21500
2050
2180
Finish MA
Magic Type
(Bond) Awakenable
Stats
21500
2050
2180
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 200% of damage to all enemies (5 hits)
Arte 2: 270% of damage to one enemy (3 hits)
Arte 3: 400% of damage to one enemy (4 hits)
Mystic Arte
Finish MA: 700% of damage to one enemy (2 hits)
OL Charge: 40 (avg. 3.57 turns)
OL Charge: 40 (avg. 3.57 turns)
Co-op Skill
High Earth Shot 5 + Vital Pinch
390% of magical Earth damage, and deal additional damage if your party is at critical health (30% HP or less)
Awakening Partner
24200
2310
2410
Finish MA
Magic Type
Bond Awakenable
Stats
24200
2310
2410
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
At the end of every turn, all Earth units that were damaged in this turn gain 10% Attack power
Artes
Arte 1: 200% of damage to all enemies (5 hits)
BP: Increase defense power of this unit by 10% (5 turns)
BP: Increase defense power of this unit by 10% (5 turns)
Arte 2: 270% of damage to one enemy (3 hits)
BP: Heal this unit for 30%
BP: Heal this unit for 30%
Arte 3: 400% of damage to one enemy (4 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
Mystic Arte
Finish MA: 700% of damage to one enemy (2 hits)
BP: Increase attack power of this unit by 10% (5 turns)
OL Charge: 40 (avg. 3.25 turns)
BP: Increase attack power of this unit by 10% (5 turns)
OL Charge: 40 (avg. 3.25 turns)
EX Mystic Arte
Finish MA: 1300% of damage to one enemy (2 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
OL Charge: 80 (40 + 40, avg. 6 turns)
Co-op Skill
High Earth Shot 5 + Vital Pinch
390% of magical Earth damage, and deal additional damage if your party is at critical health (30% HP or less)
Soulmates



15000
1780
1480
Mixed MA
Attack Type
Stats
15000
1780
1480
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 180% of damage to one enemy (3 hits)
Arte 2: Heal all party units for 20% and cure status effects on them
Mystic Arte
Mixed + Quick Charge MA: 300% of damage to one enemy (13 hits)
OL Charge: 20 (avg. 2.52 turns)
OL Charge: 20 (avg. 2.52 turns)
Co-op Skill
Earth Attack 3 + Luck Heal
150% of physical Earth damage, plus a 40% chance to heal your party by 25%
19900
2400
1990
AOE MA
Magic Type
(Bond) Awakenable
Stats
19900
2400
1990
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 200% of damage to all enemies (5 hits)
Arte 2: 280% of damage to one enemy (5 hits)
Arte 3: 400% of damage to one enemy (10 hits)
Mystic Arte
AOE + Quick Charge MA: 200% of damage to all enemies (20 hits)
OL Charge: 10 (avg. 1 turn)
OL Charge: 10 (avg. 1 turn)
Co-op Skill
High Earth Shot 6
425% of magical Earth damage
Awakening Partner
21700
2700
2270
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
21700
2700
2270
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Earth units gain 25% Attack power
Artes
Arte 1: 200% of damage to all enemies (5 hits)
BP: Increase attack power of this unit by 20% (2 turns)
BP: Increase attack power of this unit by 20% (2 turns)
Arte 2: 280% of damage to one enemy (5 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 3: 400% of damage to one enemy (10 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
AOE + Quick Charge MA: 200% of damage to all enemies (20 hits)
BP: Deal an additional 50% of damage
OL Charge: 10 (avg. 1 turn)
BP: Deal an additional 50% of damage
OL Charge: 10 (avg. 1 turn)
EX Mystic Arte
Finish + AOE MA: 666% of damage to all enemies (20 hits)
BP: Increase attack power of this unit by 100% (1 turn)
BP: Increase attack power of this unit by 100% (1 turn)
OL Charge: 45 (10 + 35, avg. 3.5 turns)
Co-op Skill
High Earth Shot 6
425% of magical Earth damage
Soulmates



19100
2150
1840
Finish MA
Magic Type
Evolvable
Stats
19100
2150
1840
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 160% of damage to one enemy (4 hits)
Arte 2: 230% of damage to one enemy (6 hits)
Arte 3: Heal all party units for 25%
Mystic Arte
Finish MA: 520% of damage to one enemy (21 hits)
OL Charge: 40 (avg. 3.65 turns)
OL Charge: 40 (avg. 3.65 turns)
Co-op Skill
Wind Shot 4
210% of magical Wind damage
21900
2480
2120
Finish MA
Magic Type
Evolved
Stats
21900
2480
2120
Co-op Type: Magic
EX Skill
All Wind units at full health gain 25% Attack power
Artes
Arte 1: 160% of damage to one enemy (4 hits)
Arte 2: 230% of damage to one enemy (6 hits)
Arte 3: Heal all party units for 25%
Mystic Arte
Finish MA: 520% of damage to one enemy (21 hits)
OL Charge: 40 (avg. 3.65 turns)
OL Charge: 40 (avg. 3.65 turns)
EX Mystic Arte
Finish MA: 730% of damage to one enemy (30 hits)
OL Charge: 70 (40 + 30, avg. 6.01 turns)
Co-op Skill
Wind Shot 4
210% of magical Wind damage
21100
2500
1940
Mixed MA
Magic Type
(Bond) Awakenable
Stats
21100
2500
1940
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 250% of damage to one enemy (4 hits)
Arte 2: 250% of damage to all enemies (6 hits)
Arte 3: 450% of damage to one enemy (4 hits)
Mystic Arte
Mixed + Quick Charge MA: 300% of damage to one enemy (7 hits)
OL Charge: 10 (avg. 1 turn)
OL Charge: 10 (avg. 1 turn)
Co-op Skill
Fire Shot 6
250% of magical Fire damage
Awakening Partner
24000
2800
2100
Finish MA
Magic Type
Bond Awakenable
Stats
24000
2800
2100
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units at full health gain 90% Attack power
Artes
Arte 1: 250% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 2: 250% of damage to all enemies (6 hits)
BP: Increase attack power of all Fire party units by 20% (2 turns)
BP: Increase attack power of all Fire party units by 20% (2 turns)
Arte 3: 450% of damage to one enemy (4 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Mixed + Quick Charge MA: 300% of damage to one enemy (7 hits)
BP: Heal this unit for 30%
OL Charge: 10 (avg. 1 turn)
BP: Heal this unit for 30%
OL Charge: 10 (avg. 1 turn)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (7 hits)
BP: Increase attack power of this unit by 100% (1 turn)
BP: Increase attack power of this unit by 100% (1 turn)
OL Charge: 65 (10 + 55, avg. 5.28 turns)
Co-op Skill
Fire Shot 6
250% of magical Fire damage
Soulmates



24500
2180
2450
Hit MA
Defense Type
(Bond) Awakenable
Stats
24500
2180
2450
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 180% of damage to one enemy (10 hits)
Arte 2: 230% of damage to one enemy (13 hits)
Arte 3: 300% of damage to all enemies (20 hits)
Mystic Arte
Hit MA: 400% of damage to one enemy (78 hits)
OL Charge: 50 (avg. 2.84 turns)
OL Charge: 50 (avg. 2.84 turns)
Co-op Skill
Cross Counter 4
Reflect a part of damage taken by your party back at the boss for 120 seconds
Awakening Partner
27400
2350
2730
Hit MA
Defense Type
Bond Awakenable
Stats
27400
2350
2730
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Light units gain 4 OL charge
Artes
Arte 1: 180% of damage to one enemy (10 hits)
BP: Increase attack power of all Light party units by 15% (3 turns)
BP: Increase attack power of all Light party units by 15% (3 turns)
Arte 2: 230% of damage to one enemy (13 hits)
BP: Increase attack power of all Light party units by 30% (1 turn)
BP: Increase attack power of all Light party units by 30% (1 turn)
Arte 3: 300% of damage to all enemies (20 hits)
BP: Increase attack power of all Light party units by 50% (current turn)
BP: Increase attack power of all Light party units by 50% (current turn)
Mystic Arte
Hit MA: 400% of damage to one enemy (78 hits)
BP: Shield damage is increased by 200%
OL Charge: 50 (avg. 2.84 turns)
BP: Shield damage is increased by 200%
OL Charge: 50 (avg. 2.84 turns)
EX Mystic Arte
Hit MA: 400% of damage to one enemy (145 hits)
BP: Increase attack power of all Light party units by 120% (current turn)
BP: Increase attack power of all Light party units by 120% (current turn)
OL Charge: 100 (50 + 50, avg. 5.17 turns)
Co-op Skill
Cross Counter 4
Reflect a part of damage taken by your party back at the boss for 120 seconds
Soulmates



16100
1420
1620
Hit MA
Attack Type
Stats
16100
1420
1620
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: Heal all party units for 20%
Arte 2: 140% of damage to one enemy (6 hits)
Mystic Arte
Hit MA: 180% of damage to one enemy (50 hits)
OL Charge: 35 (avg. 3.93 turns)
OL Charge: 35 (avg. 3.93 turns)
Co-op Skill
Light Attack 3
150% of physical Light damage
20100
2040
2020
Mixed MA
Attack Type
Stats
20100
2040
2020
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 110% of damage to one enemy (4 hits)
Arte 2: 120% of damage to one enemy (8 hits)
Arte 3: 100% of damage to one enemy (16 hits)
Mystic Arte
Mixed + Quick Charge MA: 100% of damage to one enemy (35 hits)
OL Charge: 20 (avg. 1.73 turns)
OL Charge: 20 (avg. 1.73 turns)
Co-op Skill
Light Attack 3 + Chain Plus
150% of physical Light damage, and increase the Attack chain by an additional 4 points
21100
1930
2110
Hit MA
Defense Type
(Bond) Awakenable
Stats
21100
1930
2110
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 130% of damage to one enemy (10 hits)
Arte 2: 100% of damage to one enemy (12 hits)
Arte 3: Heal all party units for 30%
Mystic Arte
Hit MA: 100% of damage to one enemy (55 hits)
OL Charge: 45 (avg. 3.06 turns)
OL Charge: 45 (avg. 3.06 turns)
Co-op Skill
Protect 2
Cover 2 party slots in the target range behind yours for the boss' next 2 attacks
Awakening Partner
24100
2100
2410
Hit MA
Defense Type
Bond Awakenable
Stats
24100
2100
2410
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Wind units gain 5% Defense power
Artes
Arte 1: 130% of damage to one enemy (10 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: 100% of damage to one enemy (12 hits)
BP: Increase defense power of this unit by 5% (4 turns)
BP: Increase defense power of this unit by 5% (4 turns)
Arte 3: Heal all party units for 30%
BP: Increase defense power of this unit by 5% (4 turns)
BP: Increase defense power of this unit by 5% (4 turns)
Mystic Arte
Hit MA: 100% of damage to one enemy (55 hits)
BP: Increase defense power of this unit by 35% (1 turn)
OL Charge: 45 (avg. 3.06 turns)
BP: Increase defense power of this unit by 35% (1 turn)
OL Charge: 45 (avg. 3.06 turns)
EX Mystic Arte
Hit MA: 100% of damage to one enemy (120 hits)
BP: Hit count increases by 5
BP: Hit count increases by 5
OL Charge: 90 (45 + 45, avg. 5.61 turns)
Co-op Skill
Protect 2
Cover 2 party slots in the target range behind yours for the boss' next 2 attacks
Soulmates


22900
1920
1920
Mixed MA
Attack Type
(Bond) Awakenable
Stats
22900
1920
1920
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 130% of damage to one enemy (13 hits)
Arte 2: Heal all party units for 30%
Arte 3: Increase attack power of all party units by 25%
Mystic Arte
Mixed MA: 300% of damage to one enemy (30 hits)
OL Charge: 40 (avg. 3.08 turns)
OL Charge: 40 (avg. 3.08 turns)
Co-op Skill
High Water Attack 4 + Vital Pinch
255% of physical Water damage, and deal additional damage if your party is at critical health (30% HP or less)
Awakening Partner
26000
2140
2140
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
26000
2140
2140
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units at full health gain 50% Attack power
Artes
Arte 1: 130% of damage to one enemy (13 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
Arte 2: Heal all party units for 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 3: Increase attack power of all party units by 25%
BP: Increase Attack power by an additional 5%
BP: Increase Attack power by an additional 5%
Mystic Arte
Mixed MA: 300% of damage to one enemy (30 hits)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.08 turns)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.08 turns)
EX Mystic Arte
Finish + Hit MA: 650% of damage to one enemy (65 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
OL Charge: 80 (40 + 40, avg. 5.66 turns)
Co-op Skill
High Water Attack 4 + Vital Pinch
255% of physical Water damage, and deal additional damage if your party is at critical health (30% HP or less)
Soulmates


20100
2190
1950
Finish MA
Attack Type
(Bond) Awakenable
Stats
20100
2190
1950
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 150% of damage to one enemy (5 hits)
Arte 2: Increase attack power of all party units by 30%
Arte 3: 300% of damage to one enemy (1 hits)
Mystic Arte
Finish MA: 600% of damage to one enemy (15 hits)
OL Charge: 35 (avg. 3.54 turns)
OL Charge: 35 (avg. 3.54 turns)
Co-op Skill
High Wind Attack 4 + Vital Pinch
255% of physical Wind damage, and deal additional damage if your party is at critical health (30% HP or less)
Awakening Partner
21600
2500
2150
Finish MA
Attack Type
Bond Awakenable
Stats
21600
2500
2150
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Wind units at critical health (30% HP or less) gain 150% Attack power
Artes
Arte 1: 150% of damage to one enemy (5 hits)
BP: Hit count increases by 1
BP: Hit count increases by 1
Arte 2: Increase attack power of all party units by 30%
BP: Increase attack power of this unit by 20% (current turn)
BP: Increase attack power of this unit by 20% (current turn)
Arte 3: 300% of damage to one enemy (1 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Mystic Arte
Finish MA: 600% of damage to one enemy (15 hits)
BP: Increase attack power of this unit by 10% (2 turns)
OL Charge: 35 (avg. 3.43 turns)
BP: Increase attack power of this unit by 10% (2 turns)
OL Charge: 35 (avg. 3.43 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (15 hits)
BP: Increase attack power of this unit by 20% (4 turns)
BP: Increase attack power of this unit by 20% (4 turns)
OL Charge: 70 (35 + 35, avg. 6.36 turns)
Co-op Skill
High Wind Attack 4 + Vital Pinch
255% of physical Wind damage, and deal additional damage if your party is at critical health (30% HP or less)
Soulmates


16000
1730
1570
Finish MA
Magic Type
Stats
16000
1730
1570
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 170% of damage to one enemy (4 hits)
Arte 2: 220% of damage to one enemy (2 hits)
Mystic Arte
Finish MA: 560% of damage to one enemy (10 hits)
OL Charge: 35 (avg. 3.8 turns)
OL Charge: 35 (avg. 3.8 turns)
Co-op Skill
High Fire Shot 3
335% of magical Fire damage
16600
1720
1500
Finish MA
Attack Type
Stats
16600
1720
1500
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 170% of damage to one enemy (4 hits)
Arte 2: 210% of damage to all enemies (2 hits)
Mystic Arte
Finish MA: 570% of damage to one enemy (7 hits)
OL Charge: 35 (avg. 3.8 turns)
OL Charge: 35 (avg. 3.8 turns)
Co-op Skill
Fire Attack 2 + Chain Plus
135% of physical Fire damage, and increase the Attack chain by an additional 3 points
18900
2010
1980
Mixed MA
Defense Type
Evolvable
Stats
18900
2010
1980
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 140% of damage to one enemy (5 hits)
Arte 2: Heal all party units for 20%
Arte 3: 360% of damage to one enemy (1 hits)
Mystic Arte
Mixed MA: 400% of damage to one enemy (30 hits)
OL Charge: 40 (avg. 3.74 turns)
OL Charge: 40 (avg. 3.74 turns)
Co-op Skill
Fast Heal 3
Heal your party for 20%
20300
2170
2140
Finish + Hit MA
Defense Type
Evolved
Stats
20300
2170
2140
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame Heal bonuses heal an additional 25% for all Dark units
Artes
Arte 1: 140% of damage to one enemy (5 hits)
Arte 2: Heal all party units for 20%
Arte 3: 360% of damage to one enemy (1 hits)
Mystic Arte
Mixed MA: 400% of damage to one enemy (30 hits)
OL Charge: 40 (avg. 3.74 turns)
OL Charge: 40 (avg. 3.74 turns)
EX Mystic Arte
Finish + Hit MA: 560% of damage to one enemy (42 hits)
OL Charge: 70 (40 + 30, avg. 6.17 turns)
Co-op Skill
Fast Heal 3
Heal your party for 20%
20900
1850
2010
Hit MA
Attack Type
Evolvable
Stats
20900
1850
2010
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 130% of damage to one enemy (3 hits)
Arte 2: 160% of damage to one enemy (5 hits)
Arte 3: 200% of damage to one enemy (10 hits)
Mystic Arte
Hit MA: 250% of damage to one enemy (60 hits)
OL Charge: 40 (avg. 3.36 turns)
OL Charge: 40 (avg. 3.36 turns)
Co-op Skill
High Wind Attack 3
240% of physical Wind damage
22500
1990
2170
Hit MA
Attack Type
Evolved
Stats
22500
1990
2170
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Every turn, all Wind units gain 80 Defense power
Artes
Arte 1: 130% of damage to one enemy (3 hits)
Arte 2: 160% of damage to one enemy (5 hits)
Arte 3: 200% of damage to one enemy (10 hits)
Mystic Arte
Hit MA: 250% of damage to one enemy (60 hits)
OL Charge: 40 (avg. 3.36 turns)
OL Charge: 40 (avg. 3.36 turns)
EX Mystic Arte
Hit MA: 250% of damage to one enemy (90 hits)
OL Charge: 70 (40 + 30, avg. 5.5 turns)
Co-op Skill
High Wind Attack 3
240% of physical Wind damage
16300
1770
1520
Mixed MA
Attack Type
Stats
16300
1770
1520
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 140% of damage to all enemies (4 hits)
Arte 2: 210% of damage to all enemies (8 hits)
Mystic Arte
Mixed MA: 440% of damage to one enemy (28 hits)
OL Charge: 37 (avg. 3.64 turns)
OL Charge: 37 (avg. 3.64 turns)
Co-op Skill
Fire Attack 4 + Chain Plus
165% of physical Fire damage, and increase the Attack chain by an additional 5 points
23400
1920
2350
Hit MA
Defense Type
(Bond) Awakenable
Stats
23400
1920
2350
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 110% of damage to one enemy (11 hits)
Arte 2: 120% of damage to one enemy (21 hits)
Arte 3: 130% of damage to all enemies (31 hits)
Mystic Arte
Hit MA: 240% of damage to one enemy (65 hits)
OL Charge: 55 (avg. 2.66 turns)
OL Charge: 55 (avg. 2.66 turns)
Co-op Skill
Fast Appeal Target 6
Increase the boss' aggression towards your party
Awakening Partner
26100
2120
2620
Hit MA
Defense Type
Bond Awakenable
Stats
26100
2120
2620
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Earth units gain 7% Attack power
Artes
Arte 1: 110% of damage to one enemy (11 hits)
BP: Hit count increases by 7
BP: Hit count increases by 7
Arte 2: 120% of damage to one enemy (21 hits)
BP: Increase attack power of all Earth party units by 10% (3 turns)
BP: Increase attack power of all Earth party units by 10% (3 turns)
Arte 3: 130% of damage to all enemies (31 hits)
BP: Paralyze all enemies for the current turn
BP: Paralyze all enemies for the current turn
Mystic Arte
Hit MA: 240% of damage to one enemy (65 hits)
BP: Increase attack power of all Earth party units by 20% (current turn)
OL Charge: 55 (avg. 2.37 turns)
BP: Increase attack power of all Earth party units by 20% (current turn)
OL Charge: 55 (avg. 2.37 turns)
EX Mystic Arte
Hit MA: 240% of damage to one enemy (95 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 90 (55 + 35, avg. 3.57 turns)
Co-op Skill
Fast Appeal Target 6
Increase the boss' aggression towards your party
Soulmates



17400
1570
1710
Mixed MA
Magic Type
Stats
17400
1570
1710
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 200% of damage to one enemy (12 hits)
Arte 2: Heal all party units for 30%
Mystic Arte
Mixed MA: 370% of damage to one enemy (37 hits)
OL Charge: 35 (avg. 3.42 turns)
OL Charge: 35 (avg. 3.42 turns)
Co-op Skill
Fast Fire Shot 4
85% of magical Fire damage
23400
2010
2350
Hit MA
Defense Type
(Bond) Awakenable
Stats
23400
2010
2350
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 210% of damage to all enemies (11 hits)
Arte 2: Heal all party units for 35%
Arte 3: Increase attack power of all Dark party units by 50%
Mystic Arte
Hit + Quick Charge MA: 240% of damage to one enemy (40 hits)
OL Charge: 20 (avg. 1.88 turns)
OL Charge: 20 (avg. 1.88 turns)
Co-op Skill
High Guard 5 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 90%, plus a 50% chance to heal your party by 40%
Awakening Partner
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