Marching Band and Awakening Festival April 2019
Gacha: Marching Band
22200
2190
2000
Finish + Hit MA
Attack Type
(Bond) Awakenable
Stats
22200
2190
2000
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 250% of damage to one enemy (4 hits)
Arte 2: Increase attack power of all Dark party units by 50%
Arte 3: 500% of damage to all enemies (14 hits)
Mystic Arte
Finish + Hit MA: 600% of damage to one enemy (60 hits)
OL Charge: 44 (avg. 3.88 turns)
OL Charge: 44 (avg. 3.88 turns)
Co-op Skill
Long Physical Attack Boost 4
Increase your party's physical attack power by 35% for 360 seconds
Awakening Partner
24700
2460
2220
Finish + Hit MA
Attack Type
Bond Awakenable
Stats
24700
2460
2220
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Dark units gain 2000 max HP
Artes
Arte 1: 250% of damage to one enemy (4 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Arte 2: Increase attack power of all Dark party units by 50%
BP: Heal all Dark party units for 20%
BP: Heal all Dark party units for 20%
Arte 3: 500% of damage to all enemies (14 hits)
BP: Crit chance is increased by 50%
BP: Crit chance is increased by 50%
Mystic Arte
Finish + Hit MA: 600% of damage to one enemy (60 hits)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 44 (avg. 3.88 turns)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 44 (avg. 3.88 turns)
EX Mystic Arte
Finish + Hit + Quick Charge MA: 770% of damage to one enemy (77 hits)
BP: Increase attack power of all Dark party units by 30% (2 turns)
BP: Increase attack power of all Dark party units by 30% (2 turns)
OL Charge: 64 (44 + 20, avg. 5.42 turns)
Co-op Skill
Long Physical Attack Boost 4
Increase your party's physical attack power by 35% for 360 seconds
Soulmates
Ion
Heal Every Turn
Arietta
+ATK
Jade
Reduce Damage Taken
17000
1730
1670
Attack Type
Stats
17000
1730
1670
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 120% of damage to one enemy (6 hits)
Arte 2: 240% of damage to one enemy (12 hits)
Arte 3: 360% of damage to one enemy (18 hits)
Co-op Skill
Fire Attack 3 + Chain Plus
150% of physical Fire damage, and increase the Attack chain by an additional 4 points
20500
2300
2000
Finish + AOE MA
Magic Type
(Bond) Awakenable
Stats
20500
2300
2000
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 200% of damage to all enemies (3 hits)
Arte 2: 280% of damage to one enemy (3 hits)
Arte 3: 400% of damage to one enemy (5 hits)
Mystic Arte
Finish + AOE MA: 550% of damage to all enemies (7 hits)
OL Charge: 40 (avg. 3.75 turns)
OL Charge: 40 (avg. 3.75 turns)
Co-op Skill
Magical Attack Boost 4
Increase your party's magical attack power by 50% for 180 seconds
Awakening Partner
23200
2510
2240
Finish + AOE MA
Magic Type
Bond Awakenable
Stats
23200
2510
2240
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
For every enemy alive, all Light units gain 25% Attack power
Artes
Arte 1: 200% of damage to all enemies (3 hits)
BP: Deal an additional 60% of damage
BP: Deal an additional 60% of damage
Arte 2: 280% of damage to one enemy (3 hits)
BP: Increase attack power of this unit by 25% (2 turns)
BP: Increase attack power of this unit by 25% (2 turns)
Arte 3: 400% of damage to one enemy (5 hits)
BP: Increase attack power of all Light party units by 25% (2 turns)
BP: Increase attack power of all Light party units by 25% (2 turns)
Mystic Arte
Finish + AOE MA: 550% of damage to all enemies (7 hits)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.75 turns)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.75 turns)
EX Mystic Arte
Finish + AOE MA: 900% of damage to all enemies (11 hits)
BP: Increase attack power of all Light party units by 25% (2 turns)
BP: Increase attack power of all Light party units by 25% (2 turns)
OL Charge: 70 (40 + 30, avg. 6.19 turns)
Co-op Skill
Magical Attack Boost 4
Increase your party's magical attack power by 50% for 180 seconds
Soulmates
Sorey
+ATK, +DEF, +Max HP
Alisha
OL on Quest Start
Gramps
Reduce Damage Taken
22600
1910
2210
Hit MA
Defense Type
(Bond) Awakenable
Stats
22600
1910
2210
+ 20 Bonus Levels
Co-op Type: Defense
Artes
Arte 1: Increase defense power of all Wind party units by 40%
Arte 2: Heal all party units for 30%
Arte 3: Increase attack power of all Wind party units by 40%
Mystic Arte
Hit + Quick Charge MA: 150% of damage to one enemy (45 hits)
OL Charge: 17 (avg. 2.39 turns)
OL Charge: 17 (avg. 2.39 turns)
Co-op Skill
Fast Appeal Target 4 + Luck Heal
Increase the boss' aggression towards your party, plus a 25% chance to heal your party by 20%
Awakening Partner
25400
2140
2470
Hit MA
Defense Type
Bond Awakenable
Stats
25400
2140
2470
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
The effect of Frame Attack bonuses increases by 50% and the effect of Frame Defense bonuses by 60% for all Wind units
Artes
Arte 1: Increase defense power of all Wind party units by 40%
BP: Increase attack power of all Wind party units by 25% (current turn)
BP: Increase attack power of all Wind party units by 25% (current turn)
Arte 2: Heal all party units for 30%
BP: Heal an additional 5%
BP: Heal an additional 5%
Arte 3: Increase attack power of all Wind party units by 40%
BP: Increase defense power of all Wind party units by 25% (current turn)
BP: Increase defense power of all Wind party units by 25% (current turn)
Mystic Arte
Hit + Quick Charge MA: 150% of damage to one enemy (45 hits)
BP: Hit count increases by 5
OL Charge: 17 (avg. 2.39 turns)
BP: Hit count increases by 5
OL Charge: 17 (avg. 2.39 turns)
EX Mystic Arte
Hit MA: 150% of damage to one enemy (115 hits)
BP: Hit count increases by 15
BP: Hit count increases by 15
OL Charge: 45 (17 + 28, avg. 5.5 turns)
Co-op Skill
Fast Appeal Target 4 + Luck Heal
Increase the boss' aggression towards your party, plus a 25% chance to heal your party by 20%
Soulmates
Velvet
+ATK
Laphicet
+DEF, +Max HP
Eleanor
Reduce Damage Taken
Event: Playing ♪ Marching Band Corps
18300
2170
2200
Finish MA
Defense Type
Evolved
Stats
18300
2170
2200
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Wind units in matching frames gain 10% Attack power and 10% Defense power
Artes
Arte 1: 170% of damage to one enemy (4 hits)
Arte 2: 170% of damage to one enemy (3 hits)
Arte 3: 145% of damage to one enemy (3 hits)
Mystic Arte
Mixed MA: 450% of damage to one enemy (22 hits)
OL Charge: 35 (avg. 3.36 turns)
OL Charge: 35 (avg. 3.36 turns)
EX Mystic Arte
Finish MA: 680% of damage to one enemy (32 hits)
OL Charge: 65 (35 + 30, avg. 5.81 turns)
Co-op Skill
High Guard 2
Reduce damage taken by your party from the boss' next attack by 75%
17700
2320
1720
Finish MA
Magic Type
Evolvable
Stats
17700
2320
1720
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 180% of damage to one enemy (4 hits)
Arte 2: 150% of damage to one enemy (7 hits)
Arte 3: 250% of damage to one enemy (1 hits)
Mystic Arte
Finish MA: 500% of damage to one enemy (15 hits)
OL Charge: 40 (avg. 3.58 turns)
OL Charge: 40 (avg. 3.58 turns)
Co-op Skill
Earth Shot 3
190% of magical Earth damage
18400
2400
1780
Finish MA
Magic Type
Evolved
Stats
18400
2400
1780
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Earth units at full health gain 25% Attack power
Artes
Arte 1: 180% of damage to one enemy (4 hits)
Arte 2: 150% of damage to one enemy (7 hits)
Arte 3: 250% of damage to one enemy (1 hits)
Mystic Arte
Finish MA: 500% of damage to one enemy (15 hits)
OL Charge: 40 (avg. 3.58 turns)
OL Charge: 40 (avg. 3.58 turns)
EX Mystic Arte
Finish MA: 700% of damage to one enemy (20 hits)
OL Charge: 70 (40 + 30, avg. 5.88 turns)
Co-op Skill
Earth Shot 3
190% of magical Earth damage
21400
2140
1920
Finish MA
Attack Type
Evolved
Stats
21400
2140
1920
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Frame Heal bonuses heal an additional 10% and Frame OL bonuses charge an additional 2 points for all Earth units
Artes
Arte 1: 195% of damage to one enemy (3 hits)
Arte 2: 170% of damage to one enemy (1 hits)
Arte 3: 150% of damage to one enemy (1 hits)
Mystic Arte
Mixed MA: 450% of damage to one enemy (21 hits)
OL Charge: 33 (avg. 3.64 turns)
OL Charge: 33 (avg. 3.64 turns)
EX Mystic Arte
Finish + Quick Charge MA: 650% of damage to one enemy (21 hits)
OL Charge: 53 (33 + 20, avg. 5.55 turns)
Co-op Skill
Fast Earth Attack 3
60% of physical Earth damage
19800
2090
2130
Finish MA
Defense Type
Evolved
Stats
19800
2090
2130
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Water units gain 300 Attack power
Artes
Arte 1: 170% of damage to one enemy (5 hits)
Arte 2: 170% of damage to one enemy (2 hits)
Arte 3: 150% of damage to one enemy (3 hits)
Mystic Arte
Mixed MA: 450% of damage to one enemy (26 hits)
OL Charge: 39 (avg. 3.71 turns)
OL Charge: 39 (avg. 3.71 turns)
EX Mystic Arte
Finish MA: 650% of damage to one enemy (38 hits)
OL Charge: 65 (39 + 26, avg. 5.85 turns)
Co-op Skill
High Heal 2
Heal your party for 55%
21100
2050
2040
Finish MA
Attack Type
Evolved
Stats
21100
2050
2040
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
All Dark units in matching frames gain 10% Attack power and 10% Defense power
Artes
Arte 1: 145% of damage to one enemy (7 hits)
Arte 2: 145% of damage to one enemy (2 hits)
Arte 3: 170% of damage to one enemy (5 hits)
Mystic Arte
Finish MA: 540% of damage to one enemy (7 hits)
OL Charge: 34 (avg. 3.2 turns)
OL Charge: 34 (avg. 3.2 turns)
EX Mystic Arte
Finish MA: 800% of damage to one enemy (7 hits)
OL Charge: 63 (34 + 29, avg. 5.5 turns)
Co-op Skill
Dark Attack 3
150% of physical Dark damage
14600
1720
1520
Finish MA
Attack Type
Stats
14600
1720
1520
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 170% of damage to one enemy (7 hits)
Arte 2: Heal all party units for 20%
Mystic Arte
Finish MA: 540% of damage to one enemy (4 hits)
OL Charge: 35 (avg. 3.76 turns)
OL Charge: 35 (avg. 3.76 turns)
Co-op Skill
Light Attack 3 + Luck Heal
150% of physical Light damage, plus a 40% chance to heal your party by 25%
19300
2090
2170
Finish MA
Defense Type
Evolved
Stats
19300
2090
2170
+ 20 Bonus Levels
Co-op Type: Defense
EX Skill
All Water units gain 300 Defense power
Artes
Arte 1: 140% of damage to one enemy (8 hits)
Arte 2: 145% of damage to one enemy (4 hits)
Arte 3: 150% of damage to one enemy (1 hits)
Mystic Arte
Finish MA: 510% of damage to one enemy (14 hits)
OL Charge: 34 (avg. 3.2 turns)
OL Charge: 34 (avg. 3.2 turns)
EX Mystic Arte
Finish MA: 760% of damage to one enemy (14 hits)
OL Charge: 63 (34 + 29, avg. 5.5 turns)
Co-op Skill
Cross Counter 1
Reflect a part of damage taken by your party back at the boss for 360 seconds
21300
2110
1970
Hit MA
Magic Type
Evolved
Stats
21300
2110
1970
+ 20 Bonus Levels
Co-op Type: Magic
EX Skill
All Fire units at full health gain 25% Defense power
Artes
Arte 1: 170% of damage to one enemy (4 hits)
Arte 2: 150% of damage to one enemy (1 hits)
Arte 3: 170% of damage to one enemy (2 hits)
Mystic Arte
Hit MA: 210% of damage to one enemy (60 hits)
OL Charge: 35 (avg. 3.63 turns)
OL Charge: 35 (avg. 3.63 turns)
EX Mystic Arte
Hit + Quick Charge MA: 210% of damage to one enemy (76 hits)
OL Charge: 55 (35 + 20, avg. 5.41 turns)
Co-op Skill
High Fire Shot 4
365% of magical Fire damage
Awakening Festival April 2019
20900
2210
2040
Finish MA
Magic Type
(Bond) Awakenable
Stats
20900
2210
2040
+ 20 Bonus Levels
Co-op Type: Magic
Artes
Arte 1: 200% of damage to one enemy (4 hits)
Arte 2: 250% of damage to one enemy (2 hits)
Arte 3: 300% of damage to one enemy (3 hits)
Mystic Arte
Finish MA: 780% of damage to one enemy (1 hits)
OL Charge: 45 (avg. 4.19 turns)
OL Charge: 45 (avg. 4.19 turns)
Co-op Skill
High Fire Shot 5
395% of magical Fire damage
Awakening Partner
22700
2500
2230
Finish MA
Magic Type
Bond Awakenable
Stats
22700
2500
2230
+ 20 Bonus Levels
Co-op Type: Magic
Transformation
While the first OL bar is filled, change arte set and gain 5000 max HP, 500 Attack power and 500 Defense power
EX Skill
The effect of Frame Attack bonuses increases by 30% and Frame OL bonuses charge an additional 2 points for all Fire units
Artes
Arte 1: 200% of damage to one enemy (4 hits)
BP: Hit count increases by 4
BP: Hit count increases by 4
Arte 2: 250% of damage to one enemy (2 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
Arte 3: 300% of damage to one enemy (3 hits)
BP: Deal an additional 50% of break gauge damage
BP: Deal an additional 50% of break gauge damage
While in Final Form
Arte 1: 250% of damage to all enemies (6 hits)
BP: Heal this unit for 20%
BP: Heal this unit for 20%
Arte 2: 300% of damage to all enemies (12 hits)
BP: Increase attack power of this unit by 25% (2 turns)
BP: Increase attack power of this unit by 25% (2 turns)
Arte 3: 500% of damage to one enemy (20 hits)
BP: Increase attack power of all Fire party units by 50% (current turn)
BP: Increase attack power of all Fire party units by 50% (current turn)
Mystic Arte
Finish MA: 780% of damage to one enemy (1 hits)
BP: Increase defense power of this unit by 25% (4 turns)
OL Charge: 45 (avg. 3.67 turns)
BP: Increase defense power of this unit by 25% (4 turns)
OL Charge: 45 (avg. 3.67 turns)
EX Mystic Arte
Finish MA: 1450% of damage to one enemy (1 hits)
BP: Decrease defense power of one enemy by 15% (2 turns)
BP: Decrease defense power of one enemy by 15% (2 turns)
OL Charge: 100 (45 + 55, avg. 6.53 turns)
Co-op Skill
High Fire Shot 5
395% of magical Fire damage
Soulmates
Dhaos
+ATK
Morrison
+DEF
Mint
+Max HP
21600
2460
2430
Dual Finish MA
Attack Type
Bond Awakenable
Stats
21600
2460
2430
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
The effect of Frame Attack bonuses increases by 80% for all Light units
Artes
Arte 1: 180% of damage to all enemies (5 hits)
BP: Increase attack power of this unit by 10% (4 turns)
BP: Increase attack power of this unit by 10% (4 turns)
Arte 2: 200% of damage to all enemies (3 hits)
BP: Increase attack power of this unit by 15% (3 turns)
BP: Increase attack power of this unit by 15% (3 turns)
Arte 3: 270% of damage to all enemies (3 hits)
BP: Increase attack power of all Light party units by 20% (1 turn)
BP: Increase attack power of all Light party units by 20% (1 turn)
Mystic Arte
Finish MA: 670% of damage to one enemy (20 hits)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 40 (avg. 3.6 turns)
BP: Increase attack power of this unit by 30% (2 turns)
OL Charge: 40 (avg. 3.6 turns)
EX Mystic Arte
Finish MA: 1200% of damage to one enemy (20 hits)
BP: Deal an additional 70% of damage
BP: Deal an additional 70% of damage
OL Charge: 80 (40 + 40, avg. 6.7 turns)
Partner: Kohaku
Finish MA: 740% of damage to one enemy (17 hits)
BP: Deal an additional 70% of damage
OL Charge: 45 (avg. 3.99 turns)
BP: Deal an additional 70% of damage
OL Charge: 45 (avg. 3.99 turns)
Dual EX Mystic Arte
Finish MA: 1400% of damage to one enemy (17 hits)
BP: Increase attack power of this unit by 50% (1 turn)
BP: Increase attack power of this unit by 50% (1 turn)
OL Charge: 85 (45 + 40, avg. 7.09 turns)
Co-op Skill
Light Attack 5
180% of physical Light damage
Soulmates
Kohaku
+ATK, +Max HP
Hisui
+Max HP
Chalcedony
+ATK, +DEF
Golden Week Mission Bonus
19500
1950
1950
Finish MA
Attack Type
Evolvable
Stats
19500
1950
1950
+ 20 Bonus Levels
Co-op Type: Attack
Artes
Arte 1: 140% of damage to one enemy (4 hits)
Arte 2: Heal all party units for 25%
Arte 3: 180% of damage to all enemies (8 hits)
Mystic Arte
Finish MA: 560% of damage to one enemy (7 hits)
OL Charge: 40 (avg. 3.53 turns)
OL Charge: 40 (avg. 3.53 turns)
Co-op Skill
High Water Attack 4
260% of physical Water damage
21000
2100
2100
Finish MA
Attack Type
Evolved
Stats
21000
2100
2100
+ 20 Bonus Levels
Co-op Type: Attack
EX Skill
Frame Heal bonuses heal an additional 10% and Frame OL bonuses charge an additional 2 points for all Water units
Artes
Arte 1: 140% of damage to one enemy (4 hits)
Arte 2: Heal all party units for 25%
Arte 3: 180% of damage to all enemies (8 hits)
Mystic Arte
Finish MA: 560% of damage to one enemy (7 hits)
OL Charge: 40 (avg. 3.53 turns)
OL Charge: 40 (avg. 3.53 turns)
EX Mystic Arte
Finish MA: 800% of damage to one enemy (7 hits)
OL Charge: 70 (40 + 30, avg. 5.8 turns)
Co-op Skill
High Water Attack 4
260% of physical Water damage