
5 Stamina Restore (fixed amount)
6 Damage Reduction
9 Base Stamina Up
10 Base Appeal Up
11 Base Technique Up
17 Appeal Up
18 Voltage Gain Up
19 SP Gauge Fill Rate Up
20 Critical Chance Up
21 Critical Power Up
22 Skill Activation Chance Up
23 SP Voltage Gain Up (fixed amount)
25 SP Voltage Gain Up (based on Appeal)
26 Base Appeal Up
28 Base Appeal Up (based on current formation Stamina)
29 Base SP Gauge Fill Rate Up
33 Base Skill Activation Chance Up
36 Base Critical Chance Up
40 Base Critical Power Up
45 Base SP Gauge Fill Rate Up
46 Base Critical Chance Up (dupe?)
47 Base Critical Power Up (dupe?)
48 Base Skill Activation Chance Up (dupe?)
49 Base Appeal Up (dupe?)
50 Base SP Voltage Gain Up
51 Base Voltage Gain Up
52 Remove Buffs
60 Remove Debuffs
68 Stamina Damage (fixed amount)
69 SP Gauge Discharge (percentage of max)
70 Shield Removal (fixed amount)
71 Appeal Down
72 Voltage Gain Down
73 SP Gauge Fill Rate Down
75 Critical Power Down
76 Skill Activation Chance Down
78 Base Skill Activation Chance Down
79 Base Voltage Gain Down
81 Base Appeal Down
82 Base Critical Chance Down
83 Base SP Gauge Fill Rate Down
84 Base Appeal Down (dupe?)
85 Base SP Gauge Fill Rate Down (dupe?)
86 Base Skill Activation Chance Down (dupe?)
90 Voltage + (based on Appeal)
91 SP Gauge Charge (percentage of max)
92 SP Gauge Charge (based on Appeal)
93 Shield Gain (percentage of max)
94 Shield Gain (based on Stamina)
96 Stamina Restore (percentage of max)
97 Stamina Restore (based on Stamina)
101 Damage Increase
105 Damage Increase
106 Add Revive buff
108 SP Voltage Gain Up (based on Technique)
109 Voltage + (based on Stamina)
110 Voltage + (based on Technique)
111 SP Gauge Charge (based on Stamina)
112 SP Gauge Charge (based on Technique)
113 Shield Gain (based on Appeal)
114 Shield Gain (based on Technique)
116 Stamina Restore (based on Technique)
118 Gd Strategy Switch Bonus Up
119 Appeal Up, based on the amount of Vo types
120 Appeal Down, based on the amount of Vo types
123 Appeal Up, based on the amount of Sk types
128 Stamina Restore (fixed amount), based on the amount of Vo types
130 Stamina Restore (fixed amount), based on the amount of Sp types
132 Stamina Restore (fixed amount), based on the amount of Sk types
134 Stamina Restore (fixed amount), based on the amount of Gd types
137 Base Appeal Up, based on the amount of Vo types
141 Base Appeal Up, based on the amount of Sk types
143 Base Appeal Up, based on the amount of Gd types
161 Skill Activation Chance Up, based on the amount of Vo types
163 Skill Activation Chance Up, based on the amount of Sk types
164 Skill Activation Chance Up, based on the amount of Gd types
169 Base Skill Activation Chance Up, based on the amount of Vo types
171 Base Skill Activation Chance Up, based on the amount of Sk types
172 Base Skill Activation Chance Up, based on the amount of Gd types
177 Critical Chance Up, based on the amount of Vp types
179 Critical Chance Up, based on the amount of Sk types
185 Base Critical Chance Up, based on the amount of Vo types
187 Base Critical Chance Up, based on the amount of Sk types
193 Critical Power Up, based on the amount of Vo types
210 SP Voltage Gain Up, based on the amount of Sp types
217 Base SP Voltage Gain Up, based on the amount of Vo types
218 Base SP Voltage Gain Up, based on the amount of Sp types
219 Base SP Voltage Gain Up, based on the amount of Sk types
228 Vo Strategy Switch Bonus Up (absolute amount of Voltage)
229 Sk Strategy Switch Bonus Up (absolute amount of turns)
230 Sp Strategy Switch Bonus Up (absolute amount of SP points)
261 Increase Critical Voltage Cap
263 Stamina Damage, bypassing Shield (percentage of max)
265 Block Healing
266 Allow SP Gauge Overcharge
267 SP Voltage Gain Up (based on Overcharge)

Finish Conditions

Stored in the database table m_skill_effect, column finish_type.

ID Condition
1 until song end
2 for X notes (see column finish_value)
3 instant effect, no finishing (stamina or SP gauge effects)
4 until AC ends
7 until X SPs have been used (see column finish_value)
8 until X strategy switches (see column finish_value)
If finish_value is 0, it behaves the same as if it was 1

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internals/skills.txt · Last modified: 2022/10/03 11:05 by Suyooo