25000
2370
2470
Hit MA
Attack Type
Bond Awakenable
Stats
25000
2370
2470
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units at full health gain 40% Attack power and 40% Defense power
Artes
Arte 1: 200% of damage to one enemy (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 250% of damage to all enemies (7 hits)
BP: Heal all Water party units for 15%
BP: Heal all Water party units for 15%
Arte 3: 300% of damage to one enemy (8 hits)
BP: Increase attack power of all Water party units by 50% (current turn)
BP: Increase attack power of all Water party units by 50% (current turn)
Mystic Arte
Hit MA: 450% of damage to one enemy (70 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.04 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.04 turns)
EX Mystic Arte
Hit MA: 450% of damage to one enemy (130 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 70 (40 + 30, avg. 4.94 turns)
Co-op Skill
Fast Water Attack 7
90% of physical Water damage
Soulmates



27600
2210
2640
Dual Hit MA
Defense Type
Bond Awakenable
Stats
27600
2210
2640
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 150% for all Dark units
Artes
Arte 1: Increase defense power of this unit by 120%
BP: Heal this unit for 60%
BP: Heal this unit for 60%
Arte 2: 200% of damage to one enemy (15 hits)
BP: Heal all Dark party units for 15%
BP: Heal all Dark party units for 15%
Arte 3: Increase defense power of all Dark party units by 60%
BP: Heal all Dark party units for 30%
BP: Heal all Dark party units for 30%
Mystic Arte
Hit MA: 240% of damage to one enemy (77 hits)
BP: Heal this unit for 45%
OL Charge: 45 (avg. 3.11 turns)
BP: Heal this unit for 45%
OL Charge: 45 (avg. 3.11 turns)
EX Mystic Arte
Hit + Quick Charge MA: 240% of damage to one enemy (115 hits)
BP: Increase attack power of all Dark party units by 70% (1 turn)
BP: Increase attack power of all Dark party units by 70% (1 turn)
OL Charge: 65 (45 + 20, avg. 4.27 turns)
Partner: Marta
Hit MA: 340% of damage to one enemy (80 hits)
BP: Heal all Dark party units for 35%
OL Charge: 45 (avg. 3.11 turns)
BP: Heal all Dark party units for 35%
OL Charge: 45 (avg. 3.11 turns)
Dual EX Mystic Arte
Hit MA: 340% of damage to one enemy (140 hits)
BP: Hit count increases by 20
BP: Hit count increases by 20
OL Charge: 85 (45 + 40, avg. 5.43 turns)
Co-op Skill
Guard 7 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 70%, plus a 40% chance to heal your party by 30%
Soulmates



23700
2830
2540
Finish MA
Attack Type
Bond Awakenable
Stats
23700
2830
2540
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 80% and Frame OL bonuses charge an additional 4 points for all Earth units
Artes
Arte 1: 210% of damage to all enemies (3 hits)
BP: Heal all Earth party units for 15%
BP: Heal all Earth party units for 15%
Arte 2: 280% of damage to all enemies (4 hits)
BP: Increase OL of all Earth party units by 3
BP: Increase OL of all Earth party units by 3
Arte 3: 340% of damage to one enemy (7 hits)
BP: Increase attack power of all Earth party units by 40% (2 turns)
BP: Increase attack power of all Earth party units by 40% (2 turns)
Mystic Arte
Finish + Quick Charge MA: 500% of damage to one enemy (7 hits)
BP: Deal an additional 60% of damage
OL Charge: 20 (avg. 2.03 turns)
BP: Deal an additional 60% of damage
OL Charge: 20 (avg. 2.03 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (7 hits)
BP: Increase OL of this unit by 13
BP: Increase OL of this unit by 13
OL Charge: 70 (20 + 50, avg. 5.84 turns)
Co-op Skill
Fast Earth Attack 9 + Chain Plus
120% of physical Earth damage, and increase the Attack chain by an additional 10 points
Soulmates



23000
2210
2400
Heal MA
Defense Type
Bond Awakenable
Stats
23000
2210
2400
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Dark units at full health gain 50% Attack power
Artes
Arte 1: 130% of damage to one enemy (5 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: 100% of damage to one enemy (15 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 3: Increase defense power of all party units by 30%
BP: Increase defense power of this unit by 10% (2 turns)
BP: Increase defense power of this unit by 10% (2 turns)
Mystic Arte
Heal + Quick Charge MA: Heal all party units for 30%
BP: Heal this unit for 10%
OL Charge: 20 (avg. 1.73 turns)
BP: Heal this unit for 10%
OL Charge: 20 (avg. 1.73 turns)
EX Mystic Arte
Heal MA: Heal all party units for 80%
BP: Increase attack power of all party units by 10% (2 turns)
BP: Increase attack power of all party units by 10% (2 turns)
OL Charge: 70 (20 + 50, avg. 4.81 turns)
Co-op Skill
Fast Heal 3 + Luck Heal
Heal your party for 20%, plus a 25% chance to heal your party by 20%
Soulmates


24700
1850
2470
Heal MA
Defense Type
Bond Awakenable
Stats
24700
1850
2470
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame OL bonuses charge an additional 7 points for all Fire units
Artes
Arte 1: 150% of damage to one enemy (13 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: Increase defense power of all party units by 25%
BP: Increase defense power of all Fire party units by 15% (current turn)
BP: Increase defense power of all Fire party units by 15% (current turn)
Arte 3: Increase attack power of all party units by 25%
BP: Increase attack power of all Fire party units by 15% (current turn)
BP: Increase attack power of all Fire party units by 15% (current turn)
Mystic Arte
Heal MA: Heal all party units for 60%
BP: Heal this unit for 10%
OL Charge: 35 (avg. 2.96 turns)
BP: Heal this unit for 10%
OL Charge: 35 (avg. 2.96 turns)
EX Mystic Arte
Heal + Quick Charge MA: Heal all party units for 80%
BP: Increase defense power of all Fire party units by 25% (current turn)
BP: Increase defense power of all Fire party units by 25% (current turn)
OL Charge: 55 (35 + 20, avg. 4.37 turns)
Co-op Skill
Long Physical Defense Boost 3 + Luck Heal
Increase your party's physical defense power by 30% for 360 seconds, plus a 40% chance to heal your party by 25%
Soulmates


26200
1830
2310
Heal MA
Defense Type
Bond Awakenable
Stats
26200
1830
2310
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units in matching frames gain 20% Attack power and 20% Defense power
Artes
Arte 1: 130% of damage to one enemy (4 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: 150% of damage to one enemy (10 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 3: Increase attack power of all party units by 30%
BP: Increase attack power of all party units by 10% (current turn)
BP: Increase attack power of all party units by 10% (current turn)
Mystic Arte
Heal + Quick Charge MA: Heal all party units for 30%
BP: Heal this unit for 10%
OL Charge: 20 (avg. 2 turns)
BP: Heal this unit for 10%
OL Charge: 20 (avg. 2 turns)
EX Mystic Arte
Heal + Quick Charge MA: Heal all party units for 65%
BP: Heal this unit for 20%
BP: Heal this unit for 20%
OL Charge: 40 (20 + 20, avg. 3.51 turns)
Co-op Skill
Guard 3 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 55%, plus a 40% chance to heal your party by 25%
Soulmates


23200
2440
2400
Hit MA
Attack Type
Bond Awakenable
Stats
23200
2440
2400
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Fire units at full health gain 70% Attack power
Artes
Arte 1: 230% of damage to one enemy (4 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: 200% of damage to all enemies (12 hits)
BP: Heal all Fire party units for 15%
BP: Heal all Fire party units for 15%
Arte 3: 300% of damage to one enemy (7 hits)
BP: Increase attack power of all Fire party units by 20% (3 turns)
BP: Increase attack power of all Fire party units by 20% (3 turns)
Mystic Arte
Hit MA: 240% of damage to one enemy (60 hits)
BP: Heal all Fire party units for 25%
OL Charge: 35 (avg. 2.69 turns)
BP: Heal all Fire party units for 25%
OL Charge: 35 (avg. 2.69 turns)
EX Mystic Arte
Hit MA: 240% of damage to one enemy (111 hits)
BP: Heal all Fire party units for 50%
BP: Heal all Fire party units for 50%
OL Charge: 75 (35 + 40, avg. 5.19 turns)
Co-op Skill
Fire Attack 4 + Luck Heal
165% of physical Fire damage, plus a 40% chance to heal your party by 30%
Soulmates



27400
2060
2410
Hit MA
Defense Type
Bond Awakenable
Stats
27400
2060
2410
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units in matching frames gain 30% Attack power and 30% Defense power
Artes
Arte 1: 150% of damage to one enemy (12 hits)
BP: Hit count increases by 6
BP: Hit count increases by 6
Arte 2: Increase attack power of all Light party units by 40%
BP: Increase defense power of all Light party units by 30% (current turn)
BP: Increase defense power of all Light party units by 30% (current turn)
Arte 3: Increase defense power of all Light party units by 40%
BP: Increase attack power of all Light party units by 30% (current turn)
BP: Increase attack power of all Light party units by 30% (current turn)
Mystic Arte
Hit MA: 240% of damage to one enemy (50 hits)
BP: Heal all Light party units for 30%
OL Charge: 35 (avg. 2.66 turns)
BP: Heal all Light party units for 30%
OL Charge: 35 (avg. 2.66 turns)
EX Mystic Arte
Hit MA: 240% of damage to one enemy (110 hits)
BP: Heal all Light party units for 60%
BP: Heal all Light party units for 60%
OL Charge: 75 (35 + 40, avg. 5.13 turns)
Co-op Skill
Appeal Target 6 + Luck Heal
Increase the boss' aggression towards your party, plus a 40% chance to heal your party by 30%
Soulmates



26600
2310
2610
Dual Hit MA
Defense Type
Bond Awakenable
Stats
26600
2310
2610
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units at full health gain 40% Attack power and 40% Defense power
Artes
Arte 1: 260% of damage to one enemy (8 hits)
BP: Heal all Earth party units for 15%
BP: Heal all Earth party units for 15%
Arte 2: 300% of damage to one enemy (14 hits)
BP: Increase attack power of all Earth party units by 25% (2 turns)
BP: Increase attack power of all Earth party units by 25% (2 turns)
Arte 3: Heal all party units for 35%
BP: Increase defense power of all Earth party units by 30% (2 turns)
BP: Increase defense power of all Earth party units by 30% (2 turns)
Mystic Arte
Hit MA: 270% of damage to one enemy (50 hits)
BP: Heal all Earth party units for 30%
OL Charge: 35 (avg. 2.67 turns)
BP: Heal all Earth party units for 30%
OL Charge: 35 (avg. 2.67 turns)
EX Mystic Arte
Hit MA: 270% of damage to one enemy (110 hits)
BP: Heal all Earth party units for 60%
BP: Heal all Earth party units for 60%
OL Charge: 75 (35 + 40, avg. 5.16 turns)
Partner: Emil
Hit MA: 400% of damage to one enemy (75 hits)
BP: Increase attack power of all Earth party units by 40% (1 turn)
OL Charge: 44 (avg. 3.23 turns)
BP: Increase attack power of all Earth party units by 40% (1 turn)
OL Charge: 44 (avg. 3.23 turns)
Dual EX Mystic Arte
Hit MA: 400% of damage to one enemy (135 hits)
BP: Hit count increases by 20
BP: Hit count increases by 20
OL Charge: 78 (44 + 34, avg. 5.34 turns)
Co-op Skill
Guard 6 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 65%, plus a 40% chance to heal your party by 30%
Soulmates



27100
2600
2360
Hit MA
Attack Type
Bond Awakenable
Stats
27100
2600
2360
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Dark units at full health gain 30% Critical chance
Artes
Arte 1: 300% of damage to one enemy (16 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: Heal all party units for 30%
BP: Increase attack power of all Dark party units by 25% (2 turns)
BP: Increase attack power of all Dark party units by 25% (2 turns)
Arte 3: Increase Crit chance by 10% and damage by 30% on all Dark party units
BP: Increase Critical damage of all Dark party units by 20% for the current turn
BP: Increase Critical damage of all Dark party units by 20% for the current turn
Mystic Arte
Hit MA: 350% of damage to one enemy (65 hits)
BP: Heal all Dark party units for 30%
OL Charge: 40 (avg. 2.97 turns)
BP: Heal all Dark party units for 30%
OL Charge: 40 (avg. 2.97 turns)
EX Mystic Arte
Hit MA: 350% of damage to one enemy (120 hits)
BP: Heal all Dark party units for 60%
BP: Heal all Dark party units for 60%
OL Charge: 77 (40 + 37, avg. 5.25 turns)
Co-op Skill
Physical Attack Boost 7
Increase your party's physical attack power by 90% for 180 seconds
Soulmates



23600
2420
2270
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
23600
2420
2270
+ 20 Bonus Levels
Co-op Type: Attack
Transformation
While the first OL bar is filled, change arte set and gain 3000 max HP, 500 Attack power and 400 Defense power
EX Skill
The effect of Frame Attack bonuses increases by 30% and the effect of Frame Defense bonuses by 35% for all Dark units
Artes
Arte 1: 190% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 10% (5 turns)
BP: Increase attack power of this unit by 10% (5 turns)
Arte 2: 240% of damage to one enemy (3 hits)
BP: Hit count increases by 4
BP: Hit count increases by 4
Arte 3: 300% of damage to one enemy (3 hits)
BP: Heal this unit for 30%
BP: Heal this unit for 30%
While transformed
Arte 1: 300% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 30% (2 turns)
BP: Increase attack power of this unit by 30% (2 turns)
Arte 2: 240% of damage to all enemies (13 hits)
BP: Increase attack power of all Dark party units by 25% (2 turns)
BP: Increase attack power of all Dark party units by 25% (2 turns)
Arte 3: 360% of damage to all enemies (20 hits)
BP: Increase defense power of all Dark party units by 25% (2 turns)
BP: Increase defense power of all Dark party units by 25% (2 turns)
Mystic Arte
Hit MA: 300% of damage to one enemy (70 hits)
BP: Increase attack power of all Dark party units by 25% (2 turns)
OL Charge: 42 (avg. 3.59 turns)
BP: Increase attack power of all Dark party units by 25% (2 turns)
OL Charge: 42 (avg. 3.59 turns)
EX Mystic Arte
Finish + Hit MA: 550% of damage to one enemy (125 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 100 (42 + 58, avg. 6.2 turns)
Co-op Skill
Dark Attack 4 + Chain Plus
165% of physical Dark damage, and increase the Attack chain by an additional 5 points
Soulmates



23700
2710
2420
Finish MA
Magic Type
Bond Awakenable
Stats
23700
2710
2420
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Dark units at full health gain 5 OL charge
Artes
Arte 1: 220% of damage to all enemies (3 hits)
BP: Increase attack power of this unit by 25% (3 turns)
BP: Increase attack power of this unit by 25% (3 turns)
Arte 2: 300% of damage to all enemies (2 hits)
BP: Increase attack power of this unit by 50% (1 turn)
BP: Increase attack power of this unit by 50% (1 turn)
Arte 3: 550% of damage to one enemy (15 hits)
BP: Increase attack power of this unit by 100% (current turn)
BP: Increase attack power of this unit by 100% (current turn)
Mystic Arte
Finish MA: 650% of damage to one enemy (7 hits)
BP: Increase attack power of this unit by 50% (1 turn)
OL Charge: 35 (avg. 3.08 turns)
BP: Increase attack power of this unit by 50% (1 turn)
OL Charge: 35 (avg. 3.08 turns)
EX Mystic Arte
Finish MA: 1350% of damage to one enemy (7 hits)
BP: Increase attack power of this unit by 100% (1 turn)
BP: Increase attack power of this unit by 100% (1 turn)
OL Charge: 70 (35 + 35, avg. 5.67 turns)
Co-op Skill
High Dark Shot 7
460% of magical Dark damage
Soulmates



25400
2610
2520
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
25400
2610
2520
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units gain 2000 Attack power and 40% chance to resist Stun
Artes
Arte 1: 240% of damage to one enemy (7 hits)
BP: Increase attack power of all Water party units by 15% (3 turns)
BP: Increase attack power of all Water party units by 15% (3 turns)
Arte 2: Heal all party units for 30% and cure status effects on them
BP: Increase OL of this unit by 10
BP: Increase OL of this unit by 10
Arte 3: 350% of damage to all enemies (10 hits)
BP: Increase attack power of all Water party units by 40% (2 turns)
BP: Increase attack power of all Water party units by 40% (2 turns)
Mystic Arte
Hit MA: 350% of damage to one enemy (50 hits)
BP: Hit count increases by 10
OL Charge: 42 (avg. 3.4 turns)
BP: Hit count increases by 10
OL Charge: 42 (avg. 3.4 turns)
EX Mystic Arte
Finish + Hit MA: 720% of damage to one enemy (110 hits)
BP: Increase attack power of all Water party units by 100% (current turn)
BP: Increase attack power of all Water party units by 100% (current turn)
OL Charge: 77 (42 + 35, avg. 5.81 turns)
Co-op Skill
Water Attack 8 + Chain Plus
230% of physical Water damage, and increase the Attack chain by an additional 8 points
Soulmates



21000
2550
2120
Finish MA
Attack Type
Bond Awakenable
Stats
21000
2550
2120
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 80% for all Dark units
Artes
Arte 1: 150% of damage to one enemy (2 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 180% of damage to one enemy (4 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 3: 250% of damage to one enemy (6 hits)
BP: Hit count increases by 5
BP: Hit count increases by 5
Mystic Arte
Finish MA: 660% of damage to one enemy (6 hits)
BP: Hit count increases by 17
OL Charge: 40 (avg. 3.44 turns)
BP: Hit count increases by 17
OL Charge: 40 (avg. 3.44 turns)
EX Mystic Arte
Finish MA: 999% of damage to one enemy (6 hits)
BP: Deal an additional 101% of damage
BP: Deal an additional 101% of damage
OL Charge: 75 (40 + 35, avg. 6.01 turns)
Co-op Skill
High Dark Attack 4
260% of physical Dark damage
Soulmates


24500
2000
2450
Hit MA
Defense Type
Bond Awakenable
Stats
24500
2000
2450
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 100% for all Earth units
Artes
Arte 1: 10000 HP of damage to one enemy (8 hits)
BP: Increase attack power of all Earth party units by 15% (1 turn)
BP: Increase attack power of all Earth party units by 15% (1 turn)
Arte 2: 15000 HP of damage to one enemy (15 hits)
BP: Deal an additional 25000HP of damage
BP: Deal an additional 25000HP of damage
Arte 3: Heal all party units for 30%
BP: Increase defense power of all Earth party units by 15% (1 turn)
BP: Increase defense power of all Earth party units by 15% (1 turn)
Mystic Arte
Hit MA: 200% of damage to one enemy (60 hits)
BP: Increase attack power of all Earth party units by 20% (current turn)
OL Charge: 40 (avg. 2.8 turns)
BP: Increase attack power of all Earth party units by 20% (current turn)
OL Charge: 40 (avg. 2.8 turns)
EX Mystic Arte
Hit MA: 200% of damage to one enemy (110 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 70 (40 + 30, avg. 4.52 turns)
Co-op Skill
Double Guard 3
Reduce damage taken by your party from the boss' next 2 attacks by 55%
Soulmates


21000
2450
2350
Finish MA
Attack Type
Bond Awakenable
Stats
21000
2450
2350
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 80% for all Fire units
Artes
Arte 1: 200% of damage to one enemy (3 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 300% of damage to one enemy (4 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Arte 3: Increase defense power of all party units by 30%
BP: Increase defense power of all party units by 20% (current turn)
BP: Increase defense power of all party units by 20% (current turn)
Mystic Arte
Finish MA: 590% of damage to one enemy (10 hits)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.75 turns)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.75 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 30% (3 turns)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 75 (40 + 35, avg. 6.6 turns)
Co-op Skill
Fire Attack 4 + Chain Plus
165% of physical Fire damage, and increase the Attack chain by an additional 5 points
Soulmates


24000
2500
2000
Finish MA
Attack Type
Bond Awakenable
Stats
24000
2500
2000
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Frame OL bonuses charge an additional 7 points for all Water units
Artes
Arte 1: 220% of damage to one enemy (5 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 160% of damage to one enemy (12 hits)
BP: Increase attack power of all Water party units by 20% (current turn)
BP: Increase attack power of all Water party units by 20% (current turn)
Arte 3: 400% of damage to one enemy (2 hits)
BP: Increase attack power of this unit by 10% (3 turns)
BP: Increase attack power of this unit by 10% (3 turns)
Mystic Arte
Finish MA: 660% of damage to one enemy (5 hits)
BP: Deal an additional 40% of damage
OL Charge: 40 (avg. 3.2 turns)
BP: Deal an additional 40% of damage
OL Charge: 40 (avg. 3.2 turns)
EX Mystic Arte
Finish MA: 1150% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 25% (3 turns)
BP: Increase attack power of this unit by 25% (3 turns)
OL Charge: 74 (40 + 34, avg. 5.5 turns)
Co-op Skill
High Water Attack 4
260% of physical Water damage
Soulmates


22600
2520
2220
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
22600
2520
2220
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Light units gain 600 Attack power
Artes
Arte 1: 180% of damage to one enemy (2 hits)
BP: Increase attack power of this unit by 5% (10 turns)
BP: Increase attack power of this unit by 5% (10 turns)
Arte 2: 230% of damage to one enemy (3 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 3: 300% of damage to one enemy (3 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
Mystic Arte
AOE MA: 400% of damage to all enemies (27 hits)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 40 (avg. 3.96 turns)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 40 (avg. 3.96 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 720% of damage to all enemies (49 hits)
BP: Increase attack power of this unit by 60% (2 turns)
BP: Increase attack power of this unit by 60% (2 turns)
OL Charge: 70 (40 + 30, avg. 6.56 turns)
Co-op Skill
High Light Attack 5
280% of physical Light damage
Soulmates



24300
2470
2100
Finish MA
Attack Type
Bond Awakenable
Stats
24300
2470
2100
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 40% and Frame OL bonuses charge an additional 3 points for all Fire units
Artes
Arte 1: 310% of damage to one enemy (3 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Arte 2: 250% of damage to all enemies (4 hits)
BP: Increase attack power of all party units by 20% (1 turn)
BP: Increase attack power of all party units by 20% (1 turn)
Arte 3: Increase attack power of this unit by 100%
BP: Increase attack power of this unit by 30% (1 turn)
BP: Increase attack power of this unit by 30% (1 turn)
Mystic Arte
Finish MA: 630% of damage to one enemy (12 hits)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.51 turns)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.51 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (12 hits)
BP: Decrease defense power of one enemy by 10% (2 turns)
BP: Decrease defense power of one enemy by 10% (2 turns)
OL Charge: 70 (40 + 30, avg. 5.76 turns)
Co-op Skill
Short Physical Attack Boost 4
Increase your party's physical attack power by 85% for 90 seconds
Soulmates



23000
2630
2170
Finish MA
Attack Type
Bond Awakenable
Stats
23000
2630
2170
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Dark units in matching frames gain 70% Attack power
Artes
Arte 1: 210% of damage to one enemy (2 hits)
BP: Increase attack power of this unit by 10% (3 turns)
BP: Increase attack power of this unit by 10% (3 turns)
Arte 2: 280% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 20% (1 turn)
BP: Increase attack power of this unit by 20% (1 turn)
Arte 3: 400% of damage to all enemies (4 hits)
BP: Hit count increases by 7
BP: Hit count increases by 7
Mystic Arte
Finish MA: 700% of damage to one enemy (2 hits)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 42 (avg. 3.59 turns)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 42 (avg. 3.59 turns)
EX Mystic Arte
Finish MA: 1300% of damage to one enemy (2 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
OL Charge: 82 (42 + 40, avg. 6.53 turns)
Co-op Skill
Dark Attack 5
180% of physical Dark damage
Soulmates



23300
2470
2400
Finish MA
Attack Type
Bond Awakenable
Stats
23300
2470
2400
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Wind units in matching frames gain 70% Attack power
Artes
Arte 1: 240% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 10% (3 turns)
BP: Increase attack power of this unit by 10% (3 turns)
Arte 2: 400% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 15% (2 turns)
BP: Increase attack power of this unit by 15% (2 turns)
Arte 3: 320% of damage to all enemies (4 hits)
BP: Increase attack power of this unit by 20% (1 turn)
BP: Increase attack power of this unit by 20% (1 turn)
Mystic Arte
Finish MA: 660% of damage to one enemy (16 hits)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 42 (avg. 3.66 turns)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 42 (avg. 3.66 turns)
EX Mystic Arte
Finish MA: 1260% of damage to one enemy (16 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 82 (42 + 40, avg. 6.67 turns)
Co-op Skill
High Wind Attack 5
280% of physical Wind damage
Soulmates



22300
2770
2170
Dual Finish MA
Attack Type
Bond Awakenable
Stats
22300
2770
2170
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 100% for all Water units
Artes
Arte 1: 210% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 15% (3 turns)
BP: Increase attack power of this unit by 15% (3 turns)
Arte 2: 260% of damage to all enemies (5 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 380% of damage to all enemies (10 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
Mystic Arte
Hit + AOE MA: 440% of damage to all enemies (44 hits)
BP: Deal an additional 70% of damage
OL Charge: 40 (avg. 2.89 turns)
BP: Deal an additional 70% of damage
OL Charge: 40 (avg. 2.89 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 740% of damage to all enemies (74 hits)
BP: Increase attack power of all Water party units by 40% (1 turn)
BP: Increase attack power of all Water party units by 40% (1 turn)
OL Charge: 75 (40 + 35, avg. 4.98 turns)
Partner: Flynn
Finish MA: 770% of damage to one enemy (25 hits)
BP: Increase attack power of all Water party units by 30% (1 turn)
OL Charge: 50 (avg. 3.49 turns)
BP: Increase attack power of all Water party units by 30% (1 turn)
OL Charge: 50 (avg. 3.49 turns)
Dual EX Mystic Arte
Finish MA: 1400% of damage to one enemy (25 hits)
BP: Decrease defense power of one enemy by 20% (1 turn)
BP: Decrease defense power of one enemy by 20% (1 turn)
OL Charge: 100 (50 + 50, avg. 6.47 turns)
Co-op Skill
Water Attack 6
195% of physical Water damage
Soulmates



22400
2800
2220
Dual Finish MA
Attack Type
Bond Awakenable
Stats
22400
2800
2220
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Light units in matching frames gain 90% Attack power
Artes
Arte 1: 210% of damage to one enemy (10 hits)
BP: Heal this unit for 20%
BP: Heal this unit for 20%
Arte 2: 270% of damage to one enemy (12 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 3: 370% of damage to one enemy (14 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
Mystic Arte
Finish MA: 550% of damage to one enemy (15 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 2.48 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 2.48 turns)
EX Mystic Arte
Finish + Quick Charge MA: 850% of damage to one enemy (15 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
OL Charge: 60 (40 + 20, avg. 3.47 turns)
Partner: Flynn
Finish MA: 700% of damage to one enemy (25 hits)
BP: Increase attack power of this unit by 30% (5 turns)
OL Charge: 45 (avg. 2.73 turns)
BP: Increase attack power of this unit by 30% (5 turns)
OL Charge: 45 (avg. 2.73 turns)
Dual EX Mystic Arte
Finish MA: 1200% of damage to one enemy (25 hits)
BP: Deal an additional 150% of damage
BP: Deal an additional 150% of damage
OL Charge: 90 (45 + 45, avg. 4.96 turns)
Co-op Skill
High Light Attack 7
330% of physical Light damage
Soulmates



23300
2800
2340
Finish MA
Attack Type
Bond Awakenable
Stats
23300
2800
2340
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Dark units in matching frames gain 25% Critical chance
Artes
Arte 1: 220% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 310% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 440% of damage to all enemies (11 hits)
BP: Increase attack power of this unit by 50% (1 turn)
BP: Increase attack power of this unit by 50% (1 turn)
Mystic Arte
Finish MA: 770% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 70% (1 turn)
OL Charge: 40 (avg. 3.28 turns)
BP: Increase attack power of this unit by 70% (1 turn)
OL Charge: 40 (avg. 3.28 turns)
EX Mystic Arte
Finish MA: 1300% of damage to one enemy (10 hits)
BP: Increase attack power of all Dark party units by 70% (1 turn)
BP: Increase attack power of all Dark party units by 70% (1 turn)
OL Charge: 70 (40 + 30, avg. 5.36 turns)
Co-op Skill
Dark Attack 7 + Chain Plus
210% of physical Dark damage, and increase the Attack chain by an additional 5 points
Soulmates



24000
2840
2070
Dual Finish + Hit MA
Attack Type
Bond Awakenable
Stats
24000
2840
2070
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 70% and Frame OL bonuses charge an additional 4 points for all Dark units
Artes
Arte 1: 230% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 20% (2 turns)
BP: Increase attack power of this unit by 20% (2 turns)
Arte 2: 300% of damage to all enemies (6 hits)
BP: Increase attack power of all Dark party units by 20% (2 turns)
BP: Increase attack power of all Dark party units by 20% (2 turns)
Arte 3: 450% of damage to one enemy (14 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Hit MA: 410% of damage to one enemy (54 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.06 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.06 turns)
EX Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (100 hits)
BP: Increase attack power of all Dark party units by 50% (1 turn)
BP: Increase attack power of all Dark party units by 50% (1 turn)
OL Charge: 70 (40 + 30, avg. 4.99 turns)
Partner: Repede
Finish + Hit MA: 740% of damage to one enemy (44 hits)
BP: Deal an additional 75% of break gauge damage
OL Charge: 47 (avg. 3.51 turns)
BP: Deal an additional 75% of break gauge damage
OL Charge: 47 (avg. 3.51 turns)
Dual EX Mystic Arte
Finish + Hit MA: 1210% of damage to one enemy (70 hits)
BP: Increase attack power of all Dark party units by 100% (1 turn)
BP: Increase attack power of all Dark party units by 100% (1 turn)
OL Charge: 80 (47 + 33, avg. 5.63 turns)
Co-op Skill
High Dark Attack 7 + Chain Plus
330% of physical Dark damage, and increase the Attack chain by an additional 5 points
Soulmates



24600
2770
2370
Dual Finish + Hit MA
Attack Type
Bond Awakenable
Stats
24600
2770
2370
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 140% for all Fire units
Artes
Arte 1: 210% of damage to all enemies (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 300% of damage to one enemy (7 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 420% of damage to one enemy (10 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish + Hit MA: 500% of damage to one enemy (40 hits)
BP: Increase attack power of this unit by 50% (2 turns)
OL Charge: 35 (avg. 2.82 turns)
BP: Increase attack power of this unit by 50% (2 turns)
OL Charge: 35 (avg. 2.82 turns)
EX Mystic Arte
Finish + Hit MA: 840% of damage to one enemy (70 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 62 (35 + 27, avg. 4.61 turns)
Partner: Flynn
Finish + Hit MA: 500% of damage to one enemy (60 hits)
BP: Increase attack power of all Fire party units by 50% (1 turn)
OL Charge: 45 (avg. 3.48 turns)
BP: Increase attack power of all Fire party units by 50% (1 turn)
OL Charge: 45 (avg. 3.48 turns)
Dual EX Mystic Arte
Finish + Hit MA: 870% of damage to one enemy (110 hits)
BP: Increase attack power of all Fire party units by 100% (current turn)
BP: Increase attack power of all Fire party units by 100% (current turn)
OL Charge: 75 (45 + 30, avg. 5.47 turns)
Co-op Skill
High Fire Attack 7 + Chain Plus
330% of physical Fire damage, and increase the Attack chain by an additional 5 points
Soulmates



24600
2850
2410
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
24600
2850
2410
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units in matching frames gain 30% Critical chance
Artes
Arte 1: Increase Crit chance by 10% and damage by 30% on all Water party units
BP: Increase attack power of all Water party units by 35% (3 turns)
BP: Increase attack power of all Water party units by 35% (3 turns)
Arte 2: 300% of damage to one enemy (7 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 450% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 600% of damage to one enemy (30 hits)
BP: Increase attack power of this unit by 100% (2 turns)
OL Charge: 35 (avg. 3 turns)
BP: Increase attack power of this unit by 100% (2 turns)
OL Charge: 35 (avg. 3 turns)
EX Mystic Arte
Finish + Hit MA: 1100% of damage to one enemy (55 hits)
BP: Increase attack power of all Water party units by 100% (1 turn)
BP: Increase attack power of all Water party units by 100% (1 turn)
OL Charge: 70 (35 + 35, avg. 5.5 turns)
Co-op Skill
Fast Water Attack 8 + Chain Plus
105% of physical Water damage, and increase the Attack chain by an additional 8 points
Soulmates



24100
2850
2350
Dual Finish + Hit MA
Attack Type
Bond Awakenable
Stats
24100
2850
2350
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 150% for all Earth units
Artes
Arte 1: 200% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 2: 300% of damage to one enemy (12 hits)
BP: Increase attack power of all Earth party units by 20% (2 turns)
BP: Increase attack power of all Earth party units by 20% (2 turns)
Arte 3: 400% of damage to one enemy (14 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 500% of damage to one enemy (30 hits)
BP: Increase attack power of this unit by 40% (2 turns)
OL Charge: 40 (avg. 2.46 turns)
BP: Increase attack power of this unit by 40% (2 turns)
OL Charge: 40 (avg. 2.46 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 770% of damage to one enemy (45 hits)
BP: Increase attack power of all Earth party units by 40% (2 turns)
BP: Increase attack power of all Earth party units by 40% (2 turns)
OL Charge: 60 (40 + 20, avg. 3.44 turns)
Partner: Flynn
Finish MA: 700% of damage to one enemy (30 hits)
BP: Increase attack power of all Earth party units by 40% (current turn)
OL Charge: 50 (avg. 2.95 turns)
BP: Increase attack power of all Earth party units by 40% (current turn)
OL Charge: 50 (avg. 2.95 turns)
Dual EX Mystic Arte
Finish + Hit MA: 1200% of damage to one enemy (50 hits)
BP: Increase OL of this unit by 20
BP: Increase OL of this unit by 20
OL Charge: 95 (50 + 45, avg. 5.16 turns)
Co-op Skill
High Earth Attack 8
360% of physical Earth damage
Soulmates



24100
2120
2430
Heal MA
Defense Type
Bond Awakenable
Stats
24100
2120
2430
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Fire units gain 5% Defense power
Artes
Arte 1: 140% of damage to one enemy (2 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: 160% of damage to one enemy (2 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 3: Heal all party units for 30%
BP: Increase defense power of this unit by 10% (2 turns)
BP: Increase defense power of this unit by 10% (2 turns)
Mystic Arte
Heal + Quick Charge MA: Heal all party units for 30%
BP: Heal an additional 5%
OL Charge: 16 (avg. 2.02 turns)
BP: Heal an additional 5%
OL Charge: 16 (avg. 2.02 turns)
EX Mystic Arte
Heal MA: Heal all party units for 80%
BP: Increase defense power of all party units by 10% (3 turns)
BP: Increase defense power of all party units by 10% (3 turns)
OL Charge: 47 (16 + 31, avg. 4.98 turns)
Co-op Skill
High Appeal Target 4
Increase the boss' aggression towards your party
Soulmates


26000
2070
2110
Heal MA
Defense Type
Bond Awakenable
Stats
26000
2070
2110
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units gain 600 Defense power
Artes
Arte 1: Heal all party units for 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: Increase defense power of this unit by 100%
BP: Increase Defense power by an additional 10%
BP: Increase Defense power by an additional 10%
Arte 3: 20000 HP of damage to one enemy (10 hits)
BP: Deal an additional 10000HP of damage
BP: Deal an additional 10000HP of damage
Mystic Arte
Heal MA: Heal all party units for 65%
BP: Cure status effects on this unit
OL Charge: 40 (avg. 3.83 turns)
BP: Cure status effects on this unit
OL Charge: 40 (avg. 3.83 turns)
EX Mystic Arte
Heal + Quick Charge MA: Heal all party units for 85%
BP: Increase defense power of this unit by 20% (2 turns)
BP: Increase defense power of this unit by 20% (2 turns)
OL Charge: 50 (40 + 10, avg. 4.67 turns)
Co-op Skill
Poison Guard 3
Guard your party against Poison status effects for 40 seconds
Soulmates


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