internals:appeal-chances

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Appeal Chances

Mission Types

Stored in the mission_type attribute of the AC objects in the live_wave_settings array of a server note map response (live/start, live/resume, coopLive/start, coopLive/create). If working with the databases, only way is to analyse the text strings with a regex or something.

ID Mission
1 Get Voltage
2 Get NICEs
3 Get GREATs
4 Get WONDERFULs
5 Get Voltage in a single tap
6 Get Voltage from SP skills
7 Appeal with unique units
8 Get Criticals
9 Activate Tap Skills

Gimmick Triggers

Stored in the database table m_live_note_wave_gimmick_group, column state.

ID Trigger
1 On AC Start (start note hit or missed)
2 On AC Success
3 On AC Failure
4 On AC End (finish note hit or missed)

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internals/appeal-chances.1603665802.txt.gz · Last modified: 2020/10/25 22:43 by Suyooo