Table of Contents
C'mon, Stay Still / Cosmic Driver | |
---|---|
Skill | Appeal Up: Same Strategy |
Passive Ability | Appeal: Same Strategy |
Live Show AbilityLive Show Ability: The second Ability of a Card. | Voltage + at Start |
Card DB Link | All Stars Kirara |
#301 SVo Fes Honoka
Summary
Primary Role: Frontline Scorer
Secondary Role: Backline support
Strength & Weaknesses
- Overall usable card, just not as effective as Fes Maki with her own crit taps. If SBLSBL: Short for "SIFAS Big Live". A monthly co-op event where 20 players go for Group Goals and fight for MVP Titles.➔ Learn More provides another 20%~50% bonus and/or you have very high bond level/board, Honoka should work quite well.
Analysis
Note: Don't mind this text, this is mostly filler (Rev's review for Fes2 Honoka + dummy text)
- Decent scoring stats, but lack critical senseCritical Sense: A property where Cards gain +15% Critical Chance if Technique is their highest stat.➔ Learn More [+15% bonus crit rate].
- Buffs critical voltage taps to same strat.
- Passive is good for Cool attribute heavy teams.
- Ability functions the same as Fes Maki Active Sk. Self choker effect only on critical taps.
- Losing Critical sense hampers this card's performance. That said, 13464 base Technique is workable. For comparison, Party Setsuna Smile Sk and Bride Ai Active Sp has 13493 base Technique.
- Overall usable card, just not as effective as Fes Maki with her own crit taps. If SBL provides another 20%~50% bonus and/or you have very high bond level/board, Honoka should work quite well.
Additional Notes
In a fully developed team, Honoka should have around 18k~19k+ Technique after including accessories/bond/cards in team formation.
In a Cool song with +7.5% attribute bond bonus, her crit rate is roughly: 18500 * 1.275 * 0.003 = 70.7% [not including the extra crit rate bonus from bond board]
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