internals:appeal-chances
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Appeal Chances
Mission Types
Stored in the mission_type attribute of the AC objects in the live_wave_settings array of a server note map response (live/start, live/resume, coopLive/start, coopLive/create). If working with the databases, only way is to analyse the text strings with a regex or something.
| ID | Mission |
|---|---|
| 1 | Get Voltage |
| 2 | Get NICEs |
| 3 | Get GREATs |
| 4 | Get WONDERFULs |
| 5 | Get Voltage in a single tap |
| 6 | Get Voltage from SP skills |
| 7 | Appeal with unique units |
| 8 | Get Criticals |
| 9 | Activate Tap Skills |
Gimmick Triggers
Stored in the database table m_live_note_wave_gimmick_group, column state.
| ID | Trigger |
|---|---|
| 1 | On AC Start (start note hit or missed) |
| 2 | On AC Success |
| 3 | On AC Failure |
| 4 | On AC End (finish note hit or missed) |
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internals/appeal-chances.1603665802.txt.gz · Last modified: 2020/10/25 22:43 by Suyooo