internals:notes
Table of Contents
Notes
All of these describe attributes of the note objects in the live_notes
array of a server note map response (live/start
, live/resume
, coopLive/start
, coopLive/create
)
Note Types
Stored in the note_type
attribute.
ID | Mission |
---|---|
1 | normal note |
2 | hold |
3 | release |
4 | AC start* |
5 | AC end* |
* Types 4 and 5 are invisible in-game. They do not count towards combo or voltage. These notes only serve to mark the boundaries of ACs, and are placed up to 2 msec before or after the actual start/finish note of the AC.
Note Actions
Stored in the note_action
attribute.
ID | Action |
---|---|
1 | tap |
4 | swipe up |
5 | swipe down |
6 | swipe left |
7 | swipe right |
Gimmick Triggers
Stored in the note_gimmick_type
attribute of the corresponding note_gimmicks
item. Can also be found in the database table m_live_difficulty_note_gimmick
, column note_gimmick_type
.
ID | Trigger |
---|---|
1 | on hit (WONDERFUL, GREAT or NICE) |
2 | on miss (BAD or MISS) |
3 | always (no matter what timing) |
4 | on hit (WONDERFUL, GREAT or NICE) with Vo-type card as appealing card |
5 | on hit (WONDERFUL, GREAT or NICE) with Sp-type card as appealing card |
7 | on hit (WONDERFUL, GREAT or NICE) with Sk-type card as appealing card |
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internals/notes.txt · Last modified: 2021/02/18 17:08 by Suyooo