internals:notes

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Notes

Describes the note objects in the live_notes array of a server note map response (live/start, live/resume, coopLive/start, coopLive/create)

Note Types

Stored in the note_type attribute

ID Mission
1 normal note
2 hold
3 release
4 AC start*
5 AC end*

* Types 4 and 5 are invisible in-game. They do not count towards combo or voltage. These notes only serve to mark the boundaries of ACs, and are placed up to 2 msec before or after the actual start/finish note of the AC.

Note Actions

Stored in the note_action attribute

ID Action
1 tap
4 swipe up
5 swipe down
6 swipe left
7 swipe right

Gimmick Triggers

Stored in the note_gimmick_type attribute of the note_gimmicks item

ID Trigger
1 on hit (WONDERFUL, GREAT or NICE)
2 on miss (BAD or MISS)
3 always (no matter what timing)
4 on hit (WONDERFUL, GREAT or NICE) with Vo-type unit as appealing unit
5 on hit (WONDERFUL, GREAT or NICE) with Sp-type unit as appealing unit
7 on hit (WONDERFUL, GREAT or NICE) with Sk-type unit as appealing unit

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internals/notes.1603665609.txt.gz · Last modified: 2020/10/25 22:40 by Suyooo