Page 1
21300
2130
2530
Hit MA
Defense Type
Bond Awakenable
Stats
21300
2130
2530
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Defense bonuses increases by 100% for all Light units
Artes
Arte 1: 130% of damage to one enemy (4 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 2: 110% of damage to one enemy (8 hits)
BP: Increase defense power of this unit by 10% (2 turns)
BP: Increase defense power of this unit by 10% (2 turns)
Arte 3: 130% of damage to one enemy (15 hits)
BP: Heal this unit for 15%
BP: Heal this unit for 15%
Mystic Arte
Hit MA: 200% of damage to one enemy (58 hits)
BP: Hit count increases by 5
OL Charge: 40 (avg. 2.77 turns)
BP: Hit count increases by 5
OL Charge: 40 (avg. 2.77 turns)
EX Mystic Arte
Hit MA: 200% of damage to one enemy (99 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 70 (40 + 30, avg. 4.48 turns)
Co-op Skill
High Guard 3
Reduce damage taken by your party from the boss' next attack by 80%
Soulmates
Farah
+Max HP
Rassius
+DEF
25000
2140
2460
Hit MA
Defense Type
Bond Awakenable
Stats
25000
2140
2460
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 40% and the effect of Frame Defense bonuses by 50% for all Fire units
Artes
Arte 1: 130% of damage to one enemy (13 hits)
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: 140% of damage to one enemy (21 hits)
BP: Heal all Fire party units for 20%
BP: Heal all Fire party units for 20%
Arte 3: 150% of damage to all enemies (30 hits)
BP: Decrease attack power of all enemies by 5% (1 turn)
BP: Decrease attack power of all enemies by 5% (1 turn)
Mystic Arte
Hit MA: 210% of damage to one enemy (60 hits)
BP: Increase defense power of this unit by 30% (current turn)
OL Charge: 55 (avg. 2.54 turns)
BP: Increase defense power of this unit by 30% (current turn)
OL Charge: 55 (avg. 2.54 turns)
EX Mystic Arte
Hit MA: 210% of damage to one enemy (90 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 90 (55 + 35, avg. 3.84 turns)
Co-op Skill
Fast Appeal Target 5
Increase the boss' aggression towards your party
Soulmates
Farah
+Max HP
Chat
Reduce Damage Taken
Meredy
OL on Quest Start
25200
2120
2500
Hit MA
Defense Type
Bond Awakenable
Stats
25200
2120
2500
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 100% for all Water units
Artes
Arte 1: 110% of damage to one enemy (10 hits)
BP: Increase attack power of all Water party units by 10% (1 turn)
BP: Increase attack power of all Water party units by 10% (1 turn)
Arte 2: 140% of damage to all enemies (12 hits)
BP: Heal all Water party units for 15%
BP: Heal all Water party units for 15%
Arte 3: Decrease defense power of one enemy by 15%
BP: Decrease Defense power by an additional 5%
BP: Decrease Defense power by an additional 5%
Mystic Arte
Hit MA: 300% of damage to one enemy (67 hits)
BP: Increase attack power of all Water party units by 20% (current turn)
OL Charge: 43 (avg. 2.96 turns)
BP: Increase attack power of all Water party units by 20% (current turn)
OL Charge: 43 (avg. 2.96 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (120 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 86 (43 + 43, avg. 5.41 turns)
Co-op Skill
High Appeal Target 5
Increase the boss' aggression towards your party
Soulmates
Farah
+Max HP
Meredy
OL on Quest Start
Rassius
+DEF
23600
2420
2350
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
23600
2420
2350
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 50% and the effect of Frame Defense bonuses by 60% for all Light units
Artes
Arte 1: 250% of damage to one enemy (3 hits)
BP: Increase defense power of this unit by 20% (5 turns)
BP: Increase defense power of this unit by 20% (5 turns)
Arte 2: 300% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 20% (5 turns)
BP: Increase attack power of this unit by 20% (5 turns)
Arte 3: 360% of damage to all enemies (7 hits)
BP: Increase defense power of all Light party units by 25% (1 turn)
BP: Increase defense power of all Light party units by 25% (1 turn)
Mystic Arte
Finish + Hit MA: 600% of damage to one enemy (60 hits)
BP: Increase attack power of all Light party units by 25% (current turn)
OL Charge: 45 (avg. 3.96 turns)
BP: Increase attack power of all Light party units by 25% (current turn)
OL Charge: 45 (avg. 3.96 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 800% of damage to one enemy (80 hits)
BP: Heal all Light party units for 50%
BP: Heal all Light party units for 50%
OL Charge: 65 (45 + 20, avg. 5.5 turns)
Co-op Skill
Fast Light Attack 5 + Luck Heal
60% of physical Light damage, plus a 25% chance to heal your party by 20%
Soulmates
Rassius
+DEF
Farah
+Max HP
Meredy
OL on Quest Start
23200
2740
2400
Finish MA
Attack Type
Bond Awakenable
Stats
23200
2740
2400
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Wind units gain 1200 Attack power
Artes
Arte 1: 240% of damage to one enemy (4 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: 270% of damage to all enemies (6 hits)
BP: Increase attack power of all Wind party units by 20% (2 turns)
BP: Increase attack power of all Wind party units by 20% (2 turns)
Arte 3: 350% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 70% (current turn)
BP: Increase attack power of this unit by 70% (current turn)
Mystic Arte
Mixed + Quick Charge MA: 400% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 10% (6 turns)
OL Charge: 10 (avg. 1 turn)
BP: Increase attack power of this unit by 10% (6 turns)
OL Charge: 10 (avg. 1 turn)
EX Mystic Arte
Finish MA: 1000% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 100% (1 turn)
BP: Increase attack power of this unit by 100% (1 turn)
OL Charge: 60 (10 + 50, avg. 4.5 turns)
Co-op Skill
Short Physical Attack Boost 5
Increase your party's physical attack power by 95% for 90 seconds
Soulmates
Farah
+Max HP
Meredy
OL on Quest Start
Rassius
+DEF
23000
2710
2370
Finish MA
Attack Type
Bond Awakenable
Stats
23000
2710
2370
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Earth units at full health gain 90% Attack power
Artes
Arte 1: 210% of damage to one enemy (7 hits)
BP: Increase attack power of this unit by 15% (3 turns)
BP: Increase attack power of this unit by 15% (3 turns)
Arte 2: 270% of damage to one enemy (17 hits)
BP: Cleanse ATK debuffs on this unit
BP: Cleanse ATK debuffs on this unit
Arte 3: 400% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish MA: 660% of damage to one enemy (10 hits)
BP: Increase attack power of all Earth party units by 25% (1 turn)
OL Charge: 45 (avg. 2.93 turns)
BP: Increase attack power of all Earth party units by 25% (1 turn)
OL Charge: 45 (avg. 2.93 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (10 hits)
BP: Heal all Earth party units for 50%
BP: Heal all Earth party units for 50%
OL Charge: 85 (45 + 40, avg. 5.08 turns)
Co-op Skill
High Earth Attack 7
330% of physical Earth damage
Soulmates
Farah
+Max HP
Meredy
OL on Quest Start
Rassius
+DEF
24000
2740
2440
Finish + Hit + AOE MA
Attack Type
Bond Awakenable
Stats
24000
2740
2440
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
At the end of every turn, all Light units that were damaged in this turn gain 6 OL charge
Artes
Arte 1: 220% of damage to all enemies (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: 300% of damage to all enemies (3 hits)
BP: Increase attack power of all Light party units by 30% (3 turns)
BP: Increase attack power of all Light party units by 30% (3 turns)
Arte 3: 440% of damage to all enemies (6 hits)
BP: Increase attack power of all Light party units by 50% (1 turn)
BP: Increase attack power of all Light party units by 50% (1 turn)
Mystic Arte
Hit + AOE + Quick Charge MA: 280% of damage to all enemies (40 hits)
BP: Deal an additional 80% of damage
OL Charge: 20 (avg. 2.04 turns)
BP: Deal an additional 80% of damage
OL Charge: 20 (avg. 2.04 turns)
EX Mystic Arte
Finish + Hit + AOE + Quick Charge MA: 600% of damage to all enemies (90 hits)
BP: Increase attack power of all Light party units by 70% (1 turn)
BP: Increase attack power of all Light party units by 70% (1 turn)
OL Charge: 40 (20 + 20, avg. 3.58 turns)
Co-op Skill
Light Attack 8
230% of physical Light damage
Soulmates
Farah
+Max HP
Meredy
OL on Quest Start
Rassius
+DEF
22400
2440
2110
Finish MA
Attack Type
Bond Awakenable
Stats
22400
2440
2110
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Fire units gain 600 Attack power
Artes
Arte 1: 170% of damage to one enemy (1 hits)
BP: Deal an additional 20% of damage
BP: Deal an additional 20% of damage
Arte 2: 180% of damage to one enemy (6 hits)
BP: Deal an additional 30% of damage
BP: Deal an additional 30% of damage
Arte 3: 220% of damage to one enemy (4 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Mystic Arte
Finish MA: 560% of damage to one enemy (4 hits)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.74 turns)
BP: Deal an additional 60% of damage
OL Charge: 40 (avg. 3.74 turns)
EX Mystic Arte
Finish MA: 920% of damage to one enemy (4 hits)
BP: Increase attack power of this unit by 20% (3 turns)
BP: Increase attack power of this unit by 20% (3 turns)
OL Charge: 70 (40 + 30, avg. 6.17 turns)
Co-op Skill
High Fire Attack 4
260% of physical Fire damage
Soulmate
Reid
+ATK, +DEF
24000
2260
2340
Hit MA
Defense Type
Bond Awakenable
Stats
24000
2260
2340
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Light units at full health gain 50% Attack power
Artes
Arte 1: Heal all party units for 30%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: 240% of damage to all enemies (10 hits)
BP: Increase defense power of this unit by 10% (3 turns)
BP: Increase defense power of this unit by 10% (3 turns)
Arte 3: 300% of damage to one enemy (8 hits)
BP: Decrease attack power of one enemy by 10% (current turn)
BP: Decrease attack power of one enemy by 10% (current turn)
Mystic Arte
Hit MA: 360% of damage to one enemy (55 hits)
BP: Heal this unit for 20%
OL Charge: 35 (avg. 3.07 turns)
BP: Heal this unit for 20%
OL Charge: 35 (avg. 3.07 turns)
EX Mystic Arte
Hit MA: 360% of damage to one enemy (115 hits)
BP: Increase defense power of all party units by 20% (3 turns)
BP: Increase defense power of all party units by 20% (3 turns)
OL Charge: 70 (35 + 35, avg. 5.65 turns)
Co-op Skill
Fast Appeal Target 4 + Luck Heal
Increase the boss' aggression towards your party, plus a 25% chance to heal your party by 20%
Soulmates
Reid
+ATK, +DEF
Keele
+Max HP
Rassius
+DEF
23000
2410
2440
Finish MA
Attack Type
Bond Awakenable
Stats
23000
2410
2440
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 80% for all Dark units
Artes
Arte 1: 200% of damage to one enemy (3 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 2: 300% of damage to one enemy (7 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 400% of damage to one enemy (11 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Finish MA: 700% of damage to one enemy (6 hits)
BP: Deal an additional 70% of damage
OL Charge: 43 (avg. 3.49 turns)
BP: Deal an additional 70% of damage
OL Charge: 43 (avg. 3.49 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (6 hits)
BP: Increase attack power of this unit by 100% (2 turns)
BP: Increase attack power of this unit by 100% (2 turns)
OL Charge: 72 (43 + 29, avg. 5.5 turns)
Co-op Skill
Physical Attack Boost 4
Increase your party's physical attack power by 50% for 180 seconds
Soulmates
Reid
+ATK, +DEF
Rassius
+DEF
Meredy
OL on Quest Start
22600
2520
2500
Finish MA
Attack Type
Bond Awakenable
Stats
22600
2520
2500
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Frame OL bonuses charge an additional 7 points for all Earth units
Artes
Arte 1: 220% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 10% (4 turns)
BP: Increase attack power of this unit by 10% (4 turns)
Arte 2: 280% of damage to all enemies (8 hits)
BP: Increase attack power of all Earth party units by 30% (current turn)
BP: Increase attack power of all Earth party units by 30% (current turn)
Arte 3: 400% of damage to one enemy (2 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Mixed + Quick Charge MA: 400% of damage to one enemy (15 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 20 (avg. 2 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 20 (avg. 2 turns)
EX Mystic Arte
Finish + Quick Charge MA: 840% of damage to one enemy (30 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (20 + 20, avg. 3.51 turns)
Co-op Skill
Long Physical Attack Boost 5
Increase your party's physical attack power by 40% for 360 seconds
Soulmates
Reid
+ATK, +DEF
Keele
+Max HP
Rassius
+DEF
27100
2330
2360
Hit MA
Defense Type
Bond Awakenable
Stats
27100
2330
2360
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units at full health gain 40% Attack power and 40% Defense power
Artes
Arte 1: 200% of damage to all enemies (8 hits)
BP: Increase attack power of all Wind party units by 10% (3 turns)
BP: Increase attack power of all Wind party units by 10% (3 turns)
Arte 2: 300% of damage to one enemy (12 hits)
BP: Increase attack power of all Wind party units by 20% (2 turns)
BP: Increase attack power of all Wind party units by 20% (2 turns)
Arte 3: Heal all party units for 25% and cure status effects on them
BP: Increase attack power of all Wind party units by 25% (1 turn)
BP: Increase attack power of all Wind party units by 25% (1 turn)
Mystic Arte
Hit MA: 400% of damage to one enemy (70 hits)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.13 turns)
BP: Deal an additional 50% of break gauge damage
OL Charge: 40 (avg. 3.13 turns)
EX Mystic Arte
Hit MA: 400% of damage to one enemy (130 hits)
BP: Increase attack power of all Wind party units by 50% (1 turn)
BP: Increase attack power of all Wind party units by 50% (1 turn)
OL Charge: 70 (40 + 30, avg. 5.11 turns)
Co-op Skill
Guard 5 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 65%, plus a 40% chance to heal your party by 30%
Soulmates
Reid
+ATK, +DEF
Keele
+Max HP
Meredy
OL on Quest Start
25300
2500
2510
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
25300
2500
2510
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
At the end of every turn, all Dark units that were damaged in this turn gain 15% Attack power
Artes
Arte 1: 240% of damage to all enemies (7 hits)
BP: Heal all Dark party units for 15%
BP: Heal all Dark party units for 15%
Arte 2: 340% of damage to one enemy (12 hits)
BP: Increase attack power of all Dark party units by 15% (5 turns)
BP: Increase attack power of all Dark party units by 15% (5 turns)
Arte 3: Heal all party units for 30% and cure status effects on them
BP: Increase defense power of all Dark party units by 15% (5 turns)
BP: Increase defense power of all Dark party units by 15% (5 turns)
Mystic Arte
Hit MA: 400% of damage to one enemy (60 hits)
BP: Heal all Dark party units for 30%
OL Charge: 44 (avg. 3.34 turns)
BP: Heal all Dark party units for 30%
OL Charge: 44 (avg. 3.34 turns)
EX Mystic Arte
Finish + Hit MA: 700% of damage to one enemy (110 hits)
BP: Increase attack power of all Dark party units by 40% (4 turns)
BP: Increase attack power of all Dark party units by 40% (4 turns)
OL Charge: 77 (44 + 33, avg. 5.47 turns)
Co-op Skill
Dark Attack 7 + Chain Plus
210% of physical Dark damage, and increase the Attack chain by an additional 5 points
Soulmates
Reid
+ATK, +DEF
Meredy
OL on Quest Start
Rassius
+DEF
24200
2320
2460
Hit MA
Defense Type
Bond Awakenable
Stats
24200
2320
2460
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Water units at full health gain 50% Attack power
Artes
Arte 1: 170% of damage to one enemy (7 hits)
BP: Increase attack power of all Water party units by 5% (10 turns)
BP: Increase attack power of all Water party units by 5% (10 turns)
Arte 2: 270% of damage to one enemy (7 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 700000 HP of damage to one enemy (7 hits)
BP: Decrease defense power of one enemy by 7% (current turn)
BP: Decrease defense power of one enemy by 7% (current turn)
Mystic Arte
Hit MA: 140% of damage to one enemy (60 hits)
BP: Heal all Water party units for 25%
OL Charge: 35 (avg. 2.69 turns)
BP: Heal all Water party units for 25%
OL Charge: 35 (avg. 2.69 turns)
EX Mystic Arte
Hit MA: 140% of damage to one enemy (111 hits)
BP: Heal all Water party units for 50%
BP: Heal all Water party units for 50%
OL Charge: 75 (35 + 40, avg. 5.19 turns)
Co-op Skill
Guard 4 + Luck Heal
Reduce damage taken by your party from the boss' next attack by 60%, plus a 40% chance to heal your party by 30%
Soulmates
Reid
+ATK, +DEF
Farah
+Max HP
Meredy
OL on Quest Start
23000
2300
2300
Finish MA
Magic Type
Bond Awakenable
Stats
23000
2300
2300
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
Every turn, all Dark units gain 3 OL charge
Artes
Arte 1: Heal all party units for 35%
BP: Heal this unit for 10%
BP: Heal this unit for 10%
Arte 2: Decrease defense power of one enemy by 10%
BP: Decrease defense power of one enemy by 5% (current turn)
BP: Decrease defense power of one enemy by 5% (current turn)
Arte 3: 300% of damage to one enemy (1 hits)
BP: Deal an additional 40% of damage
BP: Deal an additional 40% of damage
Mystic Arte
Finish MA: 550% of damage to one enemy (6 hits)
BP: Deal an additional 50% of damage
OL Charge: 35 (avg. 4.22 turns)
BP: Deal an additional 50% of damage
OL Charge: 35 (avg. 4.22 turns)
EX Mystic Arte
Finish MA: 999% of damage to one enemy (6 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
OL Charge: 65 (35 + 30, avg. 7.41 turns)
Co-op Skill
High Dark Shot 4 + Revenge
360% of magical Dark damage, and deal additional damage based on the amount of other players' parties currently KO'd
Soulmates
Keele
+Max HP
Quickie
+ATK
21000
2400
2350
Finish + Hit MA
Magic Type
Bond Awakenable
Stats
21000
2400
2350
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Water units at critical health (30% HP or less) gain 150% Attack power
Artes
Arte 1: 200% of damage to one enemy (10 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 2: Increase attack power of all party units by 20%
BP: Increase Attack power by an additional 5%
BP: Increase Attack power by an additional 5%
Arte 3: Increase attack power of all party units by 35%
BP: Increase attack power of all party units by 15% (current turn)
BP: Increase attack power of all party units by 15% (current turn)
Mystic Arte
Finish MA: 500% of damage to one enemy (23 hits)
BP: Deal an additional 30% of damage
OL Charge: 40 (avg. 3.06 turns)
BP: Deal an additional 30% of damage
OL Charge: 40 (avg. 3.06 turns)
EX Mystic Arte
Finish + Hit MA: 840% of damage to one enemy (43 hits)
BP: Increase attack power of all party units by 25% (current turn)
BP: Increase attack power of all party units by 25% (current turn)
OL Charge: 70 (40 + 30, avg. 4.99 turns)
Co-op Skill
Water Shot 4 + Vital Pinch
205% of magical Water damage, and deal additional damage if your party is at critical health (30% HP or less)
Soulmates
Keele
+Max HP
Shizel
+ATK
25500
2020
2570
Hit MA
Defense Type
Bond Awakenable
Stats
25500
2020
2570
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
At the end of every turn, all Dark units that were damaged in this turn gain 10% Attack power
Artes
Arte 1: Heal all party units for 30%
BP: Increase attack power of all Dark party units by 15% (current turn)
BP: Increase attack power of all Dark party units by 15% (current turn)
Arte 2: Increase attack power of all party units by 25%
BP: Increase attack power of all Dark party units by 20% (current turn)
BP: Increase attack power of all Dark party units by 20% (current turn)
Arte 3: Decrease defense power of one enemy by 10%
BP: Decrease Defense power by an additional 5%
BP: Decrease Defense power by an additional 5%
Mystic Arte
Hit + Quick Charge MA: 300% of damage to one enemy (50 hits)
BP: Increase attack power of all Dark party units by 20% (current turn)
OL Charge: 20 (avg. 2.72 turns)
BP: Increase attack power of all Dark party units by 20% (current turn)
OL Charge: 20 (avg. 2.72 turns)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (110 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 54 (20 + 34, avg. 6.5 turns)
Co-op Skill
Long Magical Defense Boost 4 + Luck Heal
Increase your party's magical defense power by 35% for 360 seconds, plus a 40% chance to heal your party by 30%
Soulmates
Reid
+ATK, +DEF
Keele
+Max HP
Shizel
+ATK
27700
2220
2350
Hit MA
Defense Type
Bond Awakenable
Stats
27700
2220
2350
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame Heal bonuses heal an additional 25% and the effect of Frame Attack bonuses increases by 50% for all Fire units
Artes
Arte 1: 110% of damage to one enemy (16 hits)
BP: Increase attack power of all Fire party units by 10% (2 turns)
BP: Increase attack power of all Fire party units by 10% (2 turns)
Arte 2: Heal all party units for 35%
BP: Increase attack power of all Fire party units by 15% (1 turn)
BP: Increase attack power of all Fire party units by 15% (1 turn)
Arte 3: Cleanse ATK debuffs on all party units
BP: Increase attack power of all Fire party units by 20% (current turn)
BP: Increase attack power of all Fire party units by 20% (current turn)
Mystic Arte
Hit MA: 140% of damage to one enemy (70 hits)
BP: Increase attack power of all Fire party units by 20% (current turn)
OL Charge: 40 (avg. 2.85 turns)
BP: Increase attack power of all Fire party units by 20% (current turn)
OL Charge: 40 (avg. 2.85 turns)
EX Mystic Arte
Hit MA: 140% of damage to one enemy (130 hits)
BP: Hit count increases by 10
BP: Hit count increases by 10
OL Charge: 77 (40 + 37, avg. 5.03 turns)
Co-op Skill
Long Magical Defense Boost 5 + Luck Heal
Increase your party's magical defense power by 40% for 360 seconds, plus a 40% chance to heal your party by 30%
Soulmates
Reid
+ATK, +DEF
Keele
+Max HP
Shizel
+ATK
26000
2500
2160
Finish MA
Attack Type
Bond Awakenable
Stats
26000
2500
2160
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 60% and Frame OL bonuses charge an additional 3 points for all Light units
Artes
Arte 1: 200% of damage to all enemies (3 hits)
BP: Increase attack power of this unit by 20% (4 turns)
BP: Increase attack power of this unit by 20% (4 turns)
Arte 2: 300% of damage to all enemies (5 hits)
BP: Heal this unit for 50%
BP: Heal this unit for 50%
Arte 3: 600% of damage to one enemy (12 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Finish MA: 850% of damage to one enemy (15 hits)
BP: Deal an additional 50% of damage
OL Charge: 44 (avg. 3.9 turns)
BP: Deal an additional 50% of damage
OL Charge: 44 (avg. 3.9 turns)
EX Mystic Arte
Finish MA: 1300% of damage to one enemy (15 hits)
BP: Deal an additional 100% of damage
BP: Deal an additional 100% of damage
OL Charge: 77 (44 + 33, avg. 6.45 turns)
Co-op Skill
Light Attack 7
210% of physical Light damage
Soulmates
Reid
+ATK, +DEF
Farah
+Max HP
Ayla
+ATK, +Max HP
26500
2120
2630
Hit MA
Defense Type
Bond Awakenable
Stats
26500
2120
2630
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
Frame Heal bonuses heal an additional 30% and the effect of Frame Defense bonuses increases by 70% for all Water units
Artes
Arte 1: 100% of damage to one enemy (4 hits)
BP: Increase defense power of this unit by 20% (3 turns)
BP: Increase defense power of this unit by 20% (3 turns)
Arte 2: 200% of damage to one enemy (5 hits)
BP: Poison one enemy for 1 turn
BP: Poison one enemy for 1 turn
Arte 3: 300% of damage to one enemy (10 hits)
BP: Paralyze one enemy for the current turn
BP: Paralyze one enemy for the current turn
Mystic Arte
Mixed + Quick Charge MA: 300% of damage to one enemy (25 hits)
BP: Increase attack power of all Water party units by 30% (current turn)
OL Charge: 10 (avg. 1 turn)
BP: Increase attack power of all Water party units by 30% (current turn)
OL Charge: 10 (avg. 1 turn)
EX Mystic Arte
Hit MA: 300% of damage to one enemy (90 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 60 (10 + 50, avg. 4.73 turns)
Co-op Skill
High Heal 4 + Luck Heal
Heal your party for 65%, plus a 50% chance to heal your party by 35%
Soulmates
Reid
+ATK, +DEF
Farah
+Max HP
Fog
+DEF, +Max HP
22600
2470
2170
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
22600
2470
2170
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Dark units gain 25% Attack power
Artes
Arte 1: 200% of damage to all enemies (3 hits)
BP: Increase attack power of this unit by 10% (4 turns)
BP: Increase attack power of this unit by 10% (4 turns)
Arte 2: 250% of damage to one enemy (5 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 3: 400% of damage to all enemies (15 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Mystic Arte
Finish + AOE MA: 560% of damage to all enemies (5 hits)
BP: Increase attack power of this unit by 25% (2 turns)
OL Charge: 45 (avg. 3.71 turns)
BP: Increase attack power of this unit by 25% (2 turns)
OL Charge: 45 (avg. 3.71 turns)
EX Mystic Arte
Finish + AOE MA: 870% of damage to all enemies (5 hits)
BP: Deal an additional 80% of damage
BP: Deal an additional 80% of damage
OL Charge: 80 (45 + 35, avg. 6.21 turns)
Co-op Skill
High Dark Shot 6
425% of magical Dark damage
Soulmates
Meredy
OL on Quest Start
Shizel
+ATK, +DEF
Sekundes
+ATK
Page 1
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