24700
2400
2050
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
24700
2400
2050
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Wind units gain 3 OL charge
Artes
Arte 1: 150% of damage to one enemy (7 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 250% of damage to one enemy (5 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 3: Heal all party units for 20% and cure status effects on them
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Mystic Arte
Mixed MA: 430% of damage to one enemy (30 hits)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.51 turns)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 3.51 turns)
EX Mystic Arte
Finish + Hit MA: 777% of damage to one enemy (55 hits)
BP: Increase attack power of this unit by 20% (2 turns)
BP: Increase attack power of this unit by 20% (2 turns)
OL Charge: 80 (40 + 40, avg. 6.52 turns)
Co-op Skill
Fast Wind Shot 3 + Luck Heal
85% of magical Wind damage, plus a 25% chance to heal your party by 25%
Soulmates


16300
1640
1620
Finish MA
Magic Type
Stats
16300
1640
1620
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 200% of damage to one enemy (3 hits)
Arte 2: 400% of damage to one enemy (1 hits)
Mystic Arte
Finish MA: 550% of damage to one enemy (1 hits)
OL Charge: 43 (avg. 4.67 turns)
OL Charge: 43 (avg. 4.67 turns)
Co-op Skill
Long Magical Attack Boost 2
Increase your party's magical attack power by 25% for 360 seconds
22000
1940
2050
Hit MA
Defense Type
(Bond) Awakenable
Stats
22000
1940
2050
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Heal all party units for 30%
Arte 2: 180% of damage to all enemies (10 hits)
Arte 3: 240% of damage to all enemies (7 hits)
Mystic Arte
Hit MA: 300% of damage to one enemy (60 hits)
OL Charge: 40 (avg. 3.31 turns)
OL Charge: 40 (avg. 3.31 turns)
Co-op Skill
Heal 4
Heal your party for 50%
Awakening Partner
26000
2050
2350
Hit MA
Defense Type
Bond Awakenable
Stats
26000
2050
2350
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
At the end of every turn, all Water units that were damaged in this turn gain 5 OL charge
Artes
Arte 1: Heal all party units for 30%
BP: Heal this unit for 15%
BP: Heal this unit for 15%
Arte 2: 180% of damage to all enemies (10 hits)
BP: Heal all party units for 15%
BP: Heal all party units for 15%
Arte 3: 240% of damage to all enemies (7 hits)
BP: Hit count increases by 5
BP: Hit count increases by 5
Mystic Arte
Hit MA: 300% of damage to one enemy (60 hits)
BP: Heal this unit for 30%
OL Charge: 40 (avg. 3.08 turns)
BP: Heal this unit for 30%
OL Charge: 40 (avg. 3.08 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (111 hits)
BP: Hit count increases by 14
BP: Hit count increases by 14
OL Charge: 70 (40 + 30, avg. 5.02 turns)
Co-op Skill
Heal 4
Heal your party for 50%
Soulmates



22300
1910
2210
Hit + AOE MA
Defense Type
(Bond) Awakenable
Stats
22300
1910
2210
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Heal all party units for 25%
Arte 2: 150% of damage to one enemy (10 hits)
Arte 3: Decrease attack power of one enemy by 10%
Mystic Arte
Hit + AOE MA: 270% of damage to all enemies (58 hits)
OL Charge: 35 (avg. 3.19 turns)
OL Charge: 35 (avg. 3.19 turns)
Co-op Skill
Magical Defense Boost 4 + Luck Heal
Increase your party's magical defense power by 50% for 180 seconds, plus a 40% chance to heal your party by 30%
Awakening Partner
25500
2020
2530
Hit + AOE MA
Defense Type
Bond Awakenable
Stats
25500
2020
2530
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Dark units gain 5% Defense power
Artes
Arte 1: Heal all party units for 25%
BP: Heal all Dark party units for 10%
BP: Heal all Dark party units for 10%
Arte 2: 150% of damage to one enemy (10 hits)
BP: Increase defense power of all Dark party units by 20% (1 turn)
BP: Increase defense power of all Dark party units by 20% (1 turn)
Arte 3: Decrease attack power of one enemy by 10%
BP: Increase defense power of all Dark party units by 5% (7 turns)
BP: Increase defense power of all Dark party units by 5% (7 turns)
Mystic Arte
Hit + AOE MA: 270% of damage to all enemies (58 hits)
BP: Increase defense power of all Dark party units by 20% (current turn)
OL Charge: 35 (avg. 3.19 turns)
BP: Increase defense power of all Dark party units by 20% (current turn)
OL Charge: 35 (avg. 3.19 turns)
EX Mystic Arte
Hit + AOE MA: 270% of damage to all enemies (120 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 70 (35 + 35, avg. 5.88 turns)
Co-op Skill
Magical Defense Boost 4 + Luck Heal
Increase your party's magical defense power by 50% for 180 seconds, plus a 40% chance to heal your party by 30%
Soulmates



16400
1700
1570
Finish MA
Magic Type
Stats
16400
1700
1570
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: Heal all party units for 20%
Arte 2: Cure status effects on all party units
Mystic Arte
Finish MA: 580% of damage to one enemy (1 hits)
OL Charge: 35 (avg. 4.39 turns)
OL Charge: 35 (avg. 4.39 turns)
Co-op Skill
High Wind Shot 3 + Luck Heal
335% of magical Wind damage, plus a 50% chance to heal your party by 70%
22600
1910
2210
Hit MA
Defense Type
(Bond) Awakenable
Stats
22600
1910
2210
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Increase defense power of all Wind party units by 40%
Arte 2: Heal all party units for 30%
Arte 3: Increase attack power of all Wind party units by 40%
Mystic Arte
Hit + Quick Charge MA: 150% of damage to one enemy (45 hits)
OL Charge: 17 (avg. 2.39 turns)
OL Charge: 17 (avg. 2.39 turns)
Co-op Skill
Fast Appeal Target 4 + Luck Heal
Increase the boss' aggression towards your party, plus a 25% chance to heal your party by 20%
Awakening Partner
25400
2140
2470
Hit MA
Defense Type
Bond Awakenable
Stats
25400
2140
2470
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 50% and the effect of Frame Defense bonuses by 60% for all Wind units
Artes
Arte 1: Increase defense power of all Wind party units by 40%
BP: Increase attack power of all Wind party units by 25% (current turn)
BP: Increase attack power of all Wind party units by 25% (current turn)
Arte 2: Heal all party units for 30%
BP: Heal an additional 5%
BP: Heal an additional 5%
Arte 3: Increase attack power of all Wind party units by 40%
BP: Increase defense power of all Wind party units by 25% (current turn)
BP: Increase defense power of all Wind party units by 25% (current turn)
Mystic Arte
Hit + Quick Charge MA: 150% of damage to one enemy (45 hits)
BP: Hit count increases by 5
OL Charge: 17 (avg. 2.39 turns)
BP: Hit count increases by 5
OL Charge: 17 (avg. 2.39 turns)
EX Mystic Arte
Hit MA: 150% of damage to one enemy (115 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 45 (17 + 28, avg. 5.5 turns)
Co-op Skill
Fast Appeal Target 4 + Luck Heal
Increase the boss' aggression towards your party, plus a 25% chance to heal your party by 20%
Soulmates



22900
2020
2220
Hit + AOE MA
Defense Type
(Bond) Awakenable
Stats
22900
2020
2220
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 200% of damage to all enemies (10 hits)
Arte 2: Heal all party units for 35%
Arte 3: Increase defense power of this unit by 120%
Mystic Arte
Hit + AOE MA: 300% of damage to all enemies (55 hits)
OL Charge: 40 (avg. 3.26 turns)
OL Charge: 40 (avg. 3.26 turns)
Co-op Skill
Guard 5 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 65%, plus a 40% chance to heal your party by 30%
Awakening Partner
25700
2240
2470
Finish + Hit + AOE MA
Defense Type
Bond Awakenable
Stats
25700
2240
2470
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
For every enemy alive, all Fire units gain 25% Defense power
Artes
Arte 1: 200% of damage to all enemies (10 hits)
BP: Heal all Fire party units for 10%
BP: Heal all Fire party units for 10%
Arte 2: Heal all party units for 35%
BP: Increase defense power of all Fire party units by 20% (1 turn)
BP: Increase defense power of all Fire party units by 20% (1 turn)
Arte 3: Increase defense power of this unit by 120%
BP: Heal all Fire party units for 20%
BP: Heal all Fire party units for 20%
Mystic Arte
Hit + AOE MA: 300% of damage to all enemies (55 hits)
BP: Increase attack power of all Fire party units by 20% (current turn)
OL Charge: 40 (avg. 3.26 turns)
BP: Increase attack power of all Fire party units by 20% (current turn)
OL Charge: 40 (avg. 3.26 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 550% of damage to all enemies (95 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 70 (40 + 30, avg. 5.33 turns)
Co-op Skill
Guard 5 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 65%, plus a 40% chance to heal your party by 30%
Soulmates



15100
1720
1490
Finish MA
Attack Type
Stats
15100
1720
1490
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 160% of damage to one enemy (4 hits)
Arte 2: 200% of damage to one enemy (7 hits)
Mystic Arte
Finish MA: 500% of damage to one enemy (13 hits)
OL Charge: 35 (avg. 3.52 turns)
OL Charge: 35 (avg. 3.52 turns)
Co-op Skill
Wind Attack 4
165% of physical Wind damage
18800
1470
1790
Hit MA
Defense Type
Stats
18800
1470
1790
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 120% of damage to one enemy (10 hits)
Arte 2: Heal all party units for 30% and cure status effects on them
Mystic Arte
Hit MA: 240% of damage to one enemy (70 hits)
OL Charge: 40 (avg. 3.98 turns)
OL Charge: 40 (avg. 3.98 turns)
Co-op Skill
Heal 3 + Luck Heal
Heal your party for 45%, plus a 40% chance to heal your party by 25%
22500
2350
2240
Hit MA
Magic Type
(Bond) Awakenable
Stats
22500
2350
2240
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 270% of damage to one enemy (5 hits)
Arte 2: Increase attack power of all Earth party units by 60%
Arte 3: 400% of damage to all enemies (10 hits)
Mystic Arte
Hit MA: 400% of damage to one enemy (49 hits)
OL Charge: 40 (avg. 3.36 turns)
OL Charge: 40 (avg. 3.36 turns)
Co-op Skill
Fast Earth Shot 7
125% of magical Earth damage
Awakening Partner
25300
2600
2460
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
25300
2600
2460
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 70% and Frame OL bonuses charge an additional 4 points for all Earth units
Artes
Arte 1: 270% of damage to one enemy (5 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: Increase attack power of all Earth party units by 60%
BP: Increase attack power of this unit by 60% (1 turn)
BP: Increase attack power of this unit by 60% (1 turn)
Arte 3: 400% of damage to all enemies (10 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
Mystic Arte
Hit MA: 400% of damage to one enemy (49 hits)
BP: Increase attack power of this unit by 50% (3 turns)
OL Charge: 40 (avg. 3.36 turns)
BP: Increase attack power of this unit by 50% (3 turns)
OL Charge: 40 (avg. 3.36 turns)
EX Mystic Arte
Finish + Hit MA: 840% of damage to one enemy (100 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 71 (40 + 31, avg. 5.57 turns)
Co-op Skill
Fast Earth Shot 7
125% of magical Earth damage
Soulmates



24200
2080
2410
Hit MA
Defense Type
(Bond) Awakenable
Stats
24200
2080
2410
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Heal all party units for 30%
Arte 2: Increase attack power of all Dark party units by 50%
Arte 3: Increase defense power of all Dark party units by 50%
Mystic Arte
Hit + Quick Charge MA: 200% of damage to one enemy (56 hits)
OL Charge: 20 (avg. 2.72 turns)
OL Charge: 20 (avg. 2.72 turns)
Co-op Skill
Physical Defense Boost 7
Increase your party's physical defense power by 90% for 180 seconds
Awakening Partner
27300
2210
2720
Hit MA
Defense Type
Bond Awakenable
Stats
27300
2210
2720
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 70% and the effect of Frame Defense bonuses by 60% for all Dark units
Artes
Arte 1: Heal all party units for 30%
BP: Increase defense power of all Dark party units by 20% (3 turns)
BP: Increase defense power of all Dark party units by 20% (3 turns)
Arte 2: Increase attack power of all Dark party units by 50%
BP: Heal all Dark party units for 25%
BP: Heal all Dark party units for 25%
Arte 3: Increase defense power of all Dark party units by 50%
BP: Remove MA seals on all Dark party units
BP: Remove MA seals on all Dark party units
Mystic Arte
Hit + Quick Charge MA: 200% of damage to one enemy (56 hits)
BP: Hit count increases by 8
OL Charge: 20 (avg. 2.72 turns)
BP: Hit count increases by 8
OL Charge: 20 (avg. 2.72 turns)
EX Mystic Arte
Hit MA: 200% of damage to one enemy (120 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 50 (20 + 30, avg. 6.06 turns)
Co-op Skill
Physical Defense Boost 7
Increase your party's physical defense power by 90% for 180 seconds
Soulmates



23000
1930
1900
Finish MA
Defense Type
Evolvable
Stats
23000
1930
1900
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 150% of damage to one enemy (1 hits)
Arte 2: 230% of damage to one enemy (1 hits)
Arte 3: 280% of damage to one enemy (2 hits)
Mystic Arte
Finish MA: 666% of damage to one enemy (1 hits)
OL Charge: 35 (avg. 3.93 turns)
OL Charge: 35 (avg. 3.93 turns)
Co-op Skill
Protect 2
Cover 2 party slots in the target range behind yours for the boss' next 2 attacks
24700
2070
2040
Finish MA
Defense Type
Evolved
Stats
24700
2070
2040
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units gain 800 max HP
Artes
Arte 1: 150% of damage to one enemy (1 hits)
Arte 2: 230% of damage to one enemy (1 hits)
Arte 3: 280% of damage to one enemy (2 hits)
Mystic Arte
Finish MA: 666% of damage to one enemy (1 hits)
OL Charge: 35 (avg. 3.93 turns)
OL Charge: 35 (avg. 3.93 turns)
EX Mystic Arte
Finish MA: 930% of damage to one enemy (1 hits)
OL Charge: 61 (35 + 26, avg. 6.48 turns)
Co-op Skill
Protect 2
Cover 2 party slots in the target range behind yours for the boss' next 2 attacks
19800
2160
1980
Finish MA
Magic Type
(Bond) Awakenable
Stats
19800
2160
1980
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 150% of damage to one enemy (3 hits)
Arte 2: 180% of damage to one enemy (4 hits)
Arte 3: 260% of damage to one enemy (6 hits)
Mystic Arte
Finish MA: 580% of damage to one enemy (30 hits)
OL Charge: 40 (avg. 3.58 turns)
OL Charge: 40 (avg. 3.58 turns)
Co-op Skill
High Dark Shot 4 + Vital Pinch
360% of magical Dark damage, and deal additional damage if your party is at critical health (30% HP or less)
Awakening Partner
21300
2540
2130
Finish MA
Magic Type
Bond Awakenable
Stats
21300
2540
2130
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Dark units at critical health (30% HP or less) gain 150% Attack power
Artes
Arte 1: 150% of damage to one enemy (3 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 180% of damage to one enemy (4 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 3: 260% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 50% (current turn)
BP: Increase attack power of this unit by 50% (current turn)
Mystic Arte
Finish MA: 580% of damage to one enemy (30 hits)
BP: Deal an additional 40% of damage
OL Charge: 40 (avg. 3.4 turns)
BP: Deal an additional 40% of damage
OL Charge: 40 (avg. 3.4 turns)
EX Mystic Arte
Finish MA: 1050% of damage to one enemy (30 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
OL Charge: 85 (40 + 45, avg. 6.66 turns)
Co-op Skill
High Dark Shot 4 + Vital Pinch
360% of magical Dark damage, and deal additional damage if your party is at critical health (30% HP or less)
Soulmates


19900
2190
1880
Mixed MA
Magic Type
(Bond) Awakenable
Stats
19900
2190
1880
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 180% of damage to one enemy (3 hits)
Arte 2: 260% of damage to one enemy (6 hits)
Arte 3: Heal all party units for 15% and cure status effects on them
Mystic Arte
Mixed + Quick Charge MA: 330% of damage to one enemy (15 hits)
OL Charge: 20 (avg. 2.21 turns)
OL Charge: 20 (avg. 2.21 turns)
Co-op Skill
Fast Earth Shot 4
85% of magical Earth damage
Awakening Partner
22500
2500
2150
Finish MA
Magic Type
Bond Awakenable
Stats
22500
2500
2150
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Earth units gain 5% Attack power
Artes
Arte 1: 180% of damage to one enemy (3 hits)
BP: Deal an additional 20% of damage
BP: Deal an additional 20% of damage
Arte 2: 260% of damage to one enemy (6 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 3: Heal all party units for 15% and cure status effects on them
BP: Heal an additional 5%
BP: Heal an additional 5%
Mystic Arte
Mixed + Quick Charge MA: 330% of damage to one enemy (15 hits)
BP: Deal an additional 40% of damage
OL Charge: 20 (avg. 2.21 turns)
BP: Deal an additional 40% of damage
OL Charge: 20 (avg. 2.21 turns)
EX Mystic Arte
Finish + Quick Charge MA: 720% of damage to one enemy (30 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
OL Charge: 40 (20 + 20, avg. 3.92 turns)
Co-op Skill
Fast Earth Shot 4
85% of magical Earth damage
Soulmates


21600
2160
1840
Finish MA
Magic Type
(Bond) Awakenable
Stats
21600
2160
1840
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 250% of damage to one enemy (4 hits)
Arte 2: 400% of damage to one enemy (1 hits)
Arte 3: Increase attack power of all Water party units by 50%
Mystic Arte
Finish MA: 660% of damage to one enemy (12 hits)
OL Charge: 35 (avg. 3.56 turns)
OL Charge: 35 (avg. 3.56 turns)
Co-op Skill
High Water Shot 4
365% of magical Water damage
Awakening Partner
24400
2440
2040
Finish MA
Magic Type
Bond Awakenable
Stats
24400
2440
2040
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Water units gain 5% Attack power
Artes
Arte 1: 250% of damage to one enemy (4 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 2: 400% of damage to one enemy (1 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 3: Increase attack power of all Water party units by 50%
BP: Increase attack power of all Water party units by 15% (current turn)
BP: Increase attack power of all Water party units by 15% (current turn)
Mystic Arte
Finish MA: 660% of damage to one enemy (12 hits)
BP: Increase attack power of this unit by 10% (3 turns)
OL Charge: 35 (avg. 3.43 turns)
BP: Increase attack power of this unit by 10% (3 turns)
OL Charge: 35 (avg. 3.43 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (12 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
OL Charge: 70 (35 + 35, avg. 6.36 turns)
Co-op Skill
High Water Shot 4
365% of magical Water damage
Soulmates


19800
2160
2130
AOE MA
Magic Type
(Bond) Awakenable
Stats
19800
2160
2130
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 240% of damage to one enemy (3 hits)
Arte 2: Increase attack power of all Earth party units by 40%
Arte 3: 360% of damage to one enemy (5 hits)
Mystic Arte
AOE MA: 450% of damage to all enemies (25 hits)
OL Charge: 36 (avg. 3.55 turns)
OL Charge: 36 (avg. 3.55 turns)
Co-op Skill
Fast Earth Shot 5
85% of magical Earth damage
Awakening Partner
21000
2460
2440
Finish + Hit + AOE MA
Magic Type
Bond Awakenable
Stats
21000
2460
2440
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Earth units gain 600 Attack power
Artes
Arte 1: 240% of damage to one enemy (3 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: Increase attack power of all Earth party units by 40%
BP: Increase defense power of all party units by 10% (3 turns)
BP: Increase defense power of all party units by 10% (3 turns)
Arte 3: 360% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 15% (3 turns)
BP: Increase attack power of this unit by 15% (3 turns)
Mystic Arte
AOE MA: 450% of damage to all enemies (25 hits)
BP: Deal an additional 50% of damage
OL Charge: 36 (avg. 3.55 turns)
BP: Deal an additional 50% of damage
OL Charge: 36 (avg. 3.55 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 720% of damage to all enemies (40 hits)
BP: Increase attack power of this unit by 30% (3 turns)
BP: Increase attack power of this unit by 30% (3 turns)
OL Charge: 66 (36 + 30, avg. 6.09 turns)
Co-op Skill
Fast Earth Shot 5
85% of magical Earth damage
Soulmates



20400
2210
1990
Mixed MA
Magic Type
(Bond) Awakenable
Stats
20400
2210
1990
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 230% of damage to one enemy (4 hits)
Arte 2: 260% of damage to all enemies (4 hits)
Arte 3: 400% of damage to one enemy (5 hits)
Mystic Arte
Mixed + Quick Charge MA: 340% of damage to one enemy (17 hits)
OL Charge: 20 (avg. 2.02 turns)
OL Charge: 20 (avg. 2.02 turns)
Co-op Skill
Fast Wind Shot 5
85% of magical Wind damage
Awakening Partner
22700
2500
2220
Finish MA
Magic Type
Bond Awakenable
Stats
22700
2500
2220
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 40% and Frame OL bonuses charge an additional 3 points for all Wind units
Artes
Arte 1: 230% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 5% (7 turns)
BP: Increase attack power of this unit by 5% (7 turns)
Arte 2: 260% of damage to all enemies (4 hits)
BP: Increase attack power of all Wind party units by 15% (1 turn)
BP: Increase attack power of all Wind party units by 15% (1 turn)
Arte 3: 400% of damage to one enemy (5 hits)
BP: Increase attack power of this unit by 50% (current turn)
BP: Increase attack power of this unit by 50% (current turn)
Mystic Arte
Mixed + Quick Charge MA: 340% of damage to one enemy (17 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 20 (avg. 2.02 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 20 (avg. 2.02 turns)
EX Mystic Arte
Finish + Quick Charge MA: 740% of damage to one enemy (37 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (20 + 20, avg. 3.53 turns)
Co-op Skill
Fast Wind Shot 5
85% of magical Wind damage
Soulmates



17900
1560
1570
Mixed MA
Attack Type
Stats
17900
1560
1570
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 180% of damage to one enemy (4 hits)
Arte 2: 230% of damage to all enemies (8 hits)
Mystic Arte
Mixed MA: 430% of damage to one enemy (33 hits)
OL Charge: 35 (avg. 3.47 turns)
OL Charge: 35 (avg. 3.47 turns)
Co-op Skill
Fast Fire Attack 3 + Chain Plus
60% of physical Fire damage, and increase the Attack chain by an additional 4 points
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