events:dlp:parade_all_star
Differences
This shows you the differences between two versions of the page.
2023/01/14 00:56 Suyooo | 2023/02/20 02:48 Suyooo | ||
events:dlp:parade_all_star [2023/01/14 00:56] – Suyooo | events:dlp:parade_all_star [2023/02/20 02:48] (current) – Suyooo | ||
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* Floors 1-19 are Intermediate difficulty. The low note count combined with rapidly growing Voltage targets means these floors can be surprisingly big PP sinks. Remember that the tap cap is still at 50k instead of 100k. The latter half of these stages will be very hard to one-shot - better go for two-shotting with weaker cards. | * Floors 1-19 are Intermediate difficulty. The low note count combined with rapidly growing Voltage targets means these floors can be surprisingly big PP sinks. Remember that the tap cap is still at 50k instead of 100k. The latter half of these stages will be very hard to one-shot - better go for two-shotting with weaker cards. | ||
- | * The base note damage for this parade is relatively low compared to others, only reaching above 500 in a single stage. Most of the damage will be coming from gimmick notes, especially in the Adv+ section, where survival will be your main concern. | + | * The base note damage for this parade is relatively low compared to others, only reaching above 500 in a single stage. Most of the damage will be coming from gimmick notes, especially in the Adv+ section, where survival will be your main concern. |
- | * There are very little cleansable songs. Plan out your attribute use, and see where you can use off-attribute cards - for example, there' | + | * There are very little cleansable songs, but there' |
==== 1: Just Believe!!! (Int) ==== | ==== 1: Just Believe!!! (Int) ==== | ||
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| This is probably where you'll want to start considering two-shots at the latest. Going for a two-shot means you can ignore the Stamina AC as it only deals 7k damage and loses 70k Voltage, and can use some weaker SRs in the Frontline. ||||||| | | This is probably where you'll want to start considering two-shots at the latest. Going for a two-shot means you can ignore the Stamina AC as it only deals 7k damage and loses 70k Voltage, and can use some weaker SRs in the Frontline. ||||||| | ||
- | | The gimmick notes allow you to go for a trade-off: while you get +50% damage, you also get +20% crit chance. Depending on how strong your sustain is, you might be able to bring some weaker scorers that can then crit a lot. ||||||| | + | | The gimmick notes allow you to go for a trade-off: while you get +50% damage, you also get +20% crit chance. Depending on how strong your sustain is, you might be able to bring some weaker scorers that can then crit a lot. Consider actually bringing Chokers and Bangles! |
==== 14: Jump up HIGH!! (Int) ==== | ==== 14: Jump up HIGH!! (Int) ==== | ||
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+ | | No need to build specifically for the Skill AC - the chance is high enough to just bruteforce a run through it, if you need to avoid the fail to stay in green Stamina. ||||||| | ||
==== 17: SUNNY DAY SONG (Int) ==== | ==== 17: SUNNY DAY SONG (Int) ==== | ||
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- | | Gd units gain +50% Skill chance during the Stamina AC, so it might be enough to have one in the Backline and swapping to it, instead of Frontlining one. ||||||| | + | | The Stamina AC is pretty much free. ||||||| |
==== 18: Kimi no Hitomi o Meguru Bouken (Int) ==== | ==== 18: Kimi no Hitomi o Meguru Bouken (Int) ==== | ||
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- | | If you don't have a 141k SP without the buff, don't tank the smaller SP ACs in favor of trying to get more SPs - they' | + | | If you don't have a 141k SP without the buff, don't tank the smaller SP ACs in favor of trying to get more SPs - they' |
==== 21: Mitaiken HORIZON ==== | ==== 21: Mitaiken HORIZON ==== | ||
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^ Notes ||||||| | ^ Notes ||||||| | ||
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+ | | No more Pure songs until [[# | ||
==== 24: Mirai Harmony ==== | ==== 24: Mirai Harmony ==== | ||
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^ Notes ||||||| | ^ Notes ||||||| | ||
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- | | You can consider switching | + | | It's very easy to snowball from failing the SP AC to failing |
+ | | A full Healer run can score about 5-7 million, if you need to clean up a previous run. ||||||| | ||
==== 27: A song for You! You? You!! ==== | ==== 27: A song for You! You? You!! ==== | ||
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^ Notes ||||||| | ^ Notes ||||||| | ||
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+ | | The frequent high Skill chance buffs mean this is a good song to use 11% chance cards on, like CSk Fes Chika. ||||||| | ||
==== 28: Kitto Seishun ga Kikoeru ==== | ==== 28: Kitto Seishun ga Kikoeru ==== | ||
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^ ::: ^ Vo/Tap 1-shot | 114\_632 ^ Vo/Tap 2-shot | 49\_053 ^ Vo/Tap 3-shot | 27\_194 | | ^ ::: ^ Vo/Tap 1-shot | 114\_632 ^ Vo/Tap 2-shot | 49\_053 ^ Vo/Tap 3-shot | 27\_194 | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
- | ^ {{dlp: | + | ^ {{dlp: |
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+ | ^ {{dlp: | ||
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^ Recommendations | ^ Recommendations | ||
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^ ::: ^ Vo/Tap 1-shot | 106\_029 ^ Vo/Tap 2-shot | 45\_361 ^ Vo/Tap 3-shot | 25\_138 | | ^ ::: ^ Vo/Tap 1-shot | 106\_029 ^ Vo/Tap 2-shot | 45\_361 ^ Vo/Tap 3-shot | 25\_138 | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
+ | ^ {{dlp: | ||
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^ Recommendations | ^ Recommendations | ||
+ | | The Skill ACs can be easily cleared without any Gds. If an Sk type healer is enough for you to deal with the damage notes, you'll be good. ||||||| | ||
+ | | Two Gd type shielder cards in a backline Strategy can be enough to deal with the damage notes - switch to them during the Skill ACs and when the notes come, then stay in a full scoring Strategy for the rest. ||||||| | ||
==== 33: Future Flight ==== | ==== 33: Future Flight ==== | ||
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^ ::: ^ Vo/Tap 1-shot | 125\_701 ^ Vo/Tap 2-shot | 60\_833 ^ Vo/Tap 3-shot | 39\_210 | | ^ ::: ^ Vo/Tap 1-shot | 125\_701 ^ Vo/Tap 2-shot | 60\_833 ^ Vo/Tap 3-shot | 39\_210 | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
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^ Recommendations | ^ Recommendations | ||
+ | | Extremely low scoring song. Even with a fully on-attribute MLB team, you might only get barely over half of the target. Prepare to sink several runs and powerful cards into this stage. ||||||| | ||
==== 34: Nando Datte Yakusoku! ==== | ==== 34: Nando Datte Yakusoku! ==== | ||
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^ ::: ^ Vo/Tap 1-shot | 111\_817 ^ Vo/Tap 2-shot | 47\_229 ^ Vo/Tap 3-shot | 25\_700 | | ^ ::: ^ Vo/Tap 1-shot | 111\_817 ^ Vo/Tap 2-shot | 47\_229 ^ Vo/Tap 3-shot | 25\_700 | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
- | ^ {{dlp: | + | ^ {{dlp: |
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+ | ^ {{dlp: | ||
^ Recommendations | ^ Recommendations | ||
+ | | Make sure to delay the clear on AC2 to make sure the Skill chance buff applies during the entirety of the following Skill AC. Try switching to a weak Backline Strategy. ||||||| | ||
==== 35: Oh, | ==== 35: Oh, | ||
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^ ::: ^ Vo/Tap 1-shot | 112\_617 ^ Vo/Tap 2-shot | 47\_699 ^ Vo/Tap 3-shot | 26\_060 | | ^ ::: ^ Vo/Tap 1-shot | 112\_617 ^ Vo/Tap 2-shot | 47\_699 ^ Vo/Tap 3-shot | 26\_060 | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
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^ Recommendations | ^ Recommendations | ||
+ | | The last Pure song of the parade. As non-µ' | ||
==== 36: MOMENT RING ==== | ==== 36: MOMENT RING ==== | ||
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^ ::: ^ Vo/Tap 1-shot | 111\_334 ^ Vo/Tap 2-shot | 47\_316 ^ Vo/Tap 3-shot | 25\_977 | | ^ ::: ^ Vo/Tap 1-shot | 111\_334 ^ Vo/Tap 2-shot | 47\_316 ^ Vo/Tap 3-shot | 25\_977 | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
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^ Recommendations | ^ Recommendations | ||
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^ ::: ^ Vo/Tap 1-shot | 134\_703 ^ Vo/Tap 2-shot | 62\_213 ^ Vo/Tap 3-shot | 38\_050 | | ^ ::: ^ Vo/Tap 1-shot | 134\_703 ^ Vo/Tap 2-shot | 62\_213 ^ Vo/Tap 3-shot | 38\_050 | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
^ Recommendations | ^ Recommendations | ||
+ | | This might be a good time to use up some 11% Skill chance cards. ||||||| | ||
==== 38: Music S.T.A.R.T!! (Adv+) ==== | ==== 38: Music S.T.A.R.T!! (Adv+) ==== | ||
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^ ::: ^ Vo/Tap 1-shot | -- ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ^ ::: ^ Vo/Tap 1-shot | -- ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
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^ Recommendations | ^ Recommendations | ||
+ | | The upcoming Voltage targets are extremely low for Adv+ songs. Your goal should just be to survive long enough to reach the target, no need to get through the entire song. ||||||| | ||
+ | | Consider using a [[: | ||
+ | | If DR doesn' | ||
==== 39: Landing action Yeah!! (Adv+) ==== | ==== 39: Landing action Yeah!! (Adv+) ==== | ||
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^ ::: ^ Vo/Tap 1-shot | -- ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ^ ::: ^ Vo/Tap 1-shot | -- ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
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^ Recommendations | ^ Recommendations | ||
+ | | As in the previous floor, a three healer Frontline will simply tank all the damage and still one-shot the song, thanks to the rewards from the Stamina ACs. ||||||| | ||
==== 40: Zensoku Dreamer (Adv+) ==== | ==== 40: Zensoku Dreamer (Adv+) ==== | ||
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^ ::: ^ Vo/Tap 1-shot | 3\_724 ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ^ ::: ^ Vo/Tap 1-shot | 3\_724 ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
^ Recommendations | ^ Recommendations | ||
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^ ::: ^ Vo/Tap 1-shot | 538 ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ^ ::: ^ Vo/Tap 1-shot | 538 ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
+ | | ||
^ Recommendations | ^ Recommendations | ||
+ | | Despite the large Appeal debuff, try clearing this stage with your good non-µ' | ||
==== 42: Thrilling • One Way (Adv+) ==== | ==== 42: Thrilling • One Way (Adv+) ==== | ||
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^ ::: ^ Vo/Tap 1-shot | 12\_074 ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ^ ::: ^ Vo/Tap 1-shot | 12\_074 ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
+ | ^ {{dlp: | ||
^ Recommendations | ^ Recommendations | ||
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^ ::: ^ Vo/Tap 1-shot | 16\_894 ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ^ ::: ^ Vo/Tap 1-shot | 16\_894 ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
+ | ^ {{dlp: | ||
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^ Recommendations | ^ Recommendations | ||
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^ ::: ^ Vo/Tap 1-shot | 30\_849 ^ Vo/Tap 2-shot | 4\_143 ^ Vo/Tap 3-shot | -- | | ^ ::: ^ Vo/Tap 1-shot | 30\_849 ^ Vo/Tap 2-shot | 4\_143 ^ Vo/Tap 3-shot | -- | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
+ | ^ {{dlp: | ||
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^ Recommendations | ^ Recommendations | ||
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^ ::: ^ Vo/Tap 1-shot | 38\_069 ^ Vo/Tap 2-shot | 4\_485 ^ Vo/Tap 3-shot | -- | | ^ ::: ^ Vo/Tap 1-shot | 38\_069 ^ Vo/Tap 2-shot | 4\_485 ^ Vo/Tap 3-shot | -- | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
+ | ^ {{dlp: | ||
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^ Recommendations | ^ Recommendations | ||
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^ ::: ^ Vo/Tap 1-shot | 48\_039 ^ Vo/Tap 2-shot | 11\_489 ^ Vo/Tap 3-shot | -- | | ^ ::: ^ Vo/Tap 1-shot | 48\_039 ^ Vo/Tap 2-shot | 11\_489 ^ Vo/Tap 3-shot | -- | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
+ | ^ {{dlp: | ||
^ Recommendations | ^ Recommendations | ||
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^ ::: ^ Vo/Tap 1-shot | 26\_904 ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ^ ::: ^ Vo/Tap 1-shot | 26\_904 ^ Vo/Tap 2-shot | -- ^ Vo/Tap 3-shot | -- | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
+ | ^ {{dlp: | ||
+ | ^ {{dlp: | ||
+ | ^ {{dlp: | ||
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^ Recommendations | ^ Recommendations | ||
+ | | Avoid using good µ's and Elegant cards here, despite the buffs. You need as many as you possible for [[# | ||
==== 48: Mijuku DREAMER (Adv+) ==== | ==== 48: Mijuku DREAMER (Adv+) ==== | ||
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^ ::: ^ Vo/Tap 1-shot | 114\_749 ^ Vo/Tap 2-shot | 29\_503 ^ Vo/Tap 3-shot | 1\_088 | | ^ ::: ^ Vo/Tap 1-shot | 114\_749 ^ Vo/Tap 2-shot | 29\_503 ^ Vo/Tap 3-shot | 1\_088 | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
+ | ^ {{dlp: | ||
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^ Recommendations | ^ Recommendations | ||
+ | | Unlike other survival check stages, one advantage you have here is that the majority of ACs are Stamina ACs, which means you get the Voltage reward for what you already need to do - recovering health - instead of having to score at the same time. Still, you will have to do multiple runs, and bring some scoring if you want to attempt the Voltage ACs. ||||||| | ||
+ | | DR on Switch cards, such as SGd Hanamaru, PGd Chika, NGd Fes Hanayo and NGd SR Ayumu, can be used right at the start, to reduce the damage from the initial 80% damage note. ||||||| | ||
==== 49: TOKIMEKI Runners (Adv+) ==== | ==== 49: TOKIMEKI Runners (Adv+) ==== | ||
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^ ::: ^ Vo/Tap 1-shot | 162\_578 ^ Vo/Tap 2-shot | 73\_630 ^ Vo/Tap 3-shot | 43\_980 | | ^ ::: ^ Vo/Tap 1-shot | 162\_578 ^ Vo/Tap 2-shot | 73\_630 ^ Vo/Tap 3-shot | 43\_980 | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
- | ^ {{dlp: | + | ^ {{dlp: |
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+ | ^ {{dlp: | ||
^ Recommendations | ^ Recommendations | ||
+ | | This will be a big PP sink. Use your cleanses, and make sure you don't use anything that could be useful for the last floor. ||||||| | ||
==== 50: Snow halation (Ch) ==== | ==== 50: Snow halation (Ch) ==== | ||
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^ ::: ^ Vo/Tap 1-shot | 90\_086 ^ Vo/Tap 2-shot | 8\_464 ^ Vo/Tap 3-shot | -- | | ^ ::: ^ Vo/Tap 1-shot | 90\_086 ^ Vo/Tap 2-shot | 8\_464 ^ Vo/Tap 3-shot | -- | | ||
^ Notes ||||||| | ^ Notes ||||||| | ||
+ | ^ {{dlp: | ||
+ | ^ {{dlp: | ||
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+ | ^ {{dlp: | ||
^ Recommendations | ^ Recommendations | ||
+ | | A Challenge song with these kinds of extreme checks is hard to get through in DLP unless you've managed to save all of your best cards. Give it your best shot, then clean up the rest of the target Voltage with formations focusing on just surviving and scoring through taps and the Stamina AC rewards. ||||||| | ||
</ | </ |
events/dlp/parade_all_star.1673657785.txt.gz · Last modified: 2023/01/14 00:56 by Suyooo