events:dlp:parade_all_star

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2023/01/21 13:08 Suyooo 2023/02/20 02:48 Suyooo
events:dlp:parade_all_star [2023/01/21 13:08] Suyoooevents:dlp:parade_all_star [2023/02/20 02:48] (current) Suyooo
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 ^ {{dlp:other:sp}}{{dlp:group:a:+1}} | High Requirement SP ACs (159k, can be two-shot with SP Fillers using the +50% Skill chance buff to Aqours cards) | ^ {{dlp:other:sp}}{{dlp:group:a:+1}} | High Requirement SP ACs (159k, can be two-shot with SP Fillers using the +50% Skill chance buff to Aqours cards) |
 ^  Recommendations  ||||||| ^  Recommendations  |||||||
-| The Gd Skill chance gimmicks means you could frontline an Sk healer, or have a Gd healer backline for those ACs. ||||||| +| The Skill ACs can be easily cleared without any Gds. If an Sk type healer is enough for you to deal with the damage notesyou'll be good. ||||||| 
-| The Skill ACs can be easily cleared without any Gds. Bring an Sk type healer to deal with the damage notes and you'll be good. |||||||+| Two Gd type shielder cards in a backline Strategy can be enough to deal with the damage notes - switch to them during the Skill ACs and when the notes come, then stay in a full scoring Strategy for the rest. |||||||
  
 ==== 33: Future Flight ==== ==== 33: Future Flight ====
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 ^  Notes  ||||||| ^  Notes  |||||||
 ^ {{dlp:scoring:+2}} | -50% Appeal (uncleansable) to all, low AC rewards | ^ {{dlp:scoring:+2}} | -50% Appeal (uncleansable) to all, low AC rewards |
 +^ {{dlp:healing:-1}}{{dlp:backline:type:sk:+2}} | Heals and buffs for whole formation based on number of Sks in formation (2x gimmick notes healing for 1.5k per Sk) |
 ^ {{dlp:healing:-1}}{{dlp:backline:type:sk:+2}} | Heals and buffs for whole formation based on number of Sks in formation (2x gimmick notes healing for 1.5k per Sk) | ^ {{dlp:healing:-1}}{{dlp:backline:type:sk:+2}} | Heals and buffs for whole formation based on number of Sks in formation (2x gimmick notes healing for 1.5k per Sk) |
 ^ {{dlp:other:crit}} | 60% crit rate requirement in AC, all cards buffed by +10% per Sk in the formation | ^ {{dlp:other:crit}} | 60% crit rate requirement in AC, all cards buffed by +10% per Sk in the formation |
 ^  Recommendations  ||||||| ^  Recommendations  |||||||
 +| Extremely low scoring song. Even with a fully on-attribute MLB team, you might only get barely over half of the target. Prepare to sink several runs and powerful cards into this stage. |||||||
  
 ==== 34: Nando Datte Yakusoku! ==== ==== 34: Nando Datte Yakusoku! ====
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 ^  Recommendations  ||||||| ^  Recommendations  |||||||
 | The upcoming Voltage targets are extremely low for Adv+ songs. Your goal should just be to survive long enough to reach the target, no need to get through the entire song. ||||||| | The upcoming Voltage targets are extremely low for Adv+ songs. Your goal should just be to survive long enough to reach the target, no need to get through the entire song. |||||||
-| Consider using a [[:gameplay:damage_reduction_stack]] Strategy and a scoring/SP filling Strategy. Check [[:songs:music_start_advplus|the song strategy page]] for the switching points. If you can make it to around AC3, you should be getting close to the target. |||||||+| Consider using a [[:gameplay:damage_reduction_stack]] Strategy and a scoring/SP filling Strategy - this will be the best chance to make DRs useful. Check [[:songs:music_start_advplus|the song strategy page]] for the switching points. If you can make it to around AC3, you should be getting close to the target. ||||||| 
 +| If DR doesn't work out, just take three good healers and have them tank through. Their tap Voltage is probably enough to one-shot still as long as you make it to the end. |||||||
  
 ==== 39: Landing action Yeah!! (Adv+) ==== ==== 39: Landing action Yeah!! (Adv+) ====
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 ^ {{dlp:other:sp}} | High Requirement SP ACs (185k/267k, cannot two-shot) | ^ {{dlp:other:sp}} | High Requirement SP ACs (185k/267k, cannot two-shot) |
 ^  Recommendations  ||||||| ^  Recommendations  |||||||
 +| As in the previous floor, a three healer Frontline will simply tank all the damage and still one-shot the song, thanks to the rewards from the Stamina ACs. |||||||
  
 ==== 40: Zensoku Dreamer (Adv+) ==== ==== 40: Zensoku Dreamer (Adv+) ====
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 ^ {{dlp:other:sp}} | Extremely high Requirement SP ACs, cannot two-shot | ^ {{dlp:other:sp}} | Extremely high Requirement SP ACs, cannot two-shot |
 ^  Recommendations  ||||||| ^  Recommendations  |||||||
-| A Challenge song with these kinds of extreme checks is hard to get through in DLP unless you've managed to save all of your best cards. Give it your best shot, then clean up the rest of the target Voltage with formations focusing on just picking up the rewards of the first few ACs. |||||||+| A Challenge song with these kinds of extreme checks is hard to get through in DLP unless you've managed to save all of your best cards. Give it your best shot, then clean up the rest of the target Voltage with formations focusing on just surviving and scoring through taps and the Stamina AC rewards. |||||||
 </DLP_PARADE> </DLP_PARADE>
events/dlp/parade_all_star.1674306500.txt.gz · Last modified: 2023/01/21 13:08 by Suyooo