25600
2160
2560
Dual Hit MA
Defense Type
Bond Awakenable
Stats
25600
2160
2560
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Fire units at full health gain 70% Defense power
Artes
Arte 1: 150% of damage to one enemy (3 hits)
BP: Heal all Fire party units for 15%
BP: Heal all Fire party units for 15%
Arte 2: 230% of damage to one enemy (4 hits)
BP: Increase attack power of all Fire party units by 20% (3 turns)
BP: Increase attack power of all Fire party units by 20% (3 turns)
Arte 3: 200% of damage to one enemy (11 hits)
BP: Increase defense power of all Fire party units by 40% (2 turns)
BP: Increase defense power of all Fire party units by 40% (2 turns)
Mystic Arte
Hit + Quick Charge MA: 200% of damage to one enemy (44 hits)
BP: Hit count increases by 10
OL Charge: 20 (avg. 2.01 turns)
BP: Hit count increases by 10
OL Charge: 20 (avg. 2.01 turns)
EX Mystic Arte
Hit + Quick Charge MA: 200% of damage to one enemy (94 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 40 (20 + 20, avg. 3.52 turns)
Partner: Milla
Hit + Quick Charge MA: 200% of damage to one enemy (50 hits)
BP: Increase attack power of all Fire party units by 20% (1 turn)
OL Charge: 20 (avg. 2.01 turns)
BP: Increase attack power of all Fire party units by 20% (1 turn)
OL Charge: 20 (avg. 2.01 turns)
Dual EX Mystic Arte
Hit MA: 200% of damage to one enemy (130 hits)
BP: Increase attack power of all Fire party units by 40% (1 turn)
BP: Increase attack power of all Fire party units by 40% (1 turn)
OL Charge: 55 (20 + 35, avg. 4.65 turns)
Co-op Skill
High Guard 5 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 90%, plus a 50% chance to heal your party by 40%
Soulmates



24200
2800
2400
Dual Finish + AOE MA
Attack Type
Bond Awakenable
Stats
24200
2800
2400
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 60% and the effect of Frame Defense bonuses by 70% for all Light units
Artes
Arte 1: 250% of damage to all enemies (7 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: Increase defense power of all Light party units by 50%
BP: Increase attack power of all Light party units by 30% (2 turns)
BP: Increase attack power of all Light party units by 30% (2 turns)
Arte 3: 400% of damage to all enemies (13 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 550% of damage to one enemy (30 hits)
BP: Decrease attack power of one enemy by 10% (current turn)
OL Charge: 35 (avg. 2.77 turns)
BP: Decrease attack power of one enemy by 10% (current turn)
OL Charge: 35 (avg. 2.77 turns)
EX Mystic Arte
Finish + Quick Charge MA: 950% of damage to one enemy (30 hits)
BP: Decrease attack power of one enemy by 10% (1 turn)
BP: Decrease attack power of one enemy by 10% (1 turn)
OL Charge: 55 (35 + 20, avg. 4.07 turns)
Partner: Maxwell
Finish + AOE MA: 650% of damage to all enemies (20 hits)
BP: Deal an additional 70% of damage
OL Charge: 50 (avg. 3.75 turns)
BP: Deal an additional 70% of damage
OL Charge: 50 (avg. 3.75 turns)
Dual EX Mystic Arte
Finish + AOE MA: 1000% of damage to all enemies (30 hits)
BP: Increase attack power of all Light party units by 100% (1 turn)
BP: Increase attack power of all Light party units by 100% (1 turn)
OL Charge: 90 (50 + 40, avg. 6.34 turns)
Co-op Skill
High Light Attack 8 + Chain Plus
360% of physical Light damage, and increase the Attack chain by an additional 8 points
Soulmates



27000
2050
2650
Hit MA
Defense Type
Bond Awakenable
Stats
27000
2050
2650
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Earth units are healed for 3500 HP
Artes
Arte 1: 120% of damage to one enemy (10 hits)
BP: Increase defense power of all Earth party units by 15% (2 turns)
BP: Increase defense power of all Earth party units by 15% (2 turns)
Arte 2: 120% of damage to one enemy (15 hits)
BP: Increase attack power of all Earth party units by 15% (2 turns)
BP: Increase attack power of all Earth party units by 15% (2 turns)
Arte 3: Heal all party units for 30% and cure status effects on them
BP: Heal an additional 5%
BP: Heal an additional 5%
Mystic Arte
Hit MA: 240% of damage to one enemy (75 hits)
BP: Increase attack power of all Earth party units by 30% (current turn)
OL Charge: 45 (avg. 3.04 turns)
BP: Increase attack power of all Earth party units by 30% (current turn)
OL Charge: 45 (avg. 3.04 turns)
EX Mystic Arte
Hit MA: 240% of damage to one enemy (135 hits)
BP: Decrease defense power of one enemy by 20% (current turn)
BP: Decrease defense power of one enemy by 20% (current turn)
OL Charge: 88 (45 + 43, avg. 5.46 turns)
Co-op Skill
Long Physical Defense Boost 5 + Luck Heal
Increase your party's physical defense power by 40% for 360 seconds, plus a 40% chance to heal your party by 30%
Soulmates



25000
2470
2430
Finish MA
Magic Type
Bond Awakenable
Stats
25000
2470
2430
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
At the end of every turn, all Light units that were damaged in this turn gain 15% Attack power
Artes
Arte 1: 250% of damage to one enemy (3 hits)
BP: Heal all Light party units for 20%
BP: Heal all Light party units for 20%
Arte 2: 300% of damage to one enemy (5 hits)
BP: Increase defense power of this unit by 70% (1 turn)
BP: Increase defense power of this unit by 70% (1 turn)
Arte 3: 400% of damage to all enemies (10 hits)
BP: Increase defense power of all Light party units by 30% (3 turns)
BP: Increase defense power of all Light party units by 30% (3 turns)
Mystic Arte
Finish MA: 770% of damage to one enemy (10 hits)
BP: Heal this unit for 50%
OL Charge: 40 (avg. 3.36 turns)
BP: Heal this unit for 50%
OL Charge: 40 (avg. 3.36 turns)
EX Mystic Arte
Finish MA: 1350% of damage to one enemy (10 hits)
BP: Increase defense power of all Light party units by 50% (3 turns)
BP: Increase defense power of all Light party units by 50% (3 turns)
OL Charge: 70 (40 + 30, avg. 5.5 turns)
Co-op Skill
Light Shot 7
270% of magical Light damage
Soulmates



25600
2620
2220
Finish MA
Magic Type
Bond Awakenable
Stats
25600
2620
2220
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 60% and Frame OL bonuses charge an additional 3 points for all Dark units
Artes
Arte 1: 240% of damage to all enemies (4 hits)
BP: Increase attack power of all Dark party units by 15% (3 turns)
BP: Increase attack power of all Dark party units by 15% (3 turns)
Arte 2: 340% of damage to one enemy (10 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: Decrease defense power of one enemy by 20%
BP: Decrease defense power of one enemy by 10% (current turn)
BP: Decrease defense power of one enemy by 10% (current turn)
Mystic Arte
Finish MA: 800% of damage to one enemy (1 hits)
BP: Decrease defense power of one enemy by 10% (1 turn)
OL Charge: 45 (avg. 3.71 turns)
BP: Decrease defense power of one enemy by 10% (1 turn)
OL Charge: 45 (avg. 3.71 turns)
EX Mystic Arte
Finish MA: 1300% of damage to one enemy (1 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 80 (45 + 35, avg. 6.21 turns)
Co-op Skill
Fast Dark Shot 6
100% of magical Dark damage
Soulmates



23700
2810
2520
Dual Finish + AOE MA
Magic Type
Bond Awakenable
Stats
23700
2810
2520
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Dark units gain 40% Attack power
Artes
Arte 1: 200% of damage to all enemies (5 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 2: 320% of damage to all enemies (7 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 440% of damage to all enemies (13 hits)
BP: Increase attack power of all Dark party units by 50% (1 turn)
BP: Increase attack power of all Dark party units by 50% (1 turn)
Mystic Arte
Hit + AOE MA: 400% of damage to all enemies (50 hits)
BP: Hit count increases by 10
OL Charge: 35 (avg. 2.7 turns)
BP: Hit count increases by 10
OL Charge: 35 (avg. 2.7 turns)
EX Mystic Arte
Finish + Hit + AOE + Quick Charge MA: 600% of damage to all enemies (75 hits)
BP: Increase attack power of all Dark party units by 70% (current turn)
BP: Increase attack power of all Dark party units by 70% (current turn)
OL Charge: 55 (35 + 20, avg. 3.96 turns)
Partner: Gaius
Finish + AOE MA: 700% of damage to all enemies (14 hits)
BP: Increase attack power of this unit by 100% (2 turns)
OL Charge: 50 (avg. 3.64 turns)
BP: Increase attack power of this unit by 100% (2 turns)
OL Charge: 50 (avg. 3.64 turns)
Dual EX Mystic Arte
Finish + AOE MA: 1100% of damage to all enemies (14 hits)
BP: Deal an additional 150% of damage
BP: Deal an additional 150% of damage
OL Charge: 95 (50 + 45, avg. 6.47 turns)
Co-op Skill
Magical Attack Boost 6
Increase your party's magical attack power by 75% for 180 seconds
Soulmates



24200
2770
2210
Finish MA
Attack Type
Bond Awakenable
Stats
24200
2770
2210
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Dark units in matching frames gain 90% Attack power
Artes
Arte 1: 220% of damage to one enemy (2 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 2: 300% of damage to all enemies (4 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 500% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 40% (1 turn)
BP: Increase attack power of this unit by 40% (1 turn)
Mystic Arte
Finish MA: 900% of damage to one enemy (8 hits)
BP: Decrease defense power of one enemy by 10% (1 turn)
OL Charge: 40 (avg. 3.89 turns)
BP: Decrease defense power of one enemy by 10% (1 turn)
OL Charge: 40 (avg. 3.89 turns)
EX Mystic Arte
Finish MA: 1370% of damage to one enemy (8 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 6.43 turns)
Co-op Skill
Physical Attack Boost 6
Increase your party's physical attack power by 75% for 180 seconds
Soulmates



23700
2810
2340
Dual Finish MA
Magic Type
Bond Awakenable
Stats
23700
2810
2340
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 150% for all Fire units
Artes
Arte 1: 210% of damage to one enemy (11 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 2: 330% of damage to one enemy (14 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 400% of damage to all enemies (17 hits)
BP: Increase attack power of this unit by 50% (1 turn)
BP: Increase attack power of this unit by 50% (1 turn)
Mystic Arte
Finish MA: 600% of damage to one enemy (7 hits)
BP: Deal an additional 100% of break gauge damage
OL Charge: 44 (avg. 2.49 turns)
BP: Deal an additional 100% of break gauge damage
OL Charge: 44 (avg. 2.49 turns)
EX Mystic Arte
Finish + Quick Charge MA: 910% of damage to one enemy (7 hits)
BP: Deal an additional 100% of break gauge damage
BP: Deal an additional 100% of break gauge damage
OL Charge: 64 (44 + 20, avg. 3.4 turns)
Partner: Muzét
Finish MA: 700% of damage to one enemy (14 hits)
BP: Increase attack power of this unit by 100% (3 turns)
OL Charge: 50 (avg. 2.76 turns)
BP: Increase attack power of this unit by 100% (3 turns)
OL Charge: 50 (avg. 2.76 turns)
Dual EX Mystic Arte
Finish MA: 1300% of damage to one enemy (14 hits)
BP: Increase attack power of all Fire party units by 100% (1 turn)
BP: Increase attack power of all Fire party units by 100% (1 turn)
OL Charge: 100 (50 + 50, avg. 5.02 turns)
Co-op Skill
High Fire Shot 8
490% of magical Fire damage
Soulmates



21000
2570
2130
Finish MA
Magic Type
Bond Awakenable
Stats
21000
2570
2130
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Earth units gain 5% Attack power
Artes
Arte 1: 180% of damage to one enemy (3 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 200% of damage to one enemy (4 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 3: Increase attack power of all party units by 25%
BP: Increase attack power of all Earth party units by 20% (current turn)
BP: Increase attack power of all Earth party units by 20% (current turn)
Mystic Arte
Finish MA: 660% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 10% (4 turns)
OL Charge: 40 (avg. 3.92 turns)
BP: Increase attack power of this unit by 10% (4 turns)
OL Charge: 40 (avg. 3.92 turns)
EX Mystic Arte
Finish MA: 999% of damage to one enemy (4 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 6.48 turns)
Co-op Skill
High Earth Shot 4
365% of magical Earth damage
Soulmates


21500
2500
2140
Finish MA
Magic Type
Bond Awakenable
Stats
21500
2500
2140
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Light units in matching frames gain 50% Attack power
Artes
Arte 1: 150% of damage to one enemy (4 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 200% of damage to one enemy (3 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 3: 300% of damage to one enemy (5 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Mystic Arte
Finish MA: 600% of damage to one enemy (4 hits)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.52 turns)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.52 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 25% (2 turns)
BP: Increase attack power of this unit by 25% (2 turns)
OL Charge: 85 (40 + 45, avg. 6.92 turns)
Co-op Skill
High Light Shot 4
365% of magical Light damage
Soulmates


25000
2200
2200
Hit MA
Magic Type
Bond Awakenable
Stats
25000
2200
2200
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Water units gain 600 Defense power
Artes
Arte 1: 110% of damage to one enemy (8 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
Arte 2: 100% of damage to one enemy (10 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 3: 130% of damage to one enemy (25 hits)
BP: Heal this unit for 30%
BP: Heal this unit for 30%
Mystic Arte
Hit MA: 130% of damage to one enemy (55 hits)
BP: Hit count increases by 5
OL Charge: 40 (avg. 2.55 turns)
BP: Hit count increases by 5
OL Charge: 40 (avg. 2.55 turns)
EX Mystic Arte
Hit MA: 130% of damage to one enemy (100 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 80 (40 + 40, avg. 4.6 turns)
Co-op Skill
High Water Shot 4
365% of magical Water damage
Soulmates


22700
2550
2370
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
22700
2550
2370
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Water units gain 25% Attack power
Artes
Arte 1: 210% of damage to one enemy (4 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: 240% of damage to all enemies (8 hits)
BP: Increase attack power of all Water party units by 20% (2 turns)
BP: Increase attack power of all Water party units by 20% (2 turns)
Arte 3: 400% of damage to one enemy (8 hits)
BP: Increase attack power of this unit by 30% (3 turns)
BP: Increase attack power of this unit by 30% (3 turns)
Mystic Arte
AOE + Quick Charge MA: 210% of damage to all enemies (24 hits)
BP: Increase attack power of all Water party units by 10% (4 turns)
OL Charge: 10 (avg. 1 turn)
BP: Increase attack power of all Water party units by 10% (4 turns)
OL Charge: 10 (avg. 1 turn)
EX Mystic Arte
Finish + AOE MA: 660% of damage to all enemies (24 hits)
BP: Increase attack power of all Water party units by 40% (current turn)
BP: Increase attack power of all Water party units by 40% (current turn)
OL Charge: 45 (10 + 35, avg. 3.5 turns)
Co-op Skill
Water Shot 6
250% of magical Water damage
Soulmates



22500
2560
2540
Dual Finish + Hit MA
Magic Type
Bond Awakenable
Stats
22500
2560
2540
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Wind units in matching frames gain 70% Attack power
Artes
Arte 1: 220% of damage to one enemy (5 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 300% of damage to all enemies (4 hits)
BP: Increase attack power of all Wind party units by 15% (1 turn)
BP: Increase attack power of all Wind party units by 15% (1 turn)
Arte 3: 500% of damage to one enemy (7 hits)
BP: Hit count increases by 7
BP: Hit count increases by 7
Mystic Arte
Finish + Hit MA: 500% of damage to one enemy (50 hits)
BP: Deal an additional 70% of damage
OL Charge: 35 (avg. 2.91 turns)
BP: Deal an additional 70% of damage
OL Charge: 35 (avg. 2.91 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 700% of damage to one enemy (70 hits)
BP: Increase attack power of all Wind party units by 30% (1 turn)
BP: Increase attack power of all Wind party units by 30% (1 turn)
OL Charge: 55 (35 + 20, avg. 4.29 turns)
Partner: Jude
Finish + Hit MA: 600% of damage to one enemy (60 hits)
BP: Decrease defense power of one enemy by 10% (current turn)
OL Charge: 45 (avg. 3.6 turns)
BP: Decrease defense power of one enemy by 10% (current turn)
OL Charge: 45 (avg. 3.6 turns)
Dual EX Mystic Arte
Finish + Hit MA: 1100% of damage to one enemy (110 hits)
BP: Deal an additional 150% of damage
BP: Deal an additional 150% of damage
OL Charge: 90 (45 + 45, avg. 6.71 turns)
Co-op Skill
Wind Shot 6
250% of magical Wind damage
Soulmates



22300
2500
2050
Finish MA
Attack Type
Bond Awakenable
Stats
22300
2500
2050
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Every turn, all Wind units gain 5% Attack power
Artes
Arte 1: 200% of damage to one enemy (3 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: 230% of damage to one enemy (2 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 3: 260% of damage to one enemy (4 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Mystic Arte
Finish MA: 600% of damage to one enemy (8 hits)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.88 turns)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.88 turns)
EX Mystic Arte
Finish + Quick Charge MA: 920% of damage to one enemy (8 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
OL Charge: 60 (40 + 20, avg. 5.56 turns)
Co-op Skill
High Wind Attack 4
260% of physical Wind damage
Soulmates


23000
2310
2300
Finish MA
Attack Type
Bond Awakenable
Stats
23000
2310
2300
+ 20 Bonus Levels
Co-op Type: Attack
Transformation
While the first OL bar is filled, change arte set and gain 4000 max HP, 400 Attack power and 400 Defense power
EX Skill
All Water units in matching frames gain 15% Attack power and 15% Defense power
Artes
Arte 1: 150% of damage to one enemy (2 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 160% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 10% (2 turns)
BP: Increase attack power of this unit by 10% (2 turns)
Arte 3: 200% of damage to one enemy (6 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
While in Armatus
Arte 1: 200% of damage to one enemy (4 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 250% of damage to one enemy (8 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 3: 350% of damage to one enemy (12 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Mystic Arte
Finish MA: 660% of damage to one enemy (1 hits)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.73 turns)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.73 turns)
EX Mystic Arte
Finish MA: 999% of damage to one enemy (1 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 80 (40 + 40, avg. 6.26 turns)
Co-op Skill
High Water Attack 4
260% of physical Water damage
Soulmates


21600
2500
2160
Finish MA
Attack Type
Bond Awakenable
Stats
21600
2500
2160
+ 20 Bonus Levels
Co-op Type: Attack
Transformation
While the first OL bar is filled, change arte set and gain 4000 max HP, 400 Attack power and 400 Defense power
EX Skill
All Fire units gain 400 Attack power
Artes
Arte 1: 180% of damage to one enemy (2 hits)
BP: Deal an additional 20% of damage
BP: Deal an additional 20% of damage
Arte 2: 200% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 10% (2 turns)
BP: Increase attack power of this unit by 10% (2 turns)
Arte 3: 250% of damage to one enemy (1 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
While in Armatus
Arte 1: 200% of damage to one enemy (2 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 300% of damage to one enemy (3 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 3: 500% of damage to one enemy (1 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Mystic Arte
Finish MA: 600% of damage to one enemy (1 hits)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.92 turns)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.92 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (1 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 6.57 turns)
Co-op Skill
High Fire Attack 4
260% of physical Fire damage
Soulmates


23300
2300
2300
Hit MA
Attack Type
Bond Awakenable
Stats
23300
2300
2300
+ 20 Bonus Levels
Co-op Type: Attack
Transformation
While the first OL bar is filled, change arte set and gain 4000 max HP, 400 Attack power and 400 Defense power
EX Skill
The effect of Frame Attack bonuses increases by 30% and the effect of Frame Defense bonuses by 35% for all Water units
Artes
Arte 1: 160% of damage to one enemy (2 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 140% of damage to one enemy (8 hits)
BP: Increase defense power of this unit by 10% (2 turns)
BP: Increase defense power of this unit by 10% (2 turns)
Arte 3: 180% of damage to one enemy (12 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
While in Armatus
Arte 1: 180% of damage to one enemy (15 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 150% of damage to one enemy (20 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
Arte 3: 300% of damage to one enemy (30 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
Mystic Arte
Hit MA: 100% of damage to one enemy (55 hits)
BP: Increase defense power of this unit by 15% (2 turns)
OL Charge: 40 (avg. 3.1 turns)
BP: Increase defense power of this unit by 15% (2 turns)
OL Charge: 40 (avg. 3.1 turns)
EX Mystic Arte
Hit MA: 100% of damage to one enemy (120 hits)
BP: Hit count increases by 7
BP: Hit count increases by 7
OL Charge: 115 (40 + 75, avg. 5.75 turns)
Co-op Skill
Fast Water Attack 4
60% of physical Water damage
Soulmates


24000
2270
2330
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
24000
2270
2330
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Fire units in matching frames gain 50% Attack power
Artes
Arte 1: 120% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 10% (4 turns)
BP: Increase attack power of this unit by 10% (4 turns)
Arte 2: 200% of damage to all enemies (7 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 3: 250% of damage to one enemy (2 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
Mystic Arte
AOE + Quick Charge MA: 250% of damage to all enemies (23 hits)
BP: Deal an additional 70% of damage
OL Charge: 20 (avg. 1.98 turns)
BP: Deal an additional 70% of damage
OL Charge: 20 (avg. 1.98 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 640% of damage to all enemies (60 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 60 (20 + 40, avg. 4.94 turns)
Co-op Skill
Fast Fire Attack 5
60% of physical Fire damage
Soulmates



25600
2200
2240
Hit + AOE MA
Attack Type
Bond Awakenable
Stats
25600
2200
2240
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
At the end of every turn, all Earth units that were damaged in this turn gain 5 OL charge
Artes
Arte 1: 120% of damage to one enemy (7 hits)
BP: Increase defense power of all party units by 10% (3 turns)
BP: Increase defense power of all party units by 10% (3 turns)
Arte 2: 160% of damage to one enemy (11 hits)
BP: Increase attack power of all party units by 10% (3 turns)
BP: Increase attack power of all party units by 10% (3 turns)
Arte 3: 200% of damage to one enemy (15 hits)
BP: Heal this unit for 25%
BP: Heal this unit for 25%
Mystic Arte
Hit + AOE MA: 300% of damage to all enemies (60 hits)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 2.61 turns)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 2.61 turns)
EX Mystic Arte
Hit + AOE MA: 300% of damage to all enemies (110 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 80 (40 + 40, avg. 4.71 turns)
Co-op Skill
Fast Earth Attack 5
60% of physical Earth damage
Soulmates



23300
2260
2540
Hit MA
Defense Type
Bond Awakenable
Stats
23300
2260
2540
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 40% and the effect of Frame Defense bonuses by 50% for all Light units
Artes
Arte 1: 150% of damage to one enemy (8 hits)
BP: Increase defense power of this unit by 15% (2 turns)
BP: Increase defense power of this unit by 15% (2 turns)
Arte 2: 250% of damage to all enemies (8 hits)
BP: Increase attack power of all Light party units by 20% (2 turns)
BP: Increase attack power of all Light party units by 20% (2 turns)
Arte 3: Heal all party units for 25% and cure status effects on them
BP: Increase defense power of all Light party units by 25% (2 turns)
BP: Increase defense power of all Light party units by 25% (2 turns)
Mystic Arte
Hit + Quick Charge MA: 200% of damage to one enemy (40 hits)
BP: Deal an additional 100% of damage
OL Charge: 20 (avg. 1.83 turns)
BP: Deal an additional 100% of damage
OL Charge: 20 (avg. 1.83 turns)
EX Mystic Arte
Hit MA: 200% of damage to one enemy (110 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 65 (20 + 45, avg. 4.83 turns)
Co-op Skill
Fast Guard 4 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 40%, plus a 25% chance to heal your party by 20%
Soulmates



22400
2500
2420
Finish MA
Attack Type
Bond Awakenable
Stats
22400
2500
2420
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
For every enemy alive, all Wind units gain 25% Attack power
Artes
Arte 1: 200% of damage to all enemies (4 hits)
BP: Increase attack power of this unit by 10% (3 turns)
BP: Increase attack power of this unit by 10% (3 turns)
Arte 2: 240% of damage to all enemies (6 hits)
BP: Increase attack power of all Wind party units by 20% (1 turn)
BP: Increase attack power of all Wind party units by 20% (1 turn)
Arte 3: 340% of damage to all enemies (12 hits)
BP: Decrease defense power of all enemies by 5% (1 turn)
BP: Decrease defense power of all enemies by 5% (1 turn)
Mystic Arte
Finish MA: 610% of damage to one enemy (13 hits)
BP: Increase attack power of all Wind party units by 20% (1 turn)
OL Charge: 45 (avg. 3.48 turns)
BP: Increase attack power of all Wind party units by 20% (1 turn)
OL Charge: 45 (avg. 3.48 turns)
EX Mystic Arte
Finish MA: 1300% of damage to one enemy (13 hits)
BP: Decrease defense power of one enemy by 15% (1 turn)
BP: Decrease defense power of one enemy by 15% (1 turn)
OL Charge: 80 (45 + 35, avg. 5.8 turns)
Co-op Skill
Wind Attack 5 + Chain Plus
180% of physical Wind damage, and increase the Attack chain by an additional 5 points
Soulmates



25300
2150
2540
Dual Hit + AOE MA
Attack Type
Bond Awakenable
Stats
25300
2150
2540
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Every turn, all Water units gain 3 OL charge
Artes
Arte 1: 120% of damage to one enemy (11 hits)
BP: Heal this unit for 25%
BP: Heal this unit for 25%
Arte 2: 150% of damage to one enemy (13 hits)
BP: Hit count increases by 7
BP: Hit count increases by 7
Arte 3: 180% of damage to all enemies (25 hits)
BP: Increase attack power of all Water party units by 30% (current turn)
BP: Increase attack power of all Water party units by 30% (current turn)
Mystic Arte
Hit MA: 250% of damage to one enemy (50 hits)
BP: Hit count increases by 5
OL Charge: 45 (avg. 2.23 turns)
BP: Hit count increases by 5
OL Charge: 45 (avg. 2.23 turns)
EX Mystic Arte
Hit + Quick Charge MA: 250% of damage to one enemy (85 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 65 (45 + 20, avg. 3 turns)
Partner: Mikleo
Hit + AOE MA: 400% of damage to all enemies (60 hits)
BP: Increase attack power of all Water party units by 20% (current turn)
OL Charge: 55 (avg. 2.62 turns)
BP: Increase attack power of all Water party units by 20% (current turn)
OL Charge: 55 (avg. 2.62 turns)
Dual EX Mystic Arte
Hit + AOE MA: 400% of damage to all enemies (110 hits)
BP: Increase attack power of all Water party units by 40% (current turn)
BP: Increase attack power of all Water party units by 40% (current turn)
OL Charge: 100 (55 + 45, avg. 4.35 turns)
Co-op Skill
Fast Water Attack 6 + Chain Plus
75% of physical Water damage, and increase the Attack chain by an additional 5 points
Soulmates



27000
2100
2600
Hit MA
Defense Type
Bond Awakenable
Stats
27000
2100
2600
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame OL bonuses charge an additional 9 points for all Wind units
Artes
Arte 1: 170% of damage to one enemy (7 hits)
BP: Heal all Wind party units for 15%
BP: Heal all Wind party units for 15%
Arte 2: 200% of damage to all enemies (10 hits)
BP: Increase defense power of all Wind party units by 30% (2 turns)
BP: Increase defense power of all Wind party units by 30% (2 turns)
Arte 3: 270% of damage to one enemy (17 hits)
BP: Increase attack power of all Wind party units by 60% (current turn)
BP: Increase attack power of all Wind party units by 60% (current turn)
Mystic Arte
Hit MA: 400% of damage to one enemy (70 hits)
BP: Increase defense power of this unit by 80% (current turn)
OL Charge: 45 (avg. 2.97 turns)
BP: Increase defense power of this unit by 80% (current turn)
OL Charge: 45 (avg. 2.97 turns)
EX Mystic Arte
Hit MA: 400% of damage to one enemy (130 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 90 (45 + 45, avg. 5.43 turns)
Co-op Skill
Physical Defense Boost 5 + Luck Heal
Increase your party's physical defense power by 60% for 180 seconds, plus a 40% chance to heal your party by 30%
Soulmates



22600
2250
2150
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
22600
2250
2150
+ 20 Bonus Levels
Co-op Type: Attack
Transformation
While the first OL bar is filled, change arte set and gain 4000 max HP, 400 Attack power and 400 Defense power
EX Skill
For every enemy alive, all Earth units gain 15% Attack power
Artes
Arte 1: 200% of damage to one enemy (3 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 240% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 15% (3 turns)
BP: Increase attack power of this unit by 15% (3 turns)
Arte 3: 270% of damage to one enemy (10 hits)
BP: Hit count increases by 5
BP: Hit count increases by 5
While in Armatus
Arte 1: 220% of damage to one enemy (5 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 270% of damage to all enemies (9 hits)
BP: Increase attack power of all Earth party units by 20% (current turn)
BP: Increase attack power of all Earth party units by 20% (current turn)
Arte 3: 400% of damage to one enemy (15 hits)
BP: Increase attack power of this unit by 50% (1 turn)
BP: Increase attack power of this unit by 50% (1 turn)
Mystic Arte
Finish + Hit + AOE MA: 530% of damage to all enemies (40 hits)
BP: Deal an additional 70% of damage
OL Charge: 45 (avg. 3.68 turns)
BP: Deal an additional 70% of damage
OL Charge: 45 (avg. 3.68 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 800% of damage to all enemies (60 hits)
BP: Heal this unit for 70%
BP: Heal this unit for 70%
OL Charge: 89 (45 + 44, avg. 6.24 turns)
Co-op Skill
Fast Earth Attack 4 + Chain Plus
60% of physical Earth damage, and increase the Attack chain by an additional 5 points
Soulmates


28000
2270
2430
Dual Hit + AOE MA
Defense Type
Bond Awakenable
Stats
28000
2270
2430
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Water units in matching frames gain 40% Attack power and 40% Defense power
Artes
Arte 1: 150% of damage to one enemy (10 hits)
BP: Increase attack power of all Water party units by 20% (2 turns)
BP: Increase attack power of all Water party units by 20% (2 turns)
Arte 2: 150% of damage to all enemies (10 hits)
BP: Increase defense power of all Water party units by 20% (2 turns)
BP: Increase defense power of all Water party units by 20% (2 turns)
Arte 3: 200% of damage to one enemy (15 hits)
BP: Heal all Water party units for 25%
BP: Heal all Water party units for 25%
Mystic Arte
Hit MA: 200% of damage to one enemy (50 hits)
BP: Poison one enemy for 1 turn
OL Charge: 35 (avg. 2.25 turns)
BP: Poison one enemy for 1 turn
OL Charge: 35 (avg. 2.25 turns)
EX Mystic Arte
Hit + Quick Charge MA: 200% of damage to one enemy (90 hits)
BP: Shield damage is increased by 100%
BP: Shield damage is increased by 100%
OL Charge: 55 (35 + 20, avg. 3.25 turns)
Partner: Mikleo
Hit + AOE MA: 400% of damage to all enemies (77 hits)
BP: Hit count increases by 15
OL Charge: 45 (avg. 2.75 turns)
BP: Hit count increases by 15
OL Charge: 45 (avg. 2.75 turns)
Dual EX Mystic Arte
Hit + AOE MA: 400% of damage to all enemies (140 hits)
BP: Increase attack power of all Water party units by 100% (current turn)
BP: Increase attack power of all Water party units by 100% (current turn)
OL Charge: 90 (45 + 45, avg. 5 turns)
Co-op Skill
Fast Appeal Target 6 + Luck Heal
Increase the boss' aggression towards your party, plus a 25% chance to heal your party by 20%
Soulmates



27500
2250
2720
Hit MA
Attack Type
Bond Awakenable
Stats
27500
2250
2720
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Wind units in matching frames gain 130% Attack power
Artes
Arte 1: 200% of damage to one enemy (6 hits)
BP: Decrease defense power of one enemy by 15% (current turn)
BP: Decrease defense power of one enemy by 15% (current turn)
Arte 2: 240% of damage to all enemies (9 hits)
BP: Decrease defense power of all enemies by 20% (current turn)
BP: Decrease defense power of all enemies by 20% (current turn)
Arte 3: 360% of damage to one enemy (18 hits)
BP: Decrease defense power of one enemy by 60% (current turn)
BP: Decrease defense power of one enemy by 60% (current turn)
Mystic Arte
Hit MA: 300% of damage to one enemy (85 hits)
BP: Heal all Wind party units for 30%
OL Charge: 45 (avg. 3.13 turns)
BP: Heal all Wind party units for 30%
OL Charge: 45 (avg. 3.13 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (155 hits)
BP: Decrease defense power of one enemy by 40% (current turn)
BP: Decrease defense power of one enemy by 40% (current turn)
OL Charge: 80 (45 + 35, avg. 5.18 turns)
Co-op Skill
Short Physical Attack Boost 8
Increase your party's physical attack power by 145% for 90 seconds
Soulmates



23000
2270
2300
Hit MA
Attack Type
Bond Awakenable
Stats
23000
2270
2300
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Light units at full health gain 50% Attack power
Artes
Arte 1: 130% of damage to one enemy (2 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 2: 150% of damage to one enemy (3 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 3: 130% of damage to one enemy (9 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Mystic Arte
Hit MA: 150% of damage to one enemy (55 hits)
BP: Hit count increases by 5
OL Charge: 35 (avg. 2.72 turns)
BP: Hit count increases by 5
OL Charge: 35 (avg. 2.72 turns)
EX Mystic Arte
Hit MA: 150% of damage to one enemy (99 hits)
BP: Increase attack power of all Light party units by 20% (1 turn)
BP: Increase attack power of all Light party units by 20% (1 turn)
OL Charge: 65 (35 + 30, avg. 4.63 turns)
Co-op Skill
Light Attack 4
165% of physical Light damage
Soulmates


21600
2100
2600
Hit MA
Defense Type
Bond Awakenable
Stats
21600
2100
2600
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 100% for all Wind units
Artes
Arte 1: 100% of damage to one enemy (12 hits)
BP: Increase defense power of this unit by 10% (1 turn)
BP: Increase defense power of this unit by 10% (1 turn)
Arte 2: Increase defense power of this unit by 100%
BP: Increase defense power of this unit by 30% (current turn)
BP: Increase defense power of this unit by 30% (current turn)
Arte 3: 130% of damage to one enemy (16 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
Mystic Arte
Hit MA: 150% of damage to one enemy (55 hits)
BP: Increase defense power of this unit by 20% (1 turn)
OL Charge: 40 (avg. 2.7 turns)
BP: Increase defense power of this unit by 20% (1 turn)
OL Charge: 40 (avg. 2.7 turns)
EX Mystic Arte
Hit MA: 150% of damage to one enemy (100 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 75 (40 + 35, avg. 4.62 turns)
Co-op Skill
Protect 3
Cover 3 party slots in the target range behind yours for the boss' next 2 attacks
Soulmates


23700
2340
2350
Finish + Hit + AOE MA
Defense Type
Bond Awakenable
Stats
23700
2340
2350
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units in matching frames gain 50% Attack power
Artes
Arte 1: 270% of damage to one enemy (6 hits)
BP: Heal all party units for 10%
BP: Heal all party units for 10%
Arte 2: Heal all party units for 30%
BP: Cure status effects on this unit
BP: Cure status effects on this unit
Arte 3: Heal all party units for 45%
BP: Increase attack power of all party units by 30% (1 turn)
BP: Increase attack power of all party units by 30% (1 turn)
Mystic Arte
Hit + AOE MA: 400% of damage to all enemies (40 hits)
BP: Increase attack power of this unit by 20% (4 turns)
OL Charge: 37 (avg. 3.58 turns)
BP: Increase attack power of this unit by 20% (4 turns)
OL Charge: 37 (avg. 3.58 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 640% of damage to all enemies (64 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 67 (37 + 30, avg. 6.08 turns)
Co-op Skill
Double Guard 4
Reduce damage taken by your party from the boss' next 2 attacks by 60%
Soulmates



21300
2710
2020
Finish MA
Attack Type
Bond Awakenable
Stats
21300
2710
2020
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units at full health gain 70% Attack power
Artes
Arte 1: 200% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 10% (3 turns)
BP: Increase attack power of this unit by 10% (3 turns)
Arte 2: 360% of damage to one enemy (3 hits)
BP: Heal all Water party units for 15%
BP: Heal all Water party units for 15%
Arte 3: 300% of damage to all enemies (6 hits)
BP: Increase attack power of all Water party units by 20% (1 turn)
BP: Increase attack power of all Water party units by 20% (1 turn)
Mystic Arte
Finish MA: 700% of damage to one enemy (7 hits)
BP: Increase attack power of this unit by 40% (1 turn)
OL Charge: 42 (avg. 3.67 turns)
BP: Increase attack power of this unit by 40% (1 turn)
OL Charge: 42 (avg. 3.67 turns)
EX Mystic Arte
Finish MA: 1270% of damage to one enemy (7 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
OL Charge: 84 (42 + 42, avg. 6.84 turns)
Co-op Skill
Fast Water Attack 5
60% of physical Water damage
Soulmates



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