internals:appeal-chances
Appeal Chances
Mission Types
Stored in the mission_type
attribute of the AC objects in the live_wave_settings
array of a server note map response (live/start
, live/resume
, coopLive/start
, coopLive/create
). If working with the databases, only way is to analyse the text strings with a regex or something.
ID | Mission |
---|---|
1 | Get Voltage |
2 | Get NICEs |
3 | Get GREATs |
4 | Get WONDERFULs |
5 | Get Voltage in a single tap |
6 | Get Voltage from SP skills |
7 | Appeal with unique units |
8 | Get Criticals |
9 | Activate Tap Skills |
16 | Keep Stamina above limit |
Gimmick Triggers
Stored in the database table m_live_note_wave_gimmick_group
, column state
.
ID | Trigger |
---|---|
1 | On AC Start (start note hit or missed) |
2 | On AC Success |
3 | On AC Failure |
4 | On AC End (finish note hit or missed) |
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internals/appeal-chances.txt · Last modified: 2021/08/07 12:08 by Suyooo