28600
2250
2500
Hit MA
Defense Type
Bond Awakenable
Stats
28600
2250
2500
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Water units at full health gain 5 OL charge
Artes
Arte 1: Heal all party units for 35%
BP: Increase defense power of this unit by 50% (3 turns)
BP: Increase defense power of this unit by 50% (3 turns)
Arte 2: 260% of damage to one enemy (8 hits)
BP: Increase defense power of all Water party units by 30% (2 turns)
BP: Increase defense power of all Water party units by 30% (2 turns)
Arte 3: 300% of damage to all enemies (15 hits)
BP: Increase attack power of all Water party units by 50% (2 turns)
BP: Increase attack power of all Water party units by 50% (2 turns)
Mystic Arte
Hit MA: 360% of damage to one enemy (70 hits)
BP: Shield damage is increased by 200%
OL Charge: 38 (avg. 2.88 turns)
BP: Shield damage is increased by 200%
OL Charge: 38 (avg. 2.88 turns)
EX Mystic Arte
Hit MA: 360% of damage to one enemy (120 hits)
BP: Heal all Water party units for 60%
BP: Heal all Water party units for 60%
OL Charge: 75 (38 + 37, avg. 5.19 turns)
Co-op Skill
Fast Heal 5 + Luck Heal
Heal your party for 25%, plus a 25% chance to heal your party by 20%
Soulmates



26200
2120
2600
Hit + Fixed MA
Defense Type
Bond Awakenable
Stats
26200
2120
2600
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 140% for all Wind units
Artes
Arte 1: 150% of damage to all enemies (8 hits)
BP: Increase defense power of all Wind party units by 15% (2 turns)
BP: Increase defense power of all Wind party units by 15% (2 turns)
Arte 2: 170% of damage to one enemy (14 hits)
BP: Increase attack power of all Wind party units by 15% (2 turns)
BP: Increase attack power of all Wind party units by 15% (2 turns)
Arte 3: 210% of damage to all enemies (21 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
Mystic Arte
Hit + Fixed MA: 150000 HP of damage to one enemy (80 hits)
BP: Shield damage is increased by 100%
OL Charge: 50 (avg. 2.77 turns)
BP: Shield damage is increased by 100%
OL Charge: 50 (avg. 2.77 turns)
EX Mystic Arte
Hit + Fixed MA: 150000 HP of damage to one enemy (140 hits)
BP: Increase attack power of all Wind party units by 50% (current turn)
BP: Increase attack power of all Wind party units by 50% (current turn)
OL Charge: 100 (50 + 50, avg. 5.05 turns)
Co-op Skill
Double Guard 6
Reduce damage taken by your party from the boss' next 2 attacks by 65%
Soulmates



23000
2600
2560
Dual Finish + Hit MA
Attack Type
Bond Awakenable
Stats
23000
2600
2560
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Earth units in matching frames gain 90% Attack power
Artes
Arte 1: 210% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 20% (4 turns)
BP: Increase attack power of this unit by 20% (4 turns)
Arte 2: 310% of damage to one enemy (4 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 410% of damage to one enemy (12 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish + Hit MA: 500% of damage to one enemy (40 hits)
BP: Increase attack power of this unit by 80% (1 turn)
OL Charge: 35 (avg. 2.82 turns)
BP: Increase attack power of this unit by 80% (1 turn)
OL Charge: 35 (avg. 2.82 turns)
EX Mystic Arte
Finish + Hit MA: 840% of damage to one enemy (70 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 61 (35 + 26, avg. 4.54 turns)
Partner: Senel
Finish + Hit MA: 500% of damage to one enemy (60 hits)
BP: Deal an additional 75% of break gauge damage
OL Charge: 45 (avg. 3.48 turns)
BP: Deal an additional 75% of break gauge damage
OL Charge: 45 (avg. 3.48 turns)
Dual EX Mystic Arte
Finish + Hit MA: 860% of damage to one enemy (110 hits)
BP: Hit count increases by 20
BP: Hit count increases by 20
OL Charge: 75 (45 + 30, avg. 5.47 turns)
Co-op Skill
High Earth Attack 7 + Chain Plus
330% of physical Earth damage, and increase the Attack chain by an additional 5 points
Soulmates



24600
2470
2470
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
24600
2470
2470
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Light units gain 3 OL charge
Artes
Arte 1: 260% of damage to one enemy (10 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 2: Cleanse ATK debuffs on all party units
BP: Increase attack power of all Light party units by 20% (1 turn)
BP: Increase attack power of all Light party units by 20% (1 turn)
Arte 3: Heal all party units for 35%
BP: Increase defense power of all Light party units by 20% (1 turn)
BP: Increase defense power of all Light party units by 20% (1 turn)
Mystic Arte
Finish + Hit MA: 650% of damage to one enemy (65 hits)
BP: Heal this unit for 50%
OL Charge: 50 (avg. 4.07 turns)
BP: Heal this unit for 50%
OL Charge: 50 (avg. 4.07 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 850% of damage to one enemy (85 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 70 (50 + 20, avg. 5.5 turns)
Co-op Skill
High Light Shot 6
425% of magical Light damage
Soulmates



26000
2440
2540
Hit MA
Attack Type
Bond Awakenable
Stats
26000
2440
2540
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 70% and the effect of Frame Defense bonuses by 60% for all Fire units
Artes
Arte 1: 240% of damage to one enemy (8 hits)
BP: Increase attack power of all Fire party units by 15% (4 turns)
BP: Increase attack power of all Fire party units by 15% (4 turns)
Arte 2: 270% of damage to all enemies (8 hits)
BP: Increase attack power of all Fire party units by 20% (2 turns)
BP: Increase attack power of all Fire party units by 20% (2 turns)
Arte 3: 340% of damage to one enemy (14 hits)
BP: Decrease defense power of one enemy by 10% (current turn)
BP: Decrease defense power of one enemy by 10% (current turn)
Mystic Arte
Hit MA: 310% of damage to one enemy (80 hits)
BP: Poison one enemy for 1 turn
OL Charge: 47 (avg. 3.08 turns)
BP: Poison one enemy for 1 turn
OL Charge: 47 (avg. 3.08 turns)
EX Mystic Arte
Hit MA: 310% of damage to one enemy (140 hits)
BP: Increase attack power of all Fire party units by 100% (current turn)
BP: Increase attack power of all Fire party units by 100% (current turn)
OL Charge: 84 (47 + 37, avg. 5.12 turns)
Co-op Skill
Fast Fire Attack 7 + Chain Plus
90% of physical Fire damage, and increase the Attack chain by an additional 5 points
Soulmates



24100
2670
2320
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
24100
2670
2320
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 60% and Frame OL bonuses charge an additional 3 points for all Water units
Artes
Arte 1: 210% of damage to all enemies (4 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 2: 270% of damage to all enemies (4 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 410% of damage to all enemies (7 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish + AOE MA: 600% of damage to all enemies (17 hits)
BP: Increase attack power of this unit by 50% (2 turns)
OL Charge: 43 (avg. 3.7 turns)
BP: Increase attack power of this unit by 50% (2 turns)
OL Charge: 43 (avg. 3.7 turns)
EX Mystic Arte
Finish + AOE MA: 910% of damage to all enemies (17 hits)
BP: Increase attack power of this unit by 100% (2 turns)
BP: Increase attack power of this unit by 100% (2 turns)
OL Charge: 75 (43 + 32, avg. 6.08 turns)
Co-op Skill
High Water Shot 6
425% of magical Water damage
Soulmates



27100
2120
2610
Hit + AOE + Fixed MA
Defense Type
Bond Awakenable
Stats
27100
2120
2610
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame Heal bonuses heal an additional 30% and Frame OL bonuses charge an additional 3 points for all Light units
Artes
Arte 1: 140% of damage to all enemies (10 hits)
BP: Increase defense power of all Light party units by 15% (3 turns)
BP: Increase defense power of all Light party units by 15% (3 turns)
Arte 2: 210% of damage to all enemies (10 hits)
BP: Increase attack power of all Light party units by 15% (3 turns)
BP: Increase attack power of all Light party units by 15% (3 turns)
Arte 3: 240000 HP of damage to one enemy (20 hits)
BP: Decrease defense power of one enemy by 15% (current turn)
BP: Decrease defense power of one enemy by 15% (current turn)
Mystic Arte
Hit + AOE + Fixed MA: 150000 HP of damage to all enemies (72 hits)
BP: Shield damage is increased by 100%
OL Charge: 45 (avg. 2.75 turns)
BP: Shield damage is increased by 100%
OL Charge: 45 (avg. 2.75 turns)
EX Mystic Arte
Hit + AOE + Fixed MA: 150000 HP of damage to all enemies (132 hits)
BP: Increase attack power of all Light party units by 50% (2 turns)
BP: Increase attack power of all Light party units by 50% (2 turns)
OL Charge: 90 (45 + 45, avg. 5 turns)
Co-op Skill
Guard 6
Reduce damage taken by your party from the boss' next attack by 65%
Soulmates



21400
2560
2200
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
21400
2560
2200
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Dark units in matching frames gain 50% Attack power
Artes
Arte 1: 240% of damage to one enemy (3 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 270% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 10% (3 turns)
BP: Increase attack power of this unit by 10% (3 turns)
Arte 3: 400% of damage to all enemies (40 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish + Hit MA: 600% of damage to one enemy (60 hits)
BP: Deal an additional 50% of damage
OL Charge: 45 (avg. 3.52 turns)
BP: Deal an additional 50% of damage
OL Charge: 45 (avg. 3.52 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 800% of damage to one enemy (80 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 65 (45 + 20, avg. 4.86 turns)
Co-op Skill
Fast Dark Shot 4 + Vital Pinch
80% of magical Dark damage, and deal additional damage if your party is at critical health (30% HP or less)
Soulmates



24500
2860
2420
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
24500
2860
2420
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Water units gain 45% Attack power
Artes
Arte 1: 220% of damage to all enemies (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 300% of damage to all enemies (7 hits)
BP: Increase attack power of all Water party units by 30% (2 turns)
BP: Increase attack power of all Water party units by 30% (2 turns)
Arte 3: 500% of damage to all enemies (13 hits)
BP: Increase Critical damage of this Arte by 50%
BP: Increase Critical damage of this Arte by 50%
Mystic Arte
Finish + AOE MA: 710% of damage to all enemies (10 hits)
BP: Increase attack power of all Water party units by 50% (1 turn)
OL Charge: 46 (avg. 3.55 turns)
BP: Increase attack power of all Water party units by 50% (1 turn)
OL Charge: 46 (avg. 3.55 turns)
EX Mystic Arte
Finish + AOE MA: 1150% of damage to all enemies (10 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 90 (46 + 44, avg. 6.46 turns)
Co-op Skill
Water Shot 8
290% of magical Water damage
Soulmates



24000
2420
2060
Hit MA
Attack Type
Bond Awakenable
Stats
24000
2420
2060
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Every turn, all Fire units gain 5% Attack power
Artes
Arte 1: 180% of damage to one enemy (5 hits)
BP: Deal an additional 20% of damage
BP: Deal an additional 20% of damage
Arte 2: 150% of damage to one enemy (8 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 3: 240% of damage to one enemy (10 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Mystic Arte
Hit MA: 250% of damage to one enemy (50 hits)
BP: Hit count increases by 5
OL Charge: 45 (avg. 3.38 turns)
BP: Hit count increases by 5
OL Charge: 45 (avg. 3.38 turns)
EX Mystic Arte
Hit MA: 420% of damage to one enemy (85 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 75 (45 + 30, avg. 5.29 turns)
Co-op Skill
Fire Attack 4
165% of physical Fire damage
Soulmates


23100
2320
2270
Finish MA
Attack Type
Bond Awakenable
Stats
23100
2320
2270
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Dark units in matching frames gain 50% Attack power
Artes
Arte 1: 140% of damage to one enemy (4 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 160% of damage to one enemy (3 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 3: 300% of damage to one enemy (8 hits)
BP: Increase defense power of this unit by 20% (1 turn)
BP: Increase defense power of this unit by 20% (1 turn)
Mystic Arte
Finish MA: 630% of damage to one enemy (5 hits)
BP: Hit count increases by 15
OL Charge: 45 (avg. 3.6 turns)
BP: Hit count increases by 15
OL Charge: 45 (avg. 3.6 turns)
EX Mystic Arte
Finish MA: 1150% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 30% (2 turns)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 85 (45 + 40, avg. 6.36 turns)
Co-op Skill
Dark Attack 4
165% of physical Dark damage
Soulmates


27000
2160
2160
Hit MA
Defense Type
Bond Awakenable
Stats
27000
2160
2160
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units in matching frames gain 20% Attack power and 20% Defense power
Artes
Arte 1: 150% of damage to all enemies (8 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: Decrease defense power of one enemy by 10%
BP: Decrease Defense power by an additional 5%
BP: Decrease Defense power by an additional 5%
Arte 3: Decrease defense power of all enemies by 10%
BP: Decrease Defense power by an additional 5%
BP: Decrease Defense power by an additional 5%
Mystic Arte
Hit MA: 240% of damage to one enemy (55 hits)
BP: Decrease defense power of one enemy by 5% (current turn)
OL Charge: 35 (avg. 3.04 turns)
BP: Decrease defense power of one enemy by 5% (current turn)
OL Charge: 35 (avg. 3.04 turns)
EX Mystic Arte
Hit MA: 240% of damage to one enemy (115 hits)
BP: Decrease defense power of one enemy by 15% (current turn)
BP: Decrease defense power of one enemy by 15% (current turn)
OL Charge: 70 (35 + 35, avg. 5.57 turns)
Co-op Skill
Appeal Target 5
Increase the boss' aggression towards your party
Soulmates



26400
2100
2400
Hit + Fixed MA
Defense Type
Bond Awakenable
Stats
26400
2100
2400
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units in matching frames gain 50% Attack power
Artes
Arte 1: 140% of damage to one enemy (4 hits)
BP: Increase attack power of all Earth party units by 10% (3 turns)
BP: Increase attack power of all Earth party units by 10% (3 turns)
Arte 2: 200% of damage to all enemies (8 hits)
BP: Heal all Earth party units for 15%
BP: Heal all Earth party units for 15%
Arte 3: 200% of damage to one enemy (12 hits)
BP: Increase attack power of all Earth party units by 25% (2 turns)
BP: Increase attack power of all Earth party units by 25% (2 turns)
Mystic Arte
Fixed Damage + Quick Charge MA: 100000 HP of damage to one enemy (30 hits)
BP: Increase attack power of all Earth party units by 30% (current turn)
OL Charge: 10 (avg. 1 turn)
BP: Increase attack power of all Earth party units by 30% (current turn)
OL Charge: 10 (avg. 1 turn)
EX Mystic Arte
Hit + Fixed MA: 100000 HP of damage to one enemy (90 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 60 (10 + 50, avg. 4.25 turns)
Co-op Skill
Appeal Target 5 + Luck Heal
Increase the boss' aggression towards your party, plus a 40% chance to heal your party by 30%
Soulmates



23700
2510
2420
Finish MA
Attack Type
Bond Awakenable
Stats
23700
2510
2420
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
At the end of every turn, all Water units that were damaged in this turn gain 12% Attack power
Artes
Arte 1: 210% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 270% of damage to one enemy (5 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 470% of damage to one enemy (10 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 670% of damage to one enemy (7 hits)
BP: Increase attack power of this unit by 50% (1 turn)
OL Charge: 40 (avg. 3.35 turns)
BP: Increase attack power of this unit by 50% (1 turn)
OL Charge: 40 (avg. 3.35 turns)
EX Mystic Arte
Finish MA: 1370% of damage to one enemy (7 hits)
BP: Increase attack power of this unit by 100% (2 turns)
BP: Increase attack power of this unit by 100% (2 turns)
OL Charge: 77 (40 + 37, avg. 5.98 turns)
Co-op Skill
High Water Attack 6
300% of physical Water damage
Soulmates



24100
2880
2810
Finish MA
Attack Type
Bond Awakenable
Stats
24100
2880
2810
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 120% for all Fire units
Artes
Arte 1: 200% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 10% (5 turns)
BP: Increase attack power of this unit by 10% (5 turns)
Arte 2: 400% of damage to one enemy (6 hits)
BP: Increase attack power of all Fire party units by 20% (1 turn)
BP: Increase attack power of all Fire party units by 20% (1 turn)
Arte 3: 500% of damage to one enemy (12 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Finish MA: 900% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 70% (1 turn)
OL Charge: 55 (avg. 4.49 turns)
BP: Increase attack power of this unit by 70% (1 turn)
OL Charge: 55 (avg. 4.49 turns)
EX Mystic Arte
Finish + Quick Charge MA: 1360% of damage to one enemy (10 hits)
BP: Increase attack power of all Fire party units by 50% (1 turn)
BP: Increase attack power of all Fire party units by 50% (1 turn)
OL Charge: 75 (55 + 20, avg. 5.93 turns)
Co-op Skill
High Fire Attack 6 + Chain Plus
300% of physical Fire damage, and increase the Attack chain by an additional 5 points
Soulmates



22700
2800
2310
Finish MA
Attack Type
Bond Awakenable
Stats
22700
2800
2310
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 140% for all Earth units
Artes
Arte 1: 230% of damage to one enemy (3 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 300% of damage to all enemies (2 hits)
BP: Increase attack power of all Earth party units by 20% (2 turns)
BP: Increase attack power of all Earth party units by 20% (2 turns)
Arte 3: 600% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 80% (1 turn)
BP: Increase attack power of this unit by 80% (1 turn)
Mystic Arte
Finish MA: 900% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 80% (2 turns)
OL Charge: 43 (avg. 4.11 turns)
BP: Increase attack power of this unit by 80% (2 turns)
OL Charge: 43 (avg. 4.11 turns)
EX Mystic Arte
Finish MA: 1400% of damage to one enemy (10 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (43 + 27, avg. 6.38 turns)
Co-op Skill
Earth Attack 7
210% of physical Earth damage
Soulmates



23300
2810
2210
Dual Finish + Hit MA
Magic Type
Bond Awakenable
Stats
23300
2810
2210
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 70% and Frame OL bonuses charge an additional 4 points for all Wind units
Artes
Arte 1: 230% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 20% (4 turns)
BP: Increase attack power of this unit by 20% (4 turns)
Arte 2: 350% of damage to one enemy (7 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 400% of damage to all enemies (13 hits)
BP: Increase attack power of all Wind party units by 50% (1 turn)
BP: Increase attack power of all Wind party units by 50% (1 turn)
Mystic Arte
Hit MA: 410% of damage to one enemy (55 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.03 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.03 turns)
EX Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (100 hits)
BP: Increase attack power of all Wind party units by 80% (current turn)
BP: Increase attack power of all Wind party units by 80% (current turn)
OL Charge: 70 (40 + 30, avg. 4.93 turns)
Partner: Guy
Finish + Hit MA: 770% of damage to one enemy (45 hits)
BP: Increase attack power of this unit by 80% (2 turns)
OL Charge: 48 (avg. 3.54 turns)
BP: Increase attack power of this unit by 80% (2 turns)
OL Charge: 48 (avg. 3.54 turns)
Dual EX Mystic Arte
Finish + Hit MA: 1250% of damage to one enemy (70 hits)
BP: Increase attack power of all Wind party units by 100% (1 turn)
BP: Increase attack power of all Wind party units by 100% (1 turn)
OL Charge: 80 (48 + 32, avg. 5.56 turns)
Co-op Skill
High Wind Shot 7
460% of magical Wind damage
Soulmates



26000
2100
2040
Hit MA
Magic Type
Bond Awakenable
Stats
26000
2100
2040
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Light units gain 3 OL charge
Artes
Arte 1: Heal all party units for 30%
BP: Increase defense power of this unit by 10% (3 turns)
BP: Increase defense power of this unit by 10% (3 turns)
Arte 2: 140% of damage to one enemy (3 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 3: 200% of damage to one enemy (4 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Mystic Arte
Hit MA: 220% of damage to one enemy (50 hits)
BP: Hit count increases by 5
OL Charge: 39 (avg. 3.49 turns)
BP: Hit count increases by 5
OL Charge: 39 (avg. 3.49 turns)
EX Mystic Arte
Hit MA: 220% of damage to one enemy (90 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 70 (39 + 31, avg. 5.86 turns)
Co-op Skill
Magical Attack Boost 3
Increase your party's magical attack power by 45% for 180 seconds
Soulmates


21400
2550
2130
Finish MA
Magic Type
Bond Awakenable
Stats
21400
2550
2130
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Wind units in matching frames gain 50% Attack power
Artes
Arte 1: 170% of damage to one enemy (2 hits)
BP: Hit count increases by 4
BP: Hit count increases by 4
Arte 2: 200% of damage to one enemy (3 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 3: 230% of damage to one enemy (1 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
Mystic Arte
Finish MA: 660% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 25% (2 turns)
OL Charge: 40 (avg. 3.67 turns)
BP: Increase attack power of this unit by 25% (2 turns)
OL Charge: 40 (avg. 3.67 turns)
EX Mystic Arte
Finish MA: 999% of damage to one enemy (5 hits)
BP: Deal an additional 101% of damage
BP: Deal an additional 101% of damage
OL Charge: 65 (40 + 25, avg. 5.66 turns)
Co-op Skill
High Wind Shot 4
365% of magical Wind damage
Soulmates


24000
2050
2400
Hit MA
Defense Type
Bond Awakenable
Stats
24000
2050
2400
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units gain 600 Defense power
Artes
Arte 1: 100% of damage to one enemy (10 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 2: Heal all party units for 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 3: Increase attack power of all Earth party units by 50%
BP: Increase defense power of all party units by 10% (1 turn)
BP: Increase defense power of all party units by 10% (1 turn)
Mystic Arte
Hit MA: 150% of damage to one enemy (58 hits)
BP: Hit count increases by 5
OL Charge: 35 (avg. 2.93 turns)
BP: Hit count increases by 5
OL Charge: 35 (avg. 2.93 turns)
EX Mystic Arte
Hit MA: 150% of damage to one enemy (120 hits)
BP: Increase defense power of all party units by 15% (1 turn)
BP: Increase defense power of all party units by 15% (1 turn)
OL Charge: 70 (35 + 35, avg. 5.36 turns)
Co-op Skill
Fast Appeal Target 3 + Luck Heal
Increase the boss' aggression towards your party, plus a 25% chance to heal your party by 20%
Soulmates


23300
2250
2320
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
23300
2250
2320
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Light units in matching frames gain 20% Attack power and 20% Defense power
Artes
Arte 1: Heal all party units for 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: 210% of damage to one enemy (12 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 3: Increase defense power of all party units by 30%
BP: Increase defense power of all Light party units by 15% (current turn)
BP: Increase defense power of all Light party units by 15% (current turn)
Mystic Arte
Hit MA: 340% of damage to one enemy (47 hits)
BP: Increase attack power of this unit by 10% (3 turns)
OL Charge: 37 (avg. 3.18 turns)
BP: Increase attack power of this unit by 10% (3 turns)
OL Charge: 37 (avg. 3.18 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 580% of damage to one enemy (80 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
OL Charge: 57 (37 + 20, avg. 4.63 turns)
Co-op Skill
Light Shot 4
210% of magical Light damage
Soulmates


25700
2110
2370
Hit MA
Magic Type
Bond Awakenable
Stats
25700
2110
2370
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units gain 1500 max HP
Artes
Arte 1: 180% of damage to all enemies (10 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
Arte 2: Heal all party units for 20% and cure status effects on them
BP: Heal an additional 5%
BP: Heal an additional 5%
Arte 3: Increase attack power of all Fire party units by 40%
BP: Heal all party units for 15%
BP: Heal all party units for 15%
Mystic Arte
Hit MA: 180% of damage to one enemy (66 hits)
BP: Heal this unit for 30%
OL Charge: 35 (avg. 3 turns)
BP: Heal this unit for 30%
OL Charge: 35 (avg. 3 turns)
EX Mystic Arte
Hit + Quick Charge MA: 180% of damage to one enemy (100 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 55 (35 + 20, avg. 4.43 turns)
Co-op Skill
Long Magical Attack Boost 3
Increase your party's magical attack power by 30% for 360 seconds
Soulmates



25300
2060
2560
Hit + AOE MA
Defense Type
Bond Awakenable
Stats
25300
2060
2560
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units in matching frames gain 4 OL charge
Artes
Arte 1: 170% of damage to one enemy (6 hits)
BP: Heal all Wind party units for 15%
BP: Heal all Wind party units for 15%
Arte 2: 130% of damage to one enemy (11 hits)
BP: Increase attack power of all Wind party units by 15% (3 turns)
BP: Increase attack power of all Wind party units by 15% (3 turns)
Arte 3: Decrease defense power of one enemy by 10%
BP: Decrease defense power of one enemy by 10% (current turn)
BP: Decrease defense power of one enemy by 10% (current turn)
Mystic Arte
Hit + AOE MA: 110% of damage to all enemies (66 hits)
BP: Increase defense power of all Wind party units by 20% (1 turn)
OL Charge: 40 (avg. 3.03 turns)
BP: Increase defense power of all Wind party units by 20% (1 turn)
OL Charge: 40 (avg. 3.03 turns)
EX Mystic Arte
Hit + AOE MA: 110% of damage to all enemies (120 hits)
BP: Increase attack power of all Wind party units by 30% (current turn)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 70 (40 + 30, avg. 4.93 turns)
Co-op Skill
Long Physical Defense Boost 4
Increase your party's physical defense power by 35% for 360 seconds
Soulmates



25500
2450
2200
Finish + Hit + AOE MA
Magic Type
Bond Awakenable
Stats
25500
2450
2200
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 40% and Frame OL bonuses charge an additional 3 points for all Water units
Artes
Arte 1: 200% of damage to one enemy (4 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 300% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 3: 400% of damage to one enemy (8 hits)
BP: Increase attack power of all Water party units by 25% (2 turns)
BP: Increase attack power of all Water party units by 25% (2 turns)
Mystic Arte
Hit + AOE MA: 320% of damage to all enemies (40 hits)
BP: Increase attack power of all Water party units by 30% (current turn)
OL Charge: 40 (avg. 3.46 turns)
BP: Increase attack power of all Water party units by 30% (current turn)
OL Charge: 40 (avg. 3.46 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 660% of damage to all enemies (85 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 72 (40 + 32, avg. 5.83 turns)
Co-op Skill
High Water Shot 5
395% of magical Water damage
Soulmates



26300
2100
2550
Hit MA
Defense Type
Bond Awakenable
Stats
26300
2100
2550
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 120% for all Dark units
Artes
Arte 1: 120% of damage to all enemies (6 hits)
BP: Heal all Dark party units for 15%
BP: Heal all Dark party units for 15%
Arte 2: Cleanse DEF debuffs on all party units
BP: Heal all Dark party units for 20%
BP: Heal all Dark party units for 20%
Arte 3: 140% of damage to one enemy (12 hits)
BP: Paralyze one enemy for the current turn
BP: Paralyze one enemy for the current turn
Mystic Arte
Hit + Quick Charge MA: 160% of damage to one enemy (47 hits)
BP: Increase attack power of all Dark party units by 20% (current turn)
OL Charge: 20 (avg. 1.86 turns)
BP: Increase attack power of all Dark party units by 20% (current turn)
OL Charge: 20 (avg. 1.86 turns)
EX Mystic Arte
Hit MA: 160% of damage to one enemy (125 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 70 (20 + 50, avg. 5.26 turns)
Co-op Skill
High Appeal Target 5 + Luck Heal
Increase the boss' aggression towards your party, plus a 50% chance to heal your party by 40%
Soulmates



26000
2160
2600
Hit + Fixed MA
Defense Type
Bond Awakenable
Stats
26000
2160
2600
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 120% for all Light units
Artes
Arte 1: 30000 HP of damage to one enemy (10 hits)
BP: Shield damage is increased by 100%
BP: Shield damage is increased by 100%
Arte 2: 30000 HP of damage to all enemies (15 hits)
BP: Heal all Light party units for 15%
BP: Heal all Light party units for 15%
Arte 3: 100000 HP of damage to one enemy (20 hits)
BP: Increase attack power of all Light party units by 30% (2 turns)
BP: Increase attack power of all Light party units by 30% (2 turns)
Mystic Arte
Hit + Fixed MA: 200000 HP of damage to one enemy (60 hits)
BP: Shield damage is increased by 100%
OL Charge: 44 (avg. 2.48 turns)
BP: Shield damage is increased by 100%
OL Charge: 44 (avg. 2.48 turns)
EX Mystic Arte
Hit + Fixed MA: 200000 HP of damage to one enemy (125 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 89 (44 + 45, avg. 4.5 turns)
Co-op Skill
High Guard 5
Reduce damage taken by your party from the boss' next attack by 90%
Soulmates



27500
2140
2770
Hit + AOE MA
Defense Type
Bond Awakenable
Stats
27500
2140
2770
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame OL bonuses charge an additional 9 points for all Fire units
Artes
Arte 1: 140% of damage to all enemies (14 hits)
BP: Increase attack power of all Fire party units by 10% (7 turns)
BP: Increase attack power of all Fire party units by 10% (7 turns)
Arte 2: Increase attack power of all Fire party units by 50%
BP: Increase attack power of all Fire party units by 30% (current turn)
BP: Increase attack power of all Fire party units by 30% (current turn)
Arte 3: Heal all party units for 35%
BP: Increase defense power of all Fire party units by 40% (1 turn)
BP: Increase defense power of all Fire party units by 40% (1 turn)
Mystic Arte
Hit + AOE MA: 240% of damage to all enemies (77 hits)
BP: Cure status effects on all Fire party units
OL Charge: 45 (avg. 3.31 turns)
BP: Cure status effects on all Fire party units
OL Charge: 45 (avg. 3.31 turns)
EX Mystic Arte
Hit + AOE MA: 240% of damage to all enemies (135 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 77 (45 + 32, avg. 5.31 turns)
Co-op Skill
Double Guard 6 + Luck Heal
Reduce damage taken by your party from the boss' next 2 attacks by 65%, plus a 40% chance to heal your party by 30%
Soulmates



27000
2210
2660
Hit MA
Defense Type
Bond Awakenable
Stats
27000
2210
2660
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Dark units gain 2000 Attack power and gain 70% chance to resist Poison
Artes
Arte 1: Heal all party units for 30%
BP: Increase defense power of all Dark party units by 20% (2 turns)
BP: Increase defense power of all Dark party units by 20% (2 turns)
Arte 2: 160% of damage to one enemy (15 hits)
BP: Cure status effects on all Dark party units
BP: Cure status effects on all Dark party units
Arte 3: 200% of damage to all enemies (10 hits)
BP: Increase attack power of all Dark party units by 50% (1 turn)
BP: Increase attack power of all Dark party units by 50% (1 turn)
Mystic Arte
Hit MA: 260% of damage to one enemy (70 hits)
BP: Hit count increases by 10
OL Charge: 40 (avg. 3.08 turns)
BP: Hit count increases by 10
OL Charge: 40 (avg. 3.08 turns)
EX Mystic Arte
Hit MA: 260% of damage to one enemy (130 hits)
BP: Increase attack power of all Dark party units by 80% (current turn)
BP: Increase attack power of all Dark party units by 80% (current turn)
OL Charge: 75 (40 + 35, avg. 5.34 turns)
Co-op Skill
Magical Defense Boost 7
Increase your party's magical defense power by 90% for 180 seconds
Soulmates



27700
2240
2660
Hit MA
Defense Type
Bond Awakenable
Stats
27700
2240
2660
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 150% for all Earth units
Artes
Arte 1: 210% of damage to one enemy (15 hits)
BP: Heal all Earth party units for 15%
BP: Heal all Earth party units for 15%
Arte 2: Heal all party units for 35%
BP: Increase defense power of this unit by 100% (2 turns)
BP: Increase defense power of this unit by 100% (2 turns)
Arte 3: Increase defense power of all Earth party units by 60%
BP: Increase defense power of all Earth party units by 40% (current turn)
BP: Increase defense power of all Earth party units by 40% (current turn)
Mystic Arte
Hit MA: 270% of damage to one enemy (80 hits)
BP: Increase defense power of all Earth party units by 100% (current turn)
OL Charge: 44 (avg. 3.17 turns)
BP: Increase defense power of all Earth party units by 100% (current turn)
OL Charge: 44 (avg. 3.17 turns)
EX Mystic Arte
Hit MA: 270% of damage to one enemy (145 hits)
BP: Increase attack power of all Earth party units by 50% (3 turns)
BP: Increase attack power of all Earth party units by 50% (3 turns)
OL Charge: 78 (44 + 34, avg. 5.23 turns)
Co-op Skill
Double Guard 7
Reduce damage taken by your party from the boss' next 2 attacks by 65%
Soulmates



21100
2570
2130
Finish MA
Magic Type
Bond Awakenable
Stats
21100
2570
2130
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Water units gain 3 OL charge
Artes
Arte 1: 150% of damage to one enemy (5 hits)
BP: Deal an additional 20% of damage
BP: Deal an additional 20% of damage
Arte 2: 200% of damage to one enemy (3 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 3: 300% of damage to one enemy (3 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Mystic Arte
Finish MA: 530% of damage to one enemy (1 hits)
BP: Deal an additional 50% of damage
OL Charge: 35 (avg. 3.19 turns)
BP: Deal an additional 50% of damage
OL Charge: 35 (avg. 3.19 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (1 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
OL Charge: 70 (35 + 35, avg. 5.88 turns)
Co-op Skill
High Water Shot 4 + Revenge
360% of magical Water damage, and deal additional damage based on the amount of other players' parties currently KO'd
Soulmates


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