calculations:note-damage

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Note Damage

This formula is not correct yet, as it is missing the flooring. The order of multiplications needs to be investigated for that.

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$$damage = base \cdot (1 - accs) \cdot (1 - type - dr) \cdot \begin{cases} 1.1 & \text{if in Appeal Chance} \\ 1 & \text{otherwise} \end{cases}$$

$base$: Base Note Damage

$accs$: Sum of damage-reducing Accessory effects (Necklaces - don't forget to multiply the effect of a single accessory by 3, because the skill is applied to all three units of the subunit)

$type$: Gd-type bonus/penalty from active Strategy

$dr$: Sum of effects of active Damage Reduction skills

Evaluation of damage seems to be something like: deal damage (cap at 0), add healed stamina if a healer procced, then check for game over. That means if a stamina restore procs when you would have died, you instead continue with the amount of stamina the skill restored.

Necklace Effect Per Skill Level

SL R SR UR
1 0.5 0.75 1
2 0.5555555556 0.8035714286 1.052631579
3 0.6111111111 0.8571428571 1.105263158
4 0.6666666667 0.9107142857 1.157894737
5 0.7222222222 0.9642857143 1.210526316
6 0.7777777778 1.017857143 1.263157895
7 0.8333333333 1.071428571 1.315789474
8 0.8888888889 1.125 1.368421053
9 0.9444444444 1.178571429 1.421052632
10 1 1.232142857 1.473684211
11 1.285714286 1.526315789
12 1.339285714 1.578947368
13 1.392857143 1.631578947
14 1.446428571 1.684210526
15 1.5 1.736842105
16 1.789473684
17 1.842105263
18 1.894736842
19 1.947368421
20 2

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calculations/note-damage.1603362541.txt.gz · Last modified: 2020/10/22 10:29 by Suyooo