internals:notes
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Table of Contents
Notes
All of these describe attributes of the note objects in the live_notes array of a server note map response (live/start, live/resume, coopLive/start, coopLive/create)
Note Types
Stored in the note_type attribute.
| ID | Mission |
|---|---|
| 1 | normal note |
| 2 | hold |
| 3 | release |
| 4 | AC start* |
| 5 | AC end* |
* Types 4 and 5 are invisible in-game. They do not count towards combo or voltage. These notes only serve to mark the boundaries of ACs, and are placed up to 2 msec before or after the actual start/finish note of the AC.
Note Actions
Stored in the note_action attribute.
| ID | Action |
|---|---|
| 1 | tap |
| 4 | swipe up |
| 5 | swipe down |
| 6 | swipe left |
| 7 | swipe right |
Gimmick Triggers
Stored in the note_gimmick_type attribute of the corresponding note_gimmicks item. Can also be found in the database table m_live_difficulty_note_gimmick, column note_gimmick_type.
| ID | Trigger |
|---|---|
| 1 | on hit (WONDERFUL, GREAT or NICE) |
| 2 | on miss (BAD or MISS) |
| 3 | always (no matter what timing) |
| 4 | on hit (WONDERFUL, GREAT or NICE) with Vo-type unit as appealing unit |
| 5 | on hit (WONDERFUL, GREAT or NICE) with Sp-type unit as appealing unit |
| 7 | on hit (WONDERFUL, GREAT or NICE) with Sk-type unit as appealing unit |
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internals/notes.1603665962.txt.gz · Last modified: 2020/10/25 22:46 by Suyooo