24400
2340
2360
Hit MA
Attack Type
Bond Awakenable
Stats
24400
2340
2360
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Wind units in matching frames gain 20% Attack power and 20% Defense power
Artes
Arte 1: 170% of damage to one enemy (5 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: 200% of damage to one enemy (8 hits)
BP: Increase attack power of all Wind party units by 15% (3 turns)
BP: Increase attack power of all Wind party units by 15% (3 turns)
Arte 3: 240% of damage to all enemies (11 hits)
BP: Increase defense power of this unit by 25% (3 turns)
BP: Increase defense power of this unit by 25% (3 turns)
Mystic Arte
Hit MA: 400% of damage to one enemy (65 hits)
BP: Increase attack power of all Wind party units by 20% (current turn)
OL Charge: 40 (avg. 2.92 turns)
BP: Increase attack power of all Wind party units by 20% (current turn)
OL Charge: 40 (avg. 2.92 turns)
EX Mystic Arte
Hit MA: 400% of damage to one enemy (115 hits)
BP: Cure status effects on all Wind party units
BP: Cure status effects on all Wind party units
OL Charge: 70 (40 + 30, avg. 4.73 turns)
Co-op Skill
Wind Attack 5
180% of physical Wind damage
Soulmates



23300
2300
2520
Finish + Hit + AOE MA
Magic Type
Bond Awakenable
Stats
23300
2300
2520
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Earth units gain 25% Defense power
Artes
Arte 1: 240% of damage to all enemies (4 hits)
BP: Heal all Earth party units for 10%
BP: Heal all Earth party units for 10%
Arte 2: Increase defense power of this unit by 120%
BP: Increase defense power of all Earth party units by 30% (current turn)
BP: Increase defense power of all Earth party units by 30% (current turn)
Arte 3: 340% of damage to one enemy (9 hits)
BP: Heal all Earth party units for 20%
BP: Heal all Earth party units for 20%
Mystic Arte
Hit + AOE MA: 340% of damage to all enemies (44 hits)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.47 turns)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.47 turns)
EX Mystic Arte
Finish + Hit + AOE + Quick Charge MA: 640% of damage to all enemies (77 hits)
BP: Increase attack power of all Earth party units by 30% (current turn)
BP: Increase attack power of all Earth party units by 30% (current turn)
OL Charge: 60 (40 + 20, avg. 4.96 turns)
Co-op Skill
Fast Earth Shot 5
85% of magical Earth damage
Soulmates



27000
2140
2660
Hit MA
Defense Type
Bond Awakenable
Stats
27000
2140
2660
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units at full health gain 90% Defense power
Artes
Arte 1: 240% of damage to one enemy (10 hits)
BP: Increase defense power of this unit by 20% (5 turns)
BP: Increase defense power of this unit by 20% (5 turns)
Arte 2: 240% of damage to all enemies (12 hits)
BP: Heal all Light party units for 15%
BP: Heal all Light party units for 15%
Arte 3: Heal all party units for 30% and cure status effects on them
BP: Heal this unit for 50%
BP: Heal this unit for 50%
Mystic Arte
Hit MA: 360% of damage to one enemy (70 hits)
BP: Heal this unit for 50%
OL Charge: 44 (avg. 3.15 turns)
BP: Heal this unit for 50%
OL Charge: 44 (avg. 3.15 turns)
EX Mystic Arte
Hit MA: 360% of damage to one enemy (130 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 77 (44 + 33, avg. 5.14 turns)
Co-op Skill
Cross Counter 3
Reflect a part of damage taken by your party back at the boss for 360 seconds
Soulmates



23700
2430
2240
Finish + AOE MA
Attack Type
Bond Awakenable
Stats
23700
2430
2240
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
At the end of every turn, all Fire units that were damaged in this turn gain 10% Attack power
Artes
Arte 1: 250% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 15% (1 turn)
BP: Increase attack power of this unit by 15% (1 turn)
Arte 2: 300% of damage to one enemy (3 hits)
BP: Increase defense power of this unit by 15% (1 turn)
BP: Increase defense power of this unit by 15% (1 turn)
Arte 3: 350% of damage to one enemy (2 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Mystic Arte
Finish + AOE MA: 550% of damage to all enemies (10 hits)
BP: Increase defense power of this unit by 15% (4 turns)
OL Charge: 40 (avg. 3.89 turns)
BP: Increase defense power of this unit by 15% (4 turns)
OL Charge: 40 (avg. 3.89 turns)
EX Mystic Arte
Finish + AOE MA: 900% of damage to all enemies (15 hits)
BP: Increase attack power of this unit by 30% (4 turns)
BP: Increase attack power of this unit by 30% (4 turns)
OL Charge: 70 (40 + 30, avg. 6.43 turns)
Co-op Skill
High Fire Attack 5
280% of physical Fire damage
Soulmates



25700
2460
2460
Finish + Hit MA
Defense Type
Bond Awakenable
Stats
25700
2460
2460
Co-op Type: Defense
EX Skill
All Fire units gain 1000 Defense power
Artes
Arte 1: 200% of damage to one enemy (4 hits)
BP: Heal this unit for 15%
BP: Heal this unit for 15%
Arte 2: 240% of damage to one enemy (6 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 3: Increase defense power of this unit by 100%
BP: Increase defense power of all Fire party units by 20% (current turn)
BP: Increase defense power of all Fire party units by 20% (current turn)
Mystic Arte
Finish + Hit MA: 600% of damage to one enemy (60 hits)
BP: Increase defense power of this unit by 50% (current turn)
OL Charge: 44 (avg. 3.91 turns)
BP: Increase defense power of this unit by 50% (current turn)
OL Charge: 44 (avg. 3.91 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 800% of damage to one enemy (80 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 64 (44 + 20, avg. 5.46 turns)
Co-op Skill
Guard 3 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 55%, plus a 40% chance to heal your party by 25%
Soulmates


27000
2660
2310
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
27000
2660
2310
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Light units gain 2000 Attack power and 50% chance to resist Seal
Artes
Arte 1: 210% of damage to one enemy (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 260% of damage to one enemy (8 hits)
BP: Increase attack power of all Light party units by 25% (4 turns)
BP: Increase attack power of all Light party units by 25% (4 turns)
Arte 3: 330% of damage to one enemy (10 hits)
BP: Increase attack power of all Light party units by 50% (2 turns)
BP: Increase attack power of all Light party units by 50% (2 turns)
Mystic Arte
Hit MA: 400% of damage to one enemy (60 hits)
BP: Deal an additional 100% of break gauge damage
OL Charge: 46 (avg. 3.29 turns)
BP: Deal an additional 100% of break gauge damage
OL Charge: 46 (avg. 3.29 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 600% of damage to one enemy (90 hits)
BP: Increase attack power of all Light party units by 60% (3 turns)
BP: Increase attack power of all Light party units by 60% (3 turns)
OL Charge: 66 (46 + 20, avg. 4.5 turns)
Co-op Skill
Fast Light Attack 8 + Chain Plus
105% of physical Light damage, and increase the Attack chain by an additional 8 points
Soulmates



23300
2400
2270
Finish + Hit + AOE MA
Magic Type
Bond Awakenable
Stats
23300
2400
2270
+ 20 Bonus Levels
Co-op Type: Magic
Transformation
While the first OL bar is filled, change arte set and gain 600 Attack power
EX Skill
Frame Heal bonuses heal an additional 15% and the effect of Frame Attack bonuses increases by 30% for all Light units
Artes
Arte 1: 180% of damage to all enemies (3 hits)
BP: Increase attack power of this unit by 5% (5 turns)
BP: Increase attack power of this unit by 5% (5 turns)
Arte 2: 220% of damage to all enemies (4 hits)
BP: Hit count increases by 4
BP: Hit count increases by 4
Arte 3: 250% of damage to one enemy (2 hits)
BP: Increase attack power of all Light party units by 15% (1 turn)
BP: Increase attack power of all Light party units by 15% (1 turn)
While Angelized
Arte 1: 220% of damage to all enemies (5 hits)
BP: Heal this unit for 20%
BP: Heal this unit for 20%
Arte 2: 280% of damage to all enemies (10 hits)
BP: Increase attack power of this unit by 25% (1 turn)
BP: Increase attack power of this unit by 25% (1 turn)
Arte 3: 360% of damage to one enemy (10 hits)
BP: Increase attack power of all Light party units by 25% (2 turns)
BP: Increase attack power of all Light party units by 25% (2 turns)
Mystic Arte
Finish + Hit + AOE MA: 540% of damage to all enemies (40 hits)
BP: Hit count increases by 10
OL Charge: 40 (avg. 3.51 turns)
BP: Hit count increases by 10
OL Charge: 40 (avg. 3.51 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 820% of damage to all enemies (60 hits)
BP: Increase attack power of all Light party units by 30% (1 turn)
BP: Increase attack power of all Light party units by 30% (1 turn)
OL Charge: 85 (40 + 45, avg. 6.15 turns)
Co-op Skill
Fast Light Shot 5
85% of magical Light damage
Soulmates



23100
2420
2370
Time Stop MA
Magic Type
Bond Awakenable
Stats
23100
2420
2370
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Wind units gain 1000 Attack power
Artes
Arte 1: 200% of damage to all enemies (2 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: 280% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 25% (3 turns)
BP: Increase attack power of this unit by 25% (3 turns)
Arte 3: 360% of damage to one enemy (4 hits)
BP: Increase attack power of all Wind party units by 25% (1 turn)
BP: Increase attack power of all Wind party units by 25% (1 turn)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 50 (avg. 4.81 turns)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 50 (avg. 4.81 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase attack power of all Wind party units by 30% (1 turn)
BP: Increase attack power of all Wind party units by 30% (1 turn)
OL Charge: 75 (50 + 25, avg. 6.97 turns)
Co-op Skill
Long Magical Attack Boost 4
Increase your party's magical attack power by 35% for 360 seconds
Soulmates



21400
2500
2130
Finish MA
Attack Type
Bond Awakenable
Stats
21400
2500
2130
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Every turn, all Dark units gain 5% Attack power
Artes
Arte 1: 140% of damage to one enemy (4 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 120% of damage to one enemy (8 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 3: Increase attack power of all Dark party units by 50%
BP: Increase attack power of all Dark party units by 15% (current turn)
BP: Increase attack power of all Dark party units by 15% (current turn)
Mystic Arte
Finish MA: 660% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 10% (5 turns)
OL Charge: 45 (avg. 3.71 turns)
BP: Increase attack power of this unit by 10% (5 turns)
OL Charge: 45 (avg. 3.71 turns)
EX Mystic Arte
Finish MA: 999% of damage to one enemy (6 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 75 (45 + 30, avg. 5.86 turns)
Co-op Skill
High Dark Attack 4
260% of physical Dark damage
Soulmates


21400
2100
2640
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
21400
2100
2640
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Earth units at full health gain 50% Defense power
Artes
Arte 1: 170% of damage to one enemy (7 hits)
BP: Increase defense power of this unit by 5% (5 turns)
BP: Increase defense power of this unit by 5% (5 turns)
Arte 2: Increase defense power of this unit by 100%
BP: Increase defense power of this unit by 25% (current turn)
BP: Increase defense power of this unit by 25% (current turn)
Arte 3: 270% of damage to one enemy (14 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Mystic Arte
Hit MA: 380% of damage to one enemy (44 hits)
BP: Heal this unit for 15%
OL Charge: 40 (avg. 2.95 turns)
BP: Heal this unit for 15%
OL Charge: 40 (avg. 2.95 turns)
EX Mystic Arte
Finish + Hit MA: 650% of damage to one enemy (80 hits)
BP: Increase defense power of all Earth party units by 20% (current turn)
BP: Increase defense power of all Earth party units by 20% (current turn)
OL Charge: 70 (40 + 30, avg. 4.78 turns)
Co-op Skill
Earth Attack 3 + Chain Plus
150% of physical Earth damage, and increase the Attack chain by an additional 4 points
Soulmates


22600
2270
2520
Finish + Hit + AOE MA
Defense Type
Bond Awakenable
Stats
22600
2270
2520
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Water units in matching frames gain 20% Attack power and 20% Defense power
Artes
Arte 1: 170% of damage to all enemies (3 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 2: Increase defense power of this unit by 100%
BP: Increase defense power of all Water party units by 25% (2 turns)
BP: Increase defense power of all Water party units by 25% (2 turns)
Arte 3: 400% of damage to one enemy (8 hits)
BP: Increase attack power of this unit by 20% (2 turns)
BP: Increase attack power of this unit by 20% (2 turns)
Mystic Arte
AOE MA: 440% of damage to all enemies (32 hits)
BP: Increase defense power of all Water party units by 20% (current turn)
OL Charge: 40 (avg. 3.66 turns)
BP: Increase defense power of all Water party units by 20% (current turn)
OL Charge: 40 (avg. 3.66 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 700% of damage to all enemies (50 hits)
BP: Increase defense power of all Water party units by 40% (current turn)
BP: Increase defense power of all Water party units by 40% (current turn)
OL Charge: 70 (40 + 30, avg. 6.03 turns)
Co-op Skill
Protect 2
Cover 2 party slots in the target range behind yours for the boss' next 2 attacks
Soulmates



22400
2160
2500
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
22400
2160
2500
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units gain 600 Defense power
Artes
Arte 1: 150% of damage to one enemy (3 hits)
BP: Hit count increases by 1
BP: Hit count increases by 1
Arte 2: 180% of damage to all enemies (2 hits)
BP: Heal this unit for 20%
BP: Heal this unit for 20%
Arte 3: 230% of damage to one enemy (4 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Mystic Arte
Hit MA: 330% of damage to one enemy (40 hits)
BP: Deal an additional 100% of damage
OL Charge: 40 (avg. 3.54 turns)
BP: Deal an additional 100% of damage
OL Charge: 40 (avg. 3.54 turns)
EX Mystic Arte
Finish + Hit MA: 630% of damage to one enemy (75 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 70 (40 + 30, avg. 5.82 turns)
Co-op Skill
Fast Water Attack 3 + Luck Heal
60% of physical Water damage, plus a 25% chance to heal your party by 20%
Soulmate

21600
2210
2140
Finish + AOE MA
Attack Type
Bond Awakenable
Stats
21600
2210
2140
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units gain 600 Attack power
Artes
Arte 1: 180% of damage to one enemy (5 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 210% of damage to one enemy (3 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Arte 3: 260% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 20% (1 turn)
BP: Increase attack power of this unit by 20% (1 turn)
Mystic Arte
AOE MA: 400% of damage to all enemies (22 hits)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 40 (avg. 3.32 turns)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 40 (avg. 3.32 turns)
EX Mystic Arte
Finish + AOE MA: 610% of damage to all enemies (33 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
OL Charge: 70 (40 + 30, avg. 5.43 turns)
Co-op Skill
Water Attack 3 + Chain Plus
150% of physical Water damage, and increase the Attack chain by an additional 4 points
Soulmate

21700
2570
2500
Dual Finish + AOE MA
Attack Type
Bond Awakenable
Stats
21700
2570
2500
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units in matching frames gain 50% Attack power
Artes
Arte 1: 210% of damage to all enemies (3 hits)
BP: Increase attack power of this unit by 15% (3 turns)
BP: Increase attack power of this unit by 15% (3 turns)
Arte 2: 270% of damage to one enemy (10 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 3: 350% of damage to all enemies (4 hits)
BP: Increase attack power of all Water party units by 25% (1 turn)
BP: Increase attack power of all Water party units by 25% (1 turn)
Mystic Arte
AOE + Quick Charge MA: 370% of damage to all enemies (12 hits)
BP: Deal an additional 70% of damage
OL Charge: 20 (avg. 1.93 turns)
BP: Deal an additional 70% of damage
OL Charge: 20 (avg. 1.93 turns)
EX Mystic Arte
Finish + AOE + Quick Charge MA: 570% of damage to all enemies (20 hits)
BP: Increase attack power of all Water party units by 20% (current turn)
BP: Increase attack power of all Water party units by 20% (current turn)
OL Charge: 40 (20 + 20, avg. 3.36 turns)
Partner: Tytree
Finish + AOE MA: 650% of damage to all enemies (14 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 44 (avg. 3.64 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 44 (avg. 3.64 turns)
Dual EX Mystic Arte
Finish + AOE MA: 1000% of damage to all enemies (21 hits)
BP: Paralyze all enemies for the current turn
BP: Paralyze all enemies for the current turn
OL Charge: 84 (44 + 40, avg. 6.5 turns)
Co-op Skill
Fast Water Attack 5 + Chain Plus
60% of physical Water damage, and increase the Attack chain by an additional 5 points
Soulmates



27600
2610
2720
Hit MA
Attack Type
Bond Awakenable
Stats
27600
2610
2720
Co-op Type: Attack
EX Skill
All Wind units in matching frames gain 90% Attack power
Artes
Arte 1: 160% of damage to all enemies (6 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 2: 240% of damage to one enemy (8 hits)
BP: Increase attack power of all Wind party units by 20% (2 turns)
BP: Increase attack power of all Wind party units by 20% (2 turns)
Arte 3: 280% of damage to all enemies (16 hits)
BP: Increase attack power of all Wind party units by 60% (current turn)
BP: Increase attack power of all Wind party units by 60% (current turn)
Mystic Arte
Hit MA: 460% of damage to one enemy (75 hits)
BP: Decrease defense power of one enemy by 10% (current turn)
OL Charge: 42 (avg. 2.93 turns)
BP: Decrease defense power of one enemy by 10% (current turn)
OL Charge: 42 (avg. 2.93 turns)
EX Mystic Arte
Hit MA: 460% of damage to one enemy (135 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 82 (42 + 40, avg. 5.24 turns)
Co-op Skill
Fast Wind Attack 6
75% of physical Wind damage
Soulmates



23300
2710
2500
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
23300
2710
2500
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
For every enemy alive, all Light units gain 20% Attack power and 20% Defense power
Artes
Arte 1: 210% of damage to all enemies (6 hits)
BP: Increase attack power of all Light party units by 20% (2 turns)
BP: Increase attack power of all Light party units by 20% (2 turns)
Arte 2: 340% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 410% of damage to all enemies (13 hits)
BP: Cleanse DEF debuffs on all Light party units
BP: Cleanse DEF debuffs on all Light party units
Mystic Arte
Finish + Hit + AOE MA: 500% of damage to all enemies (50 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.05 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.05 turns)
EX Mystic Arte
Finish + Hit + AOE + Quick Charge MA: 700% of damage to all enemies (70 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
OL Charge: 60 (40 + 20, avg. 4.32 turns)
Co-op Skill
Fast Light Attack 7 + Chain Plus
90% of physical Light damage, and increase the Attack chain by an additional 5 points
Soulmates



24600
2800
2460
Dual Finish MA
Attack Type
Bond Awakenable
Stats
24600
2800
2460
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 80% and Frame OL bonuses charge an additional 4 points for all Water units
Artes
Arte 1: 210% of damage to all enemies (6 hits)
BP: Heal all Water party units for 15%
BP: Heal all Water party units for 15%
Arte 2: 310% of damage to all enemies (8 hits)
BP: Increase attack power of this unit by 30% (2 turns)
BP: Increase attack power of this unit by 30% (2 turns)
Arte 3: 410% of damage to one enemy (12 hits)
BP: Increase attack power of all Water party units by 60% (2 turns)
BP: Increase attack power of all Water party units by 60% (2 turns)
Mystic Arte
Finish + Hit + AOE MA: 500% of damage to all enemies (40 hits)
BP: Increase attack power of all Water party units by 30% (1 turn)
OL Charge: 35 (avg. 2.61 turns)
BP: Increase attack power of all Water party units by 30% (1 turn)
OL Charge: 35 (avg. 2.61 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 700% of damage to all enemies (55 hits)
BP: Paralyze all enemies for the current turn
BP: Paralyze all enemies for the current turn
OL Charge: 65 (35 + 30, avg. 4.42 turns)
Partner: Tytree
Finish MA: 1000% of damage to one enemy (15 hits)
BP: Increase attack power of all Water party units by 30% (4 turns)
OL Charge: 50 (avg. 3.51 turns)
BP: Increase attack power of all Water party units by 30% (4 turns)
OL Charge: 50 (avg. 3.51 turns)
Dual EX Mystic Arte
Finish + Quick Charge MA: 1350% of damage to one enemy (15 hits)
BP: Increase attack power of all Water party units by 70% (3 turns)
BP: Increase attack power of all Water party units by 70% (3 turns)
OL Charge: 70 (50 + 20, avg. 4.72 turns)
Co-op Skill
Fast Water Attack 9 + Chain Plus
120% of physical Water damage, and increase the Attack chain by an additional 10 points
Soulmates



26300
2610
2360
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
26300
2610
2360
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 80% and Frame OL bonuses charge an additional 4 points for all Fire units
Artes
Arte 1: 240% of damage to one enemy (6 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: Increase attack power of all Fire party units by 60%
BP: Increase attack power of all Fire party units by 40% (current turn)
BP: Increase attack power of all Fire party units by 40% (current turn)
Arte 3: 400% of damage to one enemy (10 hits)
BP: Remove MA seals on all Fire party units
BP: Remove MA seals on all Fire party units
Mystic Arte
Finish + Hit MA: 500% of damage to one enemy (77 hits)
BP: Deal an additional 100% of break gauge damage
OL Charge: 40 (avg. 3.2 turns)
BP: Deal an additional 100% of break gauge damage
OL Charge: 40 (avg. 3.2 turns)
EX Mystic Arte
Finish + Hit MA: 500% of damage to one enemy (140 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 74 (40 + 34, avg. 5.5 turns)
Co-op Skill
Fire Shot 8
290% of magical Fire damage
Soulmates



28300
2210
2710
Hit MA
Defense Type
Bond Awakenable
Stats
28300
2210
2710
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Dark units gain 4 OL charge
Artes
Arte 1: 200% of damage to one enemy (10 hits)
BP: Increase attack power of all Dark party units by 20% (2 turns)
BP: Increase attack power of all Dark party units by 20% (2 turns)
Arte 2: 200% of damage to all enemies (12 hits)
BP: Decrease defense power of all enemies by 10% (current turn)
BP: Decrease defense power of all enemies by 10% (current turn)
Arte 3: Decrease defense power of one enemy by 20%
BP: Increase OL of this unit by 15
BP: Increase OL of this unit by 15
Mystic Arte
Hit MA: 310% of damage to one enemy (81 hits)
BP: Increase attack power of all Dark party units by 40% (current turn)
OL Charge: 45 (avg. 3.03 turns)
BP: Increase attack power of all Dark party units by 40% (current turn)
OL Charge: 45 (avg. 3.03 turns)
EX Mystic Arte
Hit MA: 310% of damage to one enemy (150 hits)
BP: Decrease defense power of one enemy by 40% (current turn)
BP: Decrease defense power of one enemy by 40% (current turn)
OL Charge: 88 (45 + 43, avg. 5.44 turns)
Co-op Skill
Long Magical Defense Boost 8
Increase your party's magical defense power by 75% for 360 seconds
Soulmates



24400
2530
2430
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
24400
2530
2430
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
For every enemy alive, all Fire units gain 30% Attack power
Artes
Arte 1: 220% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 15% (5 turns)
BP: Increase attack power of this unit by 15% (5 turns)
Arte 2: 220% of damage to all enemies (10 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 3: 200% of damage to one enemy (25 hits)
BP: Increase attack power of all Fire party units by 50% (1 turn)
BP: Increase attack power of all Fire party units by 50% (1 turn)
Mystic Arte
Hit + AOE MA: 450% of damage to all enemies (45 hits)
BP: Deal an additional 50% of damage
OL Charge: 45 (avg. 2.62 turns)
BP: Deal an additional 50% of damage
OL Charge: 45 (avg. 2.62 turns)
EX Mystic Arte
Finish + Hit + AOE + Quick Charge MA: 650% of damage to all enemies (65 hits)
BP: Increase attack power of all Fire party units by 50% (current turn)
BP: Increase attack power of all Fire party units by 50% (current turn)
OL Charge: 65 (45 + 20, avg. 3.56 turns)
Co-op Skill
Fast Fire Attack 6 + Chain Plus
75% of physical Fire damage, and increase the Attack chain by an additional 5 points
Soulmates



24100
2330
2460
Hit MA
Attack Type
Awakened
Stats
24100
2330
2460
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Fire units in matching frames gain 40% Attack power and 40% Defense power
Artes
Arte 1: 200% of damage to one enemy (3 hits)
Arte 2: 280% of damage to one enemy (7 hits)
Arte 3: 400% of damage to one enemy (15 hits)
Mystic Arte
Hit MA: 450% of damage to one enemy (74 hits)
OL Charge: 40 (avg. 3.13 turns)
OL Charge: 40 (avg. 3.13 turns)
EX Mystic Arte
Hit MA: 450% of damage to one enemy (125 hits)
OL Charge: 68 (40 + 28, avg. 4.97 turns)
Co-op Skill
Fast Fire Attack 6 + Chain Plus
75% of physical Fire damage, and increase the Attack chain by an additional 5 points
21700
2300
2320
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
21700
2300
2320
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Dark units gain 600 Defense power
Artes
Arte 1: 140% of damage to one enemy (2 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 130% of damage to all enemies (4 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 3: 180% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 10% (3 turns)
BP: Increase attack power of this unit by 10% (3 turns)
Mystic Arte
Mixed MA: 420% of damage to one enemy (21 hits)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.78 turns)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.78 turns)
EX Mystic Arte
Finish + Hit MA: 750% of damage to one enemy (40 hits)
BP: Deal an additional 120% of damage
BP: Deal an additional 120% of damage
OL Charge: 75 (40 + 35, avg. 6.65 turns)
Co-op Skill
High Dark Attack 3
240% of physical Dark damage
Soulmate

23100
2520
2300
Finish MA
Attack Type
Bond Awakenable
Stats
23100
2520
2300
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 80% for all Wind units
Artes
Arte 1: 240% of damage to one enemy (2 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 2: Increase attack power of this unit by 100%
BP: Increase attack power of this unit by 25% (1 turn)
BP: Increase attack power of this unit by 25% (1 turn)
Arte 3: 440% of damage to one enemy (5 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 700% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 30% (1 turn)
OL Charge: 40 (avg. 3.75 turns)
BP: Increase attack power of this unit by 30% (1 turn)
OL Charge: 40 (avg. 3.75 turns)
EX Mystic Arte
Finish MA: 1300% of damage to one enemy (5 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
OL Charge: 70 (40 + 30, avg. 6.19 turns)
Co-op Skill
Short Physical Attack Boost 5
Increase your party's physical attack power by 95% for 90 seconds
Soulmates



22000
2560
2540
Dual Finish + Hit MA
Attack Type
Bond Awakenable
Stats
22000
2560
2540
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Earth units in matching frames gain 30% Attack power and 30% Defense power
Artes
Arte 1: 250% of damage to one enemy (5 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: Increase attack power of this unit by 120%
BP: Increase attack power of all Earth party units by 30% (1 turn)
BP: Increase attack power of all Earth party units by 30% (1 turn)
Arte 3: 350% of damage to all enemies (5 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
Mystic Arte
Mixed + Quick Charge MA: 340% of damage to one enemy (14 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 20 (avg. 1.88 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 20 (avg. 1.88 turns)
EX Mystic Arte
Finish MA: 780% of damage to one enemy (32 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
OL Charge: 58 (20 + 38, avg. 4.5 turns)
Partner: Chloe
Finish + Hit MA: 600% of damage to one enemy (60 hits)
BP: Deal an additional 150% of damage
OL Charge: 45 (avg. 3.6 turns)
BP: Deal an additional 150% of damage
OL Charge: 45 (avg. 3.6 turns)
Dual EX Mystic Arte
Finish + Hit MA: 1100% of damage to one enemy (110 hits)
BP: Deal an additional 150% of damage
BP: Deal an additional 150% of damage
OL Charge: 95 (45 + 50, avg. 7.05 turns)
Co-op Skill
Earth Attack 6 + Chain Plus
195% of physical Earth damage, and increase the Attack chain by an additional 5 points
Soulmates



26400
2710
2400
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
26400
2710
2400
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
For every enemy alive, all Fire units gain 30% Attack power and 30% Defense power
Artes
Arte 1: 210% of damage to all enemies (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 310% of damage to all enemies (4 hits)
BP: Increase attack power of all Fire party units by 30% (2 turns)
BP: Increase attack power of all Fire party units by 30% (2 turns)
Arte 3: 410% of damage to all enemies (10 hits)
BP: Deal an additional 80% of break gauge damage
BP: Deal an additional 80% of break gauge damage
Mystic Arte
Hit + AOE + Quick Charge MA: 200% of damage to all enemies (50 hits)
BP: Shield damage is increased by 200%
OL Charge: 20 (avg. 1.94 turns)
BP: Shield damage is increased by 200%
OL Charge: 20 (avg. 1.94 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 550% of damage to all enemies (130 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 65 (20 + 45, avg. 5.18 turns)
Co-op Skill
Fire Attack 9 + Chain Plus
245% of physical Fire damage, and increase the Attack chain by an additional 10 points
Soulmates



25100
2030
2460
Heal MA
Defense Type
Bond Awakenable
Stats
25100
2030
2460
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units gain 1500 max HP
Artes
Arte 1: 140% of damage to one enemy (7 hits)
BP: Heal this unit for 15%
BP: Heal this unit for 15%
Arte 2: 200% of damage to all enemies (6 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 3: Heal all party units for 20% and cure status effects on them
BP: Heal an additional 5%
BP: Heal an additional 5%
Mystic Arte
Heal + Quick Charge MA: Heal all party units for 30%
BP: Heal this unit for 15%
OL Charge: 20 (avg. 1.9 turns)
BP: Heal this unit for 15%
OL Charge: 20 (avg. 1.9 turns)
EX Mystic Arte
Heal MA: Heal all party units for 65%
BP: Cure status effects on all party units
BP: Cure status effects on all party units
OL Charge: 55 (20 + 35, avg. 4.36 turns)
Co-op Skill
Fast Heal 4
Heal your party for 20%
Soulmates



24000
2230
2410
Finish + Hit + AOE MA
Magic Type
Bond Awakenable
Stats
24000
2230
2410
+ 20 Bonus Levels
Co-op Type: Magic
Transformation
While the first OL bar is filled, change arte set and gain 6000 max HP
EX Skill
Every turn, all Water units gain 100 Attack power
Artes
Arte 1: 180% of damage to one enemy (3 hits)
BP: Increase defense power of this unit by 10% (5 turns)
BP: Increase defense power of this unit by 10% (5 turns)
Arte 2: 200% of damage to one enemy (4 hits)
BP: Hit count increases by 4
BP: Hit count increases by 4
Arte 3: Increase defense power of all Water party units by 40%
BP: Increase defense power of this unit by 10% (5 turns)
BP: Increase defense power of this unit by 10% (5 turns)
While transformed
Arte 1: 200% of damage to all enemies (6 hits)
BP: Increase attack power of this unit by 30% (2 turns)
BP: Increase attack power of this unit by 30% (2 turns)
Arte 2: 330% of damage to one enemy (11 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 3: Increase attack power of all Water party units by 50%
BP: Increase attack power of all Water party units by 25% (current turn)
BP: Increase attack power of all Water party units by 25% (current turn)
Mystic Arte
Hit + AOE MA: 300% of damage to all enemies (67 hits)
BP: Increase attack power of all Water party units by 15% (1 turn)
OL Charge: 40 (avg. 3.6 turns)
BP: Increase attack power of all Water party units by 15% (1 turn)
OL Charge: 40 (avg. 3.6 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 570% of damage to all enemies (110 hits)
BP: Increase attack power of all Water party units by 30% (1 turn)
BP: Increase attack power of all Water party units by 30% (1 turn)
OL Charge: 80 (40 + 40, avg. 6.13 turns)
Co-op Skill
Fast Water Shot 5
85% of magical Water damage
Soulmates



25700
2170
2500
Hit MA
Defense Type
Bond Awakenable
Stats
25700
2170
2500
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Dark units at full health gain 50% Attack power
Artes
Arte 1: 180% of damage to one enemy (7 hits)
BP: Increase defense power of this unit by 20% (3 turns)
BP: Increase defense power of this unit by 20% (3 turns)
Arte 2: Heal all party units for 30%
BP: Heal an additional 5%
BP: Heal an additional 5%
Arte 3: 240% of damage to one enemy (12 hits)
BP: Increase attack power of all Dark party units by 20% (2 turns)
BP: Increase attack power of all Dark party units by 20% (2 turns)
Mystic Arte
Hit MA: 300% of damage to one enemy (60 hits)
BP: Heal all Dark party units for 25%
OL Charge: 35 (avg. 2.81 turns)
BP: Heal all Dark party units for 25%
OL Charge: 35 (avg. 2.81 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (111 hits)
BP: Heal all Dark party units for 50%
BP: Heal all Dark party units for 50%
OL Charge: 75 (35 + 40, avg. 5.45 turns)
Co-op Skill
Fast Heal 4 + Luck Heal
Heal your party for 20%, plus a 25% chance to heal your party by 20%
Soulmates



26000
2120
2600
Hit MA
Defense Type
Bond Awakenable
Stats
26000
2120
2600
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Once per quest, when a Wind unit is KO'd, revive one unit with 30% HP
Artes
Arte 1: 130% of damage to one enemy (7 hits)
BP: Increase attack power of all Wind party units by 15% (3 turns)
BP: Increase attack power of all Wind party units by 15% (3 turns)
Arte 2: 160% of damage to one enemy (12 hits)
BP: Decrease attack power of one enemy by 5% (current turn)
BP: Decrease attack power of one enemy by 5% (current turn)
Arte 3: Heal all party units for 30% and cure status effects on them
BP: Increase defense power of all Wind party units by 15% (3 turns)
BP: Increase defense power of all Wind party units by 15% (3 turns)
Mystic Arte
Hit MA: 200% of damage to one enemy (60 hits)
BP: Heal all Wind party units for 25%
OL Charge: 35 (avg. 2.76 turns)
BP: Heal all Wind party units for 25%
OL Charge: 35 (avg. 2.76 turns)
EX Mystic Arte
Hit MA: 200% of damage to one enemy (111 hits)
BP: Heal all Wind party units for 50%
BP: Heal all Wind party units for 50%
OL Charge: 75 (35 + 40, avg. 5.34 turns)
Co-op Skill
Double Guard 5 + Luck Heal
Reduce damage taken by your party from the boss' next 2 attacks by 65%, plus a 40% chance to heal your party by 30%
Soulmates



26600
2230
2710
Hit MA
Defense Type
Bond Awakenable
Stats
26600
2230
2710
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units gain 1500 Defense power and gain 50% chance to resist Paralysis
Artes
Arte 1: Heal all party units for 30%
BP: Increase defense power of all Earth party units by 20% (2 turns)
BP: Increase defense power of all Earth party units by 20% (2 turns)
Arte 2: 160% of damage to one enemy (10 hits)
BP: Heal all Earth party units for 20%
BP: Heal all Earth party units for 20%
Arte 3: 200% of damage to all enemies (15 hits)
BP: Increase attack power of all Earth party units by 40% (2 turns)
BP: Increase attack power of all Earth party units by 40% (2 turns)
Mystic Arte
Hit MA: 240% of damage to one enemy (65 hits)
BP: Heal all Earth party units for 30%
OL Charge: 35 (avg. 2.83 turns)
BP: Heal all Earth party units for 30%
OL Charge: 35 (avg. 2.83 turns)
EX Mystic Arte
Hit MA: 240% of damage to one enemy (135 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 76 (35 + 41, avg. 5.57 turns)
Co-op Skill
Magical Defense Boost 6 + Luck Heal
Increase your party's magical defense power by 75% for 180 seconds, plus a 40% chance to heal your party by 30%
Soulmates



In-Game Character ID
Rarity
Element
Source
Character
Utility Effects
Search Utility Effect on
Arte Types
MA Type
Co-op Party Type
Co-op Skill
Co-op Skill Variant
EX Skill
Sort By
Other