Awakening Festival July 2019
21400
2150
2090
Finish + Hit MA
Attack Type
(Bond) Awakenable
Stats
21400
2150
2090
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 250% of damage to one enemy (3 hits)
Arte 2: 300% of damage to one enemy (3 hits)
Arte 3: 360% of damage to all enemies (7 hits)
Mystic Arte
Finish + Hit MA: 600% of damage to one enemy (60 hits)
OL Charge: 45 (avg. 3.96 turns)
OL Charge: 45 (avg. 3.96 turns)
Co-op Skill
Fast Light Attack 5 + Luck Heal
60% of physical Light damage, plus a 25% chance to heal your party by 20%
Awakening Partner
23600
2420
2350
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
23600
2420
2350
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 50% and the effect of Frame Defense bonuses by 60% for all Light units
Artes
Arte 1: 250% of damage to one enemy (3 hits)
BP: Increase defense power of this unit by 20% (5 turns)
BP: Increase defense power of this unit by 20% (5 turns)
Arte 2: 300% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 20% (5 turns)
BP: Increase attack power of this unit by 20% (5 turns)
Arte 3: 360% of damage to all enemies (7 hits)
BP: Increase defense power of all Light party units by 25% (1 turn)
BP: Increase defense power of all Light party units by 25% (1 turn)
Mystic Arte
Finish + Hit MA: 600% of damage to one enemy (60 hits)
BP: Increase attack power of all Light party units by 25% (current turn)
OL Charge: 45 (avg. 3.96 turns)
BP: Increase attack power of all Light party units by 25% (current turn)
OL Charge: 45 (avg. 3.96 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 800% of damage to one enemy (80 hits)
BP: Heal all Light party units for 50%
BP: Heal all Light party units for 50%
OL Charge: 65 (45 + 20, avg. 5.5 turns)
Co-op Skill
Fast Light Attack 5 + Luck Heal
60% of physical Light damage, plus a 25% chance to heal your party by 20%
Soulmates
Rassius
+DEF
Farah
+Max HP
Meredy
OL on Quest Start
24000
2230
2410
Finish + Hit + AOE MA
Magic Type
Bond Awakenable
Stats
24000
2230
2410
+ 20 Bonus Levels
Co-op Type: Magic
Transformation
While the first OL bar is filled, change arte set and gain 6000 max HP
EX Skill
Every turn, all Water units gain 100 Attack power
Artes
Arte 1: 180% of damage to one enemy (3 hits)
BP: Increase defense power of this unit by 10% (5 turns)
BP: Increase defense power of this unit by 10% (5 turns)
Arte 2: 200% of damage to one enemy (4 hits)
BP: Hit count increases by 4
BP: Hit count increases by 4
Arte 3: Increase defense power of all Water party units by 40%
BP: Increase defense power of this unit by 10% (5 turns)
BP: Increase defense power of this unit by 10% (5 turns)
While transformed
Arte 1: 200% of damage to all enemies (6 hits)
BP: Increase attack power of this unit by 30% (2 turns)
BP: Increase attack power of this unit by 30% (2 turns)
Arte 2: 330% of damage to one enemy (11 hits)
BP: Deal an additional 50% of damage
BP: Deal an additional 50% of damage
Arte 3: Increase attack power of all Water party units by 50%
BP: Increase attack power of all Water party units by 25% (current turn)
BP: Increase attack power of all Water party units by 25% (current turn)
Mystic Arte
Hit + AOE MA: 300% of damage to all enemies (67 hits)
BP: Increase attack power of all Water party units by 15% (1 turn)
OL Charge: 40 (avg. 3.6 turns)
BP: Increase attack power of all Water party units by 15% (1 turn)
OL Charge: 40 (avg. 3.6 turns)
EX Mystic Arte
Finish + Hit + AOE MA: 570% of damage to all enemies (110 hits)
BP: Increase attack power of all Water party units by 30% (1 turn)
BP: Increase attack power of all Water party units by 30% (1 turn)
OL Charge: 80 (40 + 40, avg. 6.13 turns)
Co-op Skill
Fast Water Shot 5
85% of magical Water damage
Soulmates
Walter
+ATK
Maurits
+DEF
Fenimore
Reduce Damage Taken
23600
2420
2270
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
23600
2420
2270
+ 20 Bonus Levels
Co-op Type: Attack
Transformation
While the first OL bar is filled, change arte set and gain 3000 max HP, 500 Attack power and 400 Defense power
EX Skill
The effect of Frame Attack bonuses increases by 30% and the effect of Frame Defense bonuses by 35% for all Dark units
Artes
Arte 1: 190% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 10% (5 turns)
BP: Increase attack power of this unit by 10% (5 turns)
Arte 2: 240% of damage to one enemy (3 hits)
BP: Hit count increases by 4
BP: Hit count increases by 4
Arte 3: 300% of damage to one enemy (3 hits)
BP: Heal this unit for 30%
BP: Heal this unit for 30%
While transformed
Arte 1: 300% of damage to one enemy (10 hits)
BP: Increase attack power of this unit by 30% (2 turns)
BP: Increase attack power of this unit by 30% (2 turns)
Arte 2: 240% of damage to all enemies (13 hits)
BP: Increase attack power of all Dark party units by 25% (2 turns)
BP: Increase attack power of all Dark party units by 25% (2 turns)
Arte 3: 360% of damage to all enemies (20 hits)
BP: Increase defense power of all Dark party units by 25% (2 turns)
BP: Increase defense power of all Dark party units by 25% (2 turns)
Mystic Arte
Hit MA: 300% of damage to one enemy (70 hits)
BP: Increase attack power of all Dark party units by 25% (2 turns)
OL Charge: 42 (avg. 3.59 turns)
BP: Increase attack power of all Dark party units by 25% (2 turns)
OL Charge: 42 (avg. 3.59 turns)
EX Mystic Arte
Finish + Hit MA: 550% of damage to one enemy (125 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 100 (42 + 58, avg. 6.2 turns)
Co-op Skill
Dark Attack 4 + Chain Plus
165% of physical Dark damage, and increase the Attack chain by an additional 5 points
Soulmates
Emil
+DEF, +Max HP
Aqua
Heal Every Turn
Emil
+ATK
23300
2260
2330
Hit MA
Attack Type
Bond Awakenable
Stats
23300
2260
2330
+ 20 Bonus Levels
Co-op Type: Attack
Transformation
While the first OL bar is filled, change arte set and gain 4000 max HP, 400 Attack power and 400 Defense power
EX Skill
Frame Heal bonuses heal an additional 15% and the effect of Frame Defense bonuses increases by 35% for all Wind units
Artes
Arte 1: 130% of damage to one enemy (6 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 2: 100% of damage to one enemy (8 hits)
BP: Hit count increases by 2
BP: Hit count increases by 2
Arte 3: 150% of damage to one enemy (14 hits)
BP: Heal this unit for 20%
BP: Heal this unit for 20%
While in Armatus
Arte 1: 130% of damage to one enemy (20 hits)
BP: Heal this unit for 20%
BP: Heal this unit for 20%
Arte 2: 100% of damage to one enemy (25 hits)
BP: Increase defense power of this unit by 15% (2 turns)
BP: Increase defense power of this unit by 15% (2 turns)
Arte 3: 150% of damage to one enemy (40 hits)
BP: Cure status effects on this unit
BP: Cure status effects on this unit
Mystic Arte
Hit MA: 100% of damage to one enemy (60 hits)
BP: Increase attack power of all Wind party units by 15% (1 turn)
OL Charge: 40 (avg. 2.61 turns)
BP: Increase attack power of all Wind party units by 15% (1 turn)
OL Charge: 40 (avg. 2.61 turns)
EX Mystic Arte
Hit MA: 100% of damage to one enemy (110 hits)
BP: Increase defense power of all Wind party units by 20% (3 turns)
BP: Increase defense power of all Wind party units by 20% (3 turns)
OL Charge: 150 (40 + 110, avg. 5.86 turns)
Co-op Skill
Fast Wind Attack 4
60% of physical Wind damage
Soulmates
Sorey
+ATK, +DEF, +Max HP
Dezel
+DEF