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										Page 2									
									
			23300
			2630
			2170
		
		
			Finish + Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			23300
			2630
			2170
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
					Transformation
While the first OL bar is filled, change arte set and gain 5000 max HP and 400 Attack power
				
					EX Skill
All Dark units at full health gain 30% Attack power
				
					Artes
			Arte 1: 160% of damage to one enemy (10 hits)							
BP: Increase attack power of this unit by 5% (5 turns)
											BP: Increase attack power of this unit by 5% (5 turns)
			Arte 2: Heal all party units for 25%							
BP: Heal this unit for 10%
											BP: Heal this unit for 10%
			Arte 3: Decrease attack power of one enemy by 10%							
BP: Increase defense power of this unit by 30% (current turn)
								BP: Increase defense power of this unit by 30% (current turn)
While Angelized
			Arte 1: 200% of damage to all enemies (14 hits)							
BP: Hit count increases by 7
									BP: Hit count increases by 7
			Arte 2: Heal all party units for 30%							
BP: Heal an additional 5%
									BP: Heal an additional 5%
			Arte 3: Decrease attack power of one enemy by 10%							
BP: Increase defense power of this unit by 60% (current turn)
							
					BP: Increase defense power of this unit by 60% (current turn)
Mystic Arte
				Finish MA: 580% of damage to one enemy (22 hits)
BP: Hit count increases by 18
OL Charge: 40 (avg. 3.36 turns)
							BP: Hit count increases by 18
OL Charge: 40 (avg. 3.36 turns)
EX Mystic Arte
					Finish + Hit MA: 1050% of damage to one enemy (40 hits)
BP: Deal an additional 100% of damage
										
							
				
		BP: Deal an additional 100% of damage
						OL Charge: 80 (40 + 40, avg. 5.53 turns)
					
				Co-op Skill
			Fast Guard 3 + Luck Heal
			
		
		
			Reduce damage taken by your party from the boss' next attack by 36%, plus a 25% chance to heal your party by 20%		
		
									Soulmates



			24600
			2570
			2110
		
		
			Finish MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			24600
			2570
			2110
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
					EX Skill
The effect of Frame Attack bonuses increases by 40% and Frame OL bonuses charge an additional 3 points for all Dark units
				
					Artes
			Arte 1: 200% of damage to all enemies (7 hits)							
BP: Increase attack power of this unit by 10% (4 turns)
									BP: Increase attack power of this unit by 10% (4 turns)
			Arte 2: 170% of damage to one enemy (10 hits)							
BP: Increase attack power of all Dark party units by 20% (1 turn)
									BP: Increase attack power of all Dark party units by 20% (1 turn)
			Arte 3: 150% of damage to one enemy (21 hits)							
BP: Deal an additional 100% of damage
							
					BP: Deal an additional 100% of damage
Mystic Arte
				Finish MA: 670% of damage to one enemy (12 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 2.59 turns)
							BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 2.59 turns)
EX Mystic Arte
					Finish + Quick Charge MA: 1000% of damage to one enemy (12 hits)
BP: Deal an additional 50% of break gauge damage
										
							
				
		BP: Deal an additional 50% of break gauge damage
						OL Charge: 60 (40 + 20, avg. 3.63 turns)
					
				Co-op Skill
			Dark Shot 5
			
		
		
			230% of magical Dark damage		
		
									Soulmates



			24200
			2440
			2370
		
		
			Finish + Hit + AOE MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			24200
			2440
			2370
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
					EX Skill
At the end of every turn, all Wind units that were damaged in this turn gain 5 OL charge
				
					Artes
			Arte 1: 200% of damage to all enemies (8 hits)							
BP: Deal an additional 50% of damage
									BP: Deal an additional 50% of damage
			Arte 2: 200% of damage to one enemy (12 hits)							
BP: Increase attack power of this unit by 20% (5 turns)
									BP: Increase attack power of this unit by 20% (5 turns)
			Arte 3: 170% of damage to one enemy (24 hits)							
BP: Increase attack power of all Wind party units by 30% (1 turn)
							
					BP: Increase attack power of all Wind party units by 30% (1 turn)
Mystic Arte
				Hit + AOE MA: 440% of damage to all enemies (44 hits)
BP: Deal an additional 60% of damage
OL Charge: 45 (avg. 2.64 turns)
							BP: Deal an additional 60% of damage
OL Charge: 45 (avg. 2.64 turns)
EX Mystic Arte
					Finish + Hit + AOE + Quick Charge MA: 640% of damage to all enemies (64 hits)
BP: Increase attack power of all Wind party units by 30% (1 turn)
										
							
				
		BP: Increase attack power of all Wind party units by 30% (1 turn)
						OL Charge: 65 (45 + 20, avg. 3.6 turns)
					
				Co-op Skill
			Fast Hidden Target 5
			
		
		
			Decrease the boss' aggression towards your party		
		
									Soulmates



			25600
			2550
			2170
		
		
			Finish MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			25600
			2550
			2170
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
The effect of Frame Attack bonuses increases by 100% for all Light units
				
					Artes
			Arte 1: 170% of damage to all enemies (7 hits)							
BP: Deal an additional 50% of break gauge damage
									BP: Deal an additional 50% of break gauge damage
			Arte 2: 210% of damage to all enemies (11 hits)							
BP: Decrease defense power of all enemies by 5% (current turn)
									BP: Decrease defense power of all enemies by 5% (current turn)
			Arte 3: 240% of damage to one enemy (17 hits)							
BP: Hit count increases by 7
							
					BP: Hit count increases by 7
Mystic Arte
				Finish MA: 700% of damage to one enemy (10 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 2.55 turns)
							BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 2.55 turns)
EX Mystic Arte
					Finish + Quick Charge MA: 1000% of damage to one enemy (10 hits)
BP: Decrease defense power of one enemy by 15% (1 turn)
										
							
				
		BP: Decrease defense power of one enemy by 15% (1 turn)
						OL Charge: 60 (40 + 20, avg. 3.57 turns)
					
				Co-op Skill
			Fast Light Attack 6
			
		
		
			75% of physical Light damage		
		
									Soulmates



			27000
			2140
			2660
		
		
			Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			27000
			2140
			2660
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
At the end of every turn, all Water units that were damaged in this turn gain 6 OL charge
				
					Artes
			Arte 1: 200% of damage to one enemy (10 hits)							
BP: Heal all Water party units for 15%
									BP: Heal all Water party units for 15%
			Arte 2: Remove MA seals on all Water party units							
BP: Heal all Water party units for 30%
									BP: Heal all Water party units for 30%
			Arte 3: 200% of damage to all enemies (13 hits)							
BP: Increase attack power of all Water party units by 30% (1 turn)
							
					BP: Increase attack power of all Water party units by 30% (1 turn)
Mystic Arte
				Hit MA: 300% of damage to one enemy (70 hits)
BP: Hit count increases by 10
OL Charge: 44 (avg. 3.05 turns)
							BP: Hit count increases by 10
OL Charge: 44 (avg. 3.05 turns)
EX Mystic Arte
					Hit MA: 300% of damage to one enemy (130 hits)
BP: Increase attack power of all Water party units by 50% (current turn)
										
							
				
		BP: Increase attack power of all Water party units by 50% (current turn)
						OL Charge: 74 (44 + 30, avg. 4.79 turns)
					
				Co-op Skill
			Double Guard 5 + Luck Heal
			
		
		
			Reduce damage taken by your party from the boss' next 2 attacks by 65%, plus a 40% chance to heal your party by 30%		
		
									Soulmates



			23500
			2600
			2550
		
		
			Finish + Hit MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			23500
			2600
			2550
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
					EX Skill
Every turn, all Fire units gain 3 OL charge
				
					Artes
			Arte 1: 210% of damage to all enemies (6 hits)							
BP: Deal an additional 50% of break gauge damage
									BP: Deal an additional 50% of break gauge damage
			Arte 2: 310% of damage to one enemy (10 hits)							
BP: Increase attack power of all Fire party units by 20% (3 turns)
									BP: Increase attack power of all Fire party units by 20% (3 turns)
			Arte 3: Decrease defense power of all enemies by 15%							
BP: Decrease defense power of all enemies by 15% (current turn)
							
					BP: Decrease defense power of all enemies by 15% (current turn)
Mystic Arte
				Finish + Hit MA: 600% of damage to one enemy (60 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 45 (avg. 3.54 turns)
							BP: Deal an additional 50% of break gauge damage
OL Charge: 45 (avg. 3.54 turns)
EX Mystic Arte
					Finish + Hit MA: 1100% of damage to one enemy (110 hits)
BP: Decrease defense power of one enemy by 20% (1 turn)
										
							
				
		BP: Decrease defense power of one enemy by 20% (1 turn)
						OL Charge: 90 (45 + 45, avg. 6.58 turns)
					
				Co-op Skill
			Fire Shot 7
			
		
		
			270% of magical Fire damage		
		
									Soulmates



			27600
			2320
			2740
		
		
			Dual Finish + Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			27600
			2320
			2740
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
All Wind units gain 2000 Attack power and 40% chance to resist Stun
				
					Artes
			Arte 1: 170% of damage to one enemy (10 hits)							
BP: Heal all Wind party units for 20%
									BP: Heal all Wind party units for 20%
			Arte 2: Heal all party units for 30%							
BP: Increase attack power of all Wind party units by 25% (2 turns)
									BP: Increase attack power of all Wind party units by 25% (2 turns)
			Arte 3: 210% of damage to all enemies (17 hits)							
BP: Increase attack power of all Wind party units by 80% (current turn)
							
					BP: Increase attack power of all Wind party units by 80% (current turn)
Mystic Arte
				Hit MA: 300% of damage to one enemy (77 hits)
BP: Cure status effects on all Wind party units
OL Charge: 42 (avg. 2.91 turns)
							BP: Cure status effects on all Wind party units
OL Charge: 42 (avg. 2.91 turns)
EX Mystic Arte
					Hit MA: 300% of damage to one enemy (140 hits)
BP: Hit count increases by 15
										
							
					
			BP: Hit count increases by 15
						OL Charge: 78 (42 + 36, avg. 4.98 turns)
					
				
				Partner: Lloyd
			
			
				Hit MA: 400% of damage to one enemy (80 hits)
BP: Heal all Wind party units for 40%
OL Charge: 46 (avg. 3.14 turns)
							BP: Heal all Wind party units for 40%
OL Charge: 46 (avg. 3.14 turns)
Dual EX Mystic Arte
					Finish + Hit MA: 700% of damage to one enemy (135 hits)
BP: Increase attack power of all Wind party units by 100% (current turn)
										
							
		BP: Increase attack power of all Wind party units by 100% (current turn)
						OL Charge: 87 (46 + 41, avg. 5.5 turns)
					
				Co-op Skill
			Fast Guard 7
			
		
		
			Reduce damage taken by your party from the boss' next attack by 50%		
		
									Soulmates



			28000
			2270
			2730
		
		
			Dual Hit MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			28000
			2270
			2730
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
All Dark units gain 3000 max HP and 60% chance to resist Stun
				
					Artes
			Arte 1: 200% of damage to one enemy (7 hits)							
BP: Increase defense power of this unit by 60% (1 turn)
									BP: Increase defense power of this unit by 60% (1 turn)
			Arte 2: 200% of damage to all enemies (11 hits)							
BP: Decrease defense power of all enemies by 10% (1 turn)
									BP: Decrease defense power of all enemies by 10% (1 turn)
			Arte 3: Heal all party units for 30% and cure status effects on them							
BP: Increase attack power of all Dark party units by 50% (3 turns)
							
					BP: Increase attack power of all Dark party units by 50% (3 turns)
Mystic Arte
				Hit MA: 210% of damage to one enemy (55 hits)
BP: Hit count increases by 7
OL Charge: 30 (avg. 2.47 turns)
							BP: Hit count increases by 7
OL Charge: 30 (avg. 2.47 turns)
EX Mystic Arte
					Hit MA: 210% of damage to one enemy (120 hits)
BP: Cure status effects on all Dark party units
										
							
					
			BP: Cure status effects on all Dark party units
						OL Charge: 60 (30 + 30, avg. 4.43 turns)
					
				
				Partner: Lloyd
			
			
				Hit MA: 300% of damage to one enemy (81 hits)
BP: Heal all Dark party units for 30%
OL Charge: 35 (avg. 2.8 turns)
							BP: Heal all Dark party units for 30%
OL Charge: 35 (avg. 2.8 turns)
Dual EX Mystic Arte
					Hit MA: 300% of damage to one enemy (150 hits)
BP: Increase attack power of all Dark party units by 120% (current turn)
										
							
		BP: Increase attack power of all Dark party units by 120% (current turn)
						OL Charge: 70 (35 + 35, avg. 5.09 turns)
					
				Co-op Skill
			Unison Physical Attack Boost 5
			
		
		
			Increase all participating party's physical attack power by 30% for 60 seconds. If another Unison Physical Attack Boost is currently active, increase its power by 5% instead.		
		
									Soulmates



			25100
			2030
			2400
		
		
			Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			25100
			2030
			2400
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
All Water units at full health gain 50% Defense power
				
					Artes
			Arte 1: 130% of damage to one enemy (15 hits)							
BP: Heal this unit for 15%
									BP: Heal this unit for 15%
			Arte 2: Heal all party units for 35%							
BP: Increase defense power of this unit by 10% (2 turns)
									BP: Increase defense power of this unit by 10% (2 turns)
			Arte 3: Heal all party units for 20% and cure status effects on them							
BP: Heal an additional 5%
							
					BP: Heal an additional 5%
Mystic Arte
				Hit MA: 200% of damage to one enemy (60 hits)
BP: Hit count increases by 5
OL Charge: 40 (avg. 3.17 turns)
							BP: Hit count increases by 5
OL Charge: 40 (avg. 3.17 turns)
EX Mystic Arte
					Hit + Quick Charge MA: 300% of damage to one enemy (90 hits)
BP: Hit count increases by 10
										
							
				
		BP: Hit count increases by 10
						OL Charge: 60 (40 + 20, avg. 4.5 turns)
					
				Co-op Skill
			Fast Heal 3 + Luck Heal
			
		
		
			Heal your party for 20%, plus a 25% chance to heal your party by 20%		
		
									Soulmates


			24400
			2340
			2360
		
		
			Hit MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			24400
			2340
			2360
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
All Wind units in matching frames gain 20% Attack power and 20% Defense power
				
					Artes
			Arte 1: 170% of damage to one enemy (5 hits)							
BP: Heal this unit for 10%
									BP: Heal this unit for 10%
			Arte 2: 200% of damage to one enemy (8 hits)							
BP: Increase attack power of all Wind party units by 15% (3 turns)
									BP: Increase attack power of all Wind party units by 15% (3 turns)
			Arte 3: 240% of damage to all enemies (11 hits)							
BP: Increase defense power of this unit by 25% (3 turns)
							
					BP: Increase defense power of this unit by 25% (3 turns)
Mystic Arte
				Hit MA: 400% of damage to one enemy (65 hits)
BP: Increase attack power of all Wind party units by 20% (current turn)
OL Charge: 40 (avg. 2.92 turns)
							BP: Increase attack power of all Wind party units by 20% (current turn)
OL Charge: 40 (avg. 2.92 turns)
EX Mystic Arte
					Hit MA: 400% of damage to one enemy (115 hits)
BP: Cure status effects on all Wind party units
										
							
				
		BP: Cure status effects on all Wind party units
						OL Charge: 70 (40 + 30, avg. 4.73 turns)
					
				Co-op Skill
			Wind Attack 5
			
		
		
			180% of physical Wind damage		
		
									Soulmates



			23300
			2300
			2520
		
		
			Finish + Hit + AOE MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			23300
			2300
			2520
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
					EX Skill
For every enemy alive, all Earth units gain 25% Defense power
				
					Artes
			Arte 1: 240% of damage to all enemies (4 hits)							
BP: Heal all Earth party units for 10%
									BP: Heal all Earth party units for 10%
			Arte 2: Increase defense power of this unit by 120%							
BP: Increase defense power of all Earth party units by 30% (current turn)
									BP: Increase defense power of all Earth party units by 30% (current turn)
			Arte 3: 340% of damage to one enemy (9 hits)							
BP: Heal all Earth party units for 20%
							
					BP: Heal all Earth party units for 20%
Mystic Arte
				Hit + AOE MA: 340% of damage to all enemies (44 hits)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.47 turns)
							BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.47 turns)
EX Mystic Arte
					Finish + Hit + AOE + Quick Charge MA: 640% of damage to all enemies (77 hits)
BP: Increase attack power of all Earth party units by 30% (current turn)
										
							
				
		BP: Increase attack power of all Earth party units by 30% (current turn)
						OL Charge: 60 (40 + 20, avg. 4.96 turns)
					
				Co-op Skill
			Fast Earth Shot 5
			
		
		
			85% of magical Earth damage		
		
									Soulmates



			27000
			2140
			2660
		
		
			Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			27000
			2140
			2660
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
All Light units at full health gain 90% Defense power
				
					Artes
			Arte 1: 240% of damage to one enemy (10 hits)							
BP: Increase defense power of this unit by 20% (5 turns)
									BP: Increase defense power of this unit by 20% (5 turns)
			Arte 2: 240% of damage to all enemies (12 hits)							
BP: Heal all Light party units for 15%
									BP: Heal all Light party units for 15%
			Arte 3: Heal all party units for 30% and cure status effects on them							
BP: Heal this unit for 50%
							
					BP: Heal this unit for 50%
Mystic Arte
				Hit MA: 360% of damage to one enemy (70 hits)
BP: Heal this unit for 50%
OL Charge: 44 (avg. 3.15 turns)
							BP: Heal this unit for 50%
OL Charge: 44 (avg. 3.15 turns)
EX Mystic Arte
					Hit MA: 360% of damage to one enemy (130 hits)
BP: Hit count increases by 15
										
							
				
		BP: Hit count increases by 15
						OL Charge: 77 (44 + 33, avg. 5.14 turns)
					
				Co-op Skill
			Cross Counter 3
			
		
		
			Reflect a part of damage taken by your party back at the boss for 360 seconds		
		
									Soulmates



			23700
			2430
			2240
		
		
			Finish + AOE MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			23700
			2430
			2240
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
At the end of every turn, all Fire units that were damaged in this turn gain 10% Attack power
				
					Artes
			Arte 1: 250% of damage to one enemy (3 hits)							
BP: Increase attack power of this unit by 15% (1 turn)
									BP: Increase attack power of this unit by 15% (1 turn)
			Arte 2: 300% of damage to one enemy (3 hits)							
BP: Increase defense power of this unit by 15% (1 turn)
									BP: Increase defense power of this unit by 15% (1 turn)
			Arte 3: 350% of damage to one enemy (2 hits)							
BP: Deal an additional 50% of damage
							
					BP: Deal an additional 50% of damage
Mystic Arte
				Finish + AOE MA: 550% of damage to all enemies (10 hits)
BP: Increase defense power of this unit by 15% (4 turns)
OL Charge: 40 (avg. 3.89 turns)
							BP: Increase defense power of this unit by 15% (4 turns)
OL Charge: 40 (avg. 3.89 turns)
EX Mystic Arte
					Finish + AOE MA: 900% of damage to all enemies (15 hits)
BP: Increase attack power of this unit by 30% (4 turns)
										
							
				
		BP: Increase attack power of this unit by 30% (4 turns)
						OL Charge: 70 (40 + 30, avg. 6.43 turns)
					
				Co-op Skill
			High Fire Attack 5
			
		
		
			280% of physical Fire damage		
		
									Soulmates



			25700
			2460
			2460
		
		
			Finish + Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			25700
			2460
			2460
		
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
All Fire units gain 1000 Defense power
				
					Artes
			Arte 1: 200% of damage to one enemy (4 hits)							
BP: Heal this unit for 15%
									BP: Heal this unit for 15%
			Arte 2: 240% of damage to one enemy (6 hits)							
BP: Deal an additional 30% of damage
									BP: Deal an additional 30% of damage
			Arte 3: Increase defense power of this unit by 100%							
BP: Increase defense power of all Fire party units by 20% (current turn)
							
					BP: Increase defense power of all Fire party units by 20% (current turn)
Mystic Arte
				Finish + Hit MA: 600% of damage to one enemy (60 hits)
BP: Increase defense power of this unit by 50% (current turn)
OL Charge: 44 (avg. 3.91 turns)
							BP: Increase defense power of this unit by 50% (current turn)
OL Charge: 44 (avg. 3.91 turns)
EX Mystic Arte
					Finish + Hit + Quick Charge MA: 800% of damage to one enemy (80 hits)
BP: Hit count increases by 10
										
							
				
		BP: Hit count increases by 10
						OL Charge: 64 (44 + 20, avg. 5.46 turns)
					
				Co-op Skill
			Guard 3 + Luck Heal
			
		
		
			Reduce damage taken by your party from the boss' next attack by 55%, plus a 40% chance to heal your party by 25%		
		
									Soulmates


			27000
			2660
			2310
		
		
			Finish + Hit MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			27000
			2660
			2310
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
All Light units gain 2000 Attack power and 50% chance to resist Seal
				
					Artes
			Arte 1: 210% of damage to one enemy (6 hits)							
BP: Crit chance is increased by 50%
									BP: Crit chance is increased by 50%
			Arte 2: 260% of damage to one enemy (8 hits)							
BP: Increase attack power of all Light party units by 25% (4 turns)
									BP: Increase attack power of all Light party units by 25% (4 turns)
			Arte 3: 330% of damage to one enemy (10 hits)							
BP: Increase attack power of all Light party units by 50% (2 turns)
							
					BP: Increase attack power of all Light party units by 50% (2 turns)
Mystic Arte
				Hit MA: 400% of damage to one enemy (60 hits)
BP: Deal an additional 100% of break gauge damage
OL Charge: 46 (avg. 3.29 turns)
							BP: Deal an additional 100% of break gauge damage
OL Charge: 46 (avg. 3.29 turns)
EX Mystic Arte
					Finish + Hit + Quick Charge MA: 600% of damage to one enemy (90 hits)
BP: Increase attack power of all Light party units by 60% (3 turns)
										
							
				
		BP: Increase attack power of all Light party units by 60% (3 turns)
						OL Charge: 66 (46 + 20, avg. 4.5 turns)
					
				Co-op Skill
			Fast Light Attack 8 + Chain Plus
			
		
		
			105% of physical Light damage, and increase the Attack chain by an additional 8 points		
		
									Soulmates



			23300
			2400
			2270
		
		
			Finish + Hit + AOE MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			23300
			2400
			2270
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
					Transformation
While the first OL bar is filled, change arte set and gain 600 Attack power
				
					EX Skill
Frame Heal bonuses heal an additional 15% and the effect of Frame Attack bonuses increases by 30% for all Light units
				
					Artes
			Arte 1: 180% of damage to all enemies (3 hits)							
BP: Increase attack power of this unit by 5% (5 turns)
											BP: Increase attack power of this unit by 5% (5 turns)
			Arte 2: 220% of damage to all enemies (4 hits)							
BP: Hit count increases by 4
											BP: Hit count increases by 4
			Arte 3: 250% of damage to one enemy (2 hits)							
BP: Increase attack power of all Light party units by 15% (1 turn)
								BP: Increase attack power of all Light party units by 15% (1 turn)
While Angelized
			Arte 1: 220% of damage to all enemies (5 hits)							
BP: Heal this unit for 20%
									BP: Heal this unit for 20%
			Arte 2: 280% of damage to all enemies (10 hits)							
BP: Increase attack power of this unit by 25% (1 turn)
									BP: Increase attack power of this unit by 25% (1 turn)
			Arte 3: 360% of damage to one enemy (10 hits)							
BP: Increase attack power of all Light party units by 25% (2 turns)
							
					BP: Increase attack power of all Light party units by 25% (2 turns)
Mystic Arte
				Finish + Hit + AOE MA: 540% of damage to all enemies (40 hits)
BP: Hit count increases by 10
OL Charge: 40 (avg. 3.51 turns)
							BP: Hit count increases by 10
OL Charge: 40 (avg. 3.51 turns)
EX Mystic Arte
					Finish + Hit + AOE MA: 820% of damage to all enemies (60 hits)
BP: Increase attack power of all Light party units by 30% (1 turn)
										
							
				
		BP: Increase attack power of all Light party units by 30% (1 turn)
						OL Charge: 85 (40 + 45, avg. 6.15 turns)
					
				Co-op Skill
			Fast Light Shot 5
			
		
		
			85% of magical Light damage		
		
									Soulmates



			23100
			2420
			2370
		
		
			Time Stop MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			23100
			2420
			2370
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
					EX Skill
All Wind units gain 1000 Attack power
				
					Artes
			Arte 1: 200% of damage to all enemies (2 hits)							
BP: Deal an additional 50% of damage
									BP: Deal an additional 50% of damage
			Arte 2: 280% of damage to one enemy (3 hits)							
BP: Increase attack power of this unit by 25% (3 turns)
									BP: Increase attack power of this unit by 25% (3 turns)
			Arte 3: 360% of damage to one enemy (4 hits)							
BP: Increase attack power of all Wind party units by 25% (1 turn)
							
					BP: Increase attack power of all Wind party units by 25% (1 turn)
Mystic Arte
				Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 50 (avg. 4.81 turns)
							BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 50 (avg. 4.81 turns)
EX Mystic Arte
					Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase attack power of all Wind party units by 30% (1 turn)
										
							
				
		BP: Increase attack power of all Wind party units by 30% (1 turn)
						OL Charge: 75 (50 + 25, avg. 6.97 turns)
					
				Co-op Skill
			Long Magical Attack Boost 4
			
		
		
			Increase your party's magical attack power by 35% for 360 seconds		
		
									Soulmates



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