22400
2450
2400
Finish MA
Attack Type
Bond Awakenable
Stats
22400
2450
2400
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Wind units gain 1500 max HP
Artes
Arte 1: 210% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 10% (4 turns)
BP: Increase attack power of this unit by 10% (4 turns)
Arte 2: 230% of damage to all enemies (2 hits)
BP: Increase attack power of all Wind party units by 10% (4 turns)
BP: Increase attack power of all Wind party units by 10% (4 turns)
Arte 3: 300% of damage to all enemies (6 hits)
BP: Cure status effects on all Wind party units
BP: Cure status effects on all Wind party units
Mystic Arte
Finish MA: 580% of damage to one enemy (19 hits)
BP: Cure status effects on this unit
OL Charge: 35 (avg. 3.23 turns)
BP: Cure status effects on this unit
OL Charge: 35 (avg. 3.23 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (19 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
OL Charge: 75 (35 + 40, avg. 6.36 turns)
Co-op Skill
High Wind Attack 5
280% of physical Wind damage
Soulmates



26200
2040
2560
Hit + AOE + Fixed MA
Defense Type
Bond Awakenable
Stats
26200
2040
2560
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Water units gain 2000 max HP
Artes
Arte 1: 50000 HP of damage to one enemy (7 hits)
BP: Increase attack power of all Water party units by 10% (1 turn)
BP: Increase attack power of all Water party units by 10% (1 turn)
Arte 2: 100000 HP of damage to one enemy (12 hits)
BP: Paralyze one enemy for the current turn
BP: Paralyze one enemy for the current turn
Arte 3: 200000 HP of damage to one enemy (20 hits)
BP: Deal an additional 100000HP of damage
BP: Deal an additional 100000HP of damage
Mystic Arte
Hit + AOE + Fixed MA: 120000 HP of damage to all enemies (50 hits)
BP: Deal an additional 80000HP of damage
OL Charge: 38 (avg. 2.48 turns)
BP: Deal an additional 80000HP of damage
OL Charge: 38 (avg. 2.48 turns)
EX Mystic Arte
Hit + AOE + Fixed MA: 120000 HP of damage to all enemies (110 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 76 (38 + 38, avg. 4.46 turns)
Co-op Skill
Protect 3
Cover 3 party slots in the target range behind yours for the boss' next 2 attacks
Soulmates



22200
2570
2570
Finish + Hit + AOE MA
Magic Type
Bond Awakenable
Stats
22200
2570
2570
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Wind units at full health gain 40% Attack power and 40% Defense power
Artes
Arte 1: 240% of damage to all enemies (5 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: 370% of damage to one enemy (5 hits)
BP: Increase attack power of all Wind party units by 20% (2 turns)
BP: Increase attack power of all Wind party units by 20% (2 turns)
Arte 3: Cleanse DEF debuffs on all party units
BP: Heal all Wind party units for 25%
BP: Heal all Wind party units for 25%
Mystic Arte
Finish + Hit + AOE MA: 600% of damage to all enemies (40 hits)
BP: Poison all enemies for 1 turn
OL Charge: 45 (avg. 3.96 turns)
BP: Poison all enemies for 1 turn
OL Charge: 45 (avg. 3.96 turns)
EX Mystic Arte
Finish + Hit + AOE + Quick Charge MA: 800% of damage to all enemies (55 hits)
BP: Increase attack power of all Wind party units by 50% (current turn)
BP: Increase attack power of all Wind party units by 50% (current turn)
OL Charge: 65 (45 + 20, avg. 5.5 turns)
Co-op Skill
Fast Wind Shot 6
100% of magical Wind damage
Soulmates



26400
2300
2630
Hit + AOE + Fixed MA
Attack Type
Bond Awakenable
Stats
26400
2300
2630
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Frame Heal bonuses heal an additional 30% and the effect of Frame Attack bonuses increases by 70% for all Fire units
Artes
Arte 1: 140% of damage to all enemies (10 hits)
BP: Increase attack power of all Fire party units by 15% (4 turns)
BP: Increase attack power of all Fire party units by 15% (4 turns)
Arte 2: 170% of damage to all enemies (13 hits)
BP: Heal all Fire party units for 15%
BP: Heal all Fire party units for 15%
Arte 3: 150000 HP of damage to all enemies (20 hits)
BP: Paralyze all enemies for the current turn
BP: Paralyze all enemies for the current turn
Mystic Arte
Hit + AOE + Fixed MA: 200000 HP of damage to all enemies (75 hits)
BP: Shield damage is increased by 100%
OL Charge: 46 (avg. 2.62 turns)
BP: Shield damage is increased by 100%
OL Charge: 46 (avg. 2.62 turns)
EX Mystic Arte
Hit + AOE + Fixed MA: 200000 HP of damage to all enemies (135 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 96 (46 + 50, avg. 4.92 turns)
Co-op Skill
Short Physical Attack Boost 6
Increase your party's physical attack power by 110% for 90 seconds
Soulmates



22000
2520
2230
Finish MA
Attack Type
Bond Awakenable
Stats
22000
2520
2230
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Every turn, all Water units gain 7% Attack power
Artes
Arte 1: 200% of damage to one enemy (2 hits)
BP: Increase attack power of this unit by 10% (10 turns)
BP: Increase attack power of this unit by 10% (10 turns)
Arte 2: 240% of damage to one enemy (3 hits)
BP: Increase attack power of all Water party units by 10% (10 turns)
BP: Increase attack power of all Water party units by 10% (10 turns)
Arte 3: 380% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 30% (10 turns)
BP: Increase attack power of this unit by 30% (10 turns)
Mystic Arte
Finish MA: 770% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 30% (10 turns)
OL Charge: 40 (avg. 3.89 turns)
BP: Increase attack power of this unit by 30% (10 turns)
OL Charge: 40 (avg. 3.89 turns)
EX Mystic Arte
Finish MA: 1250% of damage to one enemy (10 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 6.43 turns)
Co-op Skill
High Water Attack 6 + Chain Plus
300% of physical Water damage, and increase the Attack chain by an additional 5 points
Soulmates


27000
2230
2700
Hit + Fixed MA
Defense Type
Bond Awakenable
Stats
27000
2230
2700
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
At the start of the battle, all Earth units gain 20 OL charge
Artes
Arte 1: 150% of damage to one enemy (15 hits)
BP: Increase attack power of all Earth party units by 15% (2 turns)
BP: Increase attack power of all Earth party units by 15% (2 turns)
Arte 2: Heal all party units for 30%
BP: Increase attack power of all Earth party units by 25% (1 turn)
BP: Increase attack power of all Earth party units by 25% (1 turn)
Arte 3: 200% of damage to one enemy (20 hits)
BP: Increase attack power of all Earth party units by 40% (current turn)
BP: Increase attack power of all Earth party units by 40% (current turn)
Mystic Arte
Hit + Fixed MA: 240000 HP of damage to one enemy (77 hits)
BP: Shield damage is increased by 200%
OL Charge: 50 (avg. 2.94 turns)
BP: Shield damage is increased by 200%
OL Charge: 50 (avg. 2.94 turns)
EX Mystic Arte
Hit + Fixed MA: 240000 HP of damage to one enemy (140 hits)
BP: Increase attack power of all Earth party units by 100% (current turn)
BP: Increase attack power of all Earth party units by 100% (current turn)
OL Charge: 100 (50 + 50, avg. 5.38 turns)
Co-op Skill
Cross Counter 4
Reflect a part of damage taken by your party back at the boss for 360 seconds
Soulmates



25000
2600
2050
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
25000
2600
2050
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units in matching frames gain 70% Attack power
Artes
Arte 1: 200% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 5% (4 turns)
BP: Increase attack power of this unit by 5% (4 turns)
Arte 2: 300% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 10% (3 turns)
BP: Increase attack power of this unit by 10% (3 turns)
Arte 3: 400% of damage to all enemies (10 hits)
BP: Increase attack power of this unit by 20% (2 turns)
BP: Increase attack power of this unit by 20% (2 turns)
Mystic Arte
Finish + Hit MA: 550% of damage to one enemy (55 hits)
BP: Heal this unit for 20%
OL Charge: 45 (avg. 3.6 turns)
BP: Heal this unit for 20%
OL Charge: 45 (avg. 3.6 turns)
EX Mystic Arte
Finish + Hit MA: 1000% of damage to one enemy (100 hits)
BP: Heal this unit for 40%
BP: Heal this unit for 40%
OL Charge: 100 (45 + 55, avg. 7.4 turns)
Co-op Skill
Short Magical Attack Boost 4
Increase your party's magical attack power by 85% for 90 seconds
Soulmates



23100
2550
2340
Finish MA
Magic Type
Bond Awakenable
Stats
23100
2550
2340
+ 20 Bonus Levels
Co-op Type: Magic
Transformation
While the first OL bar is filled, change arte set and gain 5000 max HP, 500 Attack power and 500 Defense power
EX Skill
The effect of Frame Attack bonuses increases by 80% for all Earth units
Artes
Arte 1: 200% of damage to one enemy (3 hits)
BP: Hit count increases by 5
BP: Hit count increases by 5
Arte 2: 250% of damage to one enemy (4 hits)
BP: Heal this unit for 20%
BP: Heal this unit for 20%
Arte 3: 350% of damage to one enemy (5 hits)
BP: Decrease attack power of one enemy by 10% (1 turn)
BP: Decrease attack power of one enemy by 10% (1 turn)
While transformed
Arte 1: 220% of damage to all enemies (8 hits)
BP: Heal this unit for 25%
BP: Heal this unit for 25%
Arte 2: 300% of damage to all enemies (12 hits)
BP: Increase attack power of this unit by 25% (3 turns)
BP: Increase attack power of this unit by 25% (3 turns)
Arte 3: 400% of damage to all enemies (24 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 800% of damage to one enemy (10 hits)
BP: Decrease defense power of one enemy by 10% (1 turn)
OL Charge: 44 (avg. 3.47 turns)
BP: Decrease defense power of one enemy by 10% (1 turn)
OL Charge: 44 (avg. 3.47 turns)
EX Mystic Arte
Finish MA: 1450% of damage to one enemy (10 hits)
BP: Decrease defense power of one enemy by 20% (2 turns)
BP: Decrease defense power of one enemy by 20% (2 turns)
OL Charge: 100 (44 + 56, avg. 6.22 turns)
Co-op Skill
Fast Earth Shot 6
100% of magical Earth damage
Soulmates



20400
2430
2430
Finish MA
Attack Type
Bond Awakenable
Stats
20400
2430
2430
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
At the end of every turn, all Wind units that were damaged in this turn gain 10% Attack power
Artes
Arte 1: 200% of damage to one enemy (3 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 2: Heal all party units for 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 3: 320% of damage to one enemy (1 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Mystic Arte
Finish MA: 640% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 5% (5 turns)
OL Charge: 40 (avg. 3.92 turns)
BP: Increase attack power of this unit by 5% (5 turns)
OL Charge: 40 (avg. 3.92 turns)
EX Mystic Arte
Finish MA: 1150% of damage to one enemy (3 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
OL Charge: 70 (40 + 30, avg. 6.48 turns)
Co-op Skill
Wind Attack 4 + Chain Plus
165% of physical Wind damage, and increase the Attack chain by an additional 5 points
Soulmates


24600
2460
2000
Finish MA
Attack Type
Bond Awakenable
Stats
24600
2460
2000
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Earth units at full health gain 50% Attack power
Artes
Arte 1: 160% of damage to one enemy (6 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: 300% of damage to one enemy (2 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 3: Heal all party units for 30%
BP: Heal an additional 5%
BP: Heal an additional 5%
Mystic Arte
Finish MA: 600% of damage to one enemy (7 hits)
BP: Deal an additional 40% of damage
OL Charge: 40 (avg. 3.78 turns)
BP: Deal an additional 40% of damage
OL Charge: 40 (avg. 3.78 turns)
EX Mystic Arte
Finish MA: 960% of damage to one enemy (7 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
OL Charge: 68 (40 + 28, avg. 6.07 turns)
Co-op Skill
Earth Attack 3 + Luck Heal
150% of physical Earth damage, plus a 40% chance to heal your party by 25%
Soulmates


25600
1970
2500
Fixed Damage MA
Attack Type
Bond Awakenable
Stats
25600
1970
2500
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 40% and Frame OL bonuses charge an additional 3 points for all Earth units
Artes
Arte 1: 35000 HP of damage to one enemy (6 hits)
BP: Deal an additional 15000HP of damage
BP: Deal an additional 15000HP of damage
Arte 2: 230% of damage to one enemy (5 hits)
BP: Increase defense power of this unit by 60% (current turn)
BP: Increase defense power of this unit by 60% (current turn)
Arte 3: 330% of damage to one enemy (5 hits)
BP: Increase defense power of all party units by 15% (3 turns)
BP: Increase defense power of all party units by 15% (3 turns)
Mystic Arte
Fixed Damage MA: 240000 HP of damage to one enemy (20 hits)
BP: Hit count increases by 24
OL Charge: 40 (avg. 3.29 turns)
BP: Hit count increases by 24
OL Charge: 40 (avg. 3.29 turns)
EX Mystic Arte
Fixed Damage + Quick Charge MA: 440000 HP of damage to one enemy (20 hits)
BP: Decrease defense power of one enemy by 15% (current turn)
BP: Decrease defense power of one enemy by 15% (current turn)
OL Charge: 60 (40 + 20, avg. 4.68 turns)
Co-op Skill
Physical Attack Boost 4
Increase your party's physical attack power by 50% for 180 seconds
Soulmates



26600
2150
2660
Hit MA
Defense Type
Bond Awakenable
Stats
26600
2150
2660
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 150% for all Water units
Artes
Arte 1: 160% of damage to all enemies (7 hits)
BP: Heal all Water party units for 20%
BP: Heal all Water party units for 20%
Arte 2: 210% of damage to one enemy (6 hits)
BP: Increase defense power of all Water party units by 30% (2 turns)
BP: Increase defense power of all Water party units by 30% (2 turns)
Arte 3: 240% of damage to one enemy (12 hits)
BP: Cleanse DEF debuffs on all Water party units
BP: Cleanse DEF debuffs on all Water party units
Mystic Arte
Hit MA: 300% of damage to one enemy (70 hits)
BP: Increase attack power of all Water party units by 30% (1 turn)
OL Charge: 40 (avg. 2.9 turns)
BP: Increase attack power of all Water party units by 30% (1 turn)
OL Charge: 40 (avg. 2.9 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (145 hits)
BP: Increase attack power of all Water party units by 60% (1 turn)
BP: Increase attack power of all Water party units by 60% (1 turn)
OL Charge: 77 (40 + 37, avg. 5.12 turns)
Co-op Skill
Guard 6 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 65%, plus a 40% chance to heal your party by 30%
Soulmates



26700
2210
2660
Dual Hit MA
Attack Type
Bond Awakenable
Stats
26700
2210
2660
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 70% and Frame OL bonuses charge an additional 4 points for all Light units
Artes
Arte 1: 200% of damage to one enemy (8 hits)
BP: Increase attack power of all Light party units by 15% (5 turns)
BP: Increase attack power of all Light party units by 15% (5 turns)
Arte 2: 240% of damage to one enemy (9 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 300% of damage to all enemies (20 hits)
BP: Increase attack power of all Light party units by 60% (1 turn)
BP: Increase attack power of all Light party units by 60% (1 turn)
Mystic Arte
Hit MA: 310% of damage to one enemy (55 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 38 (avg. 2.48 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 38 (avg. 2.48 turns)
EX Mystic Arte
Hit MA: 310% of damage to one enemy (115 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 70 (38 + 32, avg. 4.16 turns)
Partner: Milla
Hit MA: 410% of damage to one enemy (80 hits)
BP: Increase attack power of all Light party units by 30% (3 turns)
OL Charge: 50 (avg. 3.11 turns)
BP: Increase attack power of all Light party units by 30% (3 turns)
OL Charge: 50 (avg. 3.11 turns)
Dual EX Mystic Arte
Hit MA: 410% of damage to one enemy (145 hits)
BP: Increase attack power of all Light party units by 60% (3 turns)
BP: Increase attack power of all Light party units by 60% (3 turns)
OL Charge: 95 (50 + 45, avg. 5.46 turns)
Co-op Skill
Light Attack 7 + Chain Plus
210% of physical Light damage, and increase the Attack chain by an additional 5 points
Soulmates



24000
2040
2320
Hit MA
Defense Type
Bond Awakenable
Stats
24000
2040
2320
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame Heal bonuses heal an additional 20% and Frame OL bonuses charge an additional 3 points for all Wind units
Artes
Arte 1: 130% of damage to one enemy (4 hits)
BP: Increase attack power of all party units by 10% (2 turns)
BP: Increase attack power of all party units by 10% (2 turns)
Arte 2: 160% of damage to one enemy (4 hits)
BP: Heal this unit for 15%
BP: Heal this unit for 15%
Arte 3: 100% of damage to one enemy (10 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Mystic Arte
Hit MA: 210% of damage to one enemy (60 hits)
BP: Hit count increases by 5
OL Charge: 43 (avg. 3.09 turns)
BP: Hit count increases by 5
OL Charge: 43 (avg. 3.09 turns)
EX Mystic Arte
Hit MA: 210% of damage to one enemy (99 hits)
BP: Hit count increases by 11
BP: Hit count increases by 11
OL Charge: 69 (43 + 26, avg. 4.66 turns)
Co-op Skill
High Appeal Target 4
Increase the boss' aggression towards your party
Soulmates


25000
1970
2450
Hit MA
Defense Type
Bond Awakenable
Stats
25000
1970
2450
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
At the end of every turn, all Dark units that were damaged in this turn gain 5 OL charge
Artes
Arte 1: 150% of damage to one enemy (10 hits)
BP: Increase defense power of this unit by 5% (4 turns)
BP: Increase defense power of this unit by 5% (4 turns)
Arte 2: 150% of damage to one enemy (15 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 3: Increase defense power of all Dark party units by 40%
BP: Increase defense power of all Dark party units by 20% (current turn)
BP: Increase defense power of all Dark party units by 20% (current turn)
Mystic Arte
Hit MA: 240% of damage to one enemy (66 hits)
BP: Increase defense power of this unit by 20% (current turn)
OL Charge: 40 (avg. 2.59 turns)
BP: Increase defense power of this unit by 20% (current turn)
OL Charge: 40 (avg. 2.59 turns)
EX Mystic Arte
Hit MA: 240% of damage to one enemy (111 hits)
BP: Hit count increases by 7
BP: Hit count increases by 7
OL Charge: 80 (40 + 40, avg. 4.69 turns)
Co-op Skill
High Guard 3 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 80%, plus a 50% chance to heal your party by 40%
Soulmates


25000
2440
2160
Finish MA
Magic Type
Bond Awakenable
Stats
25000
2440
2160
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Fire units gain 5% Attack power
Artes
Arte 1: 180% of damage to all enemies (3 hits)
BP: Increase attack power of all Fire party units by 10% (3 turns)
BP: Increase attack power of all Fire party units by 10% (3 turns)
Arte 2: 210% of damage to all enemies (2 hits)
BP: Increase attack power of this unit by 15% (2 turns)
BP: Increase attack power of this unit by 15% (2 turns)
Arte 3: 300% of damage to all enemies (5 hits)
BP: Increase attack power of this unit by 30% (1 turn)
BP: Increase attack power of this unit by 30% (1 turn)
Mystic Arte
Finish MA: 570% of damage to one enemy (7 hits)
BP: Increase attack power of all Fire party units by 15% (10 turns)
OL Charge: 35 (avg. 3.4 turns)
BP: Increase attack power of all Fire party units by 15% (10 turns)
OL Charge: 35 (avg. 3.4 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (7 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (35 + 35, avg. 6.31 turns)
Co-op Skill
High Fire Shot 5
395% of magical Fire damage
Soulmates



23000
2840
2240
Dual Finish MA
Attack Type
Bond Awakenable
Stats
23000
2840
2240
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Fire units at full health gain 110% Attack power
Artes
Arte 1: 220% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 25% (2 turns)
BP: Increase attack power of this unit by 25% (2 turns)
Arte 2: 300% of damage to all enemies (7 hits)
BP: Increase attack power of all Fire party units by 25% (2 turns)
BP: Increase attack power of all Fire party units by 25% (2 turns)
Arte 3: 440% of damage to one enemy (12 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 730% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 40% (2 turns)
OL Charge: 40 (avg. 2.92 turns)
BP: Increase attack power of this unit by 40% (2 turns)
OL Charge: 40 (avg. 2.92 turns)
EX Mystic Arte
Finish + Quick Charge MA: 1100% of damage to one enemy (10 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 60 (40 + 20, avg. 4.13 turns)
Partner: Jude
Finish MA: 780% of damage to one enemy (17 hits)
BP: Deal an additional 75% of break gauge damage
OL Charge: 50 (avg. 3.52 turns)
BP: Deal an additional 75% of break gauge damage
OL Charge: 50 (avg. 3.52 turns)
Dual EX Mystic Arte
Finish MA: 1400% of damage to one enemy (17 hits)
BP: Increase attack power of this unit by 70% (3 turns)
BP: Increase attack power of this unit by 70% (3 turns)
OL Charge: 85 (50 + 35, avg. 5.64 turns)
Co-op Skill
High Fire Attack 7
330% of physical Fire damage
Soulmates



23600
2900
2340
Dual Finish + Hit MA
Magic Type
Bond Awakenable
Stats
23600
2900
2340
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 150% for all Water units
Artes
Arte 1: 240% of damage to all enemies (5 hits)
BP: Increase attack power of all Water party units by 20% (2 turns)
BP: Increase attack power of all Water party units by 20% (2 turns)
Arte 2: 300% of damage to all enemies (7 hits)
BP: Remove MA seals on all Water party units
BP: Remove MA seals on all Water party units
Arte 3: 420% of damage to one enemy (12 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Hit + AOE MA: 400% of damage to all enemies (55 hits)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.02 turns)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.02 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 680% of damage to all enemies (100 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 4.9 turns)
Partner: Jude
Finish + Hit MA: 750% of damage to one enemy (45 hits)
BP: Deal an additional 75% of break gauge damage
OL Charge: 48 (avg. 3.52 turns)
BP: Deal an additional 75% of break gauge damage
OL Charge: 48 (avg. 3.52 turns)
Dual EX Mystic Arte
Finish + Hit MA: 1220% of damage to one enemy (71 hits)
BP: Increase attack power of all Water party units by 100% (1 turn)
BP: Increase attack power of all Water party units by 100% (1 turn)
OL Charge: 80 (48 + 32, avg. 5.53 turns)
Co-op Skill
High Water Shot 8
490% of magical Water damage
Soulmates



25000
2800
2460
Dual Finish + Hit MA
Magic Type
Bond Awakenable
Stats
25000
2800
2460
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 170% for all Earth units
Artes
Arte 1: 240% of damage to all enemies (5 hits)
BP: Increase attack power of all Earth party units by 30% (2 turns)
BP: Increase attack power of all Earth party units by 30% (2 turns)
Arte 2: 340% of damage to one enemy (8 hits)
BP: Decrease defense power of one enemy by 10% (1 turn)
BP: Decrease defense power of one enemy by 10% (1 turn)
Arte 3: 440% of damage to all enemies (4 hits)
BP: Increase attack power of all Earth party units by 100% (current turn)
BP: Increase attack power of all Earth party units by 100% (current turn)
Mystic Arte
Hit + AOE MA: 450% of damage to all enemies (45 hits)
BP: Deal an additional 100% of break gauge damage
OL Charge: 40 (avg. 3.18 turns)
BP: Deal an additional 100% of break gauge damage
OL Charge: 40 (avg. 3.18 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 800% of damage to all enemies (80 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 72 (40 + 32, avg. 5.32 turns)
Partner: Jude
Finish + Hit MA: 500% of damage to one enemy (65 hits)
BP: Hit count increases by 15
OL Charge: 44 (avg. 3.44 turns)
BP: Hit count increases by 15
OL Charge: 44 (avg. 3.44 turns)
Dual EX Mystic Arte
Finish + Hit MA: 840% of damage to one enemy (120 hits)
BP: Increase attack power of all Earth party units by 120% (current turn)
BP: Increase attack power of all Earth party units by 120% (current turn)
OL Charge: 74 (44 + 30, avg. 5.45 turns)
Co-op Skill
Ultra Earth Shot 8
980% of magical Earth damage. Can only be used once per Co‑op Battle
Soulmates



23000
2600
2600
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
23000
2600
2600
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Every turn, all Dark units gain 3 OL charge
Artes
Arte 1: 200% of damage to all enemies (5 hits)
BP: Increase attack power of all Dark party units by 20% (2 turns)
BP: Increase attack power of all Dark party units by 20% (2 turns)
Arte 2: 270% of damage to all enemies (7 hits)
BP: Increase defense power of all Dark party units by 20% (2 turns)
BP: Increase defense power of all Dark party units by 20% (2 turns)
Arte 3: 400% of damage to one enemy (5 hits)
BP: Hit count increases by 7
BP: Hit count increases by 7
Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (70 hits)
BP: Increase defense power of all Dark party units by 50% (current turn)
OL Charge: 60 (avg. 4.29 turns)
BP: Increase defense power of all Dark party units by 50% (current turn)
OL Charge: 60 (avg. 4.29 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 900% of damage to one enemy (90 hits)
BP: Increase attack power of all Dark party units by 50% (1 turn)
BP: Increase attack power of all Dark party units by 50% (1 turn)
OL Charge: 80 (60 + 20, avg. 5.55 turns)
Co-op Skill
High Dark Attack 7
330% of physical Dark damage
Soulmates



22500
2510
2240
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
22500
2510
2240
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 50% and the effect of Frame Defense bonuses by 60% for all Fire units
Artes
Arte 1: 200% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 2: 260% of damage to one enemy (7 hits)
BP: Heal all Fire party units for 15%
BP: Heal all Fire party units for 15%
Arte 3: 310% of damage to all enemies (10 hits)
BP: Increase defense power of all Fire party units by 20% (2 turns)
BP: Increase defense power of all Fire party units by 20% (2 turns)
Mystic Arte
Finish + Hit MA: 510% of damage to one enemy (41 hits)
BP: Increase defense power of this unit by 100% (current turn)
OL Charge: 45 (avg. 3.42 turns)
BP: Increase defense power of this unit by 100% (current turn)
OL Charge: 45 (avg. 3.42 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 870% of damage to one enemy (71 hits)
BP: Hit count increases by 13
BP: Hit count increases by 13
OL Charge: 65 (45 + 20, avg. 4.72 turns)
Co-op Skill
Fire Attack 6 + Chain Plus
195% of physical Fire damage, and increase the Attack chain by an additional 5 points
Soulmates



24300
2760
2410
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
24300
2760
2410
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Light units gain 2000 Attack power and gain 70% chance to resist Poison
Artes
Arte 1: 240% of damage to one enemy (6 hits)
BP: Increase attack power of all Light party units by 20% (2 turns)
BP: Increase attack power of all Light party units by 20% (2 turns)
Arte 2: 300% of damage to all enemies (9 hits)
BP: Heal all Light party units for 20%
BP: Heal all Light party units for 20%
Arte 3: 340% of damage to all enemies (12 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Hit MA: 400% of damage to one enemy (60 hits)
BP: Increase attack power of all Light party units by 30% (2 turns)
OL Charge: 45 (avg. 3.11 turns)
BP: Increase attack power of all Light party units by 30% (2 turns)
OL Charge: 45 (avg. 3.11 turns)
EX Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (110 hits)
BP: Cleanse ATK debuffs on all Light party units
BP: Cleanse ATK debuffs on all Light party units
OL Charge: 85 (45 + 40, avg. 5.43 turns)
Co-op Skill
Fast Light Attack 8 + Chain Plus
105% of physical Light damage, and increase the Attack chain by an additional 8 points
Soulmates



21200
2550
2120
Finish MA
Attack Type
Awakened
Stats
21200
2550
2120
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 80% for all Earth units
Artes
Arte 1: 150% of damage to one enemy (2 hits)
Arte 2: 250% of damage to one enemy (3 hits)
Arte 3: Increase attack power of this unit by 50%
Mystic Arte
Finish MA: 550% of damage to one enemy (1 hits)
OL Charge: 35 (avg. 3.8 turns)
OL Charge: 35 (avg. 3.8 turns)
EX Mystic Arte
Finish MA: 1000% of damage to one enemy (1 hits)
OL Charge: 70 (35 + 35, avg. 7.1 turns)
Co-op Skill
High Earth Attack 4
260% of physical Earth damage
24000
2400
2070
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
24000
2400
2070
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Wind units gain 600 Defense power
Artes
Arte 1: Increase attack power of all party units by 25%
BP: Increase Attack power by an additional 5%
BP: Increase Attack power by an additional 5%
Arte 2: Increase defense power of all party units by 25%
BP: Increase Defense power by an additional 5%
BP: Increase Defense power by an additional 5%
Arte 3: 200% of damage to one enemy (5 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Mystic Arte
Mixed MA: 450% of damage to one enemy (25 hits)
BP: Increase defense power of this unit by 25% (current turn)
OL Charge: 45 (avg. 4.19 turns)
BP: Increase defense power of this unit by 25% (current turn)
OL Charge: 45 (avg. 4.19 turns)
EX Mystic Arte
Finish + Hit MA: 750% of damage to one enemy (43 hits)
BP: Increase attack power of this unit by 30% (3 turns)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 80 (45 + 35, avg. 7.06 turns)
Co-op Skill
Long Physical Attack Boost 3
Increase your party's physical attack power by 30% for 360 seconds
Soulmates


24200
2270
2360
Hit MA
Defense Type
Bond Awakenable
Stats
24200
2270
2360
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Fire units at full health gain 50% Defense power
Artes
Arte 1: Heal all party units for 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: Increase attack power of all party units by 25%
BP: Increase attack power of all party units by 10% (current turn)
BP: Increase attack power of all party units by 10% (current turn)
Arte 3: Increase defense power of all Fire party units by 40%
BP: Increase defense power of all party units by 20% (current turn)
BP: Increase defense power of all party units by 20% (current turn)
Mystic Arte
Hit + Quick Charge MA: 270% of damage to one enemy (40 hits)
BP: Increase defense power of this unit by 30% (current turn)
OL Charge: 14 (avg. 2.06 turns)
BP: Increase defense power of this unit by 30% (current turn)
OL Charge: 14 (avg. 2.06 turns)
EX Mystic Arte
Hit MA: 270% of damage to one enemy (110 hits)
BP: Increase defense power of all party units by 30% (current turn)
BP: Increase defense power of all party units by 30% (current turn)
OL Charge: 45 (14 + 31, avg. 5.5 turns)
Co-op Skill
High Heal 4
Heal your party for 65%
Soulmates



24000
2440
2370
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
24000
2440
2370
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Light units in matching frames gain 50% Attack power
Artes
Arte 1: 200% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 10% (2 turns)
BP: Increase attack power of this unit by 10% (2 turns)
Arte 2: 300% of damage to one enemy (6 hits)
BP: Increase attack power of all Light party units by 20% (1 turn)
BP: Increase attack power of all Light party units by 20% (1 turn)
Arte 3: 400% of damage to all enemies (12 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Hit + AOE MA: 300% of damage to all enemies (50 hits)
BP: Deal an additional 100% of damage
OL Charge: 40 (avg. 2.97 turns)
BP: Deal an additional 100% of damage
OL Charge: 40 (avg. 2.97 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 550% of damage to all enemies (90 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 80 (40 + 40, avg. 5.44 turns)
Co-op Skill
Light Attack 6
195% of physical Light damage
Soulmates



20500
2510
2040
Finish MA
Magic Type
Bond Awakenable
Stats
20500
2510
2040
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Frame Heal bonuses heal an additional 20% and Frame OL bonuses charge an additional 3 points for all Earth units
Artes
Arte 1: 190% of damage to one enemy (4 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 210% of damage to one enemy (2 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Arte 3: Decrease defense power of one enemy by 10%
BP: Decrease defense power of one enemy by 10% (current turn)
BP: Decrease defense power of one enemy by 10% (current turn)
Mystic Arte
Finish MA: 600% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 10% (3 turns)
OL Charge: 41 (avg. 3.79 turns)
BP: Increase attack power of this unit by 10% (3 turns)
OL Charge: 41 (avg. 3.79 turns)
EX Mystic Arte
Finish MA: 920% of damage to one enemy (4 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
OL Charge: 64 (41 + 23, avg. 5.64 turns)
Co-op Skill
High Earth Shot 4
365% of magical Earth damage
Soulmates


24300
2040
2420
Hit MA
Magic Type
Bond Awakenable
Stats
24300
2040
2420
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units gain 600 Defense power
Artes
Arte 1: Heal all party units for 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: 100% of damage to one enemy (13 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Arte 3: Decrease attack power of one enemy by 10%
BP: Increase defense power of this unit by 10% (3 turns)
BP: Increase defense power of this unit by 10% (3 turns)
Mystic Arte
Hit MA: 200% of damage to one enemy (60 hits)
BP: Increase defense power of this unit by 20% (2 turns)
OL Charge: 40 (avg. 3.58 turns)
BP: Increase defense power of this unit by 20% (2 turns)
OL Charge: 40 (avg. 3.58 turns)
EX Mystic Arte
Hit MA: 200% of damage to one enemy (99 hits)
BP: Increase defense power of this unit by 40% (2 turns)
BP: Increase defense power of this unit by 40% (2 turns)
OL Charge: 70 (40 + 30, avg. 5.88 turns)
Co-op Skill
Short Magical Attack Boost 3
Increase your party's magical attack power by 75% for 90 seconds
Soulmates


20700
2600
2070
Finish MA
Magic Type
Bond Awakenable
Stats
20700
2600
2070
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
At the end of every turn, all Dark units that were damaged in this turn gain 10% Attack power
Artes
Arte 1: 230% of damage to one enemy (1 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: Decrease defense power of one enemy by 15%
BP: Decrease defense power of one enemy by 10% (current turn)
BP: Decrease defense power of one enemy by 10% (current turn)
Arte 3: 300% of damage to one enemy (3 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Mystic Arte
Finish MA: 550% of damage to one enemy (5 hits)
BP: Deal an additional 50% of damage
OL Charge: 35 (avg. 3.76 turns)
BP: Deal an additional 50% of damage
OL Charge: 35 (avg. 3.76 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (5 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
OL Charge: 80 (35 + 45, avg. 7.94 turns)
Co-op Skill
High Dark Shot 4
365% of magical Dark damage
Soulmates


23100
1910
2600
Hit MA
Defense Type
Bond Awakenable
Stats
23100
1910
2600
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units gain 1500 max HP
Artes
Arte 1: Increase defense power of all party units by 25%
BP: Increase defense power of all party units by 10% (current turn)
BP: Increase defense power of all party units by 10% (current turn)
Arte 2: Heal all party units for 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 3: Decrease defense power of one enemy by 10%
BP: Decrease defense power of one enemy by 5% (current turn)
BP: Decrease defense power of one enemy by 5% (current turn)
Mystic Arte
Hit + Quick Charge MA: 100% of damage to one enemy (40 hits)
BP: Hit count increases by 5
OL Charge: 14 (avg. 2.06 turns)
BP: Hit count increases by 5
OL Charge: 14 (avg. 2.06 turns)
EX Mystic Arte
Hit MA: 100% of damage to one enemy (110 hits)
BP: Heal this unit for 30%
BP: Heal this unit for 30%
OL Charge: 45 (14 + 31, avg. 5.5 turns)
Co-op Skill
Fast Appeal Target 3 + Luck Heal
Increase the boss' aggression towards your party, plus a 25% chance to heal your party by 20%
Soulmates


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