24300
2440
2270
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
24300
2440
2270
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Frame OL bonuses charge an additional 7 points for all Wind units
Artes
Arte 1: 180% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 240% of damage to one enemy (4 hits)
BP: Heal all Wind party units for 10%
BP: Heal all Wind party units for 10%
Arte 3: 300% of damage to one enemy (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
AOE + Quick Charge MA: 270% of damage to all enemies (27 hits)
BP: Increase attack power of all Wind party units by 10% (4 turns)
OL Charge: 20 (avg. 1.99 turns)
BP: Increase attack power of all Wind party units by 10% (4 turns)
OL Charge: 20 (avg. 1.99 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 700% of damage to all enemies (70 hits)
BP: Increase attack power of all Wind party units by 25% (2 turns)
BP: Increase attack power of all Wind party units by 25% (2 turns)
OL Charge: 67 (20 + 47, avg. 5.5 turns)
Co-op Skill
Wind Attack 5 + Luck Heal
180% of physical Wind damage, plus a 40% chance to heal your party by 30%
Soulmates



25500
2060
2540
Hit MA
Attack Type
Bond Awakenable
Stats
25500
2060
2540
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units at full health gain 50% Attack power
Artes
Arte 1: 140% of damage to one enemy (8 hits)
BP: Increase attack power of all Water party units by 10% (3 turns)
BP: Increase attack power of all Water party units by 10% (3 turns)
Arte 2: 170% of damage to one enemy (11 hits)
BP: Heal all Water party units for 15%
BP: Heal all Water party units for 15%
Arte 3: 200% of damage to one enemy (14 hits)
BP: Heal all Water party units for 20%
BP: Heal all Water party units for 20%
Mystic Arte
Hit MA: 400% of damage to one enemy (65 hits)
BP: Increase attack power of all Water party units by 20% (current turn)
OL Charge: 45 (avg. 2.86 turns)
BP: Increase attack power of all Water party units by 20% (current turn)
OL Charge: 45 (avg. 2.86 turns)
EX Mystic Arte
Hit MA: 400% of damage to one enemy (120 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 80 (45 + 35, avg. 4.69 turns)
Co-op Skill
Water Attack 5 + Luck Heal
180% of physical Water damage, plus a 40% chance to heal your party by 30%
Soulmates



24500
2500
2410
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
24500
2500
2410
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Frame Heal bonuses heal an additional 30% and the effect of Frame Defense bonuses increases by 70% for all Fire units
Artes
Arte 1: 210% of damage to all enemies (6 hits)
BP: Heal all Fire party units for 10%
BP: Heal all Fire party units for 10%
Arte 2: 300% of damage to all enemies (12 hits)
BP: Heal all Fire party units for 15%
BP: Heal all Fire party units for 15%
Arte 3: Cleanse DEF debuffs on all party units
BP: Heal all Fire party units for 20%
BP: Heal all Fire party units for 20%
Mystic Arte
Finish + Hit MA: 650% of damage to one enemy (65 hits)
BP: Increase defense power of all Fire party units by 25% (3 turns)
OL Charge: 50 (avg. 3.71 turns)
BP: Increase defense power of all Fire party units by 25% (3 turns)
OL Charge: 50 (avg. 3.71 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 850% of damage to one enemy (85 hits)
BP: Increase attack power of all Fire party units by 50% (current turn)
BP: Increase attack power of all Fire party units by 50% (current turn)
OL Charge: 70 (50 + 20, avg. 4.99 turns)
Co-op Skill
Fire Attack 7
210% of physical Fire damage
Soulmates



26700
2220
2650
Hit MA
Defense Type
Bond Awakenable
Stats
26700
2220
2650
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units at full health gain 110% Attack power
Artes
Arte 1: 170% of damage to one enemy (7 hits)
BP: Heal all Earth party units for 15%
BP: Heal all Earth party units for 15%
Arte 2: 210% of damage to one enemy (14 hits)
BP: Cleanse ATK debuffs on all Earth party units
BP: Cleanse ATK debuffs on all Earth party units
Arte 3: 210% of damage to all enemies (9 hits)
BP: Heal all Earth party units for 25%
BP: Heal all Earth party units for 25%
Mystic Arte
Hit MA: 240% of damage to one enemy (80 hits)
BP: Increase attack power of all Earth party units by 30% (2 turns)
OL Charge: 44 (avg. 2.91 turns)
BP: Increase attack power of all Earth party units by 30% (2 turns)
OL Charge: 44 (avg. 2.91 turns)
EX Mystic Arte
Hit MA: 240% of damage to one enemy (135 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 84 (44 + 40, avg. 5.1 turns)
Co-op Skill
High Appeal Target 6 + Luck Heal
Increase the boss' aggression towards your party, plus a 50% chance to heal your party by 40%
Soulmates



26200
2310
2570
Dual Hit MA
Defense Type
Bond Awakenable
Stats
26200
2310
2570
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units gain 2000 Attack power
Artes
Arte 1: 170% of damage to one enemy (8 hits)
BP: Increase attack power of all Wind party units by 15% (3 turns)
BP: Increase attack power of all Wind party units by 15% (3 turns)
Arte 2: 200% of damage to all enemies (11 hits)
BP: Increase attack power of all Wind party units by 20% (2 turns)
BP: Increase attack power of all Wind party units by 20% (2 turns)
Arte 3: 240% of damage to one enemy (17 hits)
BP: Decrease defense power of one enemy by 10% (1 turn)
BP: Decrease defense power of one enemy by 10% (1 turn)
Mystic Arte
Hit MA: 300% of damage to one enemy (65 hits)
BP: Increase attack power of all Wind party units by 25% (1 turn)
OL Charge: 39 (avg. 2.46 turns)
BP: Increase attack power of all Wind party units by 25% (1 turn)
OL Charge: 39 (avg. 2.46 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (105 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 70 (39 + 31, avg. 4.03 turns)
Partner: Rose
Hit MA: 400% of damage to one enemy (80 hits)
BP: Decrease defense power of one enemy by 10% (1 turn)
OL Charge: 50 (avg. 3.02 turns)
BP: Decrease defense power of one enemy by 10% (1 turn)
OL Charge: 50 (avg. 3.02 turns)
Dual EX Mystic Arte
Hit MA: 400% of damage to one enemy (140 hits)
BP: Hit count increases by 20
BP: Hit count increases by 20
OL Charge: 100 (50 + 50, avg. 5.54 turns)
Co-op Skill
Protect 3
Cover 3 party slots in the target range behind yours for the boss' next 2 attacks
Soulmates



28800
2340
2600
Dual Hit MA
Attack Type
Bond Awakenable
Stats
28800
2340
2600
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Dark units at full health gain 120% Attack power
Artes
Arte 1: 200% of damage to one enemy (4 hits)
BP: Heal all Dark party units for 15%
BP: Heal all Dark party units for 15%
Arte 2: 240% of damage to one enemy (5 hits)
BP: Heal all Dark party units for 20%
BP: Heal all Dark party units for 20%
Arte 3: 300% of damage to all enemies (7 hits)
BP: Heal all Dark party units for 30%
BP: Heal all Dark party units for 30%
Mystic Arte
Hit MA: 300% of damage to one enemy (80 hits)
BP: Increase attack power of all Dark party units by 20% (3 turns)
OL Charge: 40 (avg. 3.37 turns)
BP: Increase attack power of all Dark party units by 20% (3 turns)
OL Charge: 40 (avg. 3.37 turns)
EX Mystic Arte
Hit + Quick Charge MA: 300% of damage to one enemy (140 hits)
BP: Decrease defense power of one enemy by 20% (current turn)
BP: Decrease defense power of one enemy by 20% (current turn)
OL Charge: 60 (40 + 20, avg. 4.8 turns)
Partner: Rose
Mixed + Quick Charge MA: 400% of damage to one enemy (30 hits)
BP: Increase attack power of all Dark party units by 40% (current turn)
OL Charge: 10 (avg. 1 turn)
BP: Increase attack power of all Dark party units by 40% (current turn)
OL Charge: 10 (avg. 1 turn)
Dual EX Mystic Arte
Hit MA: 400% of damage to one enemy (100 hits)
BP: Hit count increases by 20
BP: Hit count increases by 20
OL Charge: 60 (10 + 50, avg. 4.8 turns)
Co-op Skill
Fast Dark Attack 7 + Chain Plus
90% of physical Dark damage, and increase the Attack chain by an additional 5 points
Soulmates



24300
2080
2420
Hit MA
Defense Type
Bond Awakenable
Stats
24300
2080
2420
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame Heal bonuses heal an additional 20% and Frame OL bonuses charge an additional 3 points for all Water units
Artes
Arte 1: Heal all party units for 30%
BP: Cure status effects on this unit
BP: Cure status effects on this unit
Arte 2: Increase defense power of all party units by 20%
BP: Heal all party units for 10%
BP: Heal all party units for 10%
Arte 3: 100% of damage to one enemy (10 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Mystic Arte
Hit MA: 300% of damage to one enemy (50 hits)
BP: Hit count increases by 5
OL Charge: 35 (avg. 3.28 turns)
BP: Hit count increases by 5
OL Charge: 35 (avg. 3.28 turns)
EX Mystic Arte
Hit + Quick Charge MA: 400% of damage to one enemy (65 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 49 (35 + 14, avg. 4.39 turns)
Co-op Skill
Protect 3
Cover 3 party slots in the target range behind yours for the boss' next 2 attacks
Soulmates


26500
2050
2050
Hit MA
Defense Type
Bond Awakenable
Stats
26500
2050
2050
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Dark units gain 600 Defense power
Artes
Arte 1: 130% of damage to one enemy (8 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: 100% of damage to one enemy (10 hits)
BP: Increase defense power of this unit by 10% (3 turns)
BP: Increase defense power of this unit by 10% (3 turns)
Arte 3: Heal all party units for 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Mystic Arte
Hit + Quick Charge MA: 100% of damage to one enemy (40 hits)
BP: Hit count increases by 4
OL Charge: 20 (avg. 1.82 turns)
BP: Hit count increases by 4
OL Charge: 20 (avg. 1.82 turns)
EX Mystic Arte
Hit MA: 100% of damage to one enemy (110 hits)
BP: Heal this unit for 30%
BP: Heal this unit for 30%
OL Charge: 75 (20 + 55, avg. 5.43 turns)
Co-op Skill
Appeal Target 4 + Luck Heal
Increase the boss' aggression towards your party, plus a 40% chance to heal your party by 30%
Soulmates


22200
2370
2340
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
22200
2370
2340
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Frame OL bonuses charge an additional 7 points for all Wind units
Artes
Arte 1: 150% of damage to one enemy (7 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 300% of damage to one enemy (5 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 3: Increase defense power of all Wind party units by 40%
BP: Increase defense power of this unit by 10% (4 turns)
BP: Increase defense power of this unit by 10% (4 turns)
Mystic Arte
Finish + Hit MA: 540% of damage to one enemy (40 hits)
BP: Deal an additional 50% of damage
OL Charge: 45 (avg. 3.76 turns)
BP: Deal an additional 50% of damage
OL Charge: 45 (avg. 3.76 turns)
EX Mystic Arte
Finish + Hit MA: 840% of damage to one enemy (65 hits)
BP: Increase defense power of all Wind party units by 25% (current turn)
BP: Increase defense power of all Wind party units by 25% (current turn)
OL Charge: 70 (45 + 25, avg. 5.57 turns)
Co-op Skill
High Wind Shot 4
365% of magical Wind damage
Soulmates


24000
2260
2240
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
24000
2260
2240
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Defense bonuses increases by 100% for all Water units
Artes
Arte 1: 210% of damage to one enemy (4 hits)
BP: Poison one enemy for 2 turns
BP: Poison one enemy for 2 turns
Arte 2: 180% of damage to all enemies (8 hits)
BP: Increase defense power of this unit by 5% (5 turns)
BP: Increase defense power of this unit by 5% (5 turns)
Arte 3: Heal all party units for 30%
BP: Increase defense power of all party units by 5% (5 turns)
BP: Increase defense power of all party units by 5% (5 turns)
Mystic Arte
Mixed MA: 420% of damage to one enemy (35 hits)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.49 turns)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.49 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 740% of damage to one enemy (60 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 60 (40 + 20, avg. 4.98 turns)
Co-op Skill
Fast Hidden Target 4
Decrease the boss' aggression towards your party
Soulmates


22600
2520
2340
Finish MA
Magic Type
Bond Awakenable
Stats
22600
2520
2340
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Water units gain 1500 max HP
Artes
Arte 1: Heal all party units for 30%
BP: Increase attack power of this unit by 10% (4 turns)
BP: Increase attack power of this unit by 10% (4 turns)
Arte 2: 210% of damage to all enemies (7 hits)
BP: Hit count increases by 4
BP: Hit count increases by 4
Arte 3: Increase defense power of all Water party units by 40%
BP: Heal all party units for 15%
BP: Heal all party units for 15%
Mystic Arte
Finish MA: 640% of damage to one enemy (4 hits)
BP: Heal this unit for 25%
OL Charge: 40 (avg. 3.26 turns)
BP: Heal this unit for 25%
OL Charge: 40 (avg. 3.26 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (4 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 77 (40 + 37, avg. 5.81 turns)
Co-op Skill
Water Shot 5
230% of magical Water damage
Soulmates



25500
2470
2130
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
25500
2470
2130
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 40% and Frame OL bonuses charge an additional 3 points for all Fire units
Artes
Arte 1: 200% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 10% (3 turns)
BP: Increase attack power of this unit by 10% (3 turns)
Arte 2: 250% of damage to one enemy (7 hits)
BP: Decrease attack power of one enemy by 5% (1 turn)
BP: Decrease attack power of one enemy by 5% (1 turn)
Arte 3: 300% of damage to all enemies (4 hits)
BP: Poison all enemies for 2 turns
BP: Poison all enemies for 2 turns
Mystic Arte
AOE MA: 400% of damage to all enemies (30 hits)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.44 turns)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.44 turns)
EX Mystic Arte
Finish + Hit + AOE + Quick Charge MA: 700% of damage to all enemies (50 hits)
BP: Decrease attack power of all enemies by 10% (1 turn)
BP: Decrease attack power of all enemies by 10% (1 turn)
OL Charge: 60 (40 + 20, avg. 4.91 turns)
Co-op Skill
Long Physical Attack Boost 4
Increase your party's physical attack power by 35% for 360 seconds
Soulmates



23200
2510
2240
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
23200
2510
2240
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Light units gain 25% Attack power
Artes
Arte 1: 200% of damage to all enemies (3 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 2: 280% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 25% (2 turns)
BP: Increase attack power of this unit by 25% (2 turns)
Arte 3: 400% of damage to one enemy (5 hits)
BP: Increase attack power of all Light party units by 25% (2 turns)
BP: Increase attack power of all Light party units by 25% (2 turns)
Mystic Arte
Finish + AOE MA: 550% of damage to all enemies (7 hits)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.75 turns)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.75 turns)
EX Mystic Arte
Finish + AOE MA: 900% of damage to all enemies (11 hits)
BP: Increase attack power of all Light party units by 25% (2 turns)
BP: Increase attack power of all Light party units by 25% (2 turns)
OL Charge: 70 (40 + 30, avg. 6.19 turns)
Co-op Skill
Magical Attack Boost 4
Increase your party's magical attack power by 50% for 180 seconds
Soulmates



23400
2600
2270
Finish MA
Magic Type
Bond Awakenable
Stats
23400
2600
2270
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 100% for all Earth units
Artes
Arte 1: 210% of damage to all enemies (5 hits)
BP: Increase attack power of all Earth party units by 10% (current turn)
BP: Increase attack power of all Earth party units by 10% (current turn)
Arte 2: 270% of damage to one enemy (7 hits)
BP: Increase attack power of all Earth party units by 20% (current turn)
BP: Increase attack power of all Earth party units by 20% (current turn)
Arte 3: 400% of damage to one enemy (10 hits)
BP: Increase attack power of all Earth party units by 100% (current turn)
BP: Increase attack power of all Earth party units by 100% (current turn)
Mystic Arte
Finish MA: 700% of damage to one enemy (14 hits)
BP: Increase attack power of all Earth party units by 20% (1 turn)
OL Charge: 40 (avg. 3.09 turns)
BP: Increase attack power of all Earth party units by 20% (1 turn)
OL Charge: 40 (avg. 3.09 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (14 hits)
BP: Increase attack power of all Earth party units by 40% (1 turn)
BP: Increase attack power of all Earth party units by 40% (1 turn)
OL Charge: 70 (40 + 30, avg. 5.03 turns)
Co-op Skill
Earth Shot 6
250% of magical Earth damage
Soulmates



26400
2120
2640
Hit MA
Defense Type
Bond Awakenable
Stats
26400
2120
2640
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units gain 2500 max HP
Artes
Arte 1: 110% of damage to all enemies (7 hits)
BP: Increase attack power of all Light party units by 20% (2 turns)
BP: Increase attack power of all Light party units by 20% (2 turns)
Arte 2: 170% of damage to all enemies (14 hits)
BP: Increase defense power of all Light party units by 20% (2 turns)
BP: Increase defense power of all Light party units by 20% (2 turns)
Arte 3: Remove MA seals on all Light party units
BP: Heal all Light party units for 30%
BP: Heal all Light party units for 30%
Mystic Arte
Hit MA: 210% of damage to one enemy (75 hits)
BP: Increase defense power of all Light party units by 30% (1 turn)
OL Charge: 45 (avg. 3.19 turns)
BP: Increase defense power of all Light party units by 30% (1 turn)
OL Charge: 45 (avg. 3.19 turns)
EX Mystic Arte
Hit MA: 210% of damage to one enemy (135 hits)
BP: Increase attack power of all Light party units by 60% (current turn)
BP: Increase attack power of all Light party units by 60% (current turn)
OL Charge: 75 (45 + 30, avg. 4.99 turns)
Co-op Skill
Fast Appeal Target 6 + Luck Heal
Increase the boss' aggression towards your party, plus a 25% chance to heal your party by 20%
Soulmates



22700
2840
2310
Dual Finish MA
Magic Type
Bond Awakenable
Stats
22700
2840
2310
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 140% for all Water units
Artes
Arte 1: 230% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 25% (3 turns)
BP: Increase attack power of this unit by 25% (3 turns)
Arte 2: 310% of damage to one enemy (3 hits)
BP: Poison one enemy for 2 turns
BP: Poison one enemy for 2 turns
Arte 3: 500% of damage to one enemy (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 750% of damage to one enemy (7 hits)
BP: Deal an additional 80% of damage
OL Charge: 31 (avg. 2.89 turns)
BP: Deal an additional 80% of damage
OL Charge: 31 (avg. 2.89 turns)
EX Mystic Arte
Finish + Quick Charge MA: 1100% of damage to one enemy (7 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
OL Charge: 51 (31 + 20, avg. 4.44 turns)
Partner: Sorey
Finish MA: 900% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 100% (2 turns)
OL Charge: 45 (avg. 3.97 turns)
BP: Increase attack power of this unit by 100% (2 turns)
OL Charge: 45 (avg. 3.97 turns)
Dual EX Mystic Arte
Finish MA: 1400% of damage to one enemy (10 hits)
BP: Deal an additional 150% of damage
BP: Deal an additional 150% of damage
OL Charge: 77 (45 + 32, avg. 6.45 turns)
Co-op Skill
Short Magical Attack Boost 5
Increase your party's magical attack power by 95% for 90 seconds
Soulmates



21500
2130
2510
Hit MA
Defense Type
Bond Awakenable
Stats
21500
2130
2510
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 100% for all Earth units
Artes
Arte 1: 100% of damage to one enemy (8 hits)
BP: Increase defense power of this unit by 5% (5 turns)
BP: Increase defense power of this unit by 5% (5 turns)
Arte 2: 110% of damage to one enemy (10 hits)
BP: Heal all Earth party units for 15%
BP: Heal all Earth party units for 15%
Arte 3: 120% of damage to one enemy (15 hits)
BP: Increase defense power of all Earth party units by 30% (current turn)
BP: Increase defense power of all Earth party units by 30% (current turn)
Mystic Arte
Hit MA: 150% of damage to one enemy (55 hits)
BP: Increase defense power of all Earth party units by 20% (current turn)
OL Charge: 40 (avg. 2.69 turns)
BP: Increase defense power of all Earth party units by 20% (current turn)
OL Charge: 40 (avg. 2.69 turns)
EX Mystic Arte
Hit MA: 150% of damage to one enemy (99 hits)
BP: Hit count increases by 11
BP: Hit count increases by 11
OL Charge: 75 (40 + 35, avg. 4.6 turns)
Co-op Skill
Double Guard 3
Reduce damage taken by your party from the boss' next 2 attacks by 55%
Soulmates


20000
2450
2450
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
20000
2450
2450
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Earth units gain 600 Defense power
Artes
Arte 1: 300% of damage to one enemy (1 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Arte 2: Increase defense power of all party units by 25%
BP: Increase defense power of this unit by 10% (2 turns)
BP: Increase defense power of this unit by 10% (2 turns)
Arte 3: Heal all party units for 30%
BP: Increase attack power of this unit by 10% (2 turns)
BP: Increase attack power of this unit by 10% (2 turns)
Mystic Arte
Mixed MA: 450% of damage to one enemy (35 hits)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 4.14 turns)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 4.14 turns)
EX Mystic Arte
Finish + Hit MA: 750% of damage to one enemy (60 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 6.86 turns)
Co-op Skill
Short Magical Attack Boost 3
Increase your party's magical attack power by 75% for 90 seconds
Soulmates


25100
2170
2220
Hit MA
Magic Type
Bond Awakenable
Stats
25100
2170
2220
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Earth units gain 5% Defense power
Artes
Arte 1: 100% of damage to one enemy (13 hits)
BP: Increase defense power of this unit by 5% (4 turns)
BP: Increase defense power of this unit by 5% (4 turns)
Arte 2: Increase defense power of all party units by 30%
BP: Increase defense power of this unit by 10% (2 turns)
BP: Increase defense power of this unit by 10% (2 turns)
Arte 3: Increase attack power of all party units by 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Mystic Arte
Hit + Quick Charge MA: 150% of damage to one enemy (40 hits)
BP: Deal an additional 70% of damage
OL Charge: 20 (avg. 1.79 turns)
BP: Deal an additional 70% of damage
OL Charge: 20 (avg. 1.79 turns)
EX Mystic Arte
Hit MA: 150% of damage to one enemy (110 hits)
BP: Increase defense power of all party units by 10% (2 turns)
BP: Increase defense power of all party units by 10% (2 turns)
OL Charge: 65 (20 + 45, avg. 4.69 turns)
Co-op Skill
Fast Earth Shot 4
85% of magical Earth damage
Soulmates


25500
2140
2220
Hit MA
Defense Type
Bond Awakenable
Stats
25500
2140
2220
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
At the end of every turn, all Fire units that were damaged in this turn gain 10% Attack power
Artes
Arte 1: 150% of damage to one enemy (15 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: Increase attack power of all party units by 30%
BP: Increase attack power of all Fire party units by 15% (current turn)
BP: Increase attack power of all Fire party units by 15% (current turn)
Arte 3: Decrease defense power of one enemy by 10%
BP: Decrease defense power of one enemy by 5% (current turn)
BP: Decrease defense power of one enemy by 5% (current turn)
Mystic Arte
Hit MA: 300% of damage to one enemy (55 hits)
BP: Hit count increases by 5
OL Charge: 35 (avg. 2.62 turns)
BP: Hit count increases by 5
OL Charge: 35 (avg. 2.62 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (100 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 70 (35 + 35, avg. 4.74 turns)
Co-op Skill
High Guard 3
Reduce damage taken by your party from the boss' next attack by 80%
Soulmates


22300
2400
2370
Finish MA
Magic Type
Bond Awakenable
Stats
22300
2400
2370
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 80% for all Earth units
Artes
Arte 1: 160% of damage to all enemies (5 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: Increase defense power of all Earth party units by 40%
BP: Heal all party units for 15%
BP: Heal all party units for 15%
Arte 3: 380% of damage to one enemy (10 hits)
BP: Decrease defense power of one enemy by 10% (1 turn)
BP: Decrease defense power of one enemy by 10% (1 turn)
Mystic Arte
Finish MA: 600% of damage to one enemy (27 hits)
BP: Increase defense power of this unit by 15% (3 turns)
OL Charge: 40 (avg. 3.36 turns)
BP: Increase defense power of this unit by 15% (3 turns)
OL Charge: 40 (avg. 3.36 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (27 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 5.5 turns)
Co-op Skill
High Earth Shot 5
395% of magical Earth damage
Soulmates



23600
2440
2360
Finish + Hit + AOE MA
Magic Type
Bond Awakenable
Stats
23600
2440
2360
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Water units gain 25% Defense power
Artes
Arte 1: 200% of damage to all enemies (4 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: Decrease attack power of one enemy by 10%
BP: Decrease attack power of one enemy by 5% (current turn)
BP: Decrease attack power of one enemy by 5% (current turn)
Arte 3: 400% of damage to one enemy (14 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Hit + AOE MA: 410% of damage to all enemies (40 hits)
BP: Increase defense power of all Water party units by 25% (current turn)
OL Charge: 40 (avg. 3.32 turns)
BP: Increase defense power of all Water party units by 25% (current turn)
OL Charge: 40 (avg. 3.32 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 710% of damage to all enemies (70 hits)
BP: Increase attack power of all Water party units by 30% (current turn)
BP: Increase attack power of all Water party units by 30% (current turn)
OL Charge: 70 (40 + 30, avg. 5.43 turns)
Co-op Skill
Fast Water Shot 5
85% of magical Water damage
Soulmates



25400
2110
2540
Hit MA
Defense Type
Bond Awakenable
Stats
25400
2110
2540
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 50% and Frame OL bonuses charge an additional 3 points for all Earth units
Artes
Arte 1: Heal all party units for 30%
BP: Increase attack power of all Earth party units by 10% (3 turns)
BP: Increase attack power of all Earth party units by 10% (3 turns)
Arte 2: Increase defense power of all Earth party units by 40%
BP: Increase defense power of all Earth party units by 40% (current turn)
BP: Increase defense power of all Earth party units by 40% (current turn)
Arte 3: Decrease defense power of one enemy by 10%
BP: Decrease Defense power by an additional 5%
BP: Decrease Defense power by an additional 5%
Mystic Arte
Hit + Quick Charge MA: 210% of damage to one enemy (45 hits)
BP: Hit count increases by 5
OL Charge: 18 (avg. 2.5 turns)
BP: Hit count increases by 5
OL Charge: 18 (avg. 2.5 turns)
EX Mystic Arte
Hit MA: 210% of damage to one enemy (115 hits)
BP: Decrease defense power of one enemy by 10% (current turn)
BP: Decrease defense power of one enemy by 10% (current turn)
OL Charge: 45 (18 + 27, avg. 5.5 turns)
Co-op Skill
Physical Defense Boost 5
Increase your party's physical defense power by 60% for 180 seconds
Soulmates



23500
2740
2270
Finish MA
Magic Type
Bond Awakenable
Stats
23500
2740
2270
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Frame Heal bonuses heal an additional 30% and the effect of Frame Defense bonuses increases by 70% for all Dark units
Artes
Arte 1: 300% of damage to one enemy (8 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: 400% of damage to one enemy (12 hits)
BP: Increase attack power of all Dark party units by 20% (2 turns)
BP: Increase attack power of all Dark party units by 20% (2 turns)
Arte 3: Increase attack power of this unit by 120%
BP: Increase attack power of all Dark party units by 40% (1 turn)
BP: Increase attack power of all Dark party units by 40% (1 turn)
Mystic Arte
Finish MA: 650% of damage to one enemy (11 hits)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 2.97 turns)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 2.97 turns)
EX Mystic Arte
Finish MA: 1150% of damage to one enemy (11 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 4.82 turns)
Co-op Skill
Dark Shot 7
270% of magical Dark damage
Soulmates



28000
2210
2460
Hit MA
Defense Type
Bond Awakenable
Stats
28000
2210
2460
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Wind units are healed for 3500 HP
Artes
Arte 1: Heal all party units for 30%
BP: Increase attack power of all Wind party units by 10% (4 turns)
BP: Increase attack power of all Wind party units by 10% (4 turns)
Arte 2: 260% of damage to one enemy (16 hits)
BP: Increase attack power of all Wind party units by 20% (2 turns)
BP: Increase attack power of all Wind party units by 20% (2 turns)
Arte 3: Increase attack power of all Wind party units by 50%
BP: Heal all Wind party units for 20%
BP: Heal all Wind party units for 20%
Mystic Arte
Hit MA: 400% of damage to one enemy (70 hits)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 44 (avg. 3.22 turns)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 44 (avg. 3.22 turns)
EX Mystic Arte
Hit MA: 400% of damage to one enemy (125 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 76 (44 + 32, avg. 5.19 turns)
Co-op Skill
Fast Guard 6 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 45%, plus a 25% chance to heal your party by 20%
Soulmates



27000
2220
2720
Hit MA
Defense Type
Bond Awakenable
Stats
27000
2220
2720
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units gain 3000 max HP
Artes
Arte 1: 220% of damage to all enemies (13 hits)
BP: Increase attack power of all Earth party units by 20% (1 turn)
BP: Increase attack power of all Earth party units by 20% (1 turn)
Arte 2: Increase defense power of all Earth party units by 40%
BP: Heal all Earth party units for 25%
BP: Heal all Earth party units for 25%
Arte 3: Heal all party units for 30% and cure status effects on them
BP: Increase attack power of all Earth party units by 30% (2 turns)
BP: Increase attack power of all Earth party units by 30% (2 turns)
Mystic Arte
Hit MA: 270% of damage to one enemy (76 hits)
BP: Hit count increases by 10
OL Charge: 42 (avg. 3.21 turns)
BP: Hit count increases by 10
OL Charge: 42 (avg. 3.21 turns)
EX Mystic Arte
Hit MA: 270% of damage to one enemy (140 hits)
BP: Increase attack power of all Earth party units by 60% (current turn)
BP: Increase attack power of all Earth party units by 60% (current turn)
OL Charge: 74 (42 + 32, avg. 5.27 turns)
Co-op Skill
High Guard 6 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 90%, plus a 50% chance to heal your party by 40%
Soulmates



27700
2210
2770
Hit MA
Defense Type
Bond Awakenable
Stats
27700
2210
2770
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units gain 2000 Defense power and 70% chance to resist Seal
Artes
Arte 1: 150% of damage to all enemies (18 hits)
BP: Heal all Light party units for 20%
BP: Heal all Light party units for 20%
Arte 2: Heal all party units for 30%
BP: Increase defense power of all Light party units by 30% (2 turns)
BP: Increase defense power of all Light party units by 30% (2 turns)
Arte 3: Increase attack power of all Light party units by 50%
BP: Remove MA seals on all Light party units
BP: Remove MA seals on all Light party units
Mystic Arte
Hit MA: 200% of damage to one enemy (81 hits)
BP: Hit count increases by 9
OL Charge: 45 (avg. 3 turns)
BP: Hit count increases by 9
OL Charge: 45 (avg. 3 turns)
EX Mystic Arte
Hit MA: 200% of damage to one enemy (150 hits)
BP: Increase attack power of all Light party units by 100% (current turn)
BP: Increase attack power of all Light party units by 100% (current turn)
OL Charge: 90 (45 + 45, avg. 5.5 turns)
Co-op Skill
Guard 8
Reduce damage taken by your party from the boss' next attack by 74%
Soulmates



23200
2010
2600
Hit + AOE MA
Magic Type
Bond Awakenable
Stats
23200
2010
2600
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Wind units at full health gain 50% Defense power
Artes
Arte 1: 120% of damage to one enemy (12 hits)
BP: Hit count increases by 5
BP: Hit count increases by 5
Arte 2: 100% of damage to one enemy (21 hits)
BP: Increase defense power of this unit by 10% (3 turns)
BP: Increase defense power of this unit by 10% (3 turns)
Arte 3: 140% of damage to one enemy (30 hits)
BP: Increase defense power of all party units by 10% (3 turns)
BP: Increase defense power of all party units by 10% (3 turns)
Mystic Arte
Hit + AOE MA: 170% of damage to all enemies (60 hits)
BP: Hit count increases by 5
OL Charge: 55 (avg. 2.35 turns)
BP: Hit count increases by 5
OL Charge: 55 (avg. 2.35 turns)
EX Mystic Arte
Hit + AOE MA: 250% of damage to all enemies (90 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 85 (55 + 30, avg. 3.35 turns)
Co-op Skill
Hidden Target 4 + Luck Heal
Decrease the boss' aggression towards your party, plus a 40% chance to heal your party by 30%
Soulmates



23000
2050
2570
Hit + Fixed MA
Defense Type
Bond Awakenable
Stats
23000
2050
2570
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 100% for all Wind units
Artes
Arte 1: 170% of damage to one enemy (5 hits)
BP: Increase defense power of this unit by 10% (4 turns)
BP: Increase defense power of this unit by 10% (4 turns)
Arte 2: 200% of damage to all enemies (8 hits)
BP: Heal this unit for 15%
BP: Heal this unit for 15%
Arte 3: 270% of damage to one enemy (10 hits)
BP: Increase defense power of all Wind party units by 50% (current turn)
BP: Increase defense power of all Wind party units by 50% (current turn)
Mystic Arte
Hit + Fixed MA: 100000 HP of damage to one enemy (60 hits)
BP: Increase defense power of all Wind party units by 20% (current turn)
OL Charge: 35 (avg. 2.63 turns)
BP: Increase defense power of all Wind party units by 20% (current turn)
OL Charge: 35 (avg. 2.63 turns)
EX Mystic Arte
Hit + Fixed MA: 100000 HP of damage to one enemy (110 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 75 (35 + 40, avg. 5.07 turns)
Co-op Skill
High Guard 3 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 80%, plus a 50% chance to heal your party by 40%
Soulmates


23600
2420
2400
Finish MA
Magic Type
Bond Awakenable
Stats
23600
2420
2400
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Defense bonuses increases by 60% and Frame OL bonuses charge an additional 3 points for all Light units
Artes
Arte 1: 200% of damage to one enemy (10 hits)
BP: Increase defense power of this unit by 20% (2 turns)
BP: Increase defense power of this unit by 20% (2 turns)
Arte 2: 200% of damage to all enemies (10 hits)
BP: Increase defense power of all Light party units by 20% (2 turns)
BP: Increase defense power of all Light party units by 20% (2 turns)
Arte 3: 150% of damage to one enemy (20 hits)
BP: Increase defense power of this unit by 40% (1 turn)
BP: Increase defense power of this unit by 40% (1 turn)
Mystic Arte
Finish MA: 680% of damage to one enemy (10 hits)
BP: Heal this unit for 30%
OL Charge: 47 (avg. 2.74 turns)
BP: Heal this unit for 30%
OL Charge: 47 (avg. 2.74 turns)
EX Mystic Arte
Finish + Quick Charge MA: 1000% of damage to one enemy (10 hits)
BP: Increase attack power of all Light party units by 25% (1 turn)
BP: Increase attack power of all Light party units by 25% (1 turn)
OL Charge: 67 (47 + 20, avg. 3.69 turns)
Co-op Skill
Fast Light Shot 6
100% of magical Light damage
Soulmates



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