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21500
2530
2150
Finish MA
Attack Type
Bond Awakenable
Stats
21500
2530
2150
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Light units in matching frames gain 50% Attack power
Artes
Arte 1: 200% of damage to one enemy (1 hits)
BP: Hit count increases by 4
BP: Hit count increases by 4
Arte 2: 250% of damage to one enemy (3 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 3: Increase attack power of this unit by 100%
BP: Increase Attack power by an additional 20%
BP: Increase Attack power by an additional 20%
Mystic Arte
Finish MA: 630% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 25% (2 turns)
OL Charge: 40 (avg. 3.69 turns)
BP: Increase attack power of this unit by 25% (2 turns)
OL Charge: 40 (avg. 3.69 turns)
EX Mystic Arte
Finish MA: 1150% of damage to one enemy (3 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 6.08 turns)
Co-op Skill
High Light Attack 4 + Revenge
255% of physical Light damage, and deal additional damage based on the amount of other players' parties currently KO'd
Soulmates
Mint
+Max HP
Chester
+ATK
25000
2170
2150
Finish + Hit MA
Defense Type
Bond Awakenable
Stats
25000
2170
2150
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units at critical health (30% HP or less) gain 150% Attack power
Artes
Arte 1: 150% of damage to one enemy (3 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 160% of damage to one enemy (4 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Arte 3: 180% of damage to one enemy (5 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Mystic Arte
Mixed MA: 400% of damage to one enemy (25 hits)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.44 turns)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.44 turns)
EX Mystic Arte
Finish + Hit MA: 750% of damage to one enemy (45 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
OL Charge: 80 (40 + 40, avg. 6.38 turns)
Co-op Skill
Protect 2
Cover 2 party slots in the target range behind yours for the boss' next 2 attacks
Soulmate
Mint
+Max HP
24100
2450
2140
Finish MA
Attack Type
Bond Awakenable
Stats
24100
2450
2140
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Earth units gain 600 Attack power
Artes
Arte 1: 180% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 20% (1 turn)
BP: Increase attack power of this unit by 20% (1 turn)
Arte 2: 200% of damage to one enemy (3 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Arte 3: 260% of damage to all enemies (6 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Mystic Arte
Finish MA: 630% of damage to one enemy (14 hits)
BP: Hit count increases by 10
OL Charge: 40 (avg. 3.32 turns)
BP: Hit count increases by 10
OL Charge: 40 (avg. 3.32 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (24 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 80 (40 + 40, avg. 6.13 turns)
Co-op Skill
Earth Attack 5
180% of physical Earth damage
Soulmates
Mint
+Max HP
Chester
+ATK
Claus
+ATK, +DEF
24600
2340
2400
Hit MA
Attack Type
Bond Awakenable
Stats
24600
2340
2400
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Earth units at full health gain 70% Attack power
Artes
Arte 1: 240% of damage to one enemy (8 hits)
BP: Increase attack power of this unit by 10% (4 turns)
BP: Increase attack power of this unit by 10% (4 turns)
Arte 2: 240% of damage to all enemies (8 hits)
BP: Heal all Earth party units for 15%
BP: Heal all Earth party units for 15%
Arte 3: Increase attack power of all Earth party units by 50%
BP: Increase attack power of all Earth party units by 25% (current turn)
BP: Increase attack power of all Earth party units by 25% (current turn)
Mystic Arte
Hit MA: 340% of damage to one enemy (60 hits)
BP: Deal an additional 100% of damage
OL Charge: 42 (avg. 3.23 turns)
BP: Deal an additional 100% of damage
OL Charge: 42 (avg. 3.23 turns)
EX Mystic Arte
Hit MA: 340% of damage to one enemy (127 hits)
BP: Increase attack power of all Earth party units by 30% (current turn)
BP: Increase attack power of all Earth party units by 30% (current turn)
OL Charge: 78 (42 + 36, avg. 5.56 turns)
Co-op Skill
Fast Earth Attack 5
60% of physical Earth damage
Soulmates
Mint
+Max HP
Chester
+ATK
Arche
+ATK, +Max HP
25300
2140
2470
Hit MA
Defense Type
Bond Awakenable
Stats
25300
2140
2470
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 50% and the effect of Frame Defense bonuses by 60% for all Water units
Artes
Arte 1: 160% of damage to all enemies (3 hits)
BP: Heal all Water party units for 15%
BP: Heal all Water party units for 15%
Arte 2: 200% of damage to one enemy (4 hits)
BP: Increase attack power of all Water party units by 20% (2 turns)
BP: Increase attack power of all Water party units by 20% (2 turns)
Arte 3: 240000 HP of damage to one enemy (9 hits)
BP: Deal an additional 120000HP of damage
BP: Deal an additional 120000HP of damage
Mystic Arte
Hit + Quick Charge MA: 160% of damage to one enemy (45 hits)
BP: Hit count increases by 10
OL Charge: 20 (avg. 2.01 turns)
BP: Hit count increases by 10
OL Charge: 20 (avg. 2.01 turns)
EX Mystic Arte
Hit + Quick Charge MA: 160% of damage to one enemy (95 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 40 (20 + 20, avg. 3.52 turns)
Co-op Skill
High Guard 4 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 85%, plus a 50% chance to heal your party by 40%
Soulmates
Mint
+Max HP
Chester
+ATK
Claus
+ATK, +DEF
23000
2620
2500
Dual Finish MA
Attack Type
Bond Awakenable
Stats
23000
2620
2500
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 60% and Frame OL bonuses charge an additional 3 points for all Wind units
Artes
Arte 1: 250% of damage to all enemies (5 hits)
BP: Increase attack power of this unit by 15% (3 turns)
BP: Increase attack power of this unit by 15% (3 turns)
Arte 2: 300% of damage to one enemy (8 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 350% of damage to one enemy (11 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Mixed MA: 400% of damage to one enemy (17 hits)
BP: Increase attack power of all Wind party units by 25% (current turn)
OL Charge: 30 (avg. 2.36 turns)
BP: Increase attack power of all Wind party units by 25% (current turn)
OL Charge: 30 (avg. 2.36 turns)
EX Mystic Arte
Finish MA: 840% of damage to one enemy (36 hits)
BP: Increase attack power of all Wind party units by 50% (current turn)
BP: Increase attack power of all Wind party units by 50% (current turn)
OL Charge: 60 (30 + 30, avg. 4.23 turns)
Partner: Mint
Finish MA: 770% of damage to one enemy (20 hits)
BP: Deal an additional 75% of break gauge damage
OL Charge: 50 (avg. 3.61 turns)
BP: Deal an additional 75% of break gauge damage
OL Charge: 50 (avg. 3.61 turns)
Dual EX Mystic Arte
Finish MA: 1400% of damage to one enemy (20 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 100 (50 + 50, avg. 6.71 turns)
Co-op Skill
Fast Wind Attack 6
75% of physical Wind damage
Soulmates
Mint
+Max HP
Chester
+ATK
Arche
+ATK, +Max HP
23500
2700
2350
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
23500
2700
2350
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units in matching frames gain 90% Attack power
Artes
Arte 1: 250% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 25% (2 turns)
BP: Increase attack power of this unit by 25% (2 turns)
Arte 2: 250% of damage to all enemies (5 hits)
BP: Increase attack power of all Water party units by 25% (1 turn)
BP: Increase attack power of all Water party units by 25% (1 turn)
Arte 3: 400% of damage to one enemy (10 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (70 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 55 (avg. 4.17 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 55 (avg. 4.17 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 900% of damage to one enemy (90 hits)
BP: Increase attack power of all Water party units by 70% (1 turn)
BP: Increase attack power of all Water party units by 70% (1 turn)
OL Charge: 75 (55 + 20, avg. 5.5 turns)
Co-op Skill
High Water Attack 7
330% of physical Water damage
Soulmates
Mint
+Max HP
Chester
+ATK
Morrison
+DEF
24100
2150
2340
Hit MA
Attack Type
Bond Awakenable
Stats
24100
2150
2340
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Frame Heal bonuses heal an additional 30% and the effect of Frame Defense bonuses increases by 60% for all Fire units
Artes
Arte 1: 170% of damage to one enemy (4 hits)
BP: Increase defense power of this unit by 20% (2 turns)
BP: Increase defense power of this unit by 20% (2 turns)
Arte 2: 210% of damage to one enemy (5 hits)
BP: Hit count increases by 5
BP: Hit count increases by 5
Arte 3: 250% of damage to all enemies (8 hits)
BP: Increase defense power of all Fire party units by 30% (1 turn)
BP: Increase defense power of all Fire party units by 30% (1 turn)
Mystic Arte
Hit MA: 250% of damage to one enemy (65 hits)
BP: Heal this unit for 30%
OL Charge: 40 (avg. 3.06 turns)
BP: Heal this unit for 30%
OL Charge: 40 (avg. 3.06 turns)
EX Mystic Arte
Hit MA: 250% of damage to one enemy (115 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 70 (40 + 30, avg. 4.99 turns)
Co-op Skill
Fire Attack 5 + Chain Plus
180% of physical Fire damage, and increase the Attack chain by an additional 5 points
Soulmate
Mint
+Max HP
23400
2850
2630
Dual Finish MA
Attack Type
Bond Awakenable
Stats
23400
2850
2630
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
At the start of the battle, all Fire units gain 20 OL charge
Artes
Arte 1: 250% of damage to one enemy (3 hits)
BP: Increase attack power of all Fire party units by 20% (4 turns)
BP: Increase attack power of all Fire party units by 20% (4 turns)
Arte 2: 350% of damage to one enemy (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 400% of damage to all enemies (4 hits)
BP: Increase attack power of all Fire party units by 80% (current turn)
BP: Increase attack power of all Fire party units by 80% (current turn)
Mystic Arte
Finish MA: 880% of damage to one enemy (17 hits)
BP: Deal an additional 70% of damage
OL Charge: 40 (avg. 3.63 turns)
BP: Deal an additional 70% of damage
OL Charge: 40 (avg. 3.63 turns)
EX Mystic Arte
Finish + Quick Charge MA: 1200% of damage to one enemy (17 hits)
BP: Increase attack power of all Fire party units by 50% (3 turns)
BP: Increase attack power of all Fire party units by 50% (3 turns)
OL Charge: 60 (40 + 20, avg. 5.19 turns)
Partner: Mint
Finish + Quick Charge MA: 500% of damage to one enemy (10 hits)
BP: Deal an additional 100% of damage
OL Charge: 20 (avg. 2.06 turns)
BP: Deal an additional 100% of damage
OL Charge: 20 (avg. 2.06 turns)
Dual EX Mystic Arte
Finish MA: 1400% of damage to one enemy (10 hits)
BP: Increase attack power of all Fire party units by 80% (1 turn)
BP: Increase attack power of all Fire party units by 80% (1 turn)
OL Charge: 64 (20 + 44, avg. 5.5 turns)
Co-op Skill
High Fire Attack 8
360% of physical Fire damage
Soulmates
Mint
+Max HP
Chester
+ATK
Claus
+ATK, +DEF
28000
2240
2730
Dual Hit + Fixed MA
Defense Type
Bond Awakenable
Stats
28000
2240
2730
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units at full health gain 6 OL charge
Artes
Arte 1: 200% of damage to all enemies (6 hits)
BP: Heal all Wind party units for 20%
BP: Heal all Wind party units for 20%
Arte 2: 240% of damage to one enemy (7 hits)
BP: Increase attack power of all Wind party units by 40% (1 turn)
BP: Increase attack power of all Wind party units by 40% (1 turn)
Arte 3: 700000 HP of damage to one enemy (11 hits)
BP: Shield damage is increased by 500%
BP: Shield damage is increased by 500%
Mystic Arte
Hit MA: 400% of damage to one enemy (80 hits)
BP: Increase attack power of all Wind party units by 40% (1 turn)
OL Charge: 40 (avg. 3.02 turns)
BP: Increase attack power of all Wind party units by 40% (1 turn)
OL Charge: 40 (avg. 3.02 turns)
EX Mystic Arte
Hit + Quick Charge MA: 400% of damage to one enemy (120 hits)
BP: Shield damage is increased by 200%
BP: Shield damage is increased by 200%
OL Charge: 60 (40 + 20, avg. 4.29 turns)
Partner: Mint
Hit + Fixed + Quick Charge MA: 100000 HP of damage to one enemy (40 hits)
BP: Shield damage is increased by 200%
OL Charge: 12 (avg. 1 turn)
BP: Shield damage is increased by 200%
OL Charge: 12 (avg. 1 turn)
Dual EX Mystic Arte
Hit + Fixed MA: 100000 HP of damage to one enemy (110 hits)
BP: Increase attack power of all Wind party units by 120% (current turn)
BP: Increase attack power of all Wind party units by 120% (current turn)
OL Charge: 65 (12 + 53, avg. 4.6 turns)
Co-op Skill
Physical Defense Boost 8
Increase your party's physical defense power by 105% for 180 seconds
Soulmates
Mint
+Max HP
Chester
+ATK
Claus
+ATK, +DEF
26000
2100
2200
Time Stop MA
Defense Type
Bond Awakenable
Stats
26000
2100
2200
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 100% for all Fire units
Artes
Arte 1: 150% of damage to one enemy (6 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: Heal all party units for 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 3: Increase defense power of all party units by 25%
BP: Increase defense power of this unit by 25% (current turn)
BP: Increase defense power of this unit by 25% (current turn)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Cure status effects on this unit
OL Charge: 50 (avg. 4.67 turns)
BP: Cure status effects on this unit
OL Charge: 50 (avg. 4.67 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Heal this unit for 20%
BP: Heal this unit for 20%
OL Charge: 75 (50 + 25, avg. 6.75 turns)
Co-op Skill
Long Magical Defense Boost 3 + Luck Heal
Increase your party's magical defense power by 30% for 360 seconds, plus a 40% chance to heal your party by 25%
Soulmates
Cress
Reduce Damage Taken
Arche
+ATK, +Max HP
24600
1910
2440
Time Stop MA
Defense Type
Bond Awakenable
Stats
24600
1910
2440
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame Heal bonuses heal an additional 20% and Frame OL bonuses charge an additional 3 points for all Dark units
Artes
Arte 1: 180% of damage to one enemy (4 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: Increase attack power of all party units by 30%
BP: Increase attack power of all party units by 5% (current turn)
BP: Increase attack power of all party units by 5% (current turn)
Arte 3: Decrease defense power of one enemy by 10%
BP: Decrease defense power of one enemy by 5% (current turn)
BP: Decrease defense power of one enemy by 5% (current turn)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase attack power of all Dark party units by 10% (1 turn)
OL Charge: 50 (avg. 5.05 turns)
BP: Increase attack power of all Dark party units by 10% (1 turn)
OL Charge: 50 (avg. 5.05 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Heal this unit for 20%
BP: Heal this unit for 20%
OL Charge: 75 (50 + 25, avg. 7.32 turns)
Co-op Skill
Magical Defense Boost 3
Increase your party's magical defense power by 45% for 180 seconds
Soulmates
Cress
Reduce Damage Taken
Arche
+ATK, +Max HP
21600
2140
2670
Time Stop MA
Defense Type
Bond Awakenable
Stats
21600
2140
2670
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units gain 600 Defense power
Artes
Arte 1: 160% of damage to all enemies (3 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: Decrease attack power of one enemy by 10%
BP: Increase defense power of this unit by 10% (3 turns)
BP: Increase defense power of this unit by 10% (3 turns)
Arte 3: Increase defense power of all Wind party units by 40%
BP: Increase Defense power by an additional 10%
BP: Increase Defense power by an additional 10%
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase defense power of this unit by 10% (4 turns)
OL Charge: 50 (avg. 5.13 turns)
BP: Increase defense power of this unit by 10% (4 turns)
OL Charge: 50 (avg. 5.13 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase defense power of all party units by 20% (2 turns)
BP: Increase defense power of all party units by 20% (2 turns)
OL Charge: 75 (50 + 25, avg. 7.44 turns)
Co-op Skill
High Guard 4
Reduce damage taken by your party from the boss' next attack by 85%
Soulmates
Cress
Reduce Damage Taken
Arche
+ATK, +Max HP
Dhaos
+ATK
23600
2310
2370
Time Stop MA
Magic Type
Bond Awakenable
Stats
23600
2310
2370
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Water units gain 600 Attack power
Artes
Arte 1: 180% of damage to one enemy (2 hits)
BP: Increase attack power of all Water party units by 10% (2 turns)
BP: Increase attack power of all Water party units by 10% (2 turns)
Arte 2: 25000 HP of damage to all enemies (4 hits)
BP: Deal an additional 15000HP of damage
BP: Deal an additional 15000HP of damage
Arte 3: Increase attack power of all party units by 25%
BP: Increase attack power of all Water party units by 15% (2 turns)
BP: Increase attack power of all Water party units by 15% (2 turns)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Heal this unit for 15%
OL Charge: 50 (avg. 4.96 turns)
BP: Heal this unit for 15%
OL Charge: 50 (avg. 4.96 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase attack power of all Water party units by 20% (1 turn)
BP: Increase attack power of all Water party units by 20% (1 turn)
OL Charge: 75 (50 + 25, avg. 7.2 turns)
Co-op Skill
Magical Attack Boost 4
Increase your party's magical attack power by 50% for 180 seconds
Soulmates
Cress
Reduce Damage Taken
Arche
+ATK, +Max HP
Suzu
+DEF
23600
2340
2300
Time Stop MA
Defense Type
Bond Awakenable
Stats
23600
2340
2300
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units in matching frames gain 20% Attack power and 20% Defense power
Artes
Arte 1: 180% of damage to all enemies (4 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 2: Increase defense power of this unit by 80%
BP: Increase defense power of all Light party units by 20% (1 turn)
BP: Increase defense power of all Light party units by 20% (1 turn)
Arte 3: Increase attack power of all Light party units by 20%
BP: Increase attack power of all Light party units by 20% (current turn)
BP: Increase attack power of all Light party units by 20% (current turn)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase attack power of all Light party units by 20% (current turn)
OL Charge: 50 (avg. 5.13 turns)
BP: Increase attack power of all Light party units by 20% (current turn)
OL Charge: 50 (avg. 5.13 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase defense power of all Light party units by 20% (2 turns)
BP: Increase defense power of all Light party units by 20% (2 turns)
OL Charge: 75 (50 + 25, avg. 7.44 turns)
Co-op Skill
High Guard 3 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 80%, plus a 50% chance to heal your party by 40%
Soulmates
Cress
Reduce Damage Taken
Arche
+ATK, +Max HP
Suzu
+DEF
24600
2400
2440
Time Stop MA
Defense Type
Bond Awakenable
Stats
24600
2400
2440
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units in matching frames gain 30% Attack power and 30% Defense power
Artes
Arte 1: 200% of damage to one enemy (2 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: 250% of damage to one enemy (3 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 3: 300% of damage to all enemies (4 hits)
BP: Decrease attack power of all enemies by 5% (current turn)
BP: Decrease attack power of all enemies by 5% (current turn)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 50 (avg. 4.87 turns)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 50 (avg. 4.87 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase attack power of all Earth party units by 30% (1 turn)
BP: Increase attack power of all Earth party units by 30% (1 turn)
OL Charge: 75 (50 + 25, avg. 7.05 turns)
Co-op Skill
Fast Guard 5 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 45%, plus a 25% chance to heal your party by 20%
Soulmates
Cress
Reduce Damage Taken
Arche
+ATK, +Max HP
Suzu
+DEF
24300
2600
2470
Dual Finish MA
Magic Type
Bond Awakenable
Stats
24300
2600
2470
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Light units at critical health (30% HP or less) gain 250% Attack power
Artes
Arte 1: 200% of damage to one enemy (2 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: 280% of damage to one enemy (2 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 400% of damage to all enemies (5 hits)
BP: Decrease defense power of all enemies by 10% (1 turn)
BP: Decrease defense power of all enemies by 10% (1 turn)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 50 (avg. 4.92 turns)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 50 (avg. 4.92 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase attack power of all Light party units by 30% (1 turn)
BP: Increase attack power of all Light party units by 30% (1 turn)
OL Charge: 75 (50 + 25, avg. 7.14 turns)
Partner: Cress
Finish MA: 810% of damage to one enemy (20 hits)
BP: Increase attack power of all Light party units by 50% (1 turn)
OL Charge: 37 (avg. 3.77 turns)
BP: Increase attack power of all Light party units by 50% (1 turn)
OL Charge: 37 (avg. 3.77 turns)
Dual EX Mystic Arte
Finish + Quick Charge MA: 1310% of damage to one enemy (20 hits)
BP: Heal all Light party units for 70%
BP: Heal all Light party units for 70%
OL Charge: 57 (37 + 20, avg. 5.54 turns)
Co-op Skill
High Light Shot 7
460% of magical Light damage
Soulmates
Cress
Reduce Damage Taken
Arche
+ATK, +Max HP
Suzu
+DEF
26000
2450
2550
Time Stop MA
Defense Type
Bond Awakenable
Stats
26000
2450
2550
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Once per quest, when a Fire unit is KO'd, revive one unit with 80% HP
Artes
Arte 1: 300% of damage to all enemies (5 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: Increase attack power of all Fire party units by 40%
BP: Increase attack power of all Fire party units by 30% (current turn)
BP: Increase attack power of all Fire party units by 30% (current turn)
Arte 3: Heal all party units for 30%
BP: Heal this unit for 30%
BP: Heal this unit for 30%
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase defense power of this unit by 60% (1 turn)
OL Charge: 50 (avg. 4.67 turns)
BP: Increase defense power of this unit by 60% (1 turn)
OL Charge: 50 (avg. 4.67 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase attack power of all Fire party units by 40% (1 turn)
BP: Increase attack power of all Fire party units by 40% (1 turn)
OL Charge: 75 (50 + 25, avg. 6.75 turns)
Co-op Skill
Magical Defense Boost 7
Increase your party's magical defense power by 90% for 180 seconds
Soulmates
Cress
Reduce Damage Taken
Arche
+ATK, +Max HP
Suzu
+DEF
26600
2500
2570
Time Stop MA
Defense Type
Bond Awakenable
Stats
26600
2500
2570
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame Heal bonuses heal an additional 40% and the effect of Frame Attack bonuses increases by 70% for all Dark units
Artes
Arte 1: Heal all party units for 30%
BP: Heal this unit for 30%
BP: Heal this unit for 30%
Arte 2: 300% of damage to all enemies (6 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: Increase attack power of all Dark party units by 40%
BP: Increase defense power of this unit by 80% (1 turn)
BP: Increase defense power of this unit by 80% (1 turn)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Heal this unit for 50%
OL Charge: 50 (avg. 4.67 turns)
BP: Heal this unit for 50%
OL Charge: 50 (avg. 4.67 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase attack power of all Dark party units by 50% (1 turn)
BP: Increase attack power of all Dark party units by 50% (1 turn)
OL Charge: 75 (50 + 25, avg. 6.75 turns)
Co-op Skill
Magical Defense Boost 8
Increase your party's magical defense power by 105% for 180 seconds
Soulmates
Cress
Reduce Damage Taken
Arche
+ATK, +Max HP
Suzu
+DEF
26300
2220
2550
Hit MA
Attack Type
Bond Awakenable
Stats
26300
2220
2550
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 60% and Frame OL bonuses charge an additional 3 points for all Wind units
Artes
Arte 1: 150% of damage to one enemy (12 hits)
BP: Hit count increases by 6
BP: Hit count increases by 6
Arte 2: 150% of damage to all enemies (18 hits)
BP: Increase attack power of all Wind party units by 15% (3 turns)
BP: Increase attack power of all Wind party units by 15% (3 turns)
Arte 3: 200% of damage to one enemy (24 hits)
BP: Hit count increases by 14
BP: Hit count increases by 14
Mystic Arte
Hit MA: 300% of damage to one enemy (60 hits)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 50 (avg. 2.22 turns)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 50 (avg. 2.22 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (110 hits)
BP: Increase attack power of all Wind party units by 60% (current turn)
BP: Increase attack power of all Wind party units by 60% (current turn)
OL Charge: 100 (50 + 50, avg. 3.95 turns)
Co-op Skill
Fast Wind Attack 7
90% of physical Wind damage
Soulmates
Cress
Reduce Damage Taken
Arche
+ATK, +Max HP
Ami
OL on Quest Start
23100
2610
2550
Finish MA
Attack Type
Bond Awakenable
Stats
23100
2610
2550
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 70% and the effect of Frame Defense bonuses by 60% for all Wind units
Artes
Arte 1: 200% of damage to one enemy (8 hits)
BP: Increase attack power of all Wind party units by 15% (4 turns)
BP: Increase attack power of all Wind party units by 15% (4 turns)
Arte 2: 250% of damage to one enemy (14 hits)
BP: Increase defense power of all Wind party units by 25% (2 turns)
BP: Increase defense power of all Wind party units by 25% (2 turns)
Arte 3: 350% of damage to one enemy (21 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 700% of damage to one enemy (7 hits)
BP: Deal an additional 70% of damage
OL Charge: 45 (avg. 2.74 turns)
BP: Deal an additional 70% of damage
OL Charge: 45 (avg. 2.74 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (7 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 92 (45 + 47, avg. 5.08 turns)
Co-op Skill
Wind Attack 7 + Chain Plus
210% of physical Wind damage, and increase the Attack chain by an additional 5 points
Soulmates
Cress
Reduce Damage Taken
Mint
+Max HP
Arche
+ATK, +Max HP
23100
2510
2370
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
23100
2510
2370
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Fire units gain 25% Attack power
Artes
Arte 1: 200% of damage to all enemies (2 hits)
BP: Increase attack power of all Fire party units by 15% (1 turn)
BP: Increase attack power of all Fire party units by 15% (1 turn)
Arte 2: 240% of damage to all enemies (4 hits)
BP: Heal all Fire party units for 15%
BP: Heal all Fire party units for 15%
Arte 3: 360% of damage to all enemies (6 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Finish + AOE MA: 550% of damage to all enemies (8 hits)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.73 turns)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.73 turns)
EX Mystic Arte
Finish + AOE MA: 900% of damage to all enemies (12 hits)
BP: Decrease defense power of all enemies by 10% (current turn)
BP: Decrease defense power of all enemies by 10% (current turn)
OL Charge: 70 (40 + 30, avg. 6.15 turns)
Co-op Skill
Fast Fire Shot 6
100% of magical Fire damage
Soulmates
Milard
OL on Quest Start
Cress
Reduce Damage Taken
Mint
+Max HP
24000
2510
2020
Finish MA
Magic Type
Bond Awakenable
Stats
24000
2510
2020
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units at critical health (30% HP or less) gain 150% Attack power
Artes
Arte 1: 200% of damage to one enemy (1 hits)
BP: Hit count increases by 1
BP: Hit count increases by 1
Arte 2: 270% of damage to one enemy (3 hits)
BP: Hit count increases by 1
BP: Hit count increases by 1
Arte 3: 320% of damage to one enemy (2 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Mystic Arte
Mixed + Quick Charge MA: 350% of damage to one enemy (1 hits)
BP: Deal an additional 50% of damage
OL Charge: 20 (avg. 2.19 turns)
BP: Deal an additional 50% of damage
OL Charge: 20 (avg. 2.19 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (1 hits)
BP: Increase attack power of this unit by 25% (2 turns)
BP: Increase attack power of this unit by 25% (2 turns)
OL Charge: 60 (20 + 40, avg. 5.58 turns)
Co-op Skill
Fire Shot 4
210% of magical Fire damage
Soulmates
Claus
+ATK, +DEF
Chester
+ATK
21300
2560
2310
Finish MA
Magic Type
Bond Awakenable
Stats
21300
2560
2310
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Water units in matching frames gain 20% Attack power and 20% Defense power
Artes
Arte 1: 200% of damage to one enemy (4 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: 210% of damage to all enemies (2 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
Arte 3: 400% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 20% (1 turn)
BP: Increase attack power of this unit by 20% (1 turn)
Mystic Arte
Finish MA: 560% of damage to one enemy (1 hits)
BP: Increase attack power of this unit by 20% (4 turns)
OL Charge: 35 (avg. 3.42 turns)
BP: Increase attack power of this unit by 20% (4 turns)
OL Charge: 35 (avg. 3.42 turns)
EX Mystic Arte
Finish MA: 1150% of damage to one enemy (1 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
OL Charge: 70 (35 + 35, avg. 6.33 turns)
Co-op Skill
High Water Shot 5
395% of magical Water damage
Soulmates
Chester
+ATK
Cress
Reduce Damage Taken
Claus
+ATK, +DEF
23200
2520
2350
Finish + Hit + AOE MA
Magic Type
Bond Awakenable
Stats
23200
2520
2350
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Fire units gain 7% Attack power
Artes
Arte 1: 230% of damage to all enemies (3 hits)
BP: Increase attack power of this unit by 10% (5 turns)
BP: Increase attack power of this unit by 10% (5 turns)
Arte 2: 300% of damage to one enemy (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 330% of damage to all enemies (3 hits)
BP: Increase attack power of all Fire party units by 30% (1 turn)
BP: Increase attack power of all Fire party units by 30% (1 turn)
Mystic Arte
Finish + AOE MA: 540% of damage to all enemies (34 hits)
BP: Increase attack power of this unit by 30% (1 turn)
OL Charge: 40 (avg. 3.53 turns)
BP: Increase attack power of this unit by 30% (1 turn)
OL Charge: 40 (avg. 3.53 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 840% of damage to all enemies (54 hits)
BP: Increase attack power of all Fire party units by 30% (1 turn)
BP: Increase attack power of all Fire party units by 30% (1 turn)
OL Charge: 70 (40 + 30, avg. 5.8 turns)
Co-op Skill
Fire Shot 6
250% of magical Fire damage
Soulmates
Chester
+ATK
Claus
+ATK, +DEF
Mint
+Max HP
25100
2200
2570
Finish + Hit MA
Defense Type
Bond Awakenable
Stats
25100
2200
2570
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
At the end of every turn, all Light units that were damaged in this turn gain 5 OL charge
Artes
Arte 1: 200% of damage to one enemy (7 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: 200% of damage to all enemies (10 hits)
BP: Increase attack power of all Light party units by 20% (2 turns)
BP: Increase attack power of all Light party units by 20% (2 turns)
Arte 3: 300% of damage to one enemy (15 hits)
BP: Decrease defense power of one enemy by 10% (current turn)
BP: Decrease defense power of one enemy by 10% (current turn)
Mystic Arte
Finish + Hit MA: 500% of damage to one enemy (75 hits)
BP: Increase attack power of all Light party units by 25% (1 turn)
OL Charge: 50 (avg. 3.22 turns)
BP: Increase attack power of all Light party units by 25% (1 turn)
OL Charge: 50 (avg. 3.22 turns)
EX Mystic Arte
Finish + Hit MA: 500% of damage to one enemy (135 hits)
BP: Increase attack power of all Light party units by 50% (1 turn)
BP: Increase attack power of all Light party units by 50% (1 turn)
OL Charge: 90 (50 + 40, avg. 5.39 turns)
Co-op Skill
High Appeal Target 6
Increase the boss' aggression towards your party
Soulmates
Cress
Reduce Damage Taken
Mint
+Max HP
Chester
+ATK
22600
2700
2200
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
22600
2700
2200
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 60% and Frame OL bonuses charge an additional 3 points for all Fire units
Artes
Arte 1: 200% of damage to all enemies (3 hits)
BP: Increase attack power of this unit by 15% (5 turns)
BP: Increase attack power of this unit by 15% (5 turns)
Arte 2: 400% of damage to one enemy (2 hits)
BP: Increase attack power of this unit by 30% (2 turns)
BP: Increase attack power of this unit by 30% (2 turns)
Arte 3: 500% of damage to all enemies (3 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Finish + AOE MA: 620% of damage to all enemies (3 hits)
BP: Deal an additional 40% of damage
OL Charge: 40 (avg. 3.92 turns)
BP: Deal an additional 40% of damage
OL Charge: 40 (avg. 3.92 turns)
EX Mystic Arte
Finish + AOE MA: 940% of damage to all enemies (3 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
OL Charge: 70 (40 + 30, avg. 6.48 turns)
Co-op Skill
High Fire Shot 6
425% of magical Fire damage
Soulmates
Cress
Reduce Damage Taken
Mint
+Max HP
Chester
+ATK
23700
2520
2510
Finish MA
Attack Type
Bond Awakenable
Stats
23700
2520
2510
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Every turn, all Fire units gain 3 OL charge
Artes
Arte 1: 210% of damage to one enemy (3 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 2: 300% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 3: 370% of damage to all enemies (7 hits)
BP: Increase attack power of all Fire party units by 40% (1 turn)
BP: Increase attack power of all Fire party units by 40% (1 turn)
Mystic Arte
Mixed + Quick Charge MA: 420% of damage to one enemy (12 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 20 (avg. 2.02 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 20 (avg. 2.02 turns)
EX Mystic Arte
Finish + Quick Charge MA: 860% of damage to one enemy (24 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (20 + 20, avg. 3.54 turns)
Co-op Skill
Fast Fire Attack 7
90% of physical Fire damage
Soulmates
Cress
Reduce Damage Taken
Mint
+Max HP
Arche
+ATK, +Max HP
25000
2800
2440
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
25000
2800
2440
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 150% for all Wind units
Artes
Arte 1: 200% of damage to one enemy (3 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 250% of damage to one enemy (6 hits)
BP: Increase attack power of all Wind party units by 30% (1 turn)
BP: Increase attack power of all Wind party units by 30% (1 turn)
Arte 3: 300% of damage to one enemy (11 hits)
BP: Increase attack power of all Wind party units by 60% (current turn)
BP: Increase attack power of all Wind party units by 60% (current turn)
Mystic Arte
Mixed + Quick Charge MA: 350% of damage to one enemy (35 hits)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 20 (avg. 1.88 turns)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 20 (avg. 1.88 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 600% of damage to one enemy (60 hits)
BP: Increase attack power of all Wind party units by 60% (current turn)
BP: Increase attack power of all Wind party units by 60% (current turn)
OL Charge: 40 (20 + 20, avg. 3.26 turns)
Co-op Skill
Wind Attack 9 + Chain Plus
245% of physical Wind damage, and increase the Attack chain by an additional 10 points
Soulmates
Cress
Reduce Damage Taken
Mint
+Max HP
Arche
+ATK, +Max HP
20000
2500
2400
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
20000
2500
2400
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units gain 600 Defense power
Artes
Arte 1: 150% of damage to one enemy (5 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: 250% of damage to one enemy (3 hits)
BP: Hit count increases by 5
BP: Hit count increases by 5
Arte 3: 300% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 80% (current turn)
BP: Increase attack power of this unit by 80% (current turn)
Mystic Arte
Hit MA: 450% of damage to one enemy (45 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 45 (avg. 3.42 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 45 (avg. 3.42 turns)
EX Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (70 hits)
BP: Increase attack power of all Fire party units by 25% (1 turn)
BP: Increase attack power of all Fire party units by 25% (1 turn)
OL Charge: 80 (45 + 35, avg. 5.69 turns)
Co-op Skill
High Fire Shot 4 + Vital Pinch
360% of magical Fire damage, and deal additional damage if your party is at critical health (30% HP or less)
Soulmates
Cress
Reduce Damage Taken
Dhaos
+ATK
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