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			23000
			2270
			2270
		
		
			Hit MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			23000
			2270
			2270
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
Frame Heal bonuses heal an additional 20% and Frame OL bonuses charge an additional 3 points for all Fire units
				
					Artes
			Arte 1: 130% of damage to one enemy (5 hits)							
BP: Deal an additional 30% of damage
									BP: Deal an additional 30% of damage
			Arte 2: 120% of damage to one enemy (6 hits)							
BP: Deal an additional 70% of damage
									BP: Deal an additional 70% of damage
			Arte 3: 150% of damage to one enemy (8 hits)							
BP: Deal an additional 80% of damage
							
					BP: Deal an additional 80% of damage
Mystic Arte
				Hit MA: 200% of damage to one enemy (50 hits)
BP: Hit count increases by 5
OL Charge: 40 (avg. 3.07 turns)
							BP: Hit count increases by 5
OL Charge: 40 (avg. 3.07 turns)
EX Mystic Arte
					Hit MA: 200% of damage to one enemy (90 hits)
BP: Hit count increases by 10
										
							
				
		BP: Hit count increases by 10
						OL Charge: 70 (40 + 30, avg. 5 turns)
					
				Co-op Skill
			Fast Fire Attack 4
			
		
		
			60% of physical Fire damage		
		
									Soulmate

			24200
			2200
			2210
		
		
			Finish + Hit MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			24200
			2200
			2210
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
Frame Heal bonuses heal an additional 20% and the effect of Frame Defense bonuses increases by 50% for all Wind units
				
					Artes
			Arte 1: 140% of damage to one enemy (4 hits)							
BP: Hit count increases by 2
									BP: Hit count increases by 2
			Arte 2: 170% of damage to all enemies (4 hits)							
BP: Deal an additional 30% of damage
									BP: Deal an additional 30% of damage
			Arte 3: Increase defense power of this unit by 60%							
BP: Increase Defense power by an additional 20%
							
					BP: Increase Defense power by an additional 20%
Mystic Arte
				Mixed MA: 420% of damage to one enemy (25 hits)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.53 turns)
							BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.53 turns)
EX Mystic Arte
					Finish + Hit MA: 750% of damage to one enemy (44 hits)
BP: Deal an additional 50% of damage
										
							
				
		BP: Deal an additional 50% of damage
						OL Charge: 70 (40 + 30, avg. 5.8 turns)
					
				Co-op Skill
			Wind Attack 4
			
		
		
			165% of physical Wind damage		
		
									Soulmate

			22200
			2470
			2510
		
		
			Finish MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			22200
			2470
			2510
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
For every enemy alive, all Water units gain 25% Attack power
				
					Artes
			Arte 1: 180% of damage to all enemies (4 hits)							
BP: Deal an additional 50% of damage
									BP: Deal an additional 50% of damage
			Arte 2: 220% of damage to all enemies (6 hits)							
BP: Increase attack power of this unit by 20% (2 turns)
									BP: Increase attack power of this unit by 20% (2 turns)
			Arte 3: 320% of damage to all enemies (11 hits)							
BP: Increase attack power of all Water party units by 50% (current turn)
							
					BP: Increase attack power of all Water party units by 50% (current turn)
Mystic Arte
				Finish MA: 600% of damage to one enemy (10 hits)
BP: Deal an additional 100% of damage
OL Charge: 45 (avg. 3.41 turns)
							BP: Deal an additional 100% of damage
OL Charge: 45 (avg. 3.41 turns)
EX Mystic Arte
					Finish MA: 1240% of damage to one enemy (10 hits)
BP: Increase attack power of all Water party units by 30% (1 turn)
										
							
				
		BP: Increase attack power of all Water party units by 30% (1 turn)
						OL Charge: 85 (45 + 40, avg. 6 turns)
					
				Co-op Skill
			Fast Water Attack 5 + Chain Plus
			
		
		
			60% of physical Water damage, and increase the Attack chain by an additional 5 points		
		
									Soulmates



			21700
			2600
			2530
		
		
			Finish + Hit + AOE MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			21700
			2600
			2530
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
For every enemy alive, all Dark units gain 25% Attack power
				
					Artes
			Arte 1: 220% of damage to all enemies (6 hits)							
BP: Increase attack power of all Dark party units by 20% (4 turns)
									BP: Increase attack power of all Dark party units by 20% (4 turns)
			Arte 2: 330% of damage to all enemies (7 hits)							
BP: Increase attack power of this unit by 30% (4 turns)
									BP: Increase attack power of this unit by 30% (4 turns)
			Arte 3: 300% of damage to one enemy (12 hits)							
BP: Hit count increases by 12
							
					BP: Hit count increases by 12
Mystic Arte
				Hit + AOE MA: 440% of damage to all enemies (44 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 2.61 turns)
							BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 2.61 turns)
EX Mystic Arte
					Finish + Hit + AOE MA: 740% of damage to all enemies (74 hits)
BP: Increase attack power of all Dark party units by 30% (5 turns)
										
							
				
		BP: Increase attack power of all Dark party units by 30% (5 turns)
						OL Charge: 80 (40 + 40, avg. 4.72 turns)
					
				Co-op Skill
			Fast Dark Attack 6
			
		
		
			75% of physical Dark damage		
		
									Soulmates



			24700
			2320
			2510
		
		
			Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			24700
			2320
			2510
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
The effect of Frame Defense bonuses increases by 120% for all Earth units
				
					Artes
			Arte 1: 250% of damage to one enemy (6 hits)							
BP: Increase defense power of all Earth party units by 15% (4 turns)
									BP: Increase defense power of all Earth party units by 15% (4 turns)
			Arte 2: 250% of damage to all enemies (11 hits)							
BP: Heal all Earth party units for 15%
									BP: Heal all Earth party units for 15%
			Arte 3: Increase defense power of this unit by 120%							
BP: Increase defense power of all Earth party units by 50% (current turn)
							
					BP: Increase defense power of all Earth party units by 50% (current turn)
Mystic Arte
				Hit MA: 350% of damage to one enemy (70 hits)
BP: Heal this unit for 40%
OL Charge: 40 (avg. 3.16 turns)
							BP: Heal this unit for 40%
OL Charge: 40 (avg. 3.16 turns)
EX Mystic Arte
					Hit MA: 350% of damage to one enemy (125 hits)
BP: Hit count increases by 15
										
							
				
		BP: Hit count increases by 15
						OL Charge: 70 (40 + 30, avg. 5.15 turns)
					
				Co-op Skill
			Double Guard 6
			
		
		
			Reduce damage taken by your party from the boss' next 2 attacks by 65%		
		
									Soulmates



			22300
			2810
			2400
		
		
			Finish MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			22300
			2810
			2400
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
The effect of Frame Attack bonuses increases by 140% for all Light units
				
					Artes
			Arte 1: 240% of damage to one enemy (3 hits)							
BP: Increase attack power of all Light party units by 20% (2 turns)
									BP: Increase attack power of all Light party units by 20% (2 turns)
			Arte 2: 300% of damage to one enemy (4 hits)							
BP: Decrease defense power of one enemy by 10% (1 turn)
									BP: Decrease defense power of one enemy by 10% (1 turn)
			Arte 3: 440% of damage to all enemies (7 hits)							
BP: Crit chance is increased by 50%
							
					BP: Crit chance is increased by 50%
Mystic Arte
				Finish MA: 900% of damage to one enemy (11 hits)
BP: Increase attack power of all Light party units by 50% (1 turn)
OL Charge: 47 (avg. 4.14 turns)
							BP: Increase attack power of all Light party units by 50% (1 turn)
OL Charge: 47 (avg. 4.14 turns)
EX Mystic Arte
					Finish MA: 1400% of damage to one enemy (11 hits)
BP: Deal an additional 100% of damage
										
							
				
		BP: Deal an additional 100% of damage
						OL Charge: 77 (47 + 30, avg. 6.47 turns)
					
				Co-op Skill
			Physical Attack Boost 6
			
		
		
			Increase your party's physical attack power by 75% for 180 seconds		
		
									Soulmates



			23100
			2840
			2230
		
		
			Dual Finish MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			23100
			2840
			2230
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
The effect of Frame Attack bonuses increases by 70% and the effect of Frame Defense bonuses by 60% for all Earth units
				
					Artes
			Arte 1: 230% of damage to one enemy (3 hits)							
BP: Increase attack power of all Earth party units by 20% (2 turns)
									BP: Increase attack power of all Earth party units by 20% (2 turns)
			Arte 2: 300% of damage to all enemies (4 hits)							
BP: Increase attack power of this unit by 40% (1 turn)
									BP: Increase attack power of this unit by 40% (1 turn)
			Arte 3: 450% of damage to one enemy (7 hits)							
BP: Increase attack power of this unit by 80% (current turn)
							
					BP: Increase attack power of this unit by 80% (current turn)
Mystic Arte
				Finish MA: 700% of damage to one enemy (16 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 39 (avg. 3.48 turns)
							BP: Deal an additional 50% of break gauge damage
OL Charge: 39 (avg. 3.48 turns)
EX Mystic Arte
					Finish + Quick Charge MA: 1200% of damage to one enemy (16 hits)
BP: Increase attack power of all Earth party units by 80% (1 turn)
										
							
					
			BP: Increase attack power of all Earth party units by 80% (1 turn)
						OL Charge: 59 (39 + 20, avg. 5 turns)
					
				
				Partner: Zelos
			
			
				Finish MA: 900% of damage to one enemy (20 hits)
BP: Increase attack power of all Earth party units by 40% (2 turns)
OL Charge: 45 (avg. 3.94 turns)
							BP: Increase attack power of all Earth party units by 40% (2 turns)
OL Charge: 45 (avg. 3.94 turns)
Dual EX Mystic Arte
					Finish MA: 1400% of damage to one enemy (20 hits)
BP: Deal an additional 150% of damage
										
							
		BP: Deal an additional 150% of damage
						OL Charge: 77 (45 + 32, avg. 6.38 turns)
					
				Co-op Skill
			Fast Earth Attack 7 + Chain Plus
			
		
		
			90% of physical Earth damage, and increase the Attack chain by an additional 5 points		
		
									Soulmates



			24700
			2900
			2070
		
		
			Dual Finish MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			24700
			2900
			2070
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
For every Earth unit in your party, this unit gains 40% Attack power
				
					Artes
			Arte 1: 210% of damage to one enemy (2 hits)							
BP: Increase attack power of this unit by 30% (3 turns)
									BP: Increase attack power of this unit by 30% (3 turns)
			Arte 2: 300% of damage to one enemy (6 hits)							
BP: Increase Critical damage of this unit by 30% for 3 turns
									BP: Increase Critical damage of this unit by 30% for 3 turns
			Arte 3: 500% of damage to one enemy (8 hits)							
BP: Crit chance is increased by 50%
							
					BP: Crit chance is increased by 50%
Mystic Arte
				Finish MA: 650% of damage to one enemy (9 hits)
BP: Increase attack power of this unit by 60% (3 turns)
OL Charge: 35 (avg. 3.11 turns)
							BP: Increase attack power of this unit by 60% (3 turns)
OL Charge: 35 (avg. 3.11 turns)
EX Mystic Arte
					Finish + Quick Charge MA: 1200% of damage to one enemy (9 hits)
BP: Increase Critical damage of this unit by 40% for 2 turns
										
							
					
			BP: Increase Critical damage of this unit by 40% for 2 turns
						OL Charge: 55 (35 + 20, avg. 4.6 turns)
					
				
				Partner: Zelos
			
			
				Finish MA: 710% of damage to one enemy (12 hits)
BP: Deal an additional 100% of damage
OL Charge: 40 (avg. 3.49 turns)
							BP: Deal an additional 100% of damage
OL Charge: 40 (avg. 3.49 turns)
Dual EX Mystic Arte
					Finish MA: 1450% of damage to one enemy (12 hits)
BP: Deal an additional 150% of damage
										
							
		BP: Deal an additional 150% of damage
						OL Charge: 75 (40 + 35, avg. 6.1 turns)
					
				Co-op Skill
			Ultra Earth Attack 9
			
		
		
			800% of physical Earth damage. Can only be used once per Co‑op Battle		
		
									Soulmates



			21000
			2550
			2130
		
		
			Finish MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			21000
			2550
			2130
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
					EX Skill
Frame Heal bonuses heal an additional 20% and Frame OL bonuses charge an additional 3 points for all Light units
				
					Artes
			Arte 1: 200% of damage to one enemy (3 hits)							
BP: Increase attack power of this unit by 5% (5 turns)
									BP: Increase attack power of this unit by 5% (5 turns)
			Arte 2: 150% of damage to one enemy (11 hits)							
BP: Heal this unit for 15%
									BP: Heal this unit for 15%
			Arte 3: 300% of damage to one enemy (12 hits)							
BP: Deal an additional 50% of damage
							
					BP: Deal an additional 50% of damage
Mystic Arte
				Mixed MA: 440% of damage to one enemy (20 hits)
BP: Increase defense power of all Light party units by 20% (current turn)
OL Charge: 40 (avg. 3.11 turns)
							BP: Increase defense power of all Light party units by 20% (current turn)
OL Charge: 40 (avg. 3.11 turns)
EX Mystic Arte
					Finish MA: 750% of damage to one enemy (35 hits)
BP: Increase attack power of all Light party units by 20% (3 turns)
										
							
				
		BP: Increase attack power of all Light party units by 20% (3 turns)
						OL Charge: 67 (40 + 27, avg. 4.86 turns)
					
				Co-op Skill
			High Light Shot 4
			
		
		
			365% of magical Light damage		
		
									Soulmates


			21500
			2550
			2150
		
		
			Finish MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			21500
			2550
			2150
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
					Transformation
While the first OL bar is filled, change arte set and gain 600 Attack power
				
					EX Skill
All Light units at full health gain 30% Attack power
				
					Artes
			Arte 1: 160% of damage to one enemy (3 hits)							
BP: Hit count increases by 2
											BP: Hit count increases by 2
			Arte 2: 180% of damage to one enemy (5 hits)							
BP: Hit count increases by 3
											BP: Hit count increases by 3
			Arte 3: 250% of damage to one enemy (10 hits)							
BP: Poison one enemy for 2 turns
								BP: Poison one enemy for 2 turns
While Angelized
			Arte 1: 200% of damage to one enemy (3 hits)							
BP: Deal an additional 40% of damage
									BP: Deal an additional 40% of damage
			Arte 2: 230% of damage to one enemy (15 hits)							
BP: Deal an additional 50% of damage
									BP: Deal an additional 50% of damage
			Arte 3: 500% of damage to one enemy (1 hits)							
BP: Increase attack power of this unit by 20% (1 turn)
							
					BP: Increase attack power of this unit by 20% (1 turn)
Mystic Arte
				Finish MA: 550% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 15% (2 turns)
OL Charge: 40 (avg. 3.03 turns)
							BP: Increase attack power of this unit by 15% (2 turns)
OL Charge: 40 (avg. 3.03 turns)
EX Mystic Arte
					Finish MA: 1200% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 30% (1 turn)
										
							
				
		BP: Increase attack power of this unit by 30% (1 turn)
						OL Charge: 85 (40 + 45, avg. 5.76 turns)
					
				Co-op Skill
			High Light Shot 4 + Revenge
			
		
		
			360% of magical Light damage, and deal additional damage based on the amount of other players' parties currently KO'd		
		
									Soulmates


			23300
			2400
			2370
		
		
			Finish + Hit + AOE MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			23300
			2400
			2370
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
					EX Skill
The effect of Frame Defense bonuses increases by 100% for all Dark units
				
					Artes
			Arte 1: 200% of damage to all enemies (5 hits)							
BP: Heal all Dark party units for 10%
									BP: Heal all Dark party units for 10%
			Arte 2: Increase defense power of all Dark party units by 40%							
BP: Heal all Dark party units for 25%
									BP: Heal all Dark party units for 25%
			Arte 3: 200000 HP of damage to one enemy (20 hits)							
BP: Deal an additional 100000HP of damage
							
					BP: Deal an additional 100000HP of damage
Mystic Arte
				AOE MA: 380% of damage to all enemies (30 hits)
BP: Increase defense power of all Dark party units by 5% (10 turns)
OL Charge: 35 (avg. 3.09 turns)
							BP: Increase defense power of all Dark party units by 5% (10 turns)
OL Charge: 35 (avg. 3.09 turns)
EX Mystic Arte
					Finish + Hit + AOE MA: 780% of damage to all enemies (55 hits)
BP: Deal an additional 50% of damage
										
							
				
		BP: Deal an additional 50% of damage
						OL Charge: 70 (35 + 35, avg. 5.69 turns)
					
				Co-op Skill
			Fast Dark Shot 5
			
		
		
			85% of magical Dark damage		
		
									Soulmates



			27200
			2120
			2320
		
		
			Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			27200
			2120
			2320
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
All Fire units in matching frames gain 4 OL charge
				
					Artes
			Arte 1: 140% of damage to one enemy (6 hits)							
BP: Increase defense power of this unit by 10% (5 turns)
									BP: Increase defense power of this unit by 10% (5 turns)
			Arte 2: 240% of damage to all enemies (12 hits)							
BP: Hit count increases by 12
									BP: Hit count increases by 12
			Arte 3: Increase attack power of all Fire party units by 50%							
BP: Increase attack power of all Fire party units by 30% (current turn)
							
					BP: Increase attack power of all Fire party units by 30% (current turn)
Mystic Arte
				Hit MA: 300% of damage to one enemy (70 hits)
BP: Increase attack power of all Fire party units by 15% (3 turns)
OL Charge: 46 (avg. 3.01 turns)
							BP: Increase attack power of all Fire party units by 15% (3 turns)
OL Charge: 46 (avg. 3.01 turns)
EX Mystic Arte
					Hit MA: 300% of damage to one enemy (130 hits)
BP: Hit count increases by 10
										
							
				
		BP: Hit count increases by 10
						OL Charge: 92 (46 + 46, avg. 5.53 turns)
					
				Co-op Skill
			Double Guard 4 + Luck Heal
			
		
		
			Reduce damage taken by your party from the boss' next 2 attacks by 60%, plus a 40% chance to heal your party by 30%		
		
									Soulmates



			23700
			2700
			2210
		
		
			Finish MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			23700
			2700
			2210
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
					EX Skill
All Light units at full health gain 70% Attack power
				
					Artes
			Arte 1: 250% of damage to one enemy (4 hits)							
BP: Heal this unit for 25%
									BP: Heal this unit for 25%
			Arte 2: 250% of damage to all enemies (7 hits)							
BP: Heal all Light party units for 20%
									BP: Heal all Light party units for 20%
			Arte 3: 500% of damage to one enemy (6 hits)							
BP: Crit chance is increased by 50%
							
					BP: Crit chance is increased by 50%
Mystic Arte
				Finish MA: 630% of damage to one enemy (12 hits)
BP: Deal an additional 100% of damage
OL Charge: 42 (avg. 3.42 turns)
							BP: Deal an additional 100% of damage
OL Charge: 42 (avg. 3.42 turns)
EX Mystic Arte
					Finish MA: 1300% of damage to one enemy (12 hits)
BP: Increase attack power of all Light party units by 50% (1 turn)
										
							
				
		BP: Increase attack power of all Light party units by 50% (1 turn)
						OL Charge: 75 (42 + 33, avg. 5.71 turns)
					
				Co-op Skill
			Light Shot 6
			
		
		
			250% of magical Light damage		
		
									Soulmates



			24400
			2430
			2430
		
		
			Dual Finish + Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			24400
			2430
			2430
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
Every turn, all Dark units are healed for 3500 HP
				
					Artes
			Arte 1: Increase defense power of this unit by 100%							
BP: Increase defense power of all Dark party units by 30% (current turn)
									BP: Increase defense power of all Dark party units by 30% (current turn)
			Arte 2: Increase attack power of all Dark party units by 50%							
BP: Increase attack power of all Dark party units by 30% (current turn)
									BP: Increase attack power of all Dark party units by 30% (current turn)
			Arte 3: 300% of damage to one enemy (10 hits)							
BP: Deal an additional 50% of break gauge damage
							
					BP: Deal an additional 50% of break gauge damage
Mystic Arte
				Finish MA: 580% of damage to one enemy (10 hits)
BP: Increase attack power of all Dark party units by 25% (current turn)
OL Charge: 37 (avg. 3.14 turns)
							BP: Increase attack power of all Dark party units by 25% (current turn)
OL Charge: 37 (avg. 3.14 turns)
EX Mystic Arte
					Finish + Quick Charge MA: 1000% of damage to one enemy (10 hits)
BP: Deal an additional 100% of damage
										
							
					
			BP: Deal an additional 100% of damage
						OL Charge: 57 (37 + 20, avg. 4.57 turns)
					
				
				Partner: Zelos
			
			
				Finish + Hit MA: 500% of damage to one enemy (70 hits)
BP: Increase defense power of all Dark party units by 50% (current turn)
OL Charge: 42 (avg. 3.5 turns)
							BP: Increase defense power of all Dark party units by 50% (current turn)
OL Charge: 42 (avg. 3.5 turns)
Dual EX Mystic Arte
					Finish + Hit MA: 850% of damage to one enemy (120 hits)
BP: Heal all Dark party units for 50%
										
							
		BP: Heal all Dark party units for 50%
						OL Charge: 70 (42 + 28, avg. 5.5 turns)
					
				Co-op Skill
			Fast Heal 4 + Luck Heal
			
		
		
			Heal your party for 20%, plus a 25% chance to heal your party by 20%		
		
									Soulmates



			25000
			2630
			2270
		
		
			Finish MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			25000
			2630
			2270
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
					EX Skill
All Fire units in matching frames gain 90% Attack power
				
					Artes
			Arte 1: 210% of damage to one enemy (7 hits)							
BP: Deal an additional 50% of break gauge damage
									BP: Deal an additional 50% of break gauge damage
			Arte 2: 270% of damage to one enemy (14 hits)							
BP: Paralyze one enemy for the current turn
									BP: Paralyze one enemy for the current turn
			Arte 3: 400% of damage to all enemies (4 hits)							
BP: Increase attack power of all Fire party units by 30% (2 turns)
							
					BP: Increase attack power of all Fire party units by 30% (2 turns)
Mystic Arte
				Finish MA: 740% of damage to one enemy (4 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 2.88 turns)
							BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 2.88 turns)
EX Mystic Arte
					Finish + Quick Charge MA: 1100% of damage to one enemy (4 hits)
BP: Deal an additional 50% of break gauge damage
										
							
				
		BP: Deal an additional 50% of break gauge damage
						OL Charge: 60 (40 + 20, avg. 4.07 turns)
					
				Co-op Skill
			Fire Shot 7
			
		
		
			270% of magical Fire damage		
		
									Soulmates



			25500
			2700
			2300
		
		
			Finish MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			25500
			2700
			2300
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
					EX Skill
All Earth units at full health gain 110% Attack power
				
					Artes
			Arte 1: 260% of damage to one enemy (4 hits)							
BP: Heal this unit for 25%
									BP: Heal this unit for 25%
			Arte 2: 270% of damage to all enemies (4 hits)							
BP: Heal all Earth party units for 20%
									BP: Heal all Earth party units for 20%
			Arte 3: 500% of damage to one enemy (10 hits)							
BP: Increase attack power of all Earth party units by 50% (2 turns)
							
					BP: Increase attack power of all Earth party units by 50% (2 turns)
Mystic Arte
				Finish MA: 680% of damage to one enemy (10 hits)
BP: Heal all Earth party units for 30%
OL Charge: 40 (avg. 3.38 turns)
							BP: Heal all Earth party units for 30%
OL Charge: 40 (avg. 3.38 turns)
EX Mystic Arte
					Finish MA: 1400% of damage to one enemy (10 hits)
BP: Increase attack power of all Earth party units by 80% (1 turn)
										
							
				
		BP: Increase attack power of all Earth party units by 80% (1 turn)
						OL Charge: 77 (40 + 37, avg. 6.04 turns)
					
				Co-op Skill
			High Earth Shot 7
			
		
		
			460% of magical Earth damage		
		
									Soulmates



			27500
			2210
			2740
		
		
			Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			27500
			2210
			2740
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
All Wind units at full health gain 120% Attack power
				
					Artes
			Arte 1: 200% of damage to one enemy (6 hits)							
BP: Heal all Wind party units for 15%
									BP: Heal all Wind party units for 15%
			Arte 2: Increase defense power of all Wind party units by 50%							
BP: Heal all Wind party units for 25%
									BP: Heal all Wind party units for 25%
			Arte 3: Increase attack power of all Wind party units by 50%							
BP: Remove MA seals on all Wind party units
							
					BP: Remove MA seals on all Wind party units
Mystic Arte
				Hit + Quick Charge MA: 200% of damage to one enemy (50 hits)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 20 (avg. 2.17 turns)
							BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 20 (avg. 2.17 turns)
EX Mystic Arte
					Hit + Quick Charge MA: 200% of damage to one enemy (105 hits)
BP: Hit count increases by 15
										
							
				
		BP: Hit count increases by 15
						OL Charge: 40 (20 + 20, avg. 3.83 turns)
					
				Co-op Skill
			Magical Defense Boost 7 + Luck Heal
			
		
		
			Increase your party's magical defense power by 90% for 180 seconds, plus a 40% chance to heal your party by 30%		
		
									Soulmates



			23000
			2730
			2070
		
		
			Finish MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			23000
			2730
			2070
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
					EX Skill
All Fire units in matching frames gain 70% Attack power
				
					Artes
			Arte 1: 240% of damage to one enemy (3 hits)							
BP: Increase attack power of this unit by 10% (5 turns)
									BP: Increase attack power of this unit by 10% (5 turns)
			Arte 2: 300% of damage to all enemies (6 hits)							
BP: Increase attack power of all Fire party units by 25% (1 turn)
									BP: Increase attack power of all Fire party units by 25% (1 turn)
			Arte 3: 500% of damage to one enemy (10 hits)							
BP: Increase attack power of this unit by 50% (1 turn)
							
					BP: Increase attack power of this unit by 50% (1 turn)
Mystic Arte
				Finish MA: 750% of damage to one enemy (8 hits)
BP: Increase attack power of this unit by 50% (2 turns)
OL Charge: 40 (avg. 3.4 turns)
							BP: Increase attack power of this unit by 50% (2 turns)
OL Charge: 40 (avg. 3.4 turns)
EX Mystic Arte
					Finish MA: 1300% of damage to one enemy (8 hits)
BP: Paralyze one enemy for 2 turns
										
							
				
		BP: Paralyze one enemy for 2 turns
						OL Charge: 80 (40 + 40, avg. 6.3 turns)
					
				Co-op Skill
			Fast Fire Shot 6
			
		
		
			100% of magical Fire damage		
		
									Soulmates



			23500
			2770
			2340
		
		
			Finish + Hit MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			23500
			2770
			2340
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
					EX Skill
All Light units gain 2000 Attack power
				
					Artes
			Arte 1: 240% of damage to one enemy (3 hits)							
BP: Increase attack power of this unit by 20% (2 turns)
									BP: Increase attack power of this unit by 20% (2 turns)
			Arte 2: 240% of damage to all enemies (3 hits)							
BP: Increase attack power of all Light party units by 20% (2 turns)
									BP: Increase attack power of all Light party units by 20% (2 turns)
			Arte 3: 300% of damage to all enemies (12 hits)							
BP: Paralyze all enemies for the current turn
							
					BP: Paralyze all enemies for the current turn
Mystic Arte
				Mixed + Quick Charge MA: 340% of damage to one enemy (31 hits)
BP: Deal an additional 60% of damage
OL Charge: 20 (avg. 2 turns)
							BP: Deal an additional 60% of damage
OL Charge: 20 (avg. 2 turns)
EX Mystic Arte
					Finish + Hit + Quick Charge MA: 700% of damage to one enemy (70 hits)
BP: Increase attack power of all Light party units by 40% (2 turns)
										
							
				
		BP: Increase attack power of all Light party units by 40% (2 turns)
						OL Charge: 40 (20 + 20, avg. 3.5 turns)
					
				Co-op Skill
			Magical Attack Boost 5
			
		
		
			Increase your party's magical attack power by 60% for 180 seconds		
		
									Soulmates



			26700
			2120
			2660
		
		
			Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			26700
			2120
			2660
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
All Light units at full health gain 40% Attack power and 40% Defense power
				
					Artes
			Arte 1: Heal all party units for 30%							
BP: Increase defense power of all Light party units by 25% (1 turn)
									BP: Increase defense power of all Light party units by 25% (1 turn)
			Arte 2: Increase attack power of all Light party units by 40%							
BP: Heal all Light party units for 20%
									BP: Heal all Light party units for 20%
			Arte 3: Increase defense power of all Light party units by 40%							
BP: Increase attack power of all Light party units by 25% (1 turn)
							
					BP: Increase attack power of all Light party units by 25% (1 turn)
Mystic Arte
				Hit + Quick Charge MA: 200% of damage to one enemy (55 hits)
BP: Decrease defense power of one enemy by 10% (current turn)
OL Charge: 20 (avg. 2.72 turns)
							BP: Decrease defense power of one enemy by 10% (current turn)
OL Charge: 20 (avg. 2.72 turns)
EX Mystic Arte
					Hit MA: 200% of damage to one enemy (120 hits)
BP: Decrease defense power of one enemy by 20% (current turn)
										
							
				
		BP: Decrease defense power of one enemy by 20% (current turn)
						OL Charge: 47 (20 + 27, avg. 5.72 turns)
					
				Co-op Skill
			Magical Defense Boost 6
			
		
		
			Increase your party's magical defense power by 75% for 180 seconds		
		
									Soulmates



			28100
			2150
			2510
		
		
			Hit + Fixed MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			28100
			2150
			2510
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
All Dark units in matching frames gain 50% Attack power and 40% Defense power
				
					Artes
			Arte 1: 70000 HP of damage to one enemy (7 hits)							
BP: Increase attack power of all Dark party units by 20% (2 turns)
									BP: Increase attack power of all Dark party units by 20% (2 turns)
			Arte 2: 140000 HP of damage to one enemy (14 hits)							
BP: Increase defense power of all Dark party units by 20% (2 turns)
									BP: Increase defense power of all Dark party units by 20% (2 turns)
			Arte 3: 200000 HP of damage to one enemy (20 hits)							
BP: Heal all Dark party units for 20%
							
					BP: Heal all Dark party units for 20%
Mystic Arte
				Hit + Fixed MA: 240000 HP of damage to one enemy (77 hits)
BP: Shield damage is increased by 200%
OL Charge: 50 (avg. 2.8 turns)
							BP: Shield damage is increased by 200%
OL Charge: 50 (avg. 2.8 turns)
EX Mystic Arte
					Hit + Fixed MA: 240000 HP of damage to one enemy (140 hits)
BP: Hit count increases by 15
										
							
				
		BP: Hit count increases by 15
						OL Charge: 100 (50 + 50, avg. 5.11 turns)
					
				Co-op Skill
			High Guard 6 + Luck Heal
			
		
		
			Reduce damage taken by your party from the boss' next attack by 90%, plus a 50% chance to heal your party by 40%		
		
									Soulmates



			23000
			2330
			2270
		
		
			Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			23000
			2330
			2270
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
					Transformation
While the first OL bar is filled, change arte set and gain 5000 max HP and 500 Defense power
				
					EX Skill
The effect of Frame Defense bonuses increases by 75% for all Light units
				
					Artes
			Arte 1: 130% of damage to one enemy (3 hits)							
BP: Hit count increases by 2
											BP: Hit count increases by 2
			Arte 2: 150% of damage to one enemy (5 hits)							
BP: Hit count increases by 2
											BP: Hit count increases by 2
			Arte 3: 190% of damage to one enemy (7 hits)							
BP: Deal an additional 60% of damage
								BP: Deal an additional 60% of damage
While Angelized
			Arte 1: 180% of damage to one enemy (16 hits)							
BP: Increase defense power of this unit by 5% (10 turns)
									BP: Increase defense power of this unit by 5% (10 turns)
			Arte 2: 240% of damage to one enemy (12 hits)							
BP: Increase defense power of this unit by 5% (10 turns)
									BP: Increase defense power of this unit by 5% (10 turns)
			Arte 3: 300% of damage to one enemy (21 hits)							
BP: Deal an additional 70% of damage
							
					BP: Deal an additional 70% of damage
Mystic Arte
				Hit MA: 230% of damage to one enemy (45 hits)
BP: Hit count increases by 5
OL Charge: 40 (avg. 3.15 turns)
							BP: Hit count increases by 5
OL Charge: 40 (avg. 3.15 turns)
EX Mystic Arte
					Hit MA: 480% of damage to one enemy (100 hits)
BP: Hit count increases by 10
										
							
				
		BP: Hit count increases by 10
						OL Charge: 90 (40 + 50, avg. 5.2 turns)
					
				Co-op Skill
			Protect 3
			
		
		
			Cover 3 party slots in the target range behind yours for the boss' next 2 attacks		
		
									Soulmates


			27000
			2140
			2200
		
		
			Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			27000
			2140
			2200
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
All Dark units gain 1500 max HP
				
					Artes
			Arte 1: 160% of damage to one enemy (6 hits)							
BP: Heal all Dark party units for 10%
									BP: Heal all Dark party units for 10%
			Arte 2: 180% of damage to one enemy (7 hits)							
BP: Increase defense power of all Dark party units by 20% (2 turns)
									BP: Increase defense power of all Dark party units by 20% (2 turns)
			Arte 3: 210% of damage to all enemies (10 hits)							
BP: Poison all enemies for 3 turns
							
					BP: Poison all enemies for 3 turns
Mystic Arte
				Hit MA: 360% of damage to one enemy (65 hits)
BP: Paralyze one enemy for the current turn
OL Charge: 45 (avg. 3.3 turns)
							BP: Paralyze one enemy for the current turn
OL Charge: 45 (avg. 3.3 turns)
EX Mystic Arte
					Hit + Quick Charge MA: 360% of damage to one enemy (115 hits)
BP: Hit count increases by 15
										
							
				
		BP: Hit count increases by 15
						OL Charge: 65 (45 + 20, avg. 4.54 turns)
					
				Co-op Skill
			Double Guard 3 + Luck Heal
			
		
		
			Reduce damage taken by your party from the boss' next 2 attacks by 55%, plus a 40% chance to heal your party by 25%		
		
									Soulmates



			22700
			2340
			2250
		
		
			Finish MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			22700
			2340
			2250
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
					Transformation
While the first OL bar is filled, change arte set and gain 4000 max HP and 400 Attack power
				
					EX Skill
All Light units at full health gain 30% Attack power
				
					Artes
			Arte 1: Heal all party units for 20%							
BP: Heal this unit for 10%
											BP: Heal this unit for 10%
			Arte 2: Heal all party units for 25%							
BP: Heal an additional 5%
											BP: Heal an additional 5%
			Arte 3: Increase defense power of this unit by 100%							
BP: Increase defense power of this unit by 40% (current turn)
								BP: Increase defense power of this unit by 40% (current turn)
While Angelized
			Arte 1: 240% of damage to one enemy (3 hits)							
BP: Increase attack power of this unit by 10% (2 turns)
									BP: Increase attack power of this unit by 10% (2 turns)
			Arte 2: 300% of damage to one enemy (5 hits)							
BP: Heal all Light party units for 15%
									BP: Heal all Light party units for 15%
			Arte 3: 400% of damage to all enemies (7 hits)							
BP: Increase attack power of this unit by 40% (current turn)
							
					BP: Increase attack power of this unit by 40% (current turn)
Mystic Arte
				Finish + Quick Charge MA: 500% of damage to one enemy (10 hits)
BP: Deal an additional 50% of damage
OL Charge: 20 (avg. 2.72 turns)
							BP: Deal an additional 50% of damage
OL Charge: 20 (avg. 2.72 turns)
EX Mystic Arte
					Finish MA: 1100% of damage to one enemy (20 hits)
BP: Deal an additional 100% of damage
										
							
				
		BP: Deal an additional 100% of damage
						OL Charge: 70 (20 + 50, avg. 6.48 turns)
					
				Co-op Skill
			Light Shot 4
			
		
		
			210% of magical Light damage		
		
									Soulmates



			25100
			2300
			2510
		
		
			Finish + Hit + AOE MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			25100
			2300
			2510
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
At the end of every turn, all Earth units that were damaged in this turn gain 15% Attack power
				
					Artes
			Arte 1: 240% of damage to all enemies (7 hits)							
BP: Increase defense power of all Earth party units by 10% (5 turns)
									BP: Increase defense power of all Earth party units by 10% (5 turns)
			Arte 2: Cleanse DEF debuffs on all party units							
BP: Heal all Earth party units for 20%
									BP: Heal all Earth party units for 20%
			Arte 3: 340% of damage to all enemies (7 hits)							
BP: Deal an additional 50% of break gauge damage
							
					BP: Deal an additional 50% of break gauge damage
Mystic Arte
				Hit + AOE MA: 340% of damage to all enemies (50 hits)
BP: Poison all enemies for 1 turn
OL Charge: 42 (avg. 3.45 turns)
							BP: Poison all enemies for 1 turn
OL Charge: 42 (avg. 3.45 turns)
EX Mystic Arte
					Finish + Hit + AOE MA: 600% of damage to all enemies (90 hits)
BP: Increase attack power of all Earth party units by 40% (current turn)
										
							
				
		BP: Increase attack power of all Earth party units by 40% (current turn)
						OL Charge: 71 (42 + 29, avg. 5.48 turns)
					
				Co-op Skill
			Earth Attack 5 + Chain Plus
			
		
		
			180% of physical Earth damage, and increase the Attack chain by an additional 5 points		
		
									Soulmates



			25000
			2240
			2800
		
		
			Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			25000
			2240
			2800
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
The effect of Frame Defense bonuses increases by 150% for all Fire units
				
					Artes
			Arte 1: 200% of damage to one enemy (10 hits)							
BP: Heal this unit for 25%
									BP: Heal this unit for 25%
			Arte 2: Increase defense power of all Fire party units by 50%							
BP: Increase defense power of all Fire party units by 50% (current turn)
									BP: Increase defense power of all Fire party units by 50% (current turn)
			Arte 3: 300% of damage to all enemies (20 hits)							
BP: Heal all Fire party units for 50%
							
					BP: Heal all Fire party units for 50%
Mystic Arte
				Hit MA: 300% of damage to one enemy (71 hits)
BP: Heal this unit for 40%
OL Charge: 40 (avg. 2.72 turns)
							BP: Heal this unit for 40%
OL Charge: 40 (avg. 2.72 turns)
EX Mystic Arte
					Hit MA: 300% of damage to one enemy (130 hits)
BP: Increase attack power of all Fire party units by 50% (1 turn)
										
							
				
		BP: Increase attack power of all Fire party units by 50% (1 turn)
						OL Charge: 80 (40 + 40, avg. 4.94 turns)
					
				Co-op Skill
			Physical Defense Boost 6
			
		
		
			Increase your party's physical defense power by 75% for 180 seconds		
		
									Soulmates



			27200
			2310
			2710
		
		
			Hit MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			27200
			2310
			2710
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
All Water units gain 2000 Defense power and gain 70% chance to resist Paralysis
				
					Artes
			Arte 1: 210% of damage to one enemy (10 hits)							
BP: Heal all Water party units for 15%
									BP: Heal all Water party units for 15%
			Arte 2: Heal all party units for 30% and cure status effects on them							
BP: Increase OL of this unit by 10
									BP: Increase OL of this unit by 10
			Arte 3: 270% of damage to all enemies (17 hits)							
BP: Poison all enemies for 3 turns
							
					BP: Poison all enemies for 3 turns
Mystic Arte
				Hit MA: 310% of damage to one enemy (84 hits)
BP: Increase defense power of this unit by 100% (1 turn)
OL Charge: 45 (avg. 3.14 turns)
							BP: Increase defense power of this unit by 100% (1 turn)
OL Charge: 45 (avg. 3.14 turns)
EX Mystic Arte
					Hit MA: 310% of damage to one enemy (150 hits)
BP: Increase attack power of all Water party units by 100% (current turn)
										
							
				
		BP: Increase attack power of all Water party units by 100% (current turn)
						OL Charge: 85 (45 + 40, avg. 5.49 turns)
					
				Co-op Skill
			Physical Attack Boost 8
			
		
		
			Increase your party's physical attack power by 105% for 180 seconds		
		
									Soulmates



			21300
			2540
			2130
		
		
			Finish MA
			Attack Type
		
	
				Bond Awakenable
			
				
		Stats
			21300
			2540
			2130
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Attack
	    
		
				
					EX Skill
Every turn, all Light units gain 5% Attack power
				
					Artes
			Arte 1: 150% of damage to one enemy (1 hits)							
BP: Deal an additional 30% of damage
									BP: Deal an additional 30% of damage
			Arte 2: 250% of damage to one enemy (2 hits)							
BP: Deal an additional 40% of damage
									BP: Deal an additional 40% of damage
			Arte 3: 300% of damage to one enemy (3 hits)							
BP: Hit count increases by 4
							
					BP: Hit count increases by 4
Mystic Arte
				Finish MA: 540% of damage to one enemy (5 hits)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.96 turns)
							BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.96 turns)
EX Mystic Arte
					Finish MA: 960% of damage to one enemy (5 hits)
BP: Deal an additional 120% of damage
										
							
				
		BP: Deal an additional 120% of damage
						OL Charge: 70 (40 + 30, avg. 6.56 turns)
					
				Co-op Skill
			High Light Attack 4
			
		
		
			260% of physical Light damage		
		
									Soulmates


			25000
			2150
			2250
		
		
			Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			25000
			2150
			2250
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
At the end of every turn, all Water units that were damaged in this turn gain 10% Attack power
				
					Artes
			Arte 1: 15000 HP of damage to one enemy (5 hits)							
BP: Deal an additional 10000HP of damage
									BP: Deal an additional 10000HP of damage
			Arte 2: Heal all party units for 30%							
BP: Heal this unit for 10%
									BP: Heal this unit for 10%
			Arte 3: 30000 HP of damage to one enemy (10 hits)							
BP: Deal an additional 15000HP of damage
							
					BP: Deal an additional 15000HP of damage
Mystic Arte
				Mixed + Quick Charge MA: 150% of damage to one enemy (35 hits)
BP: Hit count increases by 5
OL Charge: 20 (avg. 1.93 turns)
							BP: Hit count increases by 5
OL Charge: 20 (avg. 1.93 turns)
EX Mystic Arte
					Hit MA: 400% of damage to one enemy (99 hits)
BP: Increase defense power of this unit by 10% (4 turns)
										
							
				
		BP: Increase defense power of this unit by 10% (4 turns)
						OL Charge: 60 (20 + 40, avg. 4.79 turns)
					
				Co-op Skill
			Heal 3 + Luck Heal
			
		
		
			Heal your party for 45%, plus a 40% chance to heal your party by 25%		
		
									Soulmates


			26300
			2100
			2170
		
		
			Finish + Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			26300
			2100
			2170
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
All Earth units gain 1500 max HP
				
					Artes
			Arte 1: Heal all party units for 15%							
BP: Heal this unit for 5%
									BP: Heal this unit for 5%
			Arte 2: Heal all party units for 25%							
BP: Increase attack power of this unit by 10% (2 turns)
									BP: Increase attack power of this unit by 10% (2 turns)
			Arte 3: Heal all party units for 40%							
BP: Increase attack power of all Earth party units by 20% (current turn)
							
					BP: Increase attack power of all Earth party units by 20% (current turn)
Mystic Arte
				Mixed + Quick Charge MA: 240% of damage to one enemy (30 hits)
BP: Hit count increases by 5
OL Charge: 14 (avg. 2.06 turns)
							BP: Hit count increases by 5
OL Charge: 14 (avg. 2.06 turns)
EX Mystic Arte
					Finish + Hit MA: 640% of damage to one enemy (77 hits)
BP: Deal an additional 60% of damage
										
							
				
		BP: Deal an additional 60% of damage
						OL Charge: 44 (14 + 30, avg. 5.39 turns)
					
				Co-op Skill
			High Heal 3 + Luck Heal
			
		
		
			Heal your party for 60%, plus a 50% chance to heal your party by 40%		
		
									Soulmates


										Page 1											>
									
						
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