22700
2900
2310
Finish MA
Attack Type
Bond Awakenable
Stats
22700
2900
2310
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
For every Wind unit in your party, this unit gains 40% Attack power
Artes
Arte 1: 210% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 30% (2 turns)
BP: Increase attack power of this unit by 30% (2 turns)
Arte 2: 300% of damage to all enemies (7 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 550% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 100% (current turn)
BP: Increase attack power of this unit by 100% (current turn)
Mystic Arte
Finish MA: 700% of damage to one enemy (7 hits)
BP: Increase attack power of this unit by 100% (1 turn)
OL Charge: 40 (avg. 3.5 turns)
BP: Increase attack power of this unit by 100% (1 turn)
OL Charge: 40 (avg. 3.5 turns)
EX Mystic Arte
Finish MA: 1500% of damage to one enemy (7 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 75 (40 + 35, avg. 6.12 turns)
Co-op Skill
High Wind Attack 9
400% of physical Wind damage
Soulmates



23700
2400
2100
Heal MA
Magic Type
Bond Awakenable
Stats
23700
2400
2100
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Water units gain 600 Defense power
Artes
Arte 1: 200% of damage to one enemy (2 hits)
BP: Hit count increases by 1
BP: Hit count increases by 1
Arte 2: 250% of damage to one enemy (1 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 3: 300% of damage to one enemy (2 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Mystic Arte
Heal + Quick Charge MA: Heal all party units for 30%
BP: Heal an additional 5%
OL Charge: 20 (avg. 2.19 turns)
BP: Heal an additional 5%
OL Charge: 20 (avg. 2.19 turns)
EX Mystic Arte
Heal MA: Heal all party units for 100%
BP: Increase defense power of all Water party units by 25% (3 turns)
BP: Increase defense power of all Water party units by 25% (3 turns)
OL Charge: 60 (20 + 40, avg. 5.58 turns)
Co-op Skill
Water Shot 4
210% of magical Water damage
Soulmates


23200
2270
2310
Heal MA
Magic Type
Bond Awakenable
Stats
23200
2270
2310
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Earth units at full health gain 50% Attack power
Artes
Arte 1: Heal all party units for 25%
BP: Increase defense power of this unit by 5% (4 turns)
BP: Increase defense power of this unit by 5% (4 turns)
Arte 2: 100% of damage to one enemy (8 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 3: 100% of damage to one enemy (16 hits)
BP: Cure status effects on this unit
BP: Cure status effects on this unit
Mystic Arte
Heal + Quick Charge MA: Heal all party units for 30%
BP: Increase defense power of this unit by 15% (current turn)
OL Charge: 20 (avg. 1.95 turns)
BP: Increase defense power of this unit by 15% (current turn)
OL Charge: 20 (avg. 1.95 turns)
EX Mystic Arte
Heal MA: Heal all party units for 80%
BP: Increase defense power of this unit by 15% (2 turns)
BP: Increase defense power of this unit by 15% (2 turns)
OL Charge: 60 (20 + 40, avg. 4.85 turns)
Co-op Skill
Fast Earth Shot 3 + Luck Heal
85% of magical Earth damage, plus a 25% chance to heal your party by 25%
Soulmates


25300
1870
2410
Heal MA
Defense Type
Bond Awakenable
Stats
25300
1870
2410
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Dark units at full health gain 50% Defense power
Artes
Arte 1: 120% of damage to all enemies (9 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 2: Increase defense power of this unit by 100%
BP: Increase defense power of this unit by 50% (1 turn)
BP: Increase defense power of this unit by 50% (1 turn)
Arte 3: Increase defense power of all party units by 20%
BP: Increase Defense power by an additional 10%
BP: Increase Defense power by an additional 10%
Mystic Arte
Heal + Quick Charge MA: Heal all party units for 30%
BP: Heal an additional 5%
OL Charge: 20 (avg. 1.98 turns)
BP: Heal an additional 5%
OL Charge: 20 (avg. 1.98 turns)
EX Mystic Arte
Heal MA: Heal all party units for 65%
BP: Heal an additional 10%
BP: Heal an additional 10%
OL Charge: 54 (20 + 34, avg. 4.5 turns)
Co-op Skill
Fast Guard 4
Reduce damage taken by your party from the boss' next attack by 40%
Soulmates



24700
2400
2130
Heal MA
Magic Type
Bond Awakenable
Stats
24700
2400
2130
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units gain 600 Attack power
Artes
Arte 1: 150% of damage to all enemies (3 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: 180% of damage to all enemies (4 hits)
BP: Heal all party units for 15%
BP: Heal all party units for 15%
Arte 3: 230% of damage to all enemies (7 hits)
BP: Increase attack power of all party units by 10% (2 turns)
BP: Increase attack power of all party units by 10% (2 turns)
Mystic Arte
Heal MA: Heal all party units for 65%
BP: Increase attack power of all party units by 10% (3 turns)
OL Charge: 40 (avg. 3.51 turns)
BP: Increase attack power of all party units by 10% (3 turns)
OL Charge: 40 (avg. 3.51 turns)
EX Mystic Arte
Heal + Quick Charge MA: Heal all party units for 85%
BP: Increase attack power of all party units by 20% (3 turns)
BP: Increase attack power of all party units by 20% (3 turns)
OL Charge: 60 (40 + 20, avg. 5.01 turns)
Co-op Skill
Magical Attack Boost 4
Increase your party's magical attack power by 50% for 180 seconds
Soulmates



20700
2460
2520
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
20700
2460
2520
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Dark units gain 600 Attack power
Artes
Arte 1: 210% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 10% (3 turns)
BP: Increase attack power of this unit by 10% (3 turns)
Arte 2: 210% of damage to all enemies (7 hits)
BP: Increase defense power of this unit by 10% (3 turns)
BP: Increase defense power of this unit by 10% (3 turns)
Arte 3: 320% of damage to one enemy (9 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Mystic Arte
AOE + Quick Charge MA: 200% of damage to all enemies (20 hits)
BP: Increase attack power of all party units by 5% (7 turns)
OL Charge: 10 (avg. 1 turn)
BP: Increase attack power of all party units by 5% (7 turns)
OL Charge: 10 (avg. 1 turn)
EX Mystic Arte
Finish + AOE MA: 610% of damage to all enemies (20 hits)
BP: Increase attack power of all party units by 20% (1 turn)
BP: Increase attack power of all party units by 20% (1 turn)
OL Charge: 45 (10 + 35, avg. 3.49 turns)
Co-op Skill
High Dark Shot 5
395% of magical Dark damage
Soulmates



25600
2120
2520
Hit MA
Defense Type
Bond Awakenable
Stats
25600
2120
2520
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Once per quest, when a Light unit is KO'd, revive one unit with 30% HP
Artes
Arte 1: 160% of damage to all enemies (5 hits)
BP: Increase attack power of all Light party units by 20% (2 turns)
BP: Increase attack power of all Light party units by 20% (2 turns)
Arte 2: 180% of damage to one enemy (7 hits)
BP: Increase defense power of all Light party units by 20% (2 turns)
BP: Increase defense power of all Light party units by 20% (2 turns)
Arte 3: 200% of damage to one enemy (9 hits)
BP: Hit count increases by 7
BP: Hit count increases by 7
Mystic Arte
Hit MA: 240% of damage to one enemy (60 hits)
BP: Heal all Light party units for 25%
OL Charge: 35 (avg. 2.56 turns)
BP: Heal all Light party units for 25%
OL Charge: 35 (avg. 2.56 turns)
EX Mystic Arte
Hit MA: 240% of damage to one enemy (111 hits)
BP: Heal all Light party units for 50%
BP: Heal all Light party units for 50%
OL Charge: 76 (35 + 41, avg. 4.97 turns)
Co-op Skill
Magical Defense Boost 4 + Luck Heal
Increase your party's magical defense power by 50% for 180 seconds, plus a 40% chance to heal your party by 30%
Soulmates



24600
2420
2300
Finish MA
Magic Type
Bond Awakenable
Stats
24600
2420
2300
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units gain 1000 Attack power
Artes
Arte 1: 200% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 250% of damage to one enemy (6 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 450% of damage to one enemy (8 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Mixed + Quick Charge MA: 400% of damage to one enemy (9 hits)
BP: Increase attack power of this unit by 25% (2 turns)
OL Charge: 20 (avg. 1.93 turns)
BP: Increase attack power of this unit by 25% (2 turns)
OL Charge: 20 (avg. 1.93 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (9 hits)
BP: Increase attack power of this unit by 50% (1 turn)
BP: Increase attack power of this unit by 50% (1 turn)
OL Charge: 70 (20 + 50, avg. 5.5 turns)
Co-op Skill
High Fire Shot 6
425% of magical Fire damage
Soulmates



27600
2200
2320
Hit MA
Defense Type
Bond Awakenable
Stats
27600
2200
2320
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Once per quest, when a Water unit is KO'd, revive one unit with 30% HP
Artes
Arte 1: Heal all party units for 30%
BP: Heal this unit for 20%
BP: Heal this unit for 20%
Arte 2: 140% of damage to all enemies (8 hits)
BP: Increase defense power of all Water party units by 20% (2 turns)
BP: Increase defense power of all Water party units by 20% (2 turns)
Arte 3: 160% of damage to one enemy (16 hits)
BP: Increase attack power of all Water party units by 50% (current turn)
BP: Increase attack power of all Water party units by 50% (current turn)
Mystic Arte
Hit MA: 210% of damage to one enemy (60 hits)
BP: Heal all Water party units for 25%
OL Charge: 35 (avg. 2.77 turns)
BP: Heal all Water party units for 25%
OL Charge: 35 (avg. 2.77 turns)
EX Mystic Arte
Hit MA: 210% of damage to one enemy (111 hits)
BP: Heal all Water party units for 50%
BP: Heal all Water party units for 50%
OL Charge: 75 (35 + 40, avg. 5.37 turns)
Co-op Skill
Double Guard 4 + Luck Heal
Reduce damage taken by your party from the boss' next 2 attacks by 60%, plus a 40% chance to heal your party by 30%
Soulmates



27400
2200
2600
Hit MA
Defense Type
Bond Awakenable
Stats
27400
2200
2600
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units at full health gain 110% Attack power
Artes
Arte 1: 270% of damage to all enemies (7 hits)
BP: Heal all Wind party units for 15%
BP: Heal all Wind party units for 15%
Arte 2: Heal all party units for 30%
BP: Increase attack power of all Wind party units by 20% (2 turns)
BP: Increase attack power of all Wind party units by 20% (2 turns)
Arte 3: 340% of damage to one enemy (11 hits)
BP: Increase attack power of all Wind party units by 30% (1 turn)
BP: Increase attack power of all Wind party units by 30% (1 turn)
Mystic Arte
Hit MA: 440% of damage to one enemy (50 hits)
BP: Heal all Wind party units for 30%
OL Charge: 35 (avg. 2.85 turns)
BP: Heal all Wind party units for 30%
OL Charge: 35 (avg. 2.85 turns)
EX Mystic Arte
Hit MA: 440% of damage to one enemy (110 hits)
BP: Heal all Wind party units for 60%
BP: Heal all Wind party units for 60%
OL Charge: 75 (35 + 40, avg. 5.53 turns)
Co-op Skill
Heal 5 + Luck Heal
Heal your party for 50%, plus a 40% chance to heal your party by 30%
Soulmates



28700
2320
2560
Hit MA
Defense Type
Bond Awakenable
Stats
28700
2320
2560
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units gain 2000 Attack power and 50% chance to resist Seal
Artes
Arte 1: Heal all party units for 35%
BP: Increase OL of this unit by 10
BP: Increase OL of this unit by 10
Arte 2: 250% of damage to one enemy (10 hits)
BP: Increase attack power of all Earth party units by 30% (3 turns)
BP: Increase attack power of all Earth party units by 30% (3 turns)
Arte 3: 300% of damage to all enemies (7 hits)
BP: Remove MA seals on all Earth party units
BP: Remove MA seals on all Earth party units
Mystic Arte
Hit MA: 350% of damage to one enemy (64 hits)
BP: Heal all Earth party units for 30%
OL Charge: 43 (avg. 3.49 turns)
BP: Heal all Earth party units for 30%
OL Charge: 43 (avg. 3.49 turns)
EX Mystic Arte
Hit MA: 350% of damage to one enemy (130 hits)
BP: Heal all Earth party units for 60%
BP: Heal all Earth party units for 60%
OL Charge: 83 (43 + 40, avg. 6.26 turns)
Co-op Skill
Heal 6 + Luck Heal
Heal your party for 52%, plus a 40% chance to heal your party by 30%
Soulmates



24000
2810
2440
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
24000
2810
2440
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
At the end of every turn, all Water units that were damaged in this turn gain 6 OL charge
Artes
Arte 1: 200% of damage to all enemies (3 hits)
BP: Increase attack power of all Water party units by 20% (3 turns)
BP: Increase attack power of all Water party units by 20% (3 turns)
Arte 2: 300% of damage to all enemies (5 hits)
BP: Increase attack power of all Water party units by 30% (2 turns)
BP: Increase attack power of all Water party units by 30% (2 turns)
Arte 3: 410% of damage to all enemies (7 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish + Hit + AOE MA: 550% of damage to all enemies (55 hits)
BP: Shield damage is increased by 100%
OL Charge: 41 (avg. 3.54 turns)
BP: Shield damage is increased by 100%
OL Charge: 41 (avg. 3.54 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 850% of damage to all enemies (85 hits)
BP: Increase attack power of all Water party units by 80% (1 turn)
BP: Increase attack power of all Water party units by 80% (1 turn)
OL Charge: 70 (41 + 29, avg. 5.69 turns)
Co-op Skill
High Water Attack 9
400% of physical Water damage
Soulmates



24500
2350
2060
Finish + Hit MA
Defense Type
Bond Awakenable
Stats
24500
2350
2060
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Dark units gain 600 Defense power
Artes
Arte 1: 190% of damage to one enemy (4 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 2: 200% of damage to one enemy (5 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Arte 3: 250% of damage to one enemy (4 hits)
BP: Decrease defense power of one enemy by 5% (2 turns)
BP: Decrease defense power of one enemy by 5% (2 turns)
Mystic Arte
Hit MA: 370% of damage to one enemy (45 hits)
BP: Deal an additional 80% of damage
OL Charge: 41 (avg. 3.35 turns)
BP: Deal an additional 80% of damage
OL Charge: 41 (avg. 3.35 turns)
EX Mystic Arte
Finish + Hit MA: 570% of damage to one enemy (70 hits)
BP: Deal an additional 130% of damage
BP: Deal an additional 130% of damage
OL Charge: 69 (41 + 28, avg. 5.29 turns)
Co-op Skill
Long Physical Defense Boost 3
Increase your party's physical defense power by 30% for 360 seconds
Soulmates


24300
2100
2400
Hit MA
Defense Type
Bond Awakenable
Stats
24300
2100
2400
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 80% for all Dark units
Artes
Arte 1: 130% of damage to one enemy (7 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 2: Increase attack power of all party units by 30%
BP: Increase defense power of this unit by 10% (3 turns)
BP: Increase defense power of this unit by 10% (3 turns)
Arte 3: 170% of damage to one enemy (17 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Mystic Arte
Hit MA: 210% of damage to one enemy (66 hits)
BP: Increase defense power of this unit by 15% (3 turns)
OL Charge: 45 (avg. 3.1 turns)
BP: Increase defense power of this unit by 15% (3 turns)
OL Charge: 45 (avg. 3.1 turns)
EX Mystic Arte
Hit + Quick Charge MA: 210% of damage to one enemy (111 hits)
BP: Hit count increases by 7
BP: Hit count increases by 7
OL Charge: 65 (45 + 20, avg. 4.26 turns)
Co-op Skill
Fast Appeal Target 3 + Luck Heal
Increase the boss' aggression towards your party, plus a 25% chance to heal your party by 20%
Soulmates


23500
2710
2340
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
23500
2710
2340
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
For every enemy alive, all Dark units gain 30% Attack power
Artes
Arte 1: 210% of damage to all enemies (4 hits)
BP: Increase attack power of this unit by 20% (4 turns)
BP: Increase attack power of this unit by 20% (4 turns)
Arte 2: 270% of damage to all enemies (6 hits)
BP: Increase attack power of this unit by 40% (2 turns)
BP: Increase attack power of this unit by 40% (2 turns)
Arte 3: 370% of damage to all enemies (17 hits)
BP: Decrease defense power of all enemies by 15% (1 turn)
BP: Decrease defense power of all enemies by 15% (1 turn)
Mystic Arte
Finish + AOE MA: 500% of damage to all enemies (37 hits)
BP: Deal an additional 70% of damage
OL Charge: 40 (avg. 2.97 turns)
BP: Deal an additional 70% of damage
OL Charge: 40 (avg. 2.97 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 870% of damage to all enemies (67 hits)
BP: Increase attack power of this unit by 100% (1 turn)
BP: Increase attack power of this unit by 100% (1 turn)
OL Charge: 80 (40 + 40, avg. 5.44 turns)
Co-op Skill
Fast Dark Attack 7
90% of physical Dark damage
Soulmates



26500
2500
2600
Hit MA
Defense Type
Bond Awakenable
Stats
26500
2500
2600
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Fire units gain 4 OL charge
Artes
Arte 1: 200% of damage to all enemies (5 hits)
BP: Poison all enemies for the current turn
BP: Poison all enemies for the current turn
Arte 2: 240% of damage to one enemy (5 hits)
BP: Increase attack power of all Fire party units by 25% (2 turns)
BP: Increase attack power of all Fire party units by 25% (2 turns)
Arte 3: 300% of damage to one enemy (10 hits)
BP: Increase attack power of all Fire party units by 50% (1 turn)
BP: Increase attack power of all Fire party units by 50% (1 turn)
Mystic Arte
Hit MA: 400% of damage to one enemy (84 hits)
BP: Cleanse DEF debuffs on all Fire party units
OL Charge: 40 (avg. 3.17 turns)
BP: Cleanse DEF debuffs on all Fire party units
OL Charge: 40 (avg. 3.17 turns)
EX Mystic Arte
Hit MA: 400% of damage to one enemy (150 hits)
BP: Decrease defense power of one enemy by 20% (current turn)
BP: Decrease defense power of one enemy by 20% (current turn)
OL Charge: 70 (40 + 30, avg. 5.17 turns)
Co-op Skill
Appeal Target 8 + Luck Heal
Increase the boss' aggression towards your party, plus a 40% chance to heal your party by 30%
Soulmates



26500
2510
2570
Hit MA
Defense Type
Bond Awakenable
Stats
26500
2510
2570
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units in matching frames gain 50% Attack power and 50% Defense power
Artes
Arte 1: 200% of damage to one enemy (11 hits)
BP: Increase attack power of all Light party units by 20% (2 turns)
BP: Increase attack power of all Light party units by 20% (2 turns)
Arte 2: Heal all party units for 30%
BP: Increase attack power of all Light party units by 40% (1 turn)
BP: Increase attack power of all Light party units by 40% (1 turn)
Arte 3: Decrease defense power of one enemy by 20%
BP: Increase OL of this unit by 15
BP: Increase OL of this unit by 15
Mystic Arte
Hit MA: 400% of damage to one enemy (80 hits)
BP: Decrease defense power of one enemy by 15% (current turn)
OL Charge: 40 (avg. 3.26 turns)
BP: Decrease defense power of one enemy by 15% (current turn)
OL Charge: 40 (avg. 3.26 turns)
EX Mystic Arte
Hit MA: 400% of damage to one enemy (140 hits)
BP: Paralyze one enemy for 1 turn
BP: Paralyze one enemy for 1 turn
OL Charge: 72 (40 + 32, avg. 5.47 turns)
Co-op Skill
Magical Defense Boost 7 + Luck Heal
Increase your party's magical defense power by 90% for 180 seconds, plus a 40% chance to heal your party by 30%
Soulmates



23400
2650
2410
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
23400
2650
2410
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 120% for all Earth units
Artes
Arte 1: 200% of damage to one enemy (5 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 250% of damage to all enemies (7 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 3: 400% of damage to one enemy (15 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish + AOE MA: 500% of damage to all enemies (30 hits)
BP: Increase attack power of this unit by 70% (1 turn)
OL Charge: 40 (avg. 2.95 turns)
BP: Increase attack power of this unit by 70% (1 turn)
OL Charge: 40 (avg. 2.95 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 870% of damage to all enemies (50 hits)
BP: Decrease defense power of all enemies by 15% (1 turn)
BP: Decrease defense power of all enemies by 15% (1 turn)
OL Charge: 80 (40 + 40, avg. 5.41 turns)
Co-op Skill
Earth Attack 7
210% of physical Earth damage
Soulmates



23300
2420
2250
Finish MA
Magic Type
Bond Awakenable
Stats
23300
2420
2250
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Water units in matching frames gain 90% Attack power
Artes
Arte 1: 260% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
Arte 2: Increase attack power of this unit by 100%
BP: Increase OL of this unit by 10
BP: Increase OL of this unit by 10
Arte 3: 400% of damage to one enemy (10 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Mystic Arte
Finish MA: 610% of damage to one enemy (8 hits)
BP: Increase attack power of this unit by 50% (2 turns)
OL Charge: 39 (avg. 3.34 turns)
BP: Increase attack power of this unit by 50% (2 turns)
OL Charge: 39 (avg. 3.34 turns)
EX Mystic Arte
Finish MA: 1250% of damage to one enemy (8 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
OL Charge: 72 (39 + 33, avg. 5.74 turns)
Co-op Skill
High Water Shot 6
425% of magical Water damage
Soulmates



25000
2720
2510
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
25000
2720
2510
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Light units in matching frames gain 130% Attack power
Artes
Arte 1: 240% of damage to one enemy (6 hits)
BP: Heal all Light party units for 20%
BP: Heal all Light party units for 20%
Arte 2: 300% of damage to all enemies (8 hits)
BP: Cleanse ATK and DEF debuffs on all Light party units
BP: Cleanse ATK and DEF debuffs on all Light party units
Arte 3: 400% of damage to one enemy (16 hits)
BP: Increase attack power of all Light party units by 50% (1 turn)
BP: Increase attack power of all Light party units by 50% (1 turn)
Mystic Arte
Hit MA: 420% of damage to one enemy (65 hits)
BP: Increase attack power of all Light party units by 40% (current turn)
OL Charge: 42 (avg. 2.97 turns)
BP: Increase attack power of all Light party units by 40% (current turn)
OL Charge: 42 (avg. 2.97 turns)
EX Mystic Arte
Finish + Hit MA: 750% of damage to one enemy (120 hits)
BP: Increase attack power of all Light party units by 100% (1 turn)
BP: Increase attack power of all Light party units by 100% (1 turn)
OL Charge: 85 (42 + 43, avg. 5.5 turns)
Co-op Skill
Short Magical Attack Boost 6
Increase your party's magical attack power by 110% for 90 seconds
Soulmates



23000
2270
2270
Hit MA
Attack Type
Bond Awakenable
Stats
23000
2270
2270
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Frame Heal bonuses heal an additional 20% and Frame OL bonuses charge an additional 3 points for all Fire units
Artes
Arte 1: 130% of damage to one enemy (5 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 120% of damage to one enemy (6 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
Arte 3: 150% of damage to one enemy (8 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
Mystic Arte
Hit MA: 200% of damage to one enemy (50 hits)
BP: Hit count increases by 5
OL Charge: 40 (avg. 3.07 turns)
BP: Hit count increases by 5
OL Charge: 40 (avg. 3.07 turns)
EX Mystic Arte
Hit MA: 200% of damage to one enemy (90 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 70 (40 + 30, avg. 5 turns)
Co-op Skill
Fast Fire Attack 4
60% of physical Fire damage
Soulmate

24200
2200
2210
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
24200
2200
2210
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Frame Heal bonuses heal an additional 20% and the effect of Frame Defense bonuses increases by 50% for all Wind units
Artes
Arte 1: 140% of damage to one enemy (4 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 2: 170% of damage to all enemies (4 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 3: Increase defense power of this unit by 60%
BP: Increase Defense power by an additional 20%
BP: Increase Defense power by an additional 20%
Mystic Arte
Mixed MA: 420% of damage to one enemy (25 hits)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.53 turns)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.53 turns)
EX Mystic Arte
Finish + Hit MA: 750% of damage to one enemy (44 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
OL Charge: 70 (40 + 30, avg. 5.8 turns)
Co-op Skill
Wind Attack 4
165% of physical Wind damage
Soulmate

22200
2470
2510
Finish MA
Attack Type
Bond Awakenable
Stats
22200
2470
2510
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
For every enemy alive, all Water units gain 25% Attack power
Artes
Arte 1: 180% of damage to all enemies (4 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: 220% of damage to all enemies (6 hits)
BP: Increase attack power of this unit by 20% (2 turns)
BP: Increase attack power of this unit by 20% (2 turns)
Arte 3: 320% of damage to all enemies (11 hits)
BP: Increase attack power of all Water party units by 50% (current turn)
BP: Increase attack power of all Water party units by 50% (current turn)
Mystic Arte
Finish MA: 600% of damage to one enemy (10 hits)
BP: Deal an additional 100% of damage
OL Charge: 45 (avg. 3.41 turns)
BP: Deal an additional 100% of damage
OL Charge: 45 (avg. 3.41 turns)
EX Mystic Arte
Finish MA: 1240% of damage to one enemy (10 hits)
BP: Increase attack power of all Water party units by 30% (1 turn)
BP: Increase attack power of all Water party units by 30% (1 turn)
OL Charge: 85 (45 + 40, avg. 6 turns)
Co-op Skill
Fast Water Attack 5 + Chain Plus
60% of physical Water damage, and increase the Attack chain by an additional 5 points
Soulmates



21700
2600
2530
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
21700
2600
2530
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
For every enemy alive, all Dark units gain 25% Attack power
Artes
Arte 1: 220% of damage to all enemies (6 hits)
BP: Increase attack power of all Dark party units by 20% (4 turns)
BP: Increase attack power of all Dark party units by 20% (4 turns)
Arte 2: 330% of damage to all enemies (7 hits)
BP: Increase attack power of this unit by 30% (4 turns)
BP: Increase attack power of this unit by 30% (4 turns)
Arte 3: 300% of damage to one enemy (12 hits)
BP: Hit count increases by 12
BP: Hit count increases by 12
Mystic Arte
Hit + AOE MA: 440% of damage to all enemies (44 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 2.61 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 2.61 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 740% of damage to all enemies (74 hits)
BP: Increase attack power of all Dark party units by 30% (5 turns)
BP: Increase attack power of all Dark party units by 30% (5 turns)
OL Charge: 80 (40 + 40, avg. 4.72 turns)
Co-op Skill
Fast Dark Attack 6
75% of physical Dark damage
Soulmates



24700
2320
2510
Hit MA
Defense Type
Bond Awakenable
Stats
24700
2320
2510
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 120% for all Earth units
Artes
Arte 1: 250% of damage to one enemy (6 hits)
BP: Increase defense power of all Earth party units by 15% (4 turns)
BP: Increase defense power of all Earth party units by 15% (4 turns)
Arte 2: 250% of damage to all enemies (11 hits)
BP: Heal all Earth party units for 15%
BP: Heal all Earth party units for 15%
Arte 3: Increase defense power of this unit by 120%
BP: Increase defense power of all Earth party units by 50% (current turn)
BP: Increase defense power of all Earth party units by 50% (current turn)
Mystic Arte
Hit MA: 350% of damage to one enemy (70 hits)
BP: Heal this unit for 40%
OL Charge: 40 (avg. 3.16 turns)
BP: Heal this unit for 40%
OL Charge: 40 (avg. 3.16 turns)
EX Mystic Arte
Hit MA: 350% of damage to one enemy (125 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 70 (40 + 30, avg. 5.15 turns)
Co-op Skill
Double Guard 6
Reduce damage taken by your party from the boss' next 2 attacks by 65%
Soulmates



22300
2810
2400
Finish MA
Attack Type
Bond Awakenable
Stats
22300
2810
2400
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 140% for all Light units
Artes
Arte 1: 240% of damage to one enemy (3 hits)
BP: Increase attack power of all Light party units by 20% (2 turns)
BP: Increase attack power of all Light party units by 20% (2 turns)
Arte 2: 300% of damage to one enemy (4 hits)
BP: Decrease defense power of one enemy by 10% (1 turn)
BP: Decrease defense power of one enemy by 10% (1 turn)
Arte 3: 440% of damage to all enemies (7 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 900% of damage to one enemy (11 hits)
BP: Increase attack power of all Light party units by 50% (1 turn)
OL Charge: 47 (avg. 4.14 turns)
BP: Increase attack power of all Light party units by 50% (1 turn)
OL Charge: 47 (avg. 4.14 turns)
EX Mystic Arte
Finish MA: 1400% of damage to one enemy (11 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 77 (47 + 30, avg. 6.47 turns)
Co-op Skill
Physical Attack Boost 6
Increase your party's physical attack power by 75% for 180 seconds
Soulmates



23100
2840
2230
Dual Finish MA
Attack Type
Bond Awakenable
Stats
23100
2840
2230
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 70% and the effect of Frame Defense bonuses by 60% for all Earth units
Artes
Arte 1: 230% of damage to one enemy (3 hits)
BP: Increase attack power of all Earth party units by 20% (2 turns)
BP: Increase attack power of all Earth party units by 20% (2 turns)
Arte 2: 300% of damage to all enemies (4 hits)
BP: Increase attack power of this unit by 40% (1 turn)
BP: Increase attack power of this unit by 40% (1 turn)
Arte 3: 450% of damage to one enemy (7 hits)
BP: Increase attack power of this unit by 80% (current turn)
BP: Increase attack power of this unit by 80% (current turn)
Mystic Arte
Finish MA: 700% of damage to one enemy (16 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 39 (avg. 3.48 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 39 (avg. 3.48 turns)
EX Mystic Arte
Finish + Quick Charge MA: 1200% of damage to one enemy (16 hits)
BP: Increase attack power of all Earth party units by 80% (1 turn)
BP: Increase attack power of all Earth party units by 80% (1 turn)
OL Charge: 59 (39 + 20, avg. 5 turns)
Partner: Zelos
Finish MA: 900% of damage to one enemy (20 hits)
BP: Increase attack power of all Earth party units by 40% (2 turns)
OL Charge: 45 (avg. 3.94 turns)
BP: Increase attack power of all Earth party units by 40% (2 turns)
OL Charge: 45 (avg. 3.94 turns)
Dual EX Mystic Arte
Finish MA: 1400% of damage to one enemy (20 hits)
BP: Deal an additional 150% of damage
BP: Deal an additional 150% of damage
OL Charge: 77 (45 + 32, avg. 6.38 turns)
Co-op Skill
Fast Earth Attack 7 + Chain Plus
90% of physical Earth damage, and increase the Attack chain by an additional 5 points
Soulmates



24700
2900
2070
Dual Finish MA
Attack Type
Bond Awakenable
Stats
24700
2900
2070
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
For every Earth unit in your party, this unit gains 40% Attack power
Artes
Arte 1: 210% of damage to one enemy (2 hits)
BP: Increase attack power of this unit by 30% (3 turns)
BP: Increase attack power of this unit by 30% (3 turns)
Arte 2: 300% of damage to one enemy (6 hits)
BP: Increase Critical damage of this unit by 30% for 3 turns
BP: Increase Critical damage of this unit by 30% for 3 turns
Arte 3: 500% of damage to one enemy (8 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 650% of damage to one enemy (9 hits)
BP: Increase attack power of this unit by 60% (3 turns)
OL Charge: 35 (avg. 3.11 turns)
BP: Increase attack power of this unit by 60% (3 turns)
OL Charge: 35 (avg. 3.11 turns)
EX Mystic Arte
Finish + Quick Charge MA: 1200% of damage to one enemy (9 hits)
BP: Increase Critical damage of this unit by 40% for 2 turns
BP: Increase Critical damage of this unit by 40% for 2 turns
OL Charge: 55 (35 + 20, avg. 4.6 turns)
Partner: Zelos
Finish MA: 710% of damage to one enemy (12 hits)
BP: Deal an additional 100% of damage
OL Charge: 40 (avg. 3.49 turns)
BP: Deal an additional 100% of damage
OL Charge: 40 (avg. 3.49 turns)
Dual EX Mystic Arte
Finish MA: 1450% of damage to one enemy (12 hits)
BP: Deal an additional 150% of damage
BP: Deal an additional 150% of damage
OL Charge: 75 (40 + 35, avg. 6.1 turns)
Co-op Skill
Ultra Earth Attack 9
800% of physical Earth damage. Can only be used once per Co‑op Battle
Soulmates



21000
2550
2130
Finish MA
Magic Type
Bond Awakenable
Stats
21000
2550
2130
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Frame Heal bonuses heal an additional 20% and Frame OL bonuses charge an additional 3 points for all Light units
Artes
Arte 1: 200% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 5% (5 turns)
BP: Increase attack power of this unit by 5% (5 turns)
Arte 2: 150% of damage to one enemy (11 hits)
BP: Heal this unit for 15%
BP: Heal this unit for 15%
Arte 3: 300% of damage to one enemy (12 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Mystic Arte
Mixed MA: 440% of damage to one enemy (20 hits)
BP: Increase defense power of all Light party units by 20% (current turn)
OL Charge: 40 (avg. 3.11 turns)
BP: Increase defense power of all Light party units by 20% (current turn)
OL Charge: 40 (avg. 3.11 turns)
EX Mystic Arte
Finish MA: 750% of damage to one enemy (35 hits)
BP: Increase attack power of all Light party units by 20% (3 turns)
BP: Increase attack power of all Light party units by 20% (3 turns)
OL Charge: 67 (40 + 27, avg. 4.86 turns)
Co-op Skill
High Light Shot 4
365% of magical Light damage
Soulmates


21000
2450
2350
Finish MA
Magic Type
Awakened
Stats
21000
2450
2350
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Earth units in matching frames gain 50% Attack power
Artes
Arte 1: 200% of damage to one enemy (1 hits)
Arte 2: Increase attack power of all party units by 25%
Arte 3: 450% of damage to one enemy (3 hits)
Mystic Arte
Finish MA: 600% of damage to one enemy (3 hits)
OL Charge: 40 (avg. 4.46 turns)
OL Charge: 40 (avg. 4.46 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (3 hits)
OL Charge: 70 (40 + 30, avg. 7.43 turns)
Co-op Skill
High Earth Shot 4 + Vital Pinch
360% of magical Earth damage, and deal additional damage if your party is at critical health (30% HP or less)
In-Game Character ID
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