Page 1
21500
2530
2150
Finish MA
Attack Type
Bond Awakenable
Stats
21500
2530
2150
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Light units in matching frames gain 50% Attack power
Artes
Arte 1: 200% of damage to one enemy (1 hits)
BP: Hit count increases by 4
BP: Hit count increases by 4
Arte 2: 250% of damage to one enemy (3 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 3: Increase attack power of this unit by 100%
BP: Increase Attack power by an additional 20%
BP: Increase Attack power by an additional 20%
Mystic Arte
Finish MA: 630% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 25% (2 turns)
OL Charge: 40 (avg. 3.69 turns)
BP: Increase attack power of this unit by 25% (2 turns)
OL Charge: 40 (avg. 3.69 turns)
EX Mystic Arte
Finish MA: 1150% of damage to one enemy (3 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 6.08 turns)
Co-op Skill
High Light Attack 4 + Revenge
255% of physical Light damage, and deal additional damage based on the amount of other players' parties currently KO'd
Soulmates


25000
2170
2150
Finish + Hit MA
Defense Type
Bond Awakenable
Stats
25000
2170
2150
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units at critical health (30% HP or less) gain 150% Attack power
Artes
Arte 1: 150% of damage to one enemy (3 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 160% of damage to one enemy (4 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Arte 3: 180% of damage to one enemy (5 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Mystic Arte
Mixed MA: 400% of damage to one enemy (25 hits)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.44 turns)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.44 turns)
EX Mystic Arte
Finish + Hit MA: 750% of damage to one enemy (45 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
OL Charge: 80 (40 + 40, avg. 6.38 turns)
Co-op Skill
Protect 2
Cover 2 party slots in the target range behind yours for the boss' next 2 attacks
Soulmate

24100
2450
2140
Finish MA
Attack Type
Bond Awakenable
Stats
24100
2450
2140
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Earth units gain 600 Attack power
Artes
Arte 1: 180% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 20% (1 turn)
BP: Increase attack power of this unit by 20% (1 turn)
Arte 2: 200% of damage to one enemy (3 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Arte 3: 260% of damage to all enemies (6 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Mystic Arte
Finish MA: 630% of damage to one enemy (14 hits)
BP: Hit count increases by 10
OL Charge: 40 (avg. 3.32 turns)
BP: Hit count increases by 10
OL Charge: 40 (avg. 3.32 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (24 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 80 (40 + 40, avg. 6.13 turns)
Co-op Skill
Earth Attack 5
180% of physical Earth damage
Soulmates



24600
2340
2400
Hit MA
Attack Type
Bond Awakenable
Stats
24600
2340
2400
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Earth units at full health gain 70% Attack power
Artes
Arte 1: 240% of damage to one enemy (8 hits)
BP: Increase attack power of this unit by 10% (4 turns)
BP: Increase attack power of this unit by 10% (4 turns)
Arte 2: 240% of damage to all enemies (8 hits)
BP: Heal all Earth party units for 15%
BP: Heal all Earth party units for 15%
Arte 3: Increase attack power of all Earth party units by 50%
BP: Increase attack power of all Earth party units by 25% (current turn)
BP: Increase attack power of all Earth party units by 25% (current turn)
Mystic Arte
Hit MA: 340% of damage to one enemy (60 hits)
BP: Deal an additional 100% of damage
OL Charge: 42 (avg. 3.23 turns)
BP: Deal an additional 100% of damage
OL Charge: 42 (avg. 3.23 turns)
EX Mystic Arte
Hit MA: 340% of damage to one enemy (127 hits)
BP: Increase attack power of all Earth party units by 30% (current turn)
BP: Increase attack power of all Earth party units by 30% (current turn)
OL Charge: 78 (42 + 36, avg. 5.56 turns)
Co-op Skill
Fast Earth Attack 5
60% of physical Earth damage
Soulmates



25300
2140
2470
Hit MA
Defense Type
Bond Awakenable
Stats
25300
2140
2470
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 50% and the effect of Frame Defense bonuses by 60% for all Water units
Artes
Arte 1: 160% of damage to all enemies (3 hits)
BP: Heal all Water party units for 15%
BP: Heal all Water party units for 15%
Arte 2: 200% of damage to one enemy (4 hits)
BP: Increase attack power of all Water party units by 20% (2 turns)
BP: Increase attack power of all Water party units by 20% (2 turns)
Arte 3: 240000 HP of damage to one enemy (9 hits)
BP: Deal an additional 120000HP of damage
BP: Deal an additional 120000HP of damage
Mystic Arte
Hit + Quick Charge MA: 160% of damage to one enemy (45 hits)
BP: Hit count increases by 10
OL Charge: 20 (avg. 2.01 turns)
BP: Hit count increases by 10
OL Charge: 20 (avg. 2.01 turns)
EX Mystic Arte
Hit + Quick Charge MA: 160% of damage to one enemy (95 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 40 (20 + 20, avg. 3.52 turns)
Co-op Skill
High Guard 4 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 85%, plus a 50% chance to heal your party by 40%
Soulmates



23000
2620
2500
Dual Finish MA
Attack Type
Bond Awakenable
Stats
23000
2620
2500
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 60% and Frame OL bonuses charge an additional 3 points for all Wind units
Artes
Arte 1: 250% of damage to all enemies (5 hits)
BP: Increase attack power of this unit by 15% (3 turns)
BP: Increase attack power of this unit by 15% (3 turns)
Arte 2: 300% of damage to one enemy (8 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 350% of damage to one enemy (11 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Mixed MA: 400% of damage to one enemy (17 hits)
BP: Increase attack power of all Wind party units by 25% (current turn)
OL Charge: 30 (avg. 2.36 turns)
BP: Increase attack power of all Wind party units by 25% (current turn)
OL Charge: 30 (avg. 2.36 turns)
EX Mystic Arte
Finish MA: 840% of damage to one enemy (36 hits)
BP: Increase attack power of all Wind party units by 50% (current turn)
BP: Increase attack power of all Wind party units by 50% (current turn)
OL Charge: 60 (30 + 30, avg. 4.23 turns)
Partner: Mint
Finish MA: 770% of damage to one enemy (20 hits)
BP: Deal an additional 75% of break gauge damage
OL Charge: 50 (avg. 3.61 turns)
BP: Deal an additional 75% of break gauge damage
OL Charge: 50 (avg. 3.61 turns)
Dual EX Mystic Arte
Finish MA: 1400% of damage to one enemy (20 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 100 (50 + 50, avg. 6.71 turns)
Co-op Skill
Fast Wind Attack 6
75% of physical Wind damage
Soulmates



23500
2700
2350
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
23500
2700
2350
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Water units in matching frames gain 90% Attack power
Artes
Arte 1: 250% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 25% (2 turns)
BP: Increase attack power of this unit by 25% (2 turns)
Arte 2: 250% of damage to all enemies (5 hits)
BP: Increase attack power of all Water party units by 25% (1 turn)
BP: Increase attack power of all Water party units by 25% (1 turn)
Arte 3: 400% of damage to one enemy (10 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (70 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 55 (avg. 4.17 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 55 (avg. 4.17 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 900% of damage to one enemy (90 hits)
BP: Increase attack power of all Water party units by 70% (1 turn)
BP: Increase attack power of all Water party units by 70% (1 turn)
OL Charge: 75 (55 + 20, avg. 5.5 turns)
Co-op Skill
High Water Attack 7
330% of physical Water damage
Soulmates



24100
2150
2340
Hit MA
Attack Type
Bond Awakenable
Stats
24100
2150
2340
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Frame Heal bonuses heal an additional 30% and the effect of Frame Defense bonuses increases by 60% for all Fire units
Artes
Arte 1: 170% of damage to one enemy (4 hits)
BP: Increase defense power of this unit by 20% (2 turns)
BP: Increase defense power of this unit by 20% (2 turns)
Arte 2: 210% of damage to one enemy (5 hits)
BP: Hit count increases by 5
BP: Hit count increases by 5
Arte 3: 250% of damage to all enemies (8 hits)
BP: Increase defense power of all Fire party units by 30% (1 turn)
BP: Increase defense power of all Fire party units by 30% (1 turn)
Mystic Arte
Hit MA: 250% of damage to one enemy (65 hits)
BP: Heal this unit for 30%
OL Charge: 40 (avg. 3.06 turns)
BP: Heal this unit for 30%
OL Charge: 40 (avg. 3.06 turns)
EX Mystic Arte
Hit MA: 250% of damage to one enemy (115 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 70 (40 + 30, avg. 4.99 turns)
Co-op Skill
Fire Attack 5 + Chain Plus
180% of physical Fire damage, and increase the Attack chain by an additional 5 points
Soulmate

23400
2850
2630
Dual Finish MA
Attack Type
Bond Awakenable
Stats
23400
2850
2630
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
At the start of the battle, all Fire units gain 20 OL charge
Artes
Arte 1: 250% of damage to one enemy (3 hits)
BP: Increase attack power of all Fire party units by 20% (4 turns)
BP: Increase attack power of all Fire party units by 20% (4 turns)
Arte 2: 350% of damage to one enemy (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 400% of damage to all enemies (4 hits)
BP: Increase attack power of all Fire party units by 80% (current turn)
BP: Increase attack power of all Fire party units by 80% (current turn)
Mystic Arte
Finish MA: 880% of damage to one enemy (17 hits)
BP: Deal an additional 70% of damage
OL Charge: 40 (avg. 3.63 turns)
BP: Deal an additional 70% of damage
OL Charge: 40 (avg. 3.63 turns)
EX Mystic Arte
Finish + Quick Charge MA: 1200% of damage to one enemy (17 hits)
BP: Increase attack power of all Fire party units by 50% (3 turns)
BP: Increase attack power of all Fire party units by 50% (3 turns)
OL Charge: 60 (40 + 20, avg. 5.19 turns)
Partner: Mint
Finish + Quick Charge MA: 500% of damage to one enemy (10 hits)
BP: Deal an additional 100% of damage
OL Charge: 20 (avg. 2.06 turns)
BP: Deal an additional 100% of damage
OL Charge: 20 (avg. 2.06 turns)
Dual EX Mystic Arte
Finish MA: 1400% of damage to one enemy (10 hits)
BP: Increase attack power of all Fire party units by 80% (1 turn)
BP: Increase attack power of all Fire party units by 80% (1 turn)
OL Charge: 64 (20 + 44, avg. 5.5 turns)
Co-op Skill
High Fire Attack 8
360% of physical Fire damage
Soulmates



26000
2100
2200
Time Stop MA
Defense Type
Bond Awakenable
Stats
26000
2100
2200
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 100% for all Fire units
Artes
Arte 1: 150% of damage to one enemy (6 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: Heal all party units for 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 3: Increase defense power of all party units by 25%
BP: Increase defense power of this unit by 25% (current turn)
BP: Increase defense power of this unit by 25% (current turn)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Cure status effects on this unit
OL Charge: 50 (avg. 4.67 turns)
BP: Cure status effects on this unit
OL Charge: 50 (avg. 4.67 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Heal this unit for 20%
BP: Heal this unit for 20%
OL Charge: 75 (50 + 25, avg. 6.75 turns)
Co-op Skill
Long Magical Defense Boost 3 + Luck Heal
Increase your party's magical defense power by 30% for 360 seconds, plus a 40% chance to heal your party by 25%
Soulmates


24600
1910
2440
Time Stop MA
Defense Type
Bond Awakenable
Stats
24600
1910
2440
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame Heal bonuses heal an additional 20% and Frame OL bonuses charge an additional 3 points for all Dark units
Artes
Arte 1: 180% of damage to one enemy (4 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: Increase attack power of all party units by 30%
BP: Increase attack power of all party units by 5% (current turn)
BP: Increase attack power of all party units by 5% (current turn)
Arte 3: Decrease defense power of one enemy by 10%
BP: Decrease defense power of one enemy by 5% (current turn)
BP: Decrease defense power of one enemy by 5% (current turn)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase attack power of all Dark party units by 10% (1 turn)
OL Charge: 50 (avg. 5.05 turns)
BP: Increase attack power of all Dark party units by 10% (1 turn)
OL Charge: 50 (avg. 5.05 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Heal this unit for 20%
BP: Heal this unit for 20%
OL Charge: 75 (50 + 25, avg. 7.32 turns)
Co-op Skill
Magical Defense Boost 3
Increase your party's magical defense power by 45% for 180 seconds
Soulmates


21600
2140
2670
Time Stop MA
Defense Type
Bond Awakenable
Stats
21600
2140
2670
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units gain 600 Defense power
Artes
Arte 1: 160% of damage to all enemies (3 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: Decrease attack power of one enemy by 10%
BP: Increase defense power of this unit by 10% (3 turns)
BP: Increase defense power of this unit by 10% (3 turns)
Arte 3: Increase defense power of all Wind party units by 40%
BP: Increase Defense power by an additional 10%
BP: Increase Defense power by an additional 10%
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase defense power of this unit by 10% (4 turns)
OL Charge: 50 (avg. 5.13 turns)
BP: Increase defense power of this unit by 10% (4 turns)
OL Charge: 50 (avg. 5.13 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase defense power of all party units by 20% (2 turns)
BP: Increase defense power of all party units by 20% (2 turns)
OL Charge: 75 (50 + 25, avg. 7.44 turns)
Co-op Skill
High Guard 4
Reduce damage taken by your party from the boss' next attack by 85%
Soulmates



23600
2310
2370
Time Stop MA
Magic Type
Bond Awakenable
Stats
23600
2310
2370
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Water units gain 600 Attack power
Artes
Arte 1: 180% of damage to one enemy (2 hits)
BP: Increase attack power of all Water party units by 10% (2 turns)
BP: Increase attack power of all Water party units by 10% (2 turns)
Arte 2: 25000 HP of damage to all enemies (4 hits)
BP: Deal an additional 15000HP of damage
BP: Deal an additional 15000HP of damage
Arte 3: Increase attack power of all party units by 25%
BP: Increase attack power of all Water party units by 15% (2 turns)
BP: Increase attack power of all Water party units by 15% (2 turns)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Heal this unit for 15%
OL Charge: 50 (avg. 4.96 turns)
BP: Heal this unit for 15%
OL Charge: 50 (avg. 4.96 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase attack power of all Water party units by 20% (1 turn)
BP: Increase attack power of all Water party units by 20% (1 turn)
OL Charge: 75 (50 + 25, avg. 7.2 turns)
Co-op Skill
Magical Attack Boost 4
Increase your party's magical attack power by 50% for 180 seconds
Soulmates



23600
2340
2300
Time Stop MA
Defense Type
Bond Awakenable
Stats
23600
2340
2300
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units in matching frames gain 20% Attack power and 20% Defense power
Artes
Arte 1: 180% of damage to all enemies (4 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 2: Increase defense power of this unit by 80%
BP: Increase defense power of all Light party units by 20% (1 turn)
BP: Increase defense power of all Light party units by 20% (1 turn)
Arte 3: Increase attack power of all Light party units by 20%
BP: Increase attack power of all Light party units by 20% (current turn)
BP: Increase attack power of all Light party units by 20% (current turn)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase attack power of all Light party units by 20% (current turn)
OL Charge: 50 (avg. 5.13 turns)
BP: Increase attack power of all Light party units by 20% (current turn)
OL Charge: 50 (avg. 5.13 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase defense power of all Light party units by 20% (2 turns)
BP: Increase defense power of all Light party units by 20% (2 turns)
OL Charge: 75 (50 + 25, avg. 7.44 turns)
Co-op Skill
High Guard 3 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 80%, plus a 50% chance to heal your party by 40%
Soulmates



24600
2400
2440
Time Stop MA
Defense Type
Bond Awakenable
Stats
24600
2400
2440
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units in matching frames gain 30% Attack power and 30% Defense power
Artes
Arte 1: 200% of damage to one enemy (2 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: 250% of damage to one enemy (3 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 3: 300% of damage to all enemies (4 hits)
BP: Decrease attack power of all enemies by 5% (current turn)
BP: Decrease attack power of all enemies by 5% (current turn)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 50 (avg. 4.87 turns)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 50 (avg. 4.87 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase attack power of all Earth party units by 30% (1 turn)
BP: Increase attack power of all Earth party units by 30% (1 turn)
OL Charge: 75 (50 + 25, avg. 7.05 turns)
Co-op Skill
Fast Guard 5 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 45%, plus a 25% chance to heal your party by 20%
Soulmates



24300
2600
2470
Dual Finish MA
Magic Type
Bond Awakenable
Stats
24300
2600
2470
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Light units at critical health (30% HP or less) gain 250% Attack power
Artes
Arte 1: 200% of damage to one enemy (2 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: 280% of damage to one enemy (2 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 400% of damage to all enemies (5 hits)
BP: Decrease defense power of all enemies by 10% (1 turn)
BP: Decrease defense power of all enemies by 10% (1 turn)
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 50 (avg. 4.92 turns)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 50 (avg. 4.92 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase attack power of all Light party units by 30% (1 turn)
BP: Increase attack power of all Light party units by 30% (1 turn)
OL Charge: 75 (50 + 25, avg. 7.14 turns)
Partner: Cress
Finish MA: 810% of damage to one enemy (20 hits)
BP: Increase attack power of all Light party units by 50% (1 turn)
OL Charge: 37 (avg. 3.77 turns)
BP: Increase attack power of all Light party units by 50% (1 turn)
OL Charge: 37 (avg. 3.77 turns)
Dual EX Mystic Arte
Finish + Quick Charge MA: 1310% of damage to one enemy (20 hits)
BP: Heal all Light party units for 70%
BP: Heal all Light party units for 70%
OL Charge: 57 (37 + 20, avg. 5.54 turns)
Co-op Skill
High Light Shot 7
460% of magical Light damage
Soulmates



26000
2450
2550
Time Stop MA
Defense Type
Bond Awakenable
Stats
26000
2450
2550
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Once per quest, when a Fire unit is KO'd, revive one unit with 80% HP
Artes
Arte 1: 300% of damage to all enemies (5 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: Increase attack power of all Fire party units by 40%
BP: Increase attack power of all Fire party units by 30% (current turn)
BP: Increase attack power of all Fire party units by 30% (current turn)
Arte 3: Heal all party units for 30%
BP: Heal this unit for 30%
BP: Heal this unit for 30%
Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (hit gauge is reset to 0)
BP: Increase defense power of this unit by 60% (1 turn)
OL Charge: 50 (avg. 4.67 turns)
BP: Increase defense power of this unit by 60% (1 turn)
OL Charge: 50 (avg. 4.67 turns)
EX Mystic Arte
Time Stop MA: Delay the enemy attack and stop the turn counter for one turn (100% of the hit gauge is carried over)
BP: Increase attack power of all Fire party units by 40% (1 turn)
BP: Increase attack power of all Fire party units by 40% (1 turn)
OL Charge: 75 (50 + 25, avg. 6.75 turns)
Co-op Skill
Magical Defense Boost 7
Increase your party's magical defense power by 90% for 180 seconds
Soulmates



26300
2220
2550
Hit MA
Attack Type
Bond Awakenable
Stats
26300
2220
2550
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 60% and Frame OL bonuses charge an additional 3 points for all Wind units
Artes
Arte 1: 150% of damage to one enemy (12 hits)
BP: Hit count increases by 6
BP: Hit count increases by 6
Arte 2: 150% of damage to all enemies (18 hits)
BP: Increase attack power of all Wind party units by 15% (3 turns)
BP: Increase attack power of all Wind party units by 15% (3 turns)
Arte 3: 200% of damage to one enemy (24 hits)
BP: Hit count increases by 14
BP: Hit count increases by 14
Mystic Arte
Hit MA: 300% of damage to one enemy (60 hits)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 50 (avg. 2.22 turns)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 50 (avg. 2.22 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (110 hits)
BP: Increase attack power of all Wind party units by 60% (current turn)
BP: Increase attack power of all Wind party units by 60% (current turn)
OL Charge: 100 (50 + 50, avg. 3.95 turns)
Co-op Skill
Fast Wind Attack 7
90% of physical Wind damage
Soulmates



23100
2610
2550
Finish MA
Attack Type
Bond Awakenable
Stats
23100
2610
2550
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 70% and the effect of Frame Defense bonuses by 60% for all Wind units
Artes
Arte 1: 200% of damage to one enemy (8 hits)
BP: Increase attack power of all Wind party units by 15% (4 turns)
BP: Increase attack power of all Wind party units by 15% (4 turns)
Arte 2: 250% of damage to one enemy (14 hits)
BP: Increase defense power of all Wind party units by 25% (2 turns)
BP: Increase defense power of all Wind party units by 25% (2 turns)
Arte 3: 350% of damage to one enemy (21 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 700% of damage to one enemy (7 hits)
BP: Deal an additional 70% of damage
OL Charge: 45 (avg. 2.74 turns)
BP: Deal an additional 70% of damage
OL Charge: 45 (avg. 2.74 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (7 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 92 (45 + 47, avg. 5.08 turns)
Co-op Skill
Wind Attack 7 + Chain Plus
210% of physical Wind damage, and increase the Attack chain by an additional 5 points
Soulmates



23100
2510
2370
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
23100
2510
2370
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For each enemy alive, all Fire units gain 25% Attack power
Artes
Arte 1: 200% of damage to all enemies (2 hits)
BP: Increase attack power of all Fire party units by 15% (1 turn)
BP: Increase attack power of all Fire party units by 15% (1 turn)
Arte 2: 240% of damage to all enemies (4 hits)
BP: Heal all Fire party units for 15%
BP: Heal all Fire party units for 15%
Arte 3: 360% of damage to all enemies (6 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Finish + AOE MA: 550% of damage to all enemies (8 hits)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.73 turns)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.73 turns)
EX Mystic Arte
Finish + AOE MA: 900% of damage to all enemies (12 hits)
BP: Decrease defense power of all enemies by 10% (current turn)
BP: Decrease defense power of all enemies by 10% (current turn)
OL Charge: 70 (40 + 30, avg. 6.15 turns)
Co-op Skill
Fast Fire Shot 6
100% of magical Fire damage
Soulmates



24000
2510
2020
Finish MA
Magic Type
Bond Awakenable
Stats
24000
2510
2020
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units at critical health (30% HP or less) gain 150% Attack power
Artes
Arte 1: 200% of damage to one enemy (1 hits)
BP: Hit count increases by 1
BP: Hit count increases by 1
Arte 2: 270% of damage to one enemy (3 hits)
BP: Hit count increases by 1
BP: Hit count increases by 1
Arte 3: 320% of damage to one enemy (2 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Mystic Arte
Mixed + Quick Charge MA: 350% of damage to one enemy (1 hits)
BP: Deal an additional 50% of damage
OL Charge: 20 (avg. 2.19 turns)
BP: Deal an additional 50% of damage
OL Charge: 20 (avg. 2.19 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (1 hits)
BP: Increase attack power of this unit by 25% (2 turns)
BP: Increase attack power of this unit by 25% (2 turns)
OL Charge: 60 (20 + 40, avg. 5.58 turns)
Co-op Skill
Fire Shot 4
210% of magical Fire damage
Soulmates


21300
2560
2310
Finish MA
Magic Type
Bond Awakenable
Stats
21300
2560
2310
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Water units in matching frames gain 20% Attack power and 20% Defense power
Artes
Arte 1: 200% of damage to one enemy (4 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: 210% of damage to all enemies (2 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
Arte 3: 400% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 20% (1 turn)
BP: Increase attack power of this unit by 20% (1 turn)
Mystic Arte
Finish MA: 560% of damage to one enemy (1 hits)
BP: Increase attack power of this unit by 20% (4 turns)
OL Charge: 35 (avg. 3.42 turns)
BP: Increase attack power of this unit by 20% (4 turns)
OL Charge: 35 (avg. 3.42 turns)
EX Mystic Arte
Finish MA: 1150% of damage to one enemy (1 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
OL Charge: 70 (35 + 35, avg. 6.33 turns)
Co-op Skill
High Water Shot 5
395% of magical Water damage
Soulmates



23200
2520
2350
Finish + Hit + AOE MA
Magic Type
Bond Awakenable
Stats
23200
2520
2350
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Fire units gain 7% Attack power
Artes
Arte 1: 230% of damage to all enemies (3 hits)
BP: Increase attack power of this unit by 10% (5 turns)
BP: Increase attack power of this unit by 10% (5 turns)
Arte 2: 300% of damage to one enemy (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 330% of damage to all enemies (3 hits)
BP: Increase attack power of all Fire party units by 30% (1 turn)
BP: Increase attack power of all Fire party units by 30% (1 turn)
Mystic Arte
Finish + AOE MA: 540% of damage to all enemies (34 hits)
BP: Increase attack power of this unit by 30% (1 turn)
OL Charge: 40 (avg. 3.53 turns)
BP: Increase attack power of this unit by 30% (1 turn)
OL Charge: 40 (avg. 3.53 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 840% of damage to all enemies (54 hits)
BP: Increase attack power of all Fire party units by 30% (1 turn)
BP: Increase attack power of all Fire party units by 30% (1 turn)
OL Charge: 70 (40 + 30, avg. 5.8 turns)
Co-op Skill
Fire Shot 6
250% of magical Fire damage
Soulmates



25100
2200
2570
Finish + Hit MA
Defense Type
Bond Awakenable
Stats
25100
2200
2570
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
At the end of every turn, all Light units that were damaged in this turn gain 5 OL charge
Artes
Arte 1: 200% of damage to one enemy (7 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: 200% of damage to all enemies (10 hits)
BP: Increase attack power of all Light party units by 20% (2 turns)
BP: Increase attack power of all Light party units by 20% (2 turns)
Arte 3: 300% of damage to one enemy (15 hits)
BP: Decrease defense power of one enemy by 10% (current turn)
BP: Decrease defense power of one enemy by 10% (current turn)
Mystic Arte
Finish + Hit MA: 500% of damage to one enemy (75 hits)
BP: Increase attack power of all Light party units by 25% (1 turn)
OL Charge: 50 (avg. 3.22 turns)
BP: Increase attack power of all Light party units by 25% (1 turn)
OL Charge: 50 (avg. 3.22 turns)
EX Mystic Arte
Finish + Hit MA: 500% of damage to one enemy (135 hits)
BP: Increase attack power of all Light party units by 50% (1 turn)
BP: Increase attack power of all Light party units by 50% (1 turn)
OL Charge: 90 (50 + 40, avg. 5.39 turns)
Co-op Skill
High Appeal Target 6
Increase the boss' aggression towards your party
Soulmates



22600
2700
2200
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
22600
2700
2200
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 60% and Frame OL bonuses charge an additional 3 points for all Fire units
Artes
Arte 1: 200% of damage to all enemies (3 hits)
BP: Increase attack power of this unit by 15% (5 turns)
BP: Increase attack power of this unit by 15% (5 turns)
Arte 2: 400% of damage to one enemy (2 hits)
BP: Increase attack power of this unit by 30% (2 turns)
BP: Increase attack power of this unit by 30% (2 turns)
Arte 3: 500% of damage to all enemies (3 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Finish + AOE MA: 620% of damage to all enemies (3 hits)
BP: Deal an additional 40% of damage
OL Charge: 40 (avg. 3.92 turns)
BP: Deal an additional 40% of damage
OL Charge: 40 (avg. 3.92 turns)
EX Mystic Arte
Finish + AOE MA: 940% of damage to all enemies (3 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
OL Charge: 70 (40 + 30, avg. 6.48 turns)
Co-op Skill
High Fire Shot 6
425% of magical Fire damage
Soulmates



23700
2520
2510
Finish MA
Attack Type
Bond Awakenable
Stats
23700
2520
2510
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Every turn, all Fire units gain 3 OL charge
Artes
Arte 1: 210% of damage to one enemy (3 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 2: 300% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 3: 370% of damage to all enemies (7 hits)
BP: Increase attack power of all Fire party units by 40% (1 turn)
BP: Increase attack power of all Fire party units by 40% (1 turn)
Mystic Arte
Mixed + Quick Charge MA: 420% of damage to one enemy (12 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 20 (avg. 2.02 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 20 (avg. 2.02 turns)
EX Mystic Arte
Finish + Quick Charge MA: 860% of damage to one enemy (24 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (20 + 20, avg. 3.54 turns)
Co-op Skill
Fast Fire Attack 7
90% of physical Fire damage
Soulmates



25000
2800
2440
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
25000
2800
2440
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 150% for all Wind units
Artes
Arte 1: 200% of damage to one enemy (3 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 250% of damage to one enemy (6 hits)
BP: Increase attack power of all Wind party units by 30% (1 turn)
BP: Increase attack power of all Wind party units by 30% (1 turn)
Arte 3: 300% of damage to one enemy (11 hits)
BP: Increase attack power of all Wind party units by 60% (current turn)
BP: Increase attack power of all Wind party units by 60% (current turn)
Mystic Arte
Mixed + Quick Charge MA: 350% of damage to one enemy (35 hits)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 20 (avg. 1.88 turns)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 20 (avg. 1.88 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 600% of damage to one enemy (60 hits)
BP: Increase attack power of all Wind party units by 60% (current turn)
BP: Increase attack power of all Wind party units by 60% (current turn)
OL Charge: 40 (20 + 20, avg. 3.26 turns)
Co-op Skill
Wind Attack 9 + Chain Plus
245% of physical Wind damage, and increase the Attack chain by an additional 10 points
Soulmates



20000
2500
2400
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
20000
2500
2400
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units gain 600 Defense power
Artes
Arte 1: 150% of damage to one enemy (5 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: 250% of damage to one enemy (3 hits)
BP: Hit count increases by 5
BP: Hit count increases by 5
Arte 3: 300% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 80% (current turn)
BP: Increase attack power of this unit by 80% (current turn)
Mystic Arte
Hit MA: 450% of damage to one enemy (45 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 45 (avg. 3.42 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 45 (avg. 3.42 turns)
EX Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (70 hits)
BP: Increase attack power of all Fire party units by 25% (1 turn)
BP: Increase attack power of all Fire party units by 25% (1 turn)
OL Charge: 80 (45 + 35, avg. 5.69 turns)
Co-op Skill
High Fire Shot 4 + Vital Pinch
360% of magical Fire damage, and deal additional damage if your party is at critical health (30% HP or less)
Soulmates


22700
2500
2230
Finish MA
Magic Type
Bond Awakenable
Stats
22700
2500
2230
+ 20 Bonus Levels
Co-op Type: Magic
Transformation
While the first OL bar is filled, change arte set and gain 5000 max HP, 500 Attack power and 500 Defense power
EX Skill
The effect of Frame Attack bonuses increases by 30% and Frame OL bonuses charge an additional 2 points for all Fire units
Artes
Arte 1: 200% of damage to one enemy (4 hits)
BP: Hit count increases by 4
BP: Hit count increases by 4
Arte 2: 250% of damage to one enemy (2 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 300% of damage to one enemy (3 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
While in Final Form
Arte 1: 250% of damage to all enemies (6 hits)
BP: Heal this unit for 20%
BP: Heal this unit for 20%
Arte 2: 300% of damage to all enemies (12 hits)
BP: Increase attack power of this unit by 25% (2 turns)
BP: Increase attack power of this unit by 25% (2 turns)
Arte 3: 500% of damage to one enemy (20 hits)
BP: Increase attack power of all Fire party units by 50% (current turn)
BP: Increase attack power of all Fire party units by 50% (current turn)
Mystic Arte
Finish MA: 780% of damage to one enemy (1 hits)
BP: Increase defense power of this unit by 25% (4 turns)
OL Charge: 45 (avg. 3.67 turns)
BP: Increase defense power of this unit by 25% (4 turns)
OL Charge: 45 (avg. 3.67 turns)
EX Mystic Arte
Finish MA: 1450% of damage to one enemy (1 hits)
BP: Decrease defense power of one enemy by 15% (2 turns)
BP: Decrease defense power of one enemy by 15% (2 turns)
OL Charge: 100 (45 + 55, avg. 6.53 turns)
Co-op Skill
High Fire Shot 5
395% of magical Fire damage
Soulmates



Page 1
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