Swimsuits 2021 (Part 1)
						Gacha: Swimsuits
				
			21800
			2120
			2490
		
		
			Hit MA
			Defense Type
		
	
				(Bond) Awakenable
			
				
		Stats
			21800
			2120
			2490
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
				
					Artes
			Arte 1: 200% of damage to one enemy (10 hits)					
									
			Arte 2: Increase defense power of all Fire party units by 50%					
									
			Arte 3: 300% of damage to all enemies (20 hits)					
							
					Mystic Arte
				Hit MA: 300% of damage to one enemy (71 hits)
OL Charge: 40 (avg. 2.72 turns)
							
				
		OL Charge: 40 (avg. 2.72 turns)
Co-op Skill
			Physical Defense Boost 6
			
		
		
			Increase your party's physical defense power by 75% for 180 seconds		
		
				
									Awakening Partner
			25000
			2240
			2800
		
		
			Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			25000
			2240
			2800
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
The effect of Frame Defense bonuses increases by 150% for all Fire units
				
					Artes
			Arte 1: 200% of damage to one enemy (10 hits)							
BP: Heal this unit for 25%
									BP: Heal this unit for 25%
			Arte 2: Increase defense power of all Fire party units by 50%							
BP: Increase defense power of all Fire party units by 50% (current turn)
									BP: Increase defense power of all Fire party units by 50% (current turn)
			Arte 3: 300% of damage to all enemies (20 hits)							
BP: Heal all Fire party units for 50%
							
					BP: Heal all Fire party units for 50%
Mystic Arte
				Hit MA: 300% of damage to one enemy (71 hits)
BP: Heal this unit for 40%
OL Charge: 40 (avg. 2.72 turns)
							BP: Heal this unit for 40%
OL Charge: 40 (avg. 2.72 turns)
EX Mystic Arte
					Hit MA: 300% of damage to one enemy (130 hits)
BP: Increase attack power of all Fire party units by 50% (1 turn)
										
							
				
		BP: Increase attack power of all Fire party units by 50% (1 turn)
						OL Charge: 80 (40 + 40, avg. 4.94 turns)
					
				Co-op Skill
			Physical Defense Boost 6
			
		
		
			Increase your party's physical defense power by 75% for 180 seconds		
		
									Soulmates



			22500
			2400
			2140
		
		
			Finish MA
			Magic Type
		
	
				(Bond) Awakenable
			
				
		Stats
			22500
			2400
			2140
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
				
					Artes
			Arte 1: 240% of damage to one enemy (4 hits)					
									
			Arte 2: 300% of damage to one enemy (5 hits)					
									
			Arte 3: 410% of damage to all enemies (8 hits)					
							
					Mystic Arte
				Finish MA: 740% of damage to one enemy (9 hits)
OL Charge: 40 (avg. 3.34 turns)
							
				
		OL Charge: 40 (avg. 3.34 turns)
Co-op Skill
			High Water Shot 7
			
		
		
			460% of magical Water damage		
		
				
									Awakening Partner
			23100
			2760
			2470
		
		
			Finish MA
			Magic Type
		
	
				Bond Awakenable
			
				
		Stats
			23100
			2760
			2470
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
					EX Skill
All Water units gain 2000 Attack power
				
					Artes
			Arte 1: 240% of damage to one enemy (4 hits)							
BP: Deal an additional 50% of break gauge damage
									BP: Deal an additional 50% of break gauge damage
			Arte 2: 300% of damage to one enemy (5 hits)							
BP: Decrease defense power of one enemy by 10% (1 turn)
									BP: Decrease defense power of one enemy by 10% (1 turn)
			Arte 3: 410% of damage to all enemies (8 hits)							
BP: Decrease defense power of all enemies by 10% (1 turn)
							
					BP: Decrease defense power of all enemies by 10% (1 turn)
Mystic Arte
				Finish MA: 740% of damage to one enemy (9 hits)
BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.34 turns)
							BP: Deal an additional 80% of damage
OL Charge: 40 (avg. 3.34 turns)
EX Mystic Arte
					Finish + Quick Charge MA: 1240% of damage to one enemy (9 hits)
BP: Decrease defense power of one enemy by 20% (1 turn)
										
							
				
		BP: Decrease defense power of one enemy by 20% (1 turn)
						OL Charge: 60 (40 + 20, avg. 4.76 turns)
					
				Co-op Skill
			High Water Shot 7
			
		
		
			460% of magical Water damage		
		
									Soulmates



			16300
			2010
			1720
		
		
			Finish MA
			Magic Type
		
	Stats
			16300
			2010
			1720
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Magic
	    
		
				
				
					Artes
			Arte 1: 210% of damage to one enemy (7 hits)					
									
			Arte 2: Increase attack power of all Dark party units by 40%					
							
					Mystic Arte
				Finish MA: 600% of damage to one enemy (3 hits)
OL Charge: 38 (avg. 4.03 turns)
							
				
		OL Charge: 38 (avg. 4.03 turns)
Co-op Skill
			Short Magical Attack Boost 3
			
		
		
			Increase your party's magical attack power by 75% for 90 seconds		
		
				
				
				
		
		
		
	
			23500
			2120
			2320
		
		
			Hit MA
			Defense Type
		
	
				(Bond) Awakenable
			
				
		Stats
			23500
			2120
			2320
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
				
					Artes
			Arte 1: 170% of damage to one enemy (7 hits)					
									
			Arte 2: 210% of damage to one enemy (14 hits)					
									
			Arte 3: 210% of damage to all enemies (9 hits)					
							
					Mystic Arte
				Hit MA: 240% of damage to one enemy (80 hits)
OL Charge: 44 (avg. 2.91 turns)
							
				
		OL Charge: 44 (avg. 2.91 turns)
Co-op Skill
			High Appeal Target 6 + Luck Heal
			
		
		
			Increase the boss' aggression towards your party, plus a 50% chance to heal your party by 40%		
		
				
									Awakening Partner
			26700
			2220
			2650
		
		
			Hit MA
			Defense Type
		
	
				Bond Awakenable
			
				
		Stats
			26700
			2220
			2650
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
All Earth units at full health gain 110% Attack power
				
					Artes
			Arte 1: 170% of damage to one enemy (7 hits)							
BP: Heal all Earth party units for 15%
									BP: Heal all Earth party units for 15%
			Arte 2: 210% of damage to one enemy (14 hits)							
BP: Cleanse ATK debuffs on all Earth party units
									BP: Cleanse ATK debuffs on all Earth party units
			Arte 3: 210% of damage to all enemies (9 hits)							
BP: Heal all Earth party units for 25%
							
					BP: Heal all Earth party units for 25%
Mystic Arte
				Hit MA: 240% of damage to one enemy (80 hits)
BP: Increase attack power of all Earth party units by 30% (2 turns)
OL Charge: 44 (avg. 2.91 turns)
							BP: Increase attack power of all Earth party units by 30% (2 turns)
OL Charge: 44 (avg. 2.91 turns)
EX Mystic Arte
					Hit MA: 240% of damage to one enemy (135 hits)
BP: Hit count increases by 15
										
							
				
		BP: Hit count increases by 15
						OL Charge: 84 (44 + 40, avg. 5.1 turns)
					
				Co-op Skill
			High Appeal Target 6 + Luck Heal
			
		
		
			Increase the boss' aggression towards your party, plus a 50% chance to heal your party by 40%		
		
									Soulmates



Event
				
			21400
			1720
			2100
		
		
			Hit MA
			Defense Type
		
	
				Evolvable
			
				
		Stats
			21400
			1720
			2100
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
				
					Artes
			Arte 1: Increase attack power of all Wind party units by 35%					
									
			Arte 2: Increase defense power of all Wind party units by 35%					
									
			Arte 3: 210% of damage to one enemy (10 hits)					
							
					Mystic Arte
				Hit MA: 250% of damage to one enemy (47 hits)
OL Charge: 45 (avg. 3.5 turns)
							
				
		OL Charge: 45 (avg. 3.5 turns)
Co-op Skill
			Magical Defense Boost 4
			
		
		
			Increase your party's magical defense power by 50% for 180 seconds		
		
				
				
				
		
		
		
	
			23000
			1840
			2260
		
		
			Hit MA
			Defense Type
		
	
				Evolved
			
				
		Stats
			23000
			1840
			2260
		
				    
		        + 20 Bonus Levels
	        
				
		    Co-op Type: Defense
	    
		
				
					EX Skill
All Wind units in matching frames gain 10% Attack power and 10% Defense power
				
					Artes
			Arte 1: Increase attack power of all Wind party units by 35%					
									
			Arte 2: Increase defense power of all Wind party units by 35%					
									
			Arte 3: 210% of damage to one enemy (10 hits)					
							
					Mystic Arte
				Hit MA: 250% of damage to one enemy (47 hits)
OL Charge: 45 (avg. 3.5 turns)
							OL Charge: 45 (avg. 3.5 turns)
EX Mystic Arte
					Hit MA: 250% of damage to one enemy (85 hits)
										
							
				
		
						OL Charge: 77 (45 + 32, avg. 5.63 turns)
					
				Co-op Skill
			Magical Defense Boost 4
			
		
		
			Increase your party's magical defense power by 50% for 180 seconds