19200
1930
2150
Hit MA
Defense Type
Awakening Partner
Stats
19200
1930
2150
Co-op Type: Defense
Artes
Arte 1: 130% of damage to one enemy (4 hits)
Arte 2: 160% of damage to one enemy (6 hits)
Arte 3: 130% of damage to one enemy (8 hits)
Mystic Arte
Hit MA: 200% of damage to one enemy (50 hits)
OL Charge: 50 (avg. 4.12 turns)
OL Charge: 50 (avg. 4.12 turns)
Co-op Skill
Heal 2
Heal your party for 40%
19000
1880
2190
Hit MA
Defense Type
(Bond) Awakenable
Stats
19000
1880
2190
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 100% of damage to one enemy (8 hits)
Arte 2: 110% of damage to one enemy (10 hits)
Arte 3: 120% of damage to one enemy (15 hits)
Mystic Arte
Hit MA: 150% of damage to one enemy (55 hits)
OL Charge: 40 (avg. 2.69 turns)
OL Charge: 40 (avg. 2.69 turns)
Co-op Skill
Double Guard 3
Reduce damage taken by your party from the boss' next 2 attacks by 55%
Awakening Partner
21500
2130
2510
Hit MA
Defense Type
Bond Awakenable
Stats
21500
2130
2510
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 100% for all Earth units
Artes
Arte 1: 100% of damage to one enemy (8 hits)
BP: Increase defense power of this unit by 5% (5 turns)
BP: Increase defense power of this unit by 5% (5 turns)
Arte 2: 110% of damage to one enemy (10 hits)
BP: Heal all Earth party units for 15%
BP: Heal all Earth party units for 15%
Arte 3: 120% of damage to one enemy (15 hits)
BP: Increase defense power of all Earth party units by 30% (current turn)
BP: Increase defense power of all Earth party units by 30% (current turn)
Mystic Arte
Hit MA: 150% of damage to one enemy (55 hits)
BP: Increase defense power of all Earth party units by 20% (current turn)
OL Charge: 40 (avg. 2.69 turns)
BP: Increase defense power of all Earth party units by 20% (current turn)
OL Charge: 40 (avg. 2.69 turns)
EX Mystic Arte
Hit MA: 150% of damage to one enemy (99 hits)
BP: Hit count increases by 11
BP: Hit count increases by 11
OL Charge: 75 (40 + 35, avg. 4.6 turns)
Co-op Skill
Double Guard 3
Reduce damage taken by your party from the boss' next 2 attacks by 55%
Soulmates


17800
2190
2190
Mixed MA
Magic Type
(Bond) Awakenable
Stats
17800
2190
2190
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 300% of damage to one enemy (1 hits)
Arte 2: Increase defense power of all party units by 25%
Arte 3: Heal all party units for 30%
Mystic Arte
Mixed MA: 450% of damage to one enemy (35 hits)
OL Charge: 40 (avg. 4.71 turns)
OL Charge: 40 (avg. 4.71 turns)
Co-op Skill
Short Magical Attack Boost 3
Increase your party's magical attack power by 75% for 90 seconds
Awakening Partner
20000
2450
2450
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
20000
2450
2450
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Earth units gain 600 Defense power
Artes
Arte 1: 300% of damage to one enemy (1 hits)
BP: Hit count increases by 3
BP: Hit count increases by 3
Arte 2: Increase defense power of all party units by 25%
BP: Increase defense power of this unit by 10% (2 turns)
BP: Increase defense power of this unit by 10% (2 turns)
Arte 3: Heal all party units for 30%
BP: Increase attack power of this unit by 10% (2 turns)
BP: Increase attack power of this unit by 10% (2 turns)
Mystic Arte
Mixed MA: 450% of damage to one enemy (35 hits)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 4.14 turns)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 4.14 turns)
EX Mystic Arte
Finish + Hit MA: 750% of damage to one enemy (60 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 6.86 turns)
Co-op Skill
Short Magical Attack Boost 3
Increase your party's magical attack power by 75% for 90 seconds
Soulmates


19100
1930
1910
Finish MA
Attack Type
Stats
19100
1930
1910
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 150% of damage to one enemy (3 hits)
Arte 2: 130% of damage to one enemy (6 hits)
Arte 3: 180% of damage to one enemy (3 hits)
Mystic Arte
Finish MA: 550% of damage to one enemy (3 hits)
OL Charge: 40 (avg. 3.75 turns)
OL Charge: 40 (avg. 3.75 turns)
Co-op Skill
Earth Attack 3
150% of physical Earth damage
22900
1930
1950
Hit MA
Magic Type
(Bond) Awakenable
Stats
22900
1930
1950
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 100% of damage to one enemy (13 hits)
Arte 2: Increase defense power of all party units by 30%
Arte 3: Increase attack power of all party units by 30%
Mystic Arte
Hit + Quick Charge MA: 150% of damage to one enemy (40 hits)
OL Charge: 20 (avg. 1.79 turns)
OL Charge: 20 (avg. 1.79 turns)
Co-op Skill
Fast Earth Shot 4
85% of magical Earth damage
Awakening Partner
25100
2170
2220
Hit MA
Magic Type
Bond Awakenable
Stats
25100
2170
2220
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Earth units gain 5% Defense power
Artes
Arte 1: 100% of damage to one enemy (13 hits)
BP: Increase defense power of this unit by 5% (4 turns)
BP: Increase defense power of this unit by 5% (4 turns)
Arte 2: Increase defense power of all party units by 30%
BP: Increase defense power of this unit by 10% (2 turns)
BP: Increase defense power of this unit by 10% (2 turns)
Arte 3: Increase attack power of all party units by 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Mystic Arte
Hit + Quick Charge MA: 150% of damage to one enemy (40 hits)
BP: Deal an additional 70% of damage
OL Charge: 20 (avg. 1.79 turns)
BP: Deal an additional 70% of damage
OL Charge: 20 (avg. 1.79 turns)
EX Mystic Arte
Hit MA: 150% of damage to one enemy (110 hits)
BP: Increase defense power of all party units by 10% (2 turns)
BP: Increase defense power of all party units by 10% (2 turns)
OL Charge: 65 (20 + 45, avg. 4.69 turns)
Co-op Skill
Fast Earth Shot 4
85% of magical Earth damage
Soulmates


22600
1910
1950
Hit MA
Defense Type
(Bond) Awakenable
Stats
22600
1910
1950
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 150% of damage to one enemy (15 hits)
Arte 2: Increase attack power of all party units by 30%
Arte 3: Decrease defense power of one enemy by 10%
Mystic Arte
Hit MA: 300% of damage to one enemy (55 hits)
OL Charge: 35 (avg. 2.62 turns)
OL Charge: 35 (avg. 2.62 turns)
Co-op Skill
High Guard 3
Reduce damage taken by your party from the boss' next attack by 80%
Awakening Partner
25500
2140
2220
Hit MA
Defense Type
Bond Awakenable
Stats
25500
2140
2220
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
At the end of every turn, all Fire units that were damaged in this turn gain 10% Attack power
Artes
Arte 1: 150% of damage to one enemy (15 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: Increase attack power of all party units by 30%
BP: Increase attack power of all Fire party units by 15% (current turn)
BP: Increase attack power of all Fire party units by 15% (current turn)
Arte 3: Decrease defense power of one enemy by 10%
BP: Decrease defense power of one enemy by 5% (current turn)
BP: Decrease defense power of one enemy by 5% (current turn)
Mystic Arte
Hit MA: 300% of damage to one enemy (55 hits)
BP: Hit count increases by 5
OL Charge: 35 (avg. 2.62 turns)
BP: Hit count increases by 5
OL Charge: 35 (avg. 2.62 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (100 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 70 (35 + 35, avg. 4.74 turns)
Co-op Skill
High Guard 3
Reduce damage taken by your party from the boss' next attack by 80%
Soulmates


15300
1230
1750
Hit MA
Defense Type
Stats
15300
1230
1750
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 110% of damage to one enemy (5 hits)
Arte 2: 140% of damage to one enemy (7 hits)
Mystic Arte
Hit MA: 180% of damage to one enemy (50 hits)
OL Charge: 35 (avg. 3.42 turns)
OL Charge: 35 (avg. 3.42 turns)
Co-op Skill
Fast Guard 2
Reduce damage taken by your party from the boss' next attack by 33%
20000
2120
2100
Finish MA
Magic Type
(Bond) Awakenable
Stats
20000
2120
2100
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 160% of damage to all enemies (5 hits)
Arte 2: Increase defense power of all Earth party units by 40%
Arte 3: 380% of damage to one enemy (10 hits)
Mystic Arte
Finish MA: 600% of damage to one enemy (27 hits)
OL Charge: 40 (avg. 3.36 turns)
OL Charge: 40 (avg. 3.36 turns)
Co-op Skill
High Earth Shot 5
395% of magical Earth damage
Awakening Partner
22300
2400
2370
Finish MA
Magic Type
Bond Awakenable
Stats
22300
2400
2370
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
The effect of Frame Attack bonuses increases by 80% for all Earth units
Artes
Arte 1: 160% of damage to all enemies (5 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Arte 2: Increase defense power of all Earth party units by 40%
BP: Heal all party units for 15%
BP: Heal all party units for 15%
Arte 3: 380% of damage to one enemy (10 hits)
BP: Decrease defense power of one enemy by 10% (1 turn)
BP: Decrease defense power of one enemy by 10% (1 turn)
Mystic Arte
Finish MA: 600% of damage to one enemy (27 hits)
BP: Increase defense power of this unit by 15% (3 turns)
OL Charge: 40 (avg. 3.36 turns)
BP: Increase defense power of this unit by 15% (3 turns)
OL Charge: 40 (avg. 3.36 turns)
EX Mystic Arte
Finish MA: 1100% of damage to one enemy (27 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 5.5 turns)
Co-op Skill
High Earth Shot 5
395% of magical Earth damage
Soulmates



17300
1780
2360
Hit MA
Defense Type
Evolvable
Stats
17300
1780
2360
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 170% of damage to one enemy (4 hits)
Arte 2: 150% of damage to one enemy (6 hits)
Arte 3: Increase defense power of all Earth party units by 30%
Mystic Arte
Hit MA: 250% of damage to one enemy (55 hits)
OL Charge: 40 (avg. 3.58 turns)
OL Charge: 40 (avg. 3.58 turns)
Co-op Skill
Guard 3
Reduce damage taken by your party from the boss' next attack by 55%
18700
1920
2540
Hit MA
Defense Type
Evolved
Stats
18700
1920
2540
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units at full health gain 25% Defense power
Artes
Arte 1: 170% of damage to one enemy (4 hits)
Arte 2: 150% of damage to one enemy (6 hits)
Arte 3: Increase defense power of all Earth party units by 30%
Mystic Arte
Hit MA: 250% of damage to one enemy (55 hits)
OL Charge: 40 (avg. 3.58 turns)
OL Charge: 40 (avg. 3.58 turns)
EX Mystic Arte
Hit MA: 250% of damage to one enemy (80 hits)
OL Charge: 70 (40 + 30, avg. 5.88 turns)
Co-op Skill
Guard 3
Reduce damage taken by your party from the boss' next attack by 55%
19100
2050
2000
Finish MA
Magic Type
Stats
19100
2050
2000
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 150% of damage to one enemy (5 hits)
Arte 2: 150% of damage to all enemies (5 hits)
Arte 3: 250% of damage to all enemies (5 hits)
Mystic Arte
Finish MA: 500% of damage to one enemy (25 hits)
OL Charge: 40 (avg. 3.36 turns)
OL Charge: 40 (avg. 3.36 turns)
Co-op Skill
Earth Shot 4
210% of magical Earth damage
21100
2180
2110
Hit + AOE MA
Magic Type
(Bond) Awakenable
Stats
21100
2180
2110
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 200% of damage to all enemies (4 hits)
Arte 2: Decrease attack power of one enemy by 10%
Arte 3: 400% of damage to one enemy (14 hits)
Mystic Arte
Hit + AOE MA: 410% of damage to all enemies (40 hits)
OL Charge: 40 (avg. 3.32 turns)
OL Charge: 40 (avg. 3.32 turns)
Co-op Skill
Fast Water Shot 5
85% of magical Water damage
Awakening Partner
23600
2440
2360
Finish + Hit + AOE MA
Magic Type
Bond Awakenable
Stats
23600
2440
2360
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Water units gain 25% Defense power
Artes
Arte 1: 200% of damage to all enemies (4 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 2: Decrease attack power of one enemy by 10%
BP: Decrease attack power of one enemy by 5% (current turn)
BP: Decrease attack power of one enemy by 5% (current turn)
Arte 3: 400% of damage to one enemy (14 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Hit + AOE MA: 410% of damage to all enemies (40 hits)
BP: Increase defense power of all Water party units by 25% (current turn)
OL Charge: 40 (avg. 3.32 turns)
BP: Increase defense power of all Water party units by 25% (current turn)
OL Charge: 40 (avg. 3.32 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 710% of damage to all enemies (70 hits)
BP: Increase attack power of all Water party units by 30% (current turn)
BP: Increase attack power of all Water party units by 30% (current turn)
OL Charge: 70 (40 + 30, avg. 5.43 turns)
Co-op Skill
Fast Water Shot 5
85% of magical Water damage
Soulmates



22300
1990
2230
Hit MA
Defense Type
(Bond) Awakenable
Stats
22300
1990
2230
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Heal all party units for 30%
Arte 2: Increase defense power of all Earth party units by 40%
Arte 3: Decrease defense power of one enemy by 10%
Mystic Arte
Hit + Quick Charge MA: 210% of damage to one enemy (45 hits)
OL Charge: 18 (avg. 2.5 turns)
OL Charge: 18 (avg. 2.5 turns)
Co-op Skill
Physical Defense Boost 5
Increase your party's physical defense power by 60% for 180 seconds
Awakening Partner
25400
2110
2540
Hit MA
Defense Type
Bond Awakenable
Stats
25400
2110
2540
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 50% and Frame OL bonuses charge an additional 3 points for all Earth units
Artes
Arte 1: Heal all party units for 30%
BP: Increase attack power of all Earth party units by 10% (3 turns)
BP: Increase attack power of all Earth party units by 10% (3 turns)
Arte 2: Increase defense power of all Earth party units by 40%
BP: Increase defense power of all Earth party units by 40% (current turn)
BP: Increase defense power of all Earth party units by 40% (current turn)
Arte 3: Decrease defense power of one enemy by 10%
BP: Decrease Defense power by an additional 5%
BP: Decrease Defense power by an additional 5%
Mystic Arte
Hit + Quick Charge MA: 210% of damage to one enemy (45 hits)
BP: Hit count increases by 5
OL Charge: 18 (avg. 2.5 turns)
BP: Hit count increases by 5
OL Charge: 18 (avg. 2.5 turns)
EX Mystic Arte
Hit MA: 210% of damage to one enemy (115 hits)
BP: Decrease defense power of one enemy by 10% (current turn)
BP: Decrease defense power of one enemy by 10% (current turn)
OL Charge: 45 (18 + 27, avg. 5.5 turns)
Co-op Skill
Physical Defense Boost 5
Increase your party's physical defense power by 60% for 180 seconds
Soulmates



21800
2330
2100
Finish MA
Magic Type
(Bond) Awakenable
Stats
21800
2330
2100
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 300% of damage to one enemy (8 hits)
Arte 2: 400% of damage to one enemy (12 hits)
Arte 3: Increase attack power of this unit by 120%
Mystic Arte
Finish MA: 650% of damage to one enemy (11 hits)
OL Charge: 40 (avg. 2.97 turns)
OL Charge: 40 (avg. 2.97 turns)
Co-op Skill
Dark Shot 7
270% of magical Dark damage
Awakening Partner
23500
2740
2270
Finish MA
Magic Type
Bond Awakenable
Stats
23500
2740
2270
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Frame Heal bonuses heal an additional 30% and the effect of Frame Defense bonuses increases by 70% for all Dark units
Artes
Arte 1: 300% of damage to one enemy (8 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: 400% of damage to one enemy (12 hits)
BP: Increase attack power of all Dark party units by 20% (2 turns)
BP: Increase attack power of all Dark party units by 20% (2 turns)
Arte 3: Increase attack power of this unit by 120%
BP: Increase attack power of all Dark party units by 40% (1 turn)
BP: Increase attack power of all Dark party units by 40% (1 turn)
Mystic Arte
Finish MA: 650% of damage to one enemy (11 hits)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 2.97 turns)
BP: Deal an additional 50% of damage
OL Charge: 40 (avg. 2.97 turns)
EX Mystic Arte
Finish MA: 1150% of damage to one enemy (11 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 70 (40 + 30, avg. 4.82 turns)
Co-op Skill
Dark Shot 7
270% of magical Dark damage
Soulmates



24900
2030
2200
Hit MA
Defense Type
(Bond) Awakenable
Stats
24900
2030
2200
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Heal all party units for 30%
Arte 2: 260% of damage to one enemy (16 hits)
Arte 3: Increase attack power of all Wind party units by 50%
Mystic Arte
Hit MA: 400% of damage to one enemy (70 hits)
OL Charge: 44 (avg. 3.22 turns)
OL Charge: 44 (avg. 3.22 turns)
Co-op Skill
Fast Guard 6 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 45%, plus a 25% chance to heal your party by 20%
Awakening Partner
28000
2210
2460
Hit MA
Defense Type
Bond Awakenable
Stats
28000
2210
2460
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Every turn, all Wind units are healed for 3500 HP
Artes
Arte 1: Heal all party units for 30%
BP: Increase attack power of all Wind party units by 10% (4 turns)
BP: Increase attack power of all Wind party units by 10% (4 turns)
Arte 2: 260% of damage to one enemy (16 hits)
BP: Increase attack power of all Wind party units by 20% (2 turns)
BP: Increase attack power of all Wind party units by 20% (2 turns)
Arte 3: Increase attack power of all Wind party units by 50%
BP: Heal all Wind party units for 20%
BP: Heal all Wind party units for 20%
Mystic Arte
Hit MA: 400% of damage to one enemy (70 hits)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 44 (avg. 3.22 turns)
BP: Increase attack power of all Wind party units by 30% (current turn)
OL Charge: 44 (avg. 3.22 turns)
EX Mystic Arte
Hit MA: 400% of damage to one enemy (125 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 76 (44 + 32, avg. 5.19 turns)
Co-op Skill
Fast Guard 6 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 45%, plus a 25% chance to heal your party by 20%
Soulmates



24000
1990
2410
Hit MA
Defense Type
(Bond) Awakenable
Stats
24000
1990
2410
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 220% of damage to all enemies (13 hits)
Arte 2: Increase defense power of all Earth party units by 40%
Arte 3: Heal all party units for 30% and cure status effects on them
Mystic Arte
Hit MA: 270% of damage to one enemy (76 hits)
OL Charge: 42 (avg. 3.21 turns)
OL Charge: 42 (avg. 3.21 turns)
Co-op Skill
High Guard 6 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 90%, plus a 50% chance to heal your party by 40%
Awakening Partner
27000
2220
2720
Hit MA
Defense Type
Bond Awakenable
Stats
27000
2220
2720
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Earth units gain 3000 max HP
Artes
Arte 1: 220% of damage to all enemies (13 hits)
BP: Increase attack power of all Earth party units by 20% (1 turn)
BP: Increase attack power of all Earth party units by 20% (1 turn)
Arte 2: Increase defense power of all Earth party units by 40%
BP: Heal all Earth party units for 25%
BP: Heal all Earth party units for 25%
Arte 3: Heal all party units for 30% and cure status effects on them
BP: Increase attack power of all Earth party units by 30% (2 turns)
BP: Increase attack power of all Earth party units by 30% (2 turns)
Mystic Arte
Hit MA: 270% of damage to one enemy (76 hits)
BP: Hit count increases by 10
OL Charge: 42 (avg. 3.21 turns)
BP: Hit count increases by 10
OL Charge: 42 (avg. 3.21 turns)
EX Mystic Arte
Hit MA: 270% of damage to one enemy (140 hits)
BP: Increase attack power of all Earth party units by 60% (current turn)
BP: Increase attack power of all Earth party units by 60% (current turn)
OL Charge: 74 (42 + 32, avg. 5.27 turns)
Co-op Skill
High Guard 6 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 90%, plus a 50% chance to heal your party by 40%
Soulmates



18200
1630
1870
Hit MA
Defense Type
Stats
18200
1630
1870
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Heal all party units for 30%
Arte 2: Increase defense power of all Dark party units by 40%
Mystic Arte
Hit + Quick Charge MA: 200% of damage to one enemy (45 hits)
OL Charge: 14 (avg. 2.06 turns)
OL Charge: 14 (avg. 2.06 turns)
Co-op Skill
Long Magical Defense Boost 3 + Luck Heal
Increase your party's magical defense power by 30% for 360 seconds, plus a 40% chance to heal your party by 25%
24600
2080
2460
Hit MA
Defense Type
(Bond) Awakenable
Stats
24600
2080
2460
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: 150% of damage to all enemies (18 hits)
Arte 2: Heal all party units for 30%
Arte 3: Increase attack power of all Light party units by 50%
Mystic Arte
Hit MA: 200% of damage to one enemy (81 hits)
OL Charge: 45 (avg. 3 turns)
OL Charge: 45 (avg. 3 turns)
Co-op Skill
Guard 8
Reduce damage taken by your party from the boss' next attack by 74%
Awakening Partner
27700
2210
2770
Hit MA
Defense Type
Bond Awakenable
Stats
27700
2210
2770
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units gain 2000 Defense power and 70% chance to resist Seal
Artes
Arte 1: 150% of damage to all enemies (18 hits)
BP: Heal all Light party units for 20%
BP: Heal all Light party units for 20%
Arte 2: Heal all party units for 30%
BP: Increase defense power of all Light party units by 30% (2 turns)
BP: Increase defense power of all Light party units by 30% (2 turns)
Arte 3: Increase attack power of all Light party units by 50%
BP: Remove MA seals on all Light party units
BP: Remove MA seals on all Light party units
Mystic Arte
Hit MA: 200% of damage to one enemy (81 hits)
BP: Hit count increases by 9
OL Charge: 45 (avg. 3 turns)
BP: Hit count increases by 9
OL Charge: 45 (avg. 3 turns)
EX Mystic Arte
Hit MA: 200% of damage to one enemy (150 hits)
BP: Increase attack power of all Light party units by 100% (current turn)
BP: Increase attack power of all Light party units by 100% (current turn)
OL Charge: 90 (45 + 45, avg. 5.5 turns)
Co-op Skill
Guard 8
Reduce damage taken by your party from the boss' next attack by 74%
Soulmates



18900
1890
1990
Hit MA
Magic Type
Stats
18900
1890
1990
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 100% of damage to one enemy (10 hits)
Arte 2: 140% of damage to one enemy (5 hits)
Arte 3: Heal all party units for 30%
Mystic Arte
Hit MA: 270% of damage to one enemy (55 hits)
OL Charge: 38 (avg. 3.42 turns)
OL Charge: 38 (avg. 3.42 turns)
Co-op Skill
Magical Attack Boost 2
Increase your party's magical attack power by 40% for 180 seconds
In-Game Character ID
Rarity
Element
Source
Character
Utility Effects
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